Servant: Rider
Master: Waver Velvet
Identity: Jack Sparrow, Captain of the Black Pearl, Pirate Lord of the Caribbean
Series/Universe/Creator: Pirates of the Caribbean, Disney
Alignment: Chaotic Neutral
StatsStrength: B-
Endurance: B-
Agility: C+
Mana: C
Luck: A++
Magic Resistance: D+
Noble Phantasm: A++
Class Skills:
Riding: B+
The expertise to ride animals and vehicles.
Rider is extremely talented at commandeering naval vehicles, and to an extent horses and other animals, but cannot ride any magical beasts or very modern vehicles.
Independent Action: A
Independent Action is the ability to remain independent even when rejecting the prana supply from the Master
Rider remain in this world for a week even after losing his Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.
Personal Skills: Unique skills or mindsets possessed by the servant in question in life or in legend
Disengage (Run away today, live to run away another day): A
The ability to break away from combat.
Rider is very adept at breaking away from combat and fleeing the scene. He is capable of fleeing all but the swiftest of Servants, assuming even those Servants can track his escape.
Nature of a Rebellious Spirit: A+
The temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding his own king.
Rider has lived his whole life on the principle that freedom is the most important thing in his life. This principle has been so integral to his existence that it is impossible for him to be swayed by any Charisma or offers made to him to serve under someone.
Pioneer of the Stars: EX
All difficult voyages and challenges which are considered "impossible" turn into "events that can be realized."
Rider is unsurpassed in the art of turning the impossible into the possible. Events and abilities considered beyond the natural law can be performed if they are made to facilitate a voyage or task. Even in life, Rider was adept at performing such feats, coming back from the dead on one occasion.
Eye of the Mind (True): C
The heightened capacity for observation, refined through experience.
Rider is not one to panic under a given situation when things appear dire, he is quick on his feat and will often find a way out. He is capable of escaping many situations through the most insane and craziest of plans, his sense of cunning is his greatest attribute.
Battle Continuation: A
The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated.
Allows for Rider to fight even with deadly injuries and can remain alive so long as he does not receive a decisive fatal wound.
Charisma: C
The natural talent to command an army. Increases the ability of allies during group battles.
Rider is a capable leader of his crew and can rally them for a fight or for retreat, more often than not it is the latter. He is capable of talking his way through difficult situations and convincing others to follow his lead, he can be charming at times but it can backfire as it has for Rider many times in his life as a Pirate.
Piracy: A+
Rider is never one to play fair, if he can get an advantage he would do so in an instant and if he had to play dirty then he'd play dirty. Rider would rarely ever face someone on their own terms, he'd rather move about and catch his opponent in a moment of weakness. Every opportunity counts in Piracy, every fistful of sand to their eyes and every backstabbing attack adds up.
Noble Phantasm:Trusty Hanger (Keep 'em at a Distance): D: (Anti-Unit): Longer than the standard cutlass that most pirates favor, Rider would have used this sword through some of his many adventures. In battle, Rider wields this sword to keep his enemies a couple of extra inches away but he also kept his sword in a leather sheath, protecting the sword's blade. In combat he has a chance of disarming his opponent and if his sword is broken, it can be repaired by replacing it into its sheath for a period of time.
The Compass (Seeking the Hearts Desire): C: (Anti-Self): A magical compass gifted to Rider by a witch he knew in life, it points to the direction of whatever the person holding it desires for the most.
The Black Pearl (The Uncatchable Blackened Ship): A++: (Anti-Army/Anti-Fortress): Rider's signature mount in life, The Black Pearl is a large, Georgian-era pirate gunship. The fastest ship on the seven seas, it is capable of outperforming any other naval vehicle, even ones developed later in the future. Each of the Pearl's 32 12-pounder cannons count as an individual C rank noble phantasm cannon each and they can fire at a rate impossible for a normal ship of her age, the Pearl is a mighty ship. Once summoned forth by her captain, the Pearl can sail on land and through the air as if she were sailing through the ocean herself. Rider also calls forth the crew of the ship to fight alongside him from any point in time, some of those Jack is able to summon are also heroic spirits in their own right [Hector Barbossa, Will Turner, & Tia Dalma]. If the crew are killed when outside of the ship, they return to it; if killed when on the ship, they do not return for that Grail War.