Maverick Versus Hunter: A Mega man X Role play.
The story. (up for debate)
Prior to Mega man X doctor Cain found X however X never awakened due to a hardware fault in the pod.
The Reploid research and advancement went as normal excepting the fact that X remains sealed.
Sigma is still Hunter leader and Zero is still rogue.
Character creation
The game is point based, after initial character creation it's about finding the parts and risking an upgrade.
Stats
Hydraulic systems
Reflex capacitors
Frame integrity
CPU processor
Memory storage
Expansion slots
Power generator
Hydraulic systems are a Reploid's strength effectively. How much you can lift, how much damage you do in melee combat and so forth.
Reflex capacitors are a reploid's speed, dodge and hit chance.
Frame integrity is the toughness of a reploid, it determines endurance and damage reduction.
CPU processors are a reploid's intelligence, the higher the smarter a character is.
Memory storage, a reploid's functional memory, it functions giving passive bonuses to many different situations, it's comparable to the concept of wisdom. In addition it determines skill and memory loss from death.
Expansion slots determine a reploid's number of active skills, Mega man X has fourteen, most reploid's have between two and four.
Power generator, a reploid's power generator is his stamina, the stronger the generator, the longer a reploid can remain active before recharging. In addition a generator can boost skills at the price of energy.
Characters get forty points to put into their stats, no starting stat may exceed 8 natural but may do so when adjusted for body size and type.
There are several body types.
Normal:the standard reploid configuration, it is based on Mega Man X. It is a humanoid body of average size.
Partial: a mostly humanoid body with animal or other features such as wings, horns etcetera.
Natural: a reploid form that is entirely animal or plant in design circumstantial stat bonuses based on form
Utility: a reploid form designed for a single purpose, command units, medics, construction workers circumstantial bonuses based on occupation.
Sizes:
Normal: Average humanoid size, no bonuses
Large: significantly bigger body type, +2 Hydraulic systems, Frame integrity. -2 Reflex capacitors
Huge: even bigger than the previous two. + 6 Hydraulic systems, Frame integrity and power generator. - 8 Reflex capacitors
Factions:
Maverick: aberrant reploids who have deified their basic programming. They generally do not care for humans or collateral damage.
Neutral: average everyday reploid citizens.
Hunters: the law men and peacekeepers. Protectors of humans and order.
Character sheet
Player: (Name of the player playing a character)
Name: (Character's name)
Faction: (Maverick, Hunter or Neutral)
Occupation: (Their job)
Body type (Normal, partial, natural or utility)
Size: (Normal, Large, Huge)
Appearance: ( how they look)
Background: (The character's background)
Weapons: (Normal gets one, partial and utility get two and naturals get three)
Stats ( you get 40 points to distribute into your stats. Minimum 1 point, maximum 8 on character creation before modifiers) the absolute maximum value for a stat is 20.
Hydraulic systems:
Reflex capacitors:
Frame integrity:
CPU processor:
Memory storage:
Expansion slots:
Power generator: