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Elf:
Character Template

Name:
Race:
Age:
Height:
Weight:
Eyes:
Hair:
Appearance:
Alignment:
Charisma:
Strength:
Agility:
Speed:
Magic Resistance:
Magic Ability:
Other Abilities:
Origin:
Weakness:
Likes:
Dislikes:





Name: Forest, also known as Law Unto Herself, born with the name Bronach, but never ever call Forest that. Also goes by Fore.
Servant Class, if Applicable:
Race: Vampire via Celtic and Viking blood
Age: Around 1,350. She's old. Physically, she's 19.
Height: 5'10
Eye: Indigo, violet-blue
Hair: Blond
Appearance: Forest is tall and slim with the body of a gymnast or dancer. Toned muscle but without much bulk. Forest is more about speed and agility than power, even though she does have more than enough of that to spare. Most of her height comes from her legs, and they are lovely and perhaps her favorite feature about her body, other than her slightly longer than waist length golden blond hair. She has a classically pretty face with high cheek bones, an Aristocratic nose, fairly large violet-blue eyes (she likes to relate that they're the color of iolites), a mouth with a lower lip considerably plumper than the top, giving her a bit of a pouting look. As a vampire she has very pale skin, which is even more emphasized by the fact that she likes to wear dark red lipstick and black clothing.

Forest knows all about cutting a rememberable silhouette and is rarely seen without her fitted black leather duster. It hits her at about mid calf and has Celtic knots stamped on the back shoulders, on the back of the sleeves and tapering down to her waist. She is very fond of this coat and hurting it in anyway is a sure way to piss her off. She generally wears black jeans, Doc Martian's steel toed biker boots, a black camisole (even though she has a red one or a purple one) or black turtleneck. She also wears her .44 Super Magnum at her hip in a sort of modified quick draw holster.

She barely has any bosom to speak of (She's either on the large size of A or the small end of B depending on the brand), but has a nicely curved bottom due to her dancing and tumbling. She has long, clean limbs but feels awkward and gangly because being turned at such an early age where she didn't get to fully develop. She's one of those sporty pretty girls that has no idea how gorgeous she actually is and dresses more for practicality and recognizability than to look good.
Alignment: Chaotic Good
Stats:
Strength: B-
Agility: A
Physic Abilities: Telepathy: A, Not only can she read minds, she can communicate over great distances this way and also hypnotize and control most people with ease.
Magic: E, she has knowledge about magic, but can only do some very minor protection spells.
Intelligence: General: C Linguistics: A, Forest has a natural talent for languages and can speak more than 25 at this time.
Charisma: B+
Noble Phantasm/Reality Marble:
Weapon: .44 Super Magnum or the Axe she carried around with her in life. She's more than skilled with almost all forms of weaponry as well as many Chinese and Japanese forms of Martial Arts, her particular favorites that she uses are Jeet Kun Do (Learned from Bruce Lee himself, she was a big fan), hop-kido, Wing Chug, and traditional kung fu. Anything that will take out an opponent as quick as she can.
Speed: B+
Other Special Abilities/Limit Breakers: Regeneration, heightened senses, strength and speed greater than a human's. She can also tap into her blood lust to up her speed and strength stats if pushed. Orgasmic bite, much to her embarrassment.   If Forest feeds on someone, it's guaranteed to be a very good time. 
Weakness: Since Forest is a vampire she's not fond of holy objects with true faith behind them, holy ground pisses her off, especially Christian churches. Fire, Sunlight, wooden stakes to the heart, and beheading are the four ways to kill her. The only way to bind her is with magic or silver.
Origin/Background: Back in the days before the Dark Ages back when the Celts were still Celts and the Vikings were still kicking around there was a Viking man who was captured when his ship picked the wrong Celtic Village to attack. The rest of his people left and he was left alone, seeing that the guy really couldn't do anything to hurt them now, he was let go and sort of adopted into the clan. There he fell in love with the sister of the Chieftain's wife, who came from a powerful family of magic users and telepaths. They were wed and the Viking's wife and the Chieftain's wife had daughters on the same night. However, the Viking's wife died in childbirth. The viking tried his best to raise his new baby daughter, but not too longer he was struck down in battle as well.

So the little girl, Bronach, was taken in with her aunt and uncle while her cousin was being groomed as the next High Priestess of the Brigid for their tribe. The two were as close as sisters and the clan thought their shared birthdays was a blessed thing. Except as the redhead grew as a powerful healer and Druid, the blond Bronach was apparently born for battle. So Gormlaith represented the healing and light of the trinity Goddess the Brigid, Bronach represented the Brigid's Dark Side, the Trinity Goddess the Morrigan. Yet Gormlaith and Bronach were unseperatable despite being so different.

Bronach grew into a warrior that could best most of the men of her Clan and her name was feared in battle. She always seemed to know who to strike and at what time, tapping into a telepathic talent she wasn't quite sure of at the time. This was all well and good until a little after she turned 19 when she drew the attention of a Roman vampire that had his ass handed to him by Bodicida and still had issues with Celtic warrior women who could kick ass. So he nabbed Bronach one night while she was paying tribute to the Morrigan and turned her, offering her power to become closer to her goddess and a lot of pretty lies.

Then he proceeded to make her life a living hell trying to break her will.

Except he didn't count on Bronach being a natural telepath and having enough will of her own to break free of his control long enough to club his head in with a rock and getting the hell away from him, no matter what. So for a while she was half starved and half mad until she got a hold of the whole vampire thing. Then she encountered an incubus trying to rape a defenseless girl one night. Despite all of his power, the incubus really didn't know how to use all of his strength, while Bronach did. He fell, the girl was safe and Bronach had an epiphany.

And then Forest was born while Bronach died.

Forest became the most sought after assassin for the supernatural until she built up enough wealth and reputation to strike out on her own, where she eventually earned the title Law Unto Herself given to her by a vampire bard with a serious crush. Of course, she made plenty of friends and enemies on her rise of power. Had her heart broken by an unusual Faerie that she loved but he didn't love her as much in return. Found her sister reborn several times, befriended one Lady Wynn Noreen Umbra of the Unseelie court and became godmother to her "abomination" son.

Flash forward to modern times where Forest is, as she was titled, Law Unto Herself with more money than most current day cooperations due to good investing and a shrewed mind for business. These things gave Forest the luxury to do things that most vampires would never due to fear of the Vampiric Council and the Circle.


Personality: When she's not in Law Into Herself, Forest is maternal, playful, sarcastic, quippy and very kind. She's not the sort to turn someone in need, unless they were evil or didn't deserve it through previous acts. She also has severe ADHD and slight ADD. She tends to get distracted by shiny objects like jewelry and sports cars. She's also someone who doesn't let the past bog her down, not anymore.

When she's Law Unto Herself her sarcasm and quips take on a dark nature and she's all business.


Random Facts: People under Forest's protection or a close ally are given crow pendents, a mark of the Trinity she still pays homage too. She also likes vampire and horror movies. She's terrified of zombies due to an incident where she was held down by a necromancer's power as zombies ate on her. She loves fast cars and collects them and gemstones. Even though she wears mostly black, her favorite color is actually purple and she likes lavender.





Name: Lancer, but his true name is Setanta and later he became Cú Chulainn
Servant Class, if Applicable: Lancer
Race: Celtic Demi-God
Age: Early to mid-twenties when he died.
Height: 5'11
Eye: Crimson
Hair: Blue
Appearance: Lancer is taller than average height, but not overly tall. He's muscular and lean, like an Olympic athlete or Martial Artist. Think Bruce Lee. He's handsome, and would be described as beautiful if it wasn't for his roguish qualities. He smiles easy and broadly, displaying slightly longer than normal canines.

He wears his long, blue hair in a pony tail most of the time and is never seen without his silver earrings. In his Servant's gear he wears a blue body suit with paldrons. ("Its for other Masters' and Servants' repression. Had it my way I'd be painted blue and bare arse naked while kicking some arse!") With his casual clothing he wears black leather pants with a wallet chain, boots, and either a white T-shirt or an oboviously loud Hawaiian shirt.


Alignment: Canon says Lawful Neutral, but to this writer he's got a few Chaotic Good tendencies too.
Stats:
Strength:
B
Agility:
A
Physic Abilities:
NA
Magic:
His Prana Level is C, but his Rune Knowledge and abilities qualify him for Caster
Intelligence:
General: B. He's got quite a bit of magical knowledge. However he's not one for devious plans or schemes.
Charisma:
B-
Noble Phantasm/Reality Marble:
Gae Bolg
Gae Bolg is a cursed spear that was obtained from Scathach in the Country of Shadows by Cú Chulainn. Scathach had wished for him to slay her with the spear, but she had already ceased being mortal by the time he received it from her. It is a glory given to only the most gifted of warriors, and it was not utilized once after he left the Land of Shadows until his fight with his close friend, Ferdiad. He later used it again on his son, Connla, when he was backed into a corner during their fight. The spear leaves behind but one regret: that it has only taken away the lives of his loved ones. It killed his one and only close friend and his son that grew up in a distant land, even though it was meant to have killed one woman before them. It is unique in that it functions in two different ways, each different enough to have them be treated as separate Noble Phantasms. The Anti-Unit thrusting technique of the spear is the main offensive ability he utilizes, but the Anti-Army throwing ability is the spear's true function as a throwing weapon.

Gáe Bolg: Barbed Spear that Pierces with Death

This is an attack focused on a single target, created by Lancer to suit his own style, that strikes a fatal blow that always pierces the opponent's heart and ruins their body from within with its thousand iron thorns. It literally freezes the mana in the air, and it can easily be perceived as a sure-kill technique by all those around simply from being charged with prana. Once Gáe Bolg's name has been called, the cursed spear reverses the nature of causality, the meaning of "cause and effect" in the order of things, to make it so the cause of the "lance being thrust" comes from the effect of the "opponent's heart being pierced" by it. It determines the opponent's fate simply through its use, an always fatal move that pierces the heart with one thrust. It is also possible for him to activate it without actively striking the heart.

The actual action of the thrust is merely a formality, as the lance has already pierced the opponent's heart before the attack has even started. The "result" of "the heart of the opponent has been pierced" is created earlier than it is thrust, while the "cause" that "the lance has pierced through the heart" is generated later. Aside from great luck, it is a technique that determines "if it is released, the opponent is dead." Its range of effectiveness and power are weak compared to its other ability, but it has a low energy cost. Even with its nature of interfering with destiny and effect of "almost certainly will destroy the enemy's heart", the attack only utilizes prana in the double digits compared to a single spell from Caster costing hundreds of units of prana, and each activation is a sure kill, making it one of the most efficient Noble Phantasms with extraordinary usability that can be used up to seven times before Lancer must obtain more prana from his master.

The lance can move at impossible angles, signified by turning into a red beam of light, that always manages to reach its target. Even if he thrusts directly at the feet of the opponent, such as in the battle with Saber, it will immediately point upwards towards the heart without growing, bending, and or any movement from Lancer, and if it is thrown from a distance of ten meters, or rather than truly being a throw, "Lancer's own body is fused with his soaring spear", it will change its path around any obstacles or pierce through any wall in order to reach its target. This action looks completely normal to onlookers, as if it it were already piercing the heart, because rather than truly changing its course, it changes the means to match the result, simply as an action meant to prove the fact that the heart was pierced. It can only be used against living beings, so it would have no particular effect against inanimate objects like rocks or houses.

The lance curses the target upon striking them, delivering wounds that cannot be healed while Gae Bolg still exists in the world. While Lancer mentions that even a regular thrust through his heart would be hard to heal, being struck by the Noble Phantasm gives the greatest effect. As the "lance of cause and effect", it curses them, leaving them unable to change their fate without great luck. Those who are cursed will bear the wound until they die unless Lancer is killed or the spear is destroyed. Saber is only able to heal her wound on the outside, while she is able to fully heal a much greater wound from Berserker in a matter of hours, and she is plagued by it for weeks afterward. Shirou is able to recover slightly with Avalon, but the wound still persists until Lancer's death. Its curse is no longer effective against him with the scabbard's protection, but it takes over half a day to heal even with its potent regenerative abilities.

The attack delivers damage equal to the opponent's own health limit plus the damage from the spear itself, so the wound will be fatal no matter the opponent once they are struck. If the target has "100HP", the attack will deliver "the damage caused by the spear + 100", making it a surety that they will die.[3] This makes it especially effective against those with high durability, even those who can survive being hit by Excalibur.[5] Even someone like Arcueid Brunestud, who is very much superior in numbers compared to Lancer would be kill as long as she wasn't saved by her luck.[6] There is a small disadvantage against Servants who can move around even without their hearts like Heracles. The wounds from its attacks are rather clean, spilling only a small amount of blood compared to a regular wound of comparable size, and while a heart would normally explode from such a strike, it instead stops working with the singe strike.

It is like Tsubame Gaeshi in that the best measure against it is to not allow it to begin. Unlike Tsubame Gaeshi, which there is no way to stop once it has been used, it is possible to find a countermeasure for Gae Bolg once it is found out that it will go for the heart.[7] It is impossible to dodge the thrust of the lance, no matter how agile, well guarded, or far away from the lance the opponent is standing. Even having EX rank agility would be useless, so the only benefit would be allow the opponent to back out of the attack's range before it is initiated.[8] While it would normally be ineffective against Berserker's God Hand, Lancer could take at least one of his lives by using his runes to power up the rank of the lance to A to bypass God Hand's nullification ability.[9]

The only way to effectively defend against the attack is to have a high enough degree of luck or divine protection as to be able to alter fate, which would be heightened by also having good reflexive instincts, an auto-resurrection ability, a shield that overwhelms the magical energy of the lance, or, as a countermeasure of knowing it will strike the heart, by following Archer's strategy of quickly backing out of the attack's range before it is initialized.[10] Even if the opponent manages to avoid it with luck, as with Saber, it still leaves a heavy wound on her that takes a long time to fully heal.

The conceptual strength behind it is strong, so it will clash with something like Fragarach. Even if Lancer is killed and the attack is nullified by returning it to before it was activated, such as when going against Fragarach's unavoidable counterattack, the lance's curse will wind back to the moment "Gáe Bolg" was chanted in order to carry out its purpose of striking the heart. Fragarach alters the order of events, but Gae Bolg reverses cause and effect. It has already pierced the heart as the result, so even its master's death will not impede it from fulfilling its duty. The two opposing laws clashing against each other leaves both Lancer and Bazett dead afterward.

Soaring Spear that Strikes with Death


This is the true use of Gae
Bolg.




is the largest and most powerful attack delivered using the spear. It is the “attack that unleashes countless darts at the enemy” that is spoken of in the legends. It is the attack that made him a hero which utilizes the full potential of the lance's curse, converting all of Lancer's prana into energy and releasing the accumulated power after the spear is hurled, detonating on impact with enough power to blow away a multitude of enemies.


Lancer prepares to use this ability by backing one hundred meters away from his opponent, taking a crouching position on all fours, and accelerating through an approach run by dashing fifty meters before taking to the skies. He arches his back as if drawing a bow and hurls it towards the ground with all his might. It distorts space to create a "tapestry of action" that splits into numerous spearheads that pour down over the enemy. It is said that it split into thirty in his legend, but it seems that the number has increased after Cú Chulainn became a Heroic Spirit. Compared to the very little usage of prana with the anti-unit technique, this ability has an intense consumption of energy.

It does not carry the property or concept of “always pierces the opponent’s heart”, but both the power and the area of effect are increased. Rather than dispatching a single foe with absolute accuracy, its focus as a technique is to attack the enemies together with the surrounding area in a carpet bombing fashion to cause massive destruction. Due to being hurled with all of his energy, it cannot be dodged or blocked under normal circumstances. Even resilient bulwark or agile body are not immune to its power, so Gáe Bolg will send the enemy horde flying. If it were to also have the ability to directly strike the heart, it would be closer to the level of Lugh's power as a higher level version of Fragarach.[10] The idea that Archer is capable of blocking it with Rho Aias after the spear pierces through the first six layers seems impossible to him.

The form and damage caused come close to Lugh's Brionac, but having the ability "No matter how many times it is dodged, it will strike the enemy" makes it a Noble Phantasm closer in nature to Odin's Gungnir. Archer comments that it surpasses the original Gungnir in power, and that out of all the spears he knows, it is the only one able to pierce more than one layer of Rho Aias. The spear travels at mach two, and the farthest he has thrown it is forty kilometers. Shirou believes that his actual range could extend to the other side of the Earth. Lancer thinks only two other people, three conditionally, in the world could beat that record.

Speed: A

Other Special Abilities/Limit Breakers:
Battle Continuation A, Disengage C, Divinity B, Rune Magic B, and Protection From Arrows B.


Origin/Background: Cú Chulainn is
a hero from the Ulster Cycle of Irish mythology. He is a demigod, the offspring of a mortal woman, Dechtire, and the deity, Lugh. Although born with the name Sétanta, he adopted Cú Chulainn after killing the hound of a smith, Culann, and promising to replace the slain canine while another was reared. Cú is the Irish Gaelic word for "hound." During Cú Chulainn's expedition to the Land of Shadows in Scotland, he trained under a sorceress named Scáthach and acquired his signature weapon, the cursed javelin, Gáe Bolg. With his heroic exploits, Cú Chulainn acquired a reputation of savagery in battle, though he was a well-meaning and courageous young man. However, above all, he is best known for keeping his word.

Lancer was originally summoned by Bazett Fraga McRemitz, an Irish representative of the Mage's Association. However, Kirei Kotomine betrayed Bazett and severed her left arm to obtain her Command Spell, leaving her almost dead. He then used her stolen Command Seals to gain the allegiance of Lancer and enter into the 5th Holy Grail War. Despite his wishes to avenge his fallen master, Lancer was forced to bend to Kotomine's will. Lancer is disgruntled at having to serve a Master who uses such cowardly tactics, but he is forced to obey Kirei's wishes.

Kirei chooses to employ a passive strategy regarding Lancer. He has Lancer go out on reconnaissance, and scout the locations and identies of other Masters and gauge how dangerous their Servants are. During his fight with Archer, Lancer noticed that Shirou Emiya had witnessed his entire battle. Believing Shirou to be an ordinary human, to preserve the secrecy of the Holy Grail War, Lancer silences Shirou by stabbing him through his heart.

Later, Lancer realizes that Shirou has recovered from his mortal wound, so he tracks and corners the young mage within the shed of his home estate. Before Lancer is able to strike a mortal blow, Shirou is rescued by the recently summoned Servant, Saber, who then engages Lancer in combat. Outmatched, Lancer flees the scene just before the arrival of Archer and his master.

After being driven out of his church by Caster, and faking his death, Kotomine orders Lancer to cooperate with Shirou and Rin. Lancer helps them with their plan to defeat Caster by fighting Archer to distract him, so that Rin and Shirou are able to enter the church. Ostensibly defeating Archer, but choosing not to conclude their battle, he later reappears to offer his aid again to Shirou and Saber after Rin is captured. Upon rescuing Rin, Kirei suddenly appears and orders Lancer to kill Rin. In addition to his previous disgust with Kotomine, Lancer has come to admire Rin, and therefore refuses his order. In response to this, Kotomine uses a Command Seal to force Lancer to give himself a mortal wound. However, before he fades away, Lancer manages to kill Kotomine, and bids goodbye to Rin. Before his death, he sets the Einzbern castle on fire.

While he was content to die there, Lancer awoke to find himself in this strange city alive again and without the need of a Master. So now he makes his new life in this strange city seeking both the company of fine women and battle.


Personality: Lancer is a fierce, but balanced warrior who enjoys combating a worthy opponent. He has a playful attitude and takes a very carefree approach to life, but is quick to work himself into a frenzy during a heated battle.

He has a playful attitude and takes a very carefree approach to life. He enjoys fishing, hunting, and hitting on cute girls.

Lancer is a proud warrior, someone who can't abandon a fight just because he's losing. He's ready to fight until the end, for the sake of his fighting will and also for his Master. He easily loses his cool, especially to insults calling him a dog.

He's not interesting in killing innocent people, though he still strictly follows the rules of the war to kill bystanders like Shirou. He's very keen on his mission and somehow professional in his "work". He's noble and he can't really stand people who're joking with him or simply betraying his trust. He's also easily touched by others problems and if he chooses to protect someone, he'll do his best till the very end. He really enjoys dating women or simply to spending his time in relaxing hobbies like fishing.


Random Facts: Crows sort of set him on edge due to the fact that the Morrigan had her bit of a stalker crush on him. Archer pisses him off to no end. He likes fishing, climbing, and good beers. Also the Japanese can't make beers for shit.

Xamusel:
Name: Sephiroth
Servant Class, if Applicable:
Race: One Winged Angel
Age: Unknown, though seems to be in his early twenties
Height: 6'6"
Weight: 190 pounds
Eyes: Glowing Green (thanks to the Jenova Cells in his body)
Hair: Low back-length Silver
Appearance:



Charisma: B
Strength: A
Agility: A
Speed: A++
Magic Resistance: Something like C to B+
Magic Ability: Can cast magic through the use of his Materia, but he doesn't have all of them on hand, which he finds annoying. At best, he has Fire, Ice, Bolt and the multi-target Materia on hand, and all maxed out. At worst, he'd have no Materia to rely on, especially not Meteor.
Other Abilities: Swordsmanship: A+, Flight: B+, Riding: B
Origin: Just moments before he would have gone on the mission to Nibelheim, Sephiroth was evicted from his world by an attack from the Heartless, and therefore kept away from the clutches of ShinRa's schemes to make a pure monster in human form. While in transit from his home world to this one, his consciousness and body fused with the version of him that actually went to Nibelheim, but his stronger memories of being human won out over his implanted memories and gave him his humanity back.

Sephiroth has been in the city for a month now... and waiting for a chance to get back home and kill off all of ShinRa's idiot employees and prevent them from doing what they might have done if he had stayed.
Weakness: Surprisingly enough, his main weakness is pocky, followed closely by details on his real family.
Likes: Pocky, taking care of his Masamune and his body, breeding Chocobos (which, for some reason, came with him to this world).
Dislikes: Most of ShinRa (there are a few exceptions to this), Jenova, liars (especially those that say he's Jenova's son).

I hope this edit is more logical than the previous edit was... I don't know what else I need to add to this sheet.

Cherry Lover:
Name: Tohsaka Raida (real name Medusa)
Servant Class, if Applicable: Rider
Race: Gorgon/Magical Familiar
Age: Unknown, but appears to be in her early 20s.
Height: 172 cm
Weight: 57 kg
Eyes: Light Grey (with square pupils)
Hair: Light purple
Appearance: Tall and extremely beautiful, with ample breasts, Rider is literally the ideal woman, produced from the wishes of the Ancient Greeks for perfect goddesses.

