Author Topic: The BMW2 Production Thread  (Read 31668 times)

Cherry Lover

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Re: The BMW2 Production Thread
« Reply #30 on: September 30, 2013, 11:56:59 AM »
By the way, when it comes to looking for an engine, my preference would be for one where I don't need to do any graphical alterations (i.e., I can use their map drawing routines as-is). I don't know much about graphical programming, so if I can avoid doing it it would make things a bit easier.

Xamusel

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Re: The BMW2 Production Thread
« Reply #31 on: September 30, 2013, 04:39:08 PM »
Is that so?

I'll help you find such an engine in that case.

Milbunk

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Re: The BMW2 Production Thread
« Reply #32 on: October 01, 2013, 01:12:58 PM »
Do you have any ideas on where to start for it then?

Xamusel

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Re: The BMW2 Production Thread
« Reply #33 on: October 01, 2013, 06:18:35 PM »
You mean me, right, Milbunk?

In that case, not off the top of my head, but I'll think of something.

Milbunk

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Re: The BMW2 Production Thread
« Reply #34 on: October 01, 2013, 06:47:39 PM »
Alright that's fine just keep in mind the sooner the better.

Xamusel

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Re: The BMW2 Production Thread
« Reply #35 on: October 01, 2013, 08:06:58 PM »
Agreed. I'll have to really keep that in mind.

lantzblades

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Re: The BMW2 Production Thread
« Reply #36 on: October 08, 2013, 06:42:49 AM »
Can I ask mil. Since leaving bl, which is to say the shutdown of the venue there for development. How many of the game's previous staff are remaining on the project? Who are they, what are their positions?

Milbunk

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Re: The BMW2 Production Thread
« Reply #37 on: October 08, 2013, 04:29:03 PM »
At the moment it's me and Dark Pulse with him as the writer and me as the head of the project, Mike has volunteered to do the engine work while Alice and Kaiza have also said they can help a little bit with the art, other then that we need to find more people if we are gonna get anything done.

lantzblades

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Re: The BMW2 Production Thread
« Reply #38 on: October 08, 2013, 09:33:11 PM »
Quite a few. A scenario writer for one, a sound designer for another. Not to mention a story editor. As for the art Kaiza is rather good, especially for what battle moon wars and SRW in general required.

I haven't seen Alice's abilities art wise (at least I do not recall that I have) so I can't speak for that and thus do not know if you guys are prepared in full regarding the art direction.

Cherry Lover

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Re: The BMW2 Production Thread
« Reply #39 on: October 08, 2013, 09:58:15 PM »
Well, I think DP is writing the story, although I guess some help in that regard would be useful. But, yeah, we do need someone to do the music. I might also need some extra help with the programming, since it seems like it might be a reasonable amount of work.

Also, if anyone does have any suggestions for the engine, it would be helpful. So far the best we've got is quite a long way from what we need (although the graphics aren't bad).
« Last Edit: October 08, 2013, 09:59:56 PM by Cherry Lover »

lantzblades

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Re: The BMW2 Production Thread
« Reply #40 on: October 08, 2013, 11:39:44 PM »
A story editor checks for fallacies in the story. It's a fairly important job. No idea about the engine.

Cherry Lover

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Re: The BMW2 Production Thread
« Reply #41 on: October 09, 2013, 01:43:53 AM »
Well, I think the engine is the biggest issue here. I've looked into one, but I really don't think it's going to be particularly well-suited to our needs, and it's going to need a lot of work to fit all of our requirements.

Milbunk

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Re: The BMW2 Production Thread
« Reply #42 on: October 10, 2013, 05:45:26 AM »
Alright so unless Xamusel has found any ideas since then we've decide to go back the original engine.

Cherry Lover

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Re: The BMW2 Production Thread
« Reply #43 on: October 11, 2013, 04:24:10 PM »
Hmm, I've been playing freeciv recently, and I wonder if that might actually make a good basic engine. It has a map set-up similar to that of BMW, and it has units with HP and experience (not SP, but I can add that). It seems a bit odd, and it would require a reasonable amount of programming around the edges, but I think it could be done.

ZidanReign

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Re: The BMW2 Production Thread
« Reply #44 on: October 16, 2013, 03:28:59 AM »
wow, you guys are actually trying to revive the project

i can't believe i'm going to say this

i've got more free time since i'm ahead in my school, i can join the project as a writer/coder or programmer/almost anything besides art since i couldn't get anywhere with spiriting since my art direction and overall skills in drawing are horrible, but i need to know if this WILL go somewhere instead of just stagnating for months on end a.k.a ill put in extra crazy effort when it is needed if others are willing to do the same along with communicating with the team

i still have the old vg-resource thread up for recruiting/advertising, but that's no guarantee for dedicated spriters, though the site has dedicated tutorials on learning it
http://www.vg-resource.com/showthread.php?tid=22999
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Skype: zidanreign