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Mordalfus Grea:
I had to backtrack to the old site to get my characters, I had to Google the old forums which then I went to the Xamusel's account on Beast Lair where I found a link to the old forum.

Spoiler for "Kusagari": Name: Kusagari
Servant Classes if Applicable: Assassin;
Gender: Male
Race: Human
Age: 34
Height: 6' 6" (6' 11" with clothing, boots and hat)
Eyes: Brown, Light Brown Right Eye; Green, Jade Green Left Eye;
Hair: Brown, seemingly black from all the dirt in his hair
Appearance: Main Appearance
Spoiler for "Rear View Appearance; Warning Large Image": Spoiler for "Close-Up Facial Appearance A": Spoiler for "Close Up Facial Appearance B":

Aligntment: Lawful Good
Stats:
Charisma: C
Strength: C
Agility: B+
Speed: B
Magic Resistance: E
Magic Ability: N/A
Other Abilities: Kusagari Clansman Training; Survivor; Superior Adaptability; Fast Learner; Master Swordsman; Master Gunslinger; Gunsmith; Swordsmith;
Origin:
He’s the badass hero inside each and every one of us. He’s quiet, powerful, and accomplished. He bears hardships that would break other men, he champions the cause of the downtrodden and will risk life and limb to set a situation right. He knows fear, but he never shows it. He knows pain, but he doesn't acknowledge it. He is a natural genius with a sword who can do things most of us only dream of. He is the last of the Kusagari Clan, a clan that once numbered in the hundreds that was slaughtered til only he remained to continue the Kusagari way of life. He has cast aside his old name and has taken up the name of his fallen and nearly lost clan; Kusagari.
Weakness: Handicaps; If someone is being held hostage, he will fight to ensure that the hostage is not harmed but he will not surrender;
Likes: Kusagari Clan; Tamiko; Master Jian; Sheriff Steve Judd; Songan; Training; Hunting Jackals, Katakara, & Ninjas;
Dislikes: Katakara Clan; The Jackals Gang; Ninjas; Payne, Leader of the Jackals; Okaji; Shinjiro;

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Item Name: Sora Katana, Final Form
Type: Anti-Unit Noble Phantasm
Rank: A
Attributes: Made from a secret material, at the height of the Kusagari Clans power its secrets were known to few but after the massacre of the Kusagari clan its secrets were lost to all but Master Jian and through Jian, Kusagari received this knowledge of the Sora Katana's power. The Sora Katana is a powerful weapon capable of dealing massive damage to its foes and with it comes many inborn skills that are carried by the soul of the blade itself, the blade itself is more than capable of slicing through ordinary blades. The greatest attribute of the Sora Katana is its ability to harness the will power of its wielder and turn that willpower into energy to use on it foes, the greater the willpower and determination of its wielder the greater the power of the blade.



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Item Name: Kuro-No-Ken Katana
Type: Anti-Unit Noble Phantasm
Rank: A
Attributes: Made from a secret material, at the height of the Kusagari Clans power its secrets were known to few but after the massacre of the Kusagari clan its secrets were lost to all but Master Jian and through Jian, Kusagari received this knowledge of the Sora Katana's power but also that of its two sister blades. The Nihonto-Hana Katana was the second of the three Kusagari Clan Katana to be forged, it is the sister blade to the Sora and Nihonto-Hana Katana. Unlike the other two blades the Kuro-No-Ken Katana could not cut through ordinary blades nor could it be stopped by them either, the Kuro-No-Ken could can only cut flash and it could pass through the weapons, armour, and clothing of its foes as if they were nought but a ghost. Like the other two Kusagari Katana, the Kuro-No-Ken Katana has the ability to harness the will power of its wielder and turn that willpower into energy to to use its foes but only on the flesh of its foes, the greater the willpower and determination of its wielder the greater the power of this blade.

