Name: [REDACTED] (TBA)
Race: Human (Servant?)
Class: Archer
Master: Tohsaka Rin
Age: ~55
Height: 6' 3''
Weight: 340 lbs.
Eyes: Left Eye - Bright violet with runic inscriptions ; Right Eye - Metallic crimson with a vertical pupil and a silver 'white'
Hair: Brown with streaks of gray and silver
Appearance: A lean, relatively fit man, the years have not been kind to him. While not unattractive, scars mar his face, the only exposed portion of his body, one stretching from the corner of his mouth across his cheek, another set of claw marks over his left eye and eyelid, his right ear ragged from some old blow. Small scars and the occasional dark freckle stands out starkly against his pale skin.
Alignment: Lawful Good
Stats
Strength: C+
Agility: C+
Endurance: B+
Mana: C (A+)
Luck: E (A)
Noble Phantasm: EX
Skills:[/b]
Battle Continuation: A+ - While Lancer’s represents his determination to never give up and Berserkers represents his ability to not die, Archer’s represents a combination of his resilient body and his intense regenerative abilities. Any wound that is not decisively fatal will be healed within a day unless it bypasses his regeneration. Dragon-Bane weapons, weapons of sunlight or purifying weapons bypass his regeneration.
Uniquely, the only truly fatal blow for Archer is a blow to the head. Archer has multiple hearts that may be damaged or destroyed without damaging his spiritual core.
Divinity: D - While himself not a demigod, Archer has stolen the spark of divinity from a powerful Demigod of Murder.
Item Creation: EX - Archer is known as the King of All Craftsmen, and the title is not given lightly. He has crafted or improved upon each of his Noble Phantasms, and may create even A rank Noble Phantasms of all types given time and materials.
Living Spirit: EX - Archer is as close to unique amongst the infinite variety of Servants in the Kaleidoscope as can be. He is a truly living person, ripped from other realities and bound as a Servant in a Class. Archer may respire prana on his own, requiring little to no support from his master, though he still requires a Master as an arcane anchor to the world.
Independent Action: B - Archer has fought alone for years, but far more often at the head of or as part of a small team. As was a follower rather than a leader before becoming a Servant and as such, he has an insultingly low rank in this skill for his class. Archer may remain in the world even without accepting Prana from his master for 30 turns.
Prodigy: B - The Servant is able to learn at an absolutely prodigious speed provided certain conditions are met about either how the knowledge is gained or the type of knowledge itself. Many Shonen heroes have this ability related to their specialization or to combat, allowing them to learn in days what most learn in decades. When Archer is being taught a skill, he learns 40 times faster than a normal person.
Reservoir of Knowledge: A+ - Archer has a massive pool of knowledge and skills to draw from. It can reasonably be assumed that he is able to perform any learnable skill at minimum of D rank. He is able to use the following skills at B rank: Bravery, Charisma, Riding, Eye of the Mind (True), Presence Concealment, Instinct, and Military Tactics.
Tainted Blood: A - Archer has been tainted and corrupted by a half dozen different sources, sometimes deliberately, other times not. But he mastered each in turn, and as such, has gained an immense resistance to corruption and evil magics, even the mightiest of them having little to no effect. However, purifying and holy magics increase their effect against him by two ranks.
Transformation: EX - Archer can transform into one, and only one other form. That of a Dragon.
In this form, Archer is unable to use his Noble Phantasms other than Impossible Knowledge, Eyes of the Demon, and Fateless. Most of his skills are useless as well, but his Strength, Agility, Endurance, Mana, and Magic Resistance are all EX rated in this form.
Traveler's Magic: EX - Archer has a solid understanding of many different forms of magic of many different disciplines and is considered an Archmage in many worlds. While the amount of prana he has available is relatively small, he can do things with it that would boggle the minds of even Mages from the Age of Gods and is far more efficient with it when casting spells than would normally be assumed. His effective Mana rating is noted in his statline.
This Skill represents Archer possessing the following skills at A rank: Territory Creation, Thaumaturgy, Rune Magic, Arcane Language, Mana Manipulation, Fade Magic, Clairvoyance, Psionics, and Witchcraft.
