Nah, there's probably a way for him to still find out for it to still make sense.
...to be honest, Franco's kinda jumping the gun here. Majorly. Because I kinda wanted to, once I had some set up done with Tom, just jump to everyone being there to avoid stuff like this happening. That and save time. Because I wanted the time the invites were sent out to remain ambiguous so there weren't time restraints so it'd be easier for people to meet up and not have to worry about exactly this sort of problem.
(Basically, it's generally better to let even your pseudo-GM have the first move/say so they have an easier time with set up. Having a character move before the GM can even do any set up makes things harder on them)
EDIT: Thinking about it a lot, Franco, do you mind removing that Lorenzo post? It honestly puts a big huge wrench in the works, in that it both puts a big old timestamp on when things are without my say and also assumes they're going to meet at Tom's building (which they wouldn't, because that could flag them as working for Tom. Smarter to meet someplace with no direct connection to Tom's company).
There's a reason the GM always goes first when a group has an RP session. I know you meant well, but it does make it harder on both me and the other players, so if you could do that, I'd appreciate it.
As for that meeting time, in terms of IC stuff, is there a time of day that would work best for everyone in that regard? As in afternoon, evening, etc? Things would still be ambiguous beyond that for ease of people getting together reasons, but that would maybe help with the problem Knick was going to potentially have.
For convenience sake, I'll say the building is just some random rundown place that's easy enough for everyone to access that would also be guaranteed to not have any form of surveillance or bugs from the Nazi guys. Again, to make things easier on everyone, hopefully.