Spoiler for Kuro-No-Ken Katana:
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Item Name: Nihonto-Hana Katana
Type: Anti-Unit Noble Phantasm
Rank: A-
Attributes: Made from a secret material, at the height of the Kusagari Clans power its secrets were known to few but after the massacre of the Kusagari clan its secrets were lost to all but Master Jian and through Jian, Kusagari received this knowledge of the Sora Katana's power but also that of its two sister blades. The Nihonto-Hana Katana was the third of the three Kusagari Clan Katana to be forged, it is the sister blade to the Sora and Kuro-No-Ken Katana. Much like the other two blades the Nihonto-Hana Katana is capable of cutting through other blades but due to a unique complication in its forging, the Nihonto could not cut flesh but it could instead mend flesh and heal rather than kill. Like the other two Kusagari Katana, the Nihonto-Hana Katana has the ability to harness the will power of its wielder and turn that willpower into energy to use not on its foes but on the wounded and injured, the greater the willpower and determination of its wielder the greater the power of this blade.

Spoiler for Nihonto-Hana Katana:
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Item Name: .357 Longarm Long-Barrel Heavy Revolver, Fully Upgraded
Rank: B+
Type: Anti-Unit Mystic Code
Attributes: The mainstay firearm of the Kusagari Clan, the Longarm is a versatile and dependable weapon capable of downing many foes in a few well placed shots. In its fully upgrades status it possesses greater precision, faster reload time, greater strike power and Bouncing Ricochet Bullets that can inflict damage even if the first shot misses its mark.



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Item Name: Tataro .460 Long-Barrel Magnum Revolver
Rank: B
Type: Anti-Unit Mystic Code
Attributes: The Tataro .460 Magnum Revolver is rarely used by the Kusagari Clan as most prefer the .357 Longarm, the Tataro .460 possesses greater hitting power than the Longarm at the cost of it's heavy recoil, higher barrel rise upon firing, and the fact it only chamber five-shots. While not as specialized as the Longarm, the Tataro .460 Magnum revolver is a death dealing weapon capable of putting an enemy down for good.

Spoiler for Tataro .460 Magnum Revolver:
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Item Name: Barracuda .45 Auto Pistols
Rank: B-
Type: Anti-Unit Mystic Code
Attributes: Similarly to the Tataro .460, the Barracuda .45 Auto Pistol is a rarely used weapon by the Kusagari Clan due to its lack of precision, the the one advantage this weapon possesses is its rapid-fire delivery of .45 rounds at medium distance ranges with moderate accuracy. Before the clan was practically wiped out, the Barracuda was considered a weapon for the elderly and sickly due to the lack of precision. The Barracuda can be wielded on its own or it can be dual wielded if needed, though most Kusagari prefer to wield a gun and blade in combination rather than two blades or two guns.

Spoiler for Barracudda:
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Item Name: Tataro Model 44 Twin-Barrel Shotgun, Fully Upgraded
Rank: C++
Type: Anti-Unit Mystic Code
Attributes: A highly lethal weapon at close quarters, the Tataro M44 Twin-Barrel Shotgun is more then capable of blowing large holes in potential threats and with its upgrades it it a threat to even some of the most armored targets. Once it is fully upgraded the Model 44 possesses far greater hitting power, heavier duty ammunition, better rate of fire, quicker reload time, and the final upgrade is capable of bringing down armored targets and making holes in lighter armor vehicles with its Anti-Material Heavy Shrapnel Shells.



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Item Name: Cord Industries KH-570 Littlejohn 'Johnnygun', Fully Upgraded
Rank: C+
Type: Anti-Unit / Anti-Army Mystic Code
Attributes: Originally designed for Military usage, the Johnnygun found far greater usage in the west as the machine gun of choice for the dwellers of the region and even then it was highly illegal for any civilians to have ownership of these weapons. The Johnnygun is by far a lethal weapon capable of matching up with most modern day Sub-Machineguns but once it is fully upgraded it firepower increases dramatically, its rate of fire increase to more than double the basic model, it receives a considerable amount of precision, its clip size is greatly added on to, and it gain on main advantage when fighting large groups would be its Heavy Duty Multi-Penetration Rounds each capable of passing through at the most eight bodies before being lodged in the ninth.



