Author Topic: Game development 101 (discussion and idea thread)  (Read 18466 times)

Cherry Lover

  • The Maintainer
  • SE.RA.PH
  • **********
  • Posts: 6375
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #45 on: April 27, 2013, 04:04:57 AM »
while Kaiza's is good I think that the plot for our first game should be simpler, Alternate grail war perhaps or otherwise following one (or all) of the routes like HA or such
How are we going to turn the Grail War into an RPG, though? There aren't enough enemies, for one thing....

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #46 on: April 27, 2013, 04:17:58 AM »
Quote
How are we going to turn the Grail War into an RPG, though? There aren't enough enemies, for one thing....

you raise a point. I can think of two immediate solutions.

As in HA Angra summons creatures made of mud otherwise the plot could involve trailing caster and thus deal with the dragon tooth skellies

that's just off the top of my head

Xamusel

  • Number XV of the Organization
  • NPC
  • ***
  • Posts: 432
  • Placeholder avatar until I can get something else
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #47 on: April 27, 2013, 04:19:37 AM »
I don't think those would be enough.

I'm just pointing out right now that we'd need a hell of a lot more enemies to work into this if we want this to work.

Cherry Lover

  • The Maintainer
  • SE.RA.PH
  • **********
  • Posts: 6375
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #48 on: April 27, 2013, 04:22:48 AM »
I don't think those would be enough.

I'm just pointing out right now that we'd need a hell of a lot more enemies to work into this if we want this to work.
Yeah, agreed.

Also, having Angra as the enemy implies Dark Sakura etc., which isn't really ideal if we want Sakura to be a main character.

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #49 on: April 27, 2013, 04:25:43 AM »
given that anything could be summoned by angra from the grail i think we have justification for any number of enemies

Quote
Also, having Angra as the enemy implies Dark Sakura etc., which isn't really ideal if we want Sakura to be a main character.

why exactly?

Cherry Lover

  • The Maintainer
  • SE.RA.PH
  • **********
  • Posts: 6375
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #50 on: April 27, 2013, 04:38:57 AM »
given that anything could be summoned by angra from the grail i think we have justification for any number of enemies
Well, perhaps, but it depends on the setting.

Quote
Quote
Also, having Angra as the enemy implies Dark Sakura etc., which isn't really ideal if we want Sakura to be a main character.

why exactly?
Well, because that's how Angra Mainyu comes out, through Sakura....

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #51 on: April 27, 2013, 04:42:35 AM »
Quote
Well, perhaps, but it depends on the setting.

true, still it's a basic justification

Quote
Well, because that's how Angra Mainyu comes out, through Sakura....

in canon perhaps. doesn't have to here

Cherry Lover

  • The Maintainer
  • SE.RA.PH
  • **********
  • Posts: 6375
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #52 on: April 27, 2013, 05:08:00 AM »
Quote
Well, because that's how Angra Mainyu comes out, through Sakura....

in canon perhaps. doesn't have to here
Yeah, true, I guess.

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #53 on: April 27, 2013, 07:43:10 PM »
 Saber, Rin, Sakura and Ayako

are our volunteered character based ideas, personally I'd like someone other then Rin and ayako but any issue with Saber and sakura?

Cherry Lover

  • The Maintainer
  • SE.RA.PH
  • **********
  • Posts: 6375
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #54 on: April 27, 2013, 07:59:03 PM »
Saber, Rin, Sakura and Ayako

are our volunteered character based ideas, personally I'd like someone other then Rin and ayako but any issue with Saber and sakura?
Why would you rather leave out Rin and Ayako?

I don't object to Saber and Sakura, though, although I wouldn't want Sakura's route to be the only route in which Sakura is involved significantly....

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #55 on: April 27, 2013, 08:13:53 PM »
Ayako is very fan hyped and there's a lotta other characters that could be cool to do and Rin's role in fsn kinda demands she be a constant character so giving her a route on top of that is a bit much.

Cherry Lover

  • The Maintainer
  • SE.RA.PH
  • **********
  • Posts: 6375
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #56 on: April 27, 2013, 08:32:47 PM »
Ayako is very fan hyped and there's a lotta other characters that could be cool to do and Rin's role in fsn kinda demands she be a constant character so giving her a route on top of that is a bit much.
Well, Rin's route would involve Sakura, only more from Rin's perspective.

Like I said, what I don't want is for Sakura to be basically ignored in three out of the four routes.

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #57 on: April 27, 2013, 08:43:41 PM »
Quote
Well, Rin's route would involve Sakura, only more from Rin's perspective.

look the only way to do that would be to change the main character (it is an option but it's a serious change to the game play and concept)

Quote
Like I said, what I don't want is for Sakura to be basically ignored in three out of the four routes.

over reacting dude

Cherry Lover

  • The Maintainer
  • SE.RA.PH
  • **********
  • Posts: 6375
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #58 on: April 27, 2013, 08:45:53 PM »
Quote
Well, Rin's route would involve Sakura, only more from Rin's perspective.

look the only way to do that would be to change the main character (it is an option but it's a serious change to the game play and concept)
What?

Quote
Quote
Like I said, what I don't want is for Sakura to be basically ignored in three out of the four routes.

over reacting dude
What?

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #59 on: April 27, 2013, 09:11:45 PM »
Quote
What?

you can't do another perspective without changing the main character, if we work with shirou as the main character then all rin's route (excepting maybe a final boss change) would largely just be a retread of sakura's route.

Quote
What?

we haven't started planning plot, your concern is unwarranted at this stage.