When not in combat, Rider generally dresses modestly, wearing jeans, a sweater and her specially-designed glasses.

Possessions: Her most prized possession is her motorbike, given to her by Sakura and Shirou as a "thank you" for all the things she has done for them. The bike is a modified 2000 Suzuki Hayabusa, which Shirou purchased from someone who had intended to scrap it, and repaired with his own hands, including some improvements made using his magic. Since then, Shirou has repaired it several times after Rider had accidents. She occasionally races in street races, although her ability is such that she needs to be careful not to show off her supernatural talent.

Alignment: Chaotic Neutral (yeah, Nasu's alignments are just bullshit...)
Charisma: C
Strength: B
Agility: A
Speed: A
Endurance: D
Intelligence: B
Magic Resistance: B
Magic Ability: Her mana supply is rank A, thanks to Sakura. She also knows basic magecraft, sufficient to act as Sakura's teacher immediately after the Grail War.

Other Abilities:

Cybele, Mystic eyes of Petrification: A+

Rider's mystic eyes can instantly petrify anyone with less than rank B Mana. Those of higher rank may in some instances be petrified, and will always suffer a reduction in fighting ability of a rank.

Rider cannot control the activity of these eyes, and they will unavoidably petrify anyone in her sight. However, Rin has obtained mystic eye killing glasses and contact lenses which she can wear to counteract this effect.

Riding: A+

Rider can ride any animal or machine aside from a Dragon, including Phantasmal and Divine beasts. In addition, she has the ability to summon a Pegasus as a mount. Pegasus is normally docile, however, and will not fight unless compelled to do so by Bellerophon.

Monstrous Strength: B

Rider can temporarily boost her Strength by one rank, but at the cost of eventually turning into the Gorgon Medusa.

Independent action: C

Can remain in the world for around a day without an anchor or prana source.

Bellerophon: A+

A golden bridle which allows Rider to fully control any mount. When attached to a mount (for example, Rider's Pegasus), this bridle increases all of it's stats by one rank, and allows the mount to perform a powerful charge which will destroy any target.

Blood Fort Andromeda: B

A bounded field which encloses the area in which it is set and cuts it off from the world. Everyone inside (aside from magi and the like) will be dissolved and turned into prana for Rider. However, this field takes around 10 days to set up, and thus is of little use to Rider in most circumstances, particularly since her master does not approve of her harming innocents.

Breaker Gorgon: C-

Bounded field that seals the target inside the mind of the user. Mainly used as a blindfold to seal Rider's mystic eyes, but can also be used by Rider to give other people erotic dreams and the like.

Background: After being raped by Poseidon in Athena's temple, Medusa was cursed and went to live on an island, where she was eventually killed by Perseus, and her soul resided in the throne of heroes.

She was then summoned by Sakura into the fifth Holy Grail War, and dedicated herself to protecting her master by any means necessary. Initially, she was placed under the control of Shinji, but, after he proved to be an incompetent master, she was returned to her true master, Sakura. As Sakura gradually went insane seemingly due to a lack of prana, Rider supported and protected her, willing to kill her friends if necessary. However, after Sakura used her final command spell to order Sakura to protect Shirou no matter what, she recognised that it was not sufficient for Sakura to merely live, but that she wanted her to be happy, and for that to occur she needed to be sane, and to have her family around her. Therefore, when Sakura finally succumbed to the darkness, Rider assisted Shirou and Rin in their successful attempts to free her from it, and then flew Rin and Sakura out of the cavern whilst Shirou stayed behind to destroy the Grail, before later being rescued by Rider.

Once the war was over, Rider expected Sakura to break their contract and let Rider return to the Throne. However, Sakura's connection to the Grail left her with lots of excess prana, and she offered Rider the opportunity to remain in the world as her familiar, free to live as she desired. Still desiring to protect her master, and also to see how she would develop now she had been given a chance, Rider gladly accepted. Since then, Rider has remained as Sakura's loyal servant (and occasional nanny), whilst also living a life of her own. In order to facilitate her intergration into society (at least slightly), Rider has taken on the identity of "Tohsaka Raida", posing as Sakura and Rin's relative. With the help of their magic, and Shirou's connections to the Yakuza, Rider has been able to obtain identity documents and registration, allowing her to live more freely.

Even after thirty years, she still looks out for Sakura, and protects her and the happiness that she's found with everything she has. Additionally, she has come to realise that it isn't enough just for Sakura to be alive, that she also needs Shirou and her family for her life to be worth living. Thus, Rider protects the people Sakura loves (Shirou, Rin and her children) just as zealously as she protects Sakura herself. Of course, she still, ultimately, looks out for Sakura, and would kill Shirou or Rin in a second if that is what she thought Sakura really wanted. But, after 30 years, she knows Sakura well enough to know when she's going to regret something she is trying to do later and, after the war, knows that sometimes she has to fight against Sakura's short-term goals in order to ensure her long-term happiness.