Weaponmaster: A - Archer mystically resonates with any weapon he wields, and may lay claim to any weapon he touches. He may use any item with the trait of 'Weapon' as if he had been training with it his entire life, and while holding such an item, he increases all of his physical stats and skill by half a rank. This is already accounted for in his statline as his ever-present armor counts as a weapon.
Noble Phantasms:
Impossible Knowledge: B - Archer bears knowledge from the depths of the Kaleidoscope, knowing things that he should not know, having come from a universe in which the world of the Holy Grail War is fiction.
Armor of the Traveler: The Armor of Barriers, The Armor of Invincibility, Hide of the Demonic Dragon[/b]
Rank: EX Support Phantasm
Range: 0
Maximum Number of Targets: 1
The greatest work of the greatest craftsman, this is Archer's true Phantasm. It is one of the most powerful Defensive and Support Phantasms to ever exist, a suit of armor combines magic from the Age of Gods and technology from both far flung potential futures and distant pasts.
Any attack with a physical presence in the world has its power reduced by four ranks as its power is converted harmlessly into light. Additionally, the power of any elemental or physical attack is reduced by a further four ranks as they are stopped by azure ripples in space.
The armor has a final barrier, a combination of mighty technology and powerful magic. Crystalizing Mana and plasma around the wearer, creating a glowing field and runic inscriptions around them while active. In Fuyuki City or other Leyline areas, it allows Archer to ignore any attack of B rank or lower. An attack that pierces this defense has its power reduced by 4 ranks, but reduces the strength of this barrier by half a rank. In areas of normal prana distribution, the power of this defense is reduced.
The armor proper is effectively indestructible; any attack of C rank after piercing his shields simply fails to affect him. It reduces the power of any attack that hits Archer by three ranks.
In addition to its numerous lesser effects, the armor may shift its appearance at a minimal prana cost, appearing to all natural senses to be its new form, but it's protections and weight do not change. The armor also increases its wearers’ physical stats by one rank, though this is already accounted for in Archer's statline, for his armor is everpresent.
Arsenal Bow: The Bow which Shatters Mountains
Rank: A+ Anti-Unit or Anti-Continent Phantasm
Range: 3 - 999
Maximum Number of Targets: 10000
This massive recurve bow stands as tall as Archer himself and its center is far bulkier than normal. Any arrow fired from this bow flies at an astounding speed, few arrows can even survive the hypersonic transit. Anything fired by the bow also swerves around obstacles as it seeks its target. This bow is used by Archer to fire blades from his Arsenal of the Traveler at his foes like Arrows.
Arsenal of the Traveler:
Rank: D - A+ Anti-Personnel through Anti-Army
Range: N/A
Maximum Number of Targets: N/A
An arsenal of weapons collected from the depths of the Kalediscope and crafted by Archer’s own hands. Weapons from potential future and Ages of the Gods, weapons of advanced technology and powerful magic.
Some standouts in this arsenal include Derflinger, the Null Magic sword, Babbo, the Hammer and Flail, the Widowmaker, a rifle that fires slugs of metal at hypersonic speeds, Deadeye, the plasma sniper that fires concentrated blasts of superheated plasma, and Carsomyr, a powerful holy blade.
Barrier Shield: The Unbreakable Walls
Rank: A+++ Support Phantasm
Range: 1 - 50
Maximum Number of Targets: 500
Based on the same defensive principles as his armor, the Barrier Shield is an extremely powerful defensive phantasm in of itself. Creating a plane of various crystalized forces in front of the shield proper. Its defensive barriers are identical to that of his armor, and the shield proper may stop any blow of B rank or less.
Unlike his armor, the Barrier shield may spread its barriers to encompass a much larger area rather than just the user, shielding even a small town from an attack.
The shield itself is very large and heavy, being nearly 60 cm in diameter and able to witstand absolutely tremendous forces, it can be used as a D rank weapon in of itself with its' sharpened edges.
Eyes of the Demon:
Rank: C Support Phantasm
Range: 1 - 35
Maximum Number of Targets: 1
Archer's eyes pierce through all illusions regardless of their rank and allow him to perform D-rank Hypnosis or D-Rank Stat reduction on any that meet his gaze.
Fateless:
Rank: A Anti-Fate Phantasm
Range: N/A
Maximum Number of Targets: N/A
Archer is utterly immune to the powers of Fate, Destiny, and Luck. No effect drawing on these can touch him unless he chooses otherwise. Increase the power of his attacks against those particularly bound by Fate by one rank.
Archer has no luck one way or the other, represented by his E-rank Luck stat. But he may choose to have whatever luck rating he desires when facing a Luck Check provided he is aware of it.
Interitus: The Screaming Blade of Annihilation
Rank: A+++ Anti-Reality
Range: 1 - 99
Maximum Number of Targets: 1000
Archers’ most powerful sword Phantasm, it is a designed by Archer, for Archer.
An Unholy weapon of hatred, corruption, and destruction. Dense and heavy in both matter and prana, the blade is effectively indestructible and impossibly sharp, forged from materials beyond the earth and beyond reality. The blade vibrates at absurd speeds, moaning while at rest shrieking while swung and screaming like twisting metal and tortured souls as it cuts, tearing through anything it hits like a chainsaw even as it shakes it apart from the inside.
When invoked, the blade causes random, extreme fluctuations of space and time around the blade, tearing apart reality even as it brings it close to absolute zero and tears apart matter in a wave of power, rendering the world as it would be after the heat-death of the universe. The same way that Ea could be called the sword that reveals the world Before the Beginning, Interitus reveals the world After the End. As such, their effects cancel one another out. While, when fully charged by prana and spells from Archer, Interitus has an attack power of 'merely' 500 compared to Ea's 4000, Interitus is the direct counter to Ea and will cancel each other out at anything short of Ea's full power.
However, against Holy or the powers of light or purification, Interitus is weakened considerably, making Excalibur the perfect counter to the Screaming Blade.
Other Traits:
Charisma: B
Intelligence: A++
Affinity: Understanding / Learning
Element: Ether
Background: A relatively normal, if a bit weird, young man. Born in America and having lived their his entire, relatively short life, he has not had to deal with the hardships of life, but has seen both poverty and providence in those he was friends with. Having had a loving, middle-class family and no terrible luck befalling them, he has been sheltered from the worst of humanity, but has sought to learn about it. An unabashed nerd, he chose to go to college for accounting, but during the course of his job while in college, he had the horrendous luck of trying to stop an alternate, drunk Zeltrech from leaving the establishment without paying...
Having spent over two and a half decades in near constant combat and war, Archer has gained an immeasurable amount of experience and pain. He has fought demons and demigods, fallen angels and fae, and is both a Dragon-Slayer and a Dragon-Knight. He is a Mangus who wears armor, a swordsman who will use guns, a knight that will attack from stealth, and dozens of other seeming contradictions. He has seen the best and the worst humanity has to offer, and while he has cracked and bent, he has not broken. He has been reforged stronger in heart and purpose than before, and even if he was to die a failure, he would die without regrets.
Personality:Pleasant and generally soft spoken, he prefers to listen rather than to talk. While he is willing to change his opinions about people for the better, his ideals and morals are set in stone. He readily accepts criticism but is unrepentant of mistakes, for he has done the best he could with the information he had, the only thing he can do now is to get better. Authorative and charismatic, he is accustomed to being in command or an expert in a situation, but readily and happily allows those better suited to a situation to take command. While lazy, he has no issues doing work, just trouble remembering to do so. In spite of all that he's seen, he is still earnest, honest to a fault, eager to please, and quick to see the good in people and the world around him.
Weakness: Holy Magic, Dragon-Slaying Effects, Purifying Effects
Likes: Cats, Writing, Sleeping, Reading, Cuddling, Cooking, Magic, Science, Creation
Dislikes: Idiocy, Tomatoes, Cruelty, Intense Sunlight
Talents: Cooking, Cleaning, Writing, Learning, Mathematics, Physics, Accounting, Business