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Item Name: 42-SD Sidewinder, Fully Upgraded
Rank: B
Type: Anti-Unit Noble Phantasm
Attributes: The Sidewinder is a dangerous weapon in the hands of its current own, each hit being more than capable of killing a target with one shot to a vital location and with its excellent range it is a very lethal weapon even if it is more of less outdated by the rest of the Nexus City's technology. In its fully upgraded status it possesses greater firepower, faster reloading time, fast rate of fire, greatly improved precision, and the most dangerous part of the weapon being explosive-on-contact bullets.



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Spoiler for "Gunslinger Appearance": Spoiler for "Epic Pose A": Spoiler for "Epic Pose B":
= = = = =

Note A: This is the main character and the Hero of the game "Red Steel 2"

Note B: The images are to better describe his appearance as it is damn hard to describe bad-ass and awesomeness in many words
Spoiler for "Munashi 'Mu' Mumei": "Who the hell are you?!" "I am Death, the Destroyer of worlds." "Wait! I'll pay you double of what they are offering you!" "May your second chance in the next life be better than this one was" "Triple! I'll pay trip-" the sound of of a window shattering "Your wealth would have never brought back the dead" A brief confrontation with his target in which the target with silently via round from Owl obliterating the frontal lobe of said target in absolute silence and with enough force to send the now deceased target backwards through the destroyed window


Name: Munashi 'Mu' Mumei;
Alias: Nobody; Death;
Servant Class if Applicable: Assassin;
Race: Human
Age: 31
Height: 5' 10"
Weight: 234 lbs
Eyes: Brown
Hair: Black
Appearance:

Mu's appearance is one that is completely ordinary and forgettable, his hair and his build is completely average. There is nothing out of the ordinary about his appearance and with his usual attire being that of a middle class business man, no one notices a thing about him. He looks about as suspicious as the everyday man, something he uses to his advantage when escaping the scene of his latest job. When on a Job he will dress in a black business suit a matching pair of pants and tie to match his collared white button up shirt underneath; practically all of his non-personal weaponry is stored in in his two suitcases. When out on the town or when volunteering to aid the unfortunate, his clothing is very casual and to further separate his working self from his relaxed self he will often wear a pair of unprescriptioned glasses to further hide his other side to him.

Alignment: Chaotic Neutral
Stats:
Charisma: E- (Mu is easily missed, easily forgotten and very easily dismissed; as a result he can disappear into any crowd and vanish in mere minutes)
Luck: A+
Strength: B- (Rank B+ with Reinforcement)
Agility: C+ (Rank B with reinforcement)
Speed: B- (Rank B+ with Reinforcement)
Magic Resistance: C
Magic Ability: B
Other Abilities: Expert Marksmanship; Runes Craftsmanship Mastery; Reinforcement Mastery; Hand-to-Hand Combat Mastery; Small Arms Mastery; Military Training; Jack of All Trades; Master of Multiple Languages; Skilled Hacker; Well Educated; Skilled Operator of Vehicles; Moderate Field Medic Skills;

Origin/Background:
No one sees him, they all go about their lives
No one sees the angel of death, laying in wait
No one sees the wolf, for the sheeps clothing hides him
No one sees it, his master is beyond words
No one sees him, he walks away unnoticed by all
No one hear him, as he helps the lost
No one sees him, as he aids the misfortunate
No one cares for them, no one except nobody
I am Nobody, I am no one

Weakness: His bleeding heart and his willingness to give the unfortunate a second chance, he is often to trusting but he will never reveal his occupation to them while he will let his guard down slightly;
Likes: Helping Others; Simple Jobs; No Hassles; Honesty; Beef Sushi;
Dislikes: Casualties; Difficult Jobs; Corruption; Fish Sushi; Smoking; Drugs; Alcoholic Beverages; Gambling; Weapon Malfunctions;

Personal Equipment:
Item Name: Railgun
Rank: B-
Type: Anti-Unit Mystic Code
Attributes: Through the usage of a hundreds of Runes covering the weapon, this custom built two shot pistol is capable of firing a .55 caliber armor piercing shell at sound barrier breaking speeds and more often than not with pinpoint accuracy. Due in part to replacement runes located in the firearm, it never needs to be reloaded as with a small bit of prana focused into the weapon he can create a fresh round ready to be fired nor does the weapon possess any form of recoil.
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Item Name: Owl
Rank: C+
Type: Anti-Unit Mystic Code
Attributes: Similiar to the Railgun, the Owl is a custom built firearm covered in runes to enhance its capabilities in combat. In the case of the Owl, it is a custom built .50 Desert Eagle originally with a built-in silencer and laser sight. With the aid of Runes, the weapon is perfectly silent and inhumanly precise. Like the Railgun the Owl has no need for reloading, no need to cool off nor does it possess any form of recoil.
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Item Name: Jager
Rank: B
Type: Anti-Unit Mystic Code
Attributes: Similiar to the Railgun, the Jager is a custom built firearm covered in runes to enhance its capabilities in combat. In the case of the Jager, it is a custom built Barrett XM500 .50 Caliber Sniper Rifle / Anti-Material Rifle originally with an enhanced scope and a built-in laser designator. With the aid of Runes, the weapon is inhumanly precise and like the Railgun it is capable to taking out armor target with ease. Like the Railgun the Jager has no need for reloading, no need to cool off nor does it possess any form of recoil. The Rounds fired by the Jager are specially rune enhanced and reinforced rounds, with those rounds the Jager is capable of striking well beyond what the original designers of the weapon thought was even physically possible.
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Item Name: Sparrow
Rank: B+
Type: Anti-Unit / Anti-Army Mystic Code
Attributes: Similiar to the Owl, the is a custom built firearm covered in runes to enhance its capabilities in combat. In the case of the Sparrow, it is a custom built SAR 21 Light Machine Gun rebuilt to chamber 12.5mm rounds. With the aid of Runes, the weapon is perfectly stable and inhumanly precise. Like the Railgun the Sparrow has no need for reloading, no need to cool off nor does it possess any form of recoil. Unlike the Owl and the Railgun, the Sparrow does come with variable ammunition to give it multitasking capabilities in combat from enhanced armor piercing rounds to non-lethal rounds
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Item Name: Hummingbird
Rank: C
Type: Anti-Unit Mystic Code
Attributes: Similiar to the Owl, the is a custom built firearm covered in runes to enhance its capabilities in combat. The Hummingbird, is a custom built Heckler & Koch MP7A1 with multiple component attachment location. With the aid of Runes, the weapon is perfectly silent, inhumanly precise, and has very little spread when firing. Like Mu's other weapons the Hummingbird has no need for reloading, no need to cool off nor does it possess any form of recoil. The Hummingbird is also the easiest to conceal on his person and it is his weapon of choice when going civilian.
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Item Name: Dragoon
Rank: B-
Type: Anti-Unit Mystic Code
Attributes: Similiar to the Railgun, the Dragoon is a custom built firearm covered in runes to enhance its capabilities in combat. In the Dragoon's case, it is a custom built Thompson Center Arms Thompson Contender Encore .600 NE originally with a specialized scope and laser designator. With the aid of Runes, the weapon is perfectly silent and inhumanly precise. Like the Railgun the Dragoon has no need for reloading, no need to cool off nor does it possess any form of recoil.
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Item Name: Taieki
Rank: C
Type: Anti-Unit / Anti-Army Mystic Codes
Attributes: The Taieki as they were called them are a pair of rune enhanced, heavily modified AK-47 Assault Rifles originally used by his father prior to his death. These weapons are not of high level but are more than enough to take on large groups of enemies. The weapon's feature his father's original enhancements and his own typical rune enhancements to increase its capabilities in combat.
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Item Name: Gōon Hōgeki no Kōtei / De l'Empereur de l'Incendie Canon Rugissant / The Emperor of the Roaring Cannon Fire
Rank: EX
Type: Anti-Army / Anti-Fortress / Anti-Country Noble Phantasm