Personality: Rider is shy but generally kind, and prefers to avoid harming innocent people if possible. However, she is extremely sadistic, and anyone who gets on her bad side will suffer the consequences. She is an extremely loyal person, protecting those she loves and cares for at any cost, and unwilling to abandon them under any circumstances. She finds it difficult to trust people she doesn't know, but will generally be very tolerant of those she loves. She also tends to be somewhat prone to doing things her own way even if that doesn't necessarily make sense.

She is deeply protective of her beloved master, Sakura, and is willing to do anything to protect her, even if that means killing innocents. However, although she likes being close to Sakura and seeing her happiness, she does also enjoy having her own life, and being independant from her master. She works part-time in the library, and is also a moderately successful fantasy writer, using concepts from her own lifetime which have been forgotten in the modern era.

Because of her nature as a heroic spirit and the connection she has to Sakura, she can't really get into a relationship with another person. Although she is able to make friends with other people, she has never been willing to allow anyone else to become important to her in the way that Sakura is. As a result, and due to the fact that she has no need to worry about pregnancy, diseases or even sleeping, she is very promiscuous, having a series of lovers, both male and female. Included in this is Rin, who she has had sex with on many occasions. She also does occasionally get involved in sex games with Shirou and Sakura, when they desire a threesome. She is also very kinky in the bedroom, particular enjoying being tied up and dominated, as well as getting off on causing pain in others.

Weakness: Sakura – her anchor and source of prana. If you do succeed in killing her, Rider will be significantly weakened, and will disappear in a few days. However, her final hours will be spent trying to kill you in the most agonising way possible, so this might not be the wisest approach.
Likes: Reading, alcohol, snakes, beautiful girls, Sakura, Sakura's friends/family, Sakura being happy.
Dislikes: Sakura being hurt, anyone who hurts Sakura, mirrors, gods/godesses, Posidon, Athena, Perseus.

lantzblades:
Name: Arturia Pendragon
Race: human (cursed)
Age: physically 18 mentally 52
Height: 5'5
Weight: 150lb
Eyes: gold
Hair: blonde
Appearance: Arturia dresses in black, commonly in conservative dresses or in a black track suit and cap.
Charisma: E
Strength: A
Agility: C +
Speed: B
Magic Resistance: D
Magic Ability: E
Other Abilities: Arturia is an accomplished archer, swordsmen and tactician
Origin: Arturia aka Saber, now Alter was summoned by Emiya Shirou and suffered her fate in heaven's feel. while Shirou killed her she does not hate him rather resenting Sakura for forcing him to kill her and taking her master from her. the curse has persisted giving her a human body which no longer needs mana as a servant does.
Weakness: Shirou Emiya
Likes: Shirou
Dislikes: Sakura, Rider, Gilgamesh and cowards in general.

Cherry Lover:
Name: Emiya Kiyoshi
Race: Human (Magus)
Age: 11
Height: 4' 8''
Weight: 43 kg
Eyes: Green
Hair: Red (like Shirou)

Appearance: Looks like a miniature version of his father, although he does possess his mother's (natural) eyes.

Alignment: Chaotic Neutral (due to his age) with Neutral Good inclinations.

Charisma: D+ (generally not very charismatic, but he's a young kid, and thus can get away with more in certain circumstances).
Strength: B
Agility: B
Speed: C
Endurance: D
Intelligence: B
Magic Resistance: B (trains to resist magic used on him, but is still young and thus has not yet perfected it)

Magic Ability: C- (unexceptional magus, and is uninterested in the principles of magic)

Mostly uses magecraft to aid his physical fighting. In particular, is highly adept at the use of reinforcement, as taught to him by his father.

Affinity: Ether and, to a limited extent, Imaginary Numbers.

Magical attribute: Possesses the Tohsaka family trait "transfer of energy", as all Sakura's children do.

Magic crest: Small crest given to him by Sakura, containing all the spells she has learnt to perform, including her shadow magic.

Spells: Specialises in the direct manipulation of the fifth element, ether, able to create it at will and manipulate it to form magical objects such as swords. Is also able to use his limited ability with shadow magic to make the weapons created more deadly to spiritual entities. Due to his young age, however, he has still not perfected his control of the magic, and thus cannot reliably create items he does not regularly practice at.

Has the potential to excel at the use of reinforcement, much like his father, although he lacks his father's ability in projection. Currently he is moderately accomplished, but still learning to control it effectively. He is still exceptionally good at it for his age, however. He is also capable of self-reinforcement, although he does have to be careful and not go too far with it. Shirou and Sakura do tend to try to discourage him from using it unless he is very careful, though.

Due to his young age and his lack of interest in general magical understanding, he has not yet perfected the use of mana to maintain his spells, and thus does rely on his internal prana supplies to an extent. As a result, it is difficult and potentially dangerous for him to maintain his creations for a significant length of time. He is training himself to improve the length of time he can maintain the swords, and is getting help from his Aunt Rin, mother and sister Aoi in use of external mana.

Also possesses the capacity to use jewel magecraft. However, he is not fond of doing so, and nor is he at anything like the level of his sister Aoi. He can, in an emergency, use jewels to supply himself with prana, but this is not something he is encouraged to do unless he really has to, particularly since he is not exceptionally competent at jewel usage.

Other Abilities: Fights using shadow swords, which he can create magically and which act like normal swords, only with extra damage to spiritual entities and other abnormal life forms, and which can also block magical attacks due to being created out of ether.

Background: Fourth child of Sakura and Shirou, and the only one Sakura still actively looks after. Due to his young age relative to the others, Sakura adores him and is highly protective of him (even more so than of her other children). In addition, Sakura tends to spoil him somewhat (as she does all of her children), although she gets rather upset at him if he takes his life for granted.

Like his brother Kariya, he is only an average magus. However, unlike Kariya he was determined from a young age to make the most of the limited talents that he had, and use them to fight evil.  Initially, he seemed entirely hopeless, but he found that he was capable of manipulating the ether clumps he created with his failed efforts into useful items, and his Aunt later confirmed his elemental affinity. He also found himself to be good at reinforcement magic, and thus uses this regularly.

Possessions: Has a "pet" shadow, Kuro, that Sakura made for him as a young child, which he dearly adores and would be very upset if it were destroyed (although Sakura would likely produce another one). As one of Sakura's shadow familiars, it possesses some independant will, whilst following her general intentions (which are just to act as a pet to her son, and to warn her if he is in danger). As a result, it has developed a personality distinct from a normal shadow creature, and in some sense can be seen as alive and unique (although not sentient). Since it is her familiar, Sakura is capable of controlling it and, consequentially, she can use it to spy on him if necessary (although she is reluctant to do so, out of respect for his privacy).

Personality: Nice and caring, but sometimes unintentially selfish. Doesn't realise when his actions are harming people due to being somewhat sheltered. Also very poor at doing things he doesn't enjoy or want to do, particularly household chores (due to his parents tending to do them). However, he does enjoy cooking, as a result of seeing his parents' enjoyment of it and having had lessons which they also made enjoyable.

Ultimately, he desires to become a hero, just like his father is a hero to his mother. Does like protecting people, but is mainly interested in beating the crap out of the bad guys. Sakura and (especially) Shirou often have to restrain him. Whilst Shirou knows the potential pitfalls of the ideal, and is trying to point these out to his son, he is not yet old enough to see those flaws for what they are, particularly given his generally sheltered life. His parents also see his childish ideal as rather cute and endearing, Sakura more so than Shirou.

Enjoys sword-fighting with his father, using low-power versions of his shadow swords which will not cause any real damage to Shirou if they hit (Shirou fights using swords which will shatter on hitting Kiyoshi's body). Also enjoys play-fighting with Rider (although she does not fight anything like seriously) and trains in magic with his mother, as well as his big sister Aoi and Aunt Rin on occasion. However, he has no time for the principles behind magic (much to the annoyance of his aunt), instead only caring about the aspects which he can use to increase his own fighting prowess.

Tends not to listen to Sakura much, because she is extremely soft on him. However, he does still love her and trust her to protect him even though he tends not to obey her, and he is old and smart enough to know when he really should listen to her, for his own safety. Particularly since she can actually be very scary and authoritative when she is genuinely concerned for his well-being as opposed to just trying to get him to do something.

His Aunt and sister Aoi are trying to teach him to use magecraft more effectively, in particular with regards to use of the family jewel magecraft, but he shows little interest in their lessons. He also lacks the ability to do conventional magecraft well, although he is capable of the basics.

Weakness: Rather hot-headed, and prone to seeing conflict as the first option rather than a last-resort.Tends to act without thinking sometimes, leading to him getting in danger. Is also over-reliant on his parents (particularly his mother) to take care of him, and doesn't like being away from them in unusual situations.

Likes: Riding Pegasus with Aunt Rider, his mother, Kuro (his pet shadow), cooking, heroes, physical fighting (for a cause or training).

Dislikes: Chores, traditional magic and magi.

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