Attributes: To the untrained eye it is simple french sabre, one carried by someone of high ranking but in reality it is the once thought lost Noble Phantasm of Napoleon Bonaparte, The First Emperor of France Emperor. This weapon's main ability is something on a level similar to that of Gilgamesh's Gate of Babylon however instead of calling upon all the weapon's Gilgamesh had in his possession, this sabre calls upon every cannon based weapon ever created and several of them being noble phantasms themselves, this weapon directs all the cannon fire and can be used to target either an area or a single being. A second ability this Sabre posseses is the ability to call force the Armada's of the Seas for a barrage of cannon fire that lasts as long as the wielder can sustain themselves, it is a devastating weapon in the hands of someone trained to use it and even without it's abilities it is lethal weapon in close quarters and one of Mu's prefered weapons for close quarters combat.
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Item Name: Ame-no-Nuhoko
Rank: EX
Type: Anti-Country / Anti-Landscape Noble Phantasm
Attributes: An ancient spear said to have been used by the gods Izanagi and Izanami, it was said to be capable of churning the sea and and create the first landmass from mere salt water drops. This weapon is capable of remodeling the landscape of any landscape through the complete control of any and all forms of moisture, it is capable of drowning entire kingdoms in water or sinking island nations. So long as their is some form of moisture in the area it has power, however in arid and dry regions it is signifigantly weaker.
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Item Name: The Assassin's Tool Case
Rank: C+
Type: Physical Marble / Barrier Type Noble Phantasm
Attributes: The Assassin's Tool Case, otherwise known and seens as Mu's suit case is essentially a Bag of Holding. It is capable of storing practically antything he wants to store in there and anything placed in there does not age nor does the passing of time effect it, making it perfect for storage purposes. Mu uses it to store his money, his various weapons that were obviously too large to carry personally, to to store his various possessions and for day to day living. The Assassin's Tool Case can only be used by Mu, it is essentailly a heriloom passed down in his family from parent to child that and it was created by his ancestor; The Nameless One. It is literally cover from top to bottom, inside and out in runes, with more being added on with each new generation. Mu is the last of his clan, the last of the nameless assassins and the last carrier of the Assassin's Tool Case.
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Item Name: The Assassin's Cloak
Rank: C+
Type: Physical Marble / Barrier Type Noble Phantasm
Attributes: Similiar to the Assassin's Tool Case, the Assassin's Cloak functions on a similiar basis to the Tool case and can store a near infinite amount of supplies within itself. However the cloak's second ability is to hide its wearer from sight, allowing the wearer to blend in with the shadows. It has been passed down since his ancestor first wore it centuries ago, however with himself being the last of the Munashi clan and the last of the nameless assassins it is certain that Mumei will be its last wielder.
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Random Fact 1: He has a thing for second chances, he will often go out of his way to help others and sometimes he will leave those whom he help with a sizable amount of money. He is very wealthy from the many jobs he has done over the years, he has large sums of money in his many accounts but also on his person for emergency usage.
Random Fact 2: All of his mundane weaponry, all of his equipment, and all of his possessions possess a large amount of runes covering them to both enhance their capabilities and lengthen the service life. All of his weaponry is specifically custom built for his usage and can be usage expertly him, he knows all in his arsenal expertly.

I have altered a few things from their original information and Kusagari is now only applicable for the Assassin class rather than the Saber and Archer classes.

Mordalfus Grea:
Spoiler for "Seras Victoria": Name: Seras Victoria

Title: Draculina of Hellsing

Race: Vampire [Draculina]

Age: 19

Height: 5'8"

Weight: 130 lbs

Eyes: Red

Hair: Blonde

Appearance:
Spoiler for "Early OVA Seras":
Spoiler for "Late OVA Seras": Spoiler for "Cute/Innocent Seras":

Alignment: Chaotic Good

=Stats=
Charisma: B+

Strength: A++

Endurance: A++

Agility: A+

Speed: A+

Luck: B

Mana: A+

Magic Resistance: C

Magic Ability: C-

Other Abilities:
Immortality (Untouched by Time Itself);
Invulnerability;
Clairvoyance (Future Sight);
Superhuman Strength;
Superhuman Senses;
Superhuman Speed;
Superhuman Reflexes;
Advanced Regeneration;
Advanced Marksmanship (Every Shot Counts);
Advanced Combat;
Advanced Sharpshooting (Quick Fire Accuracy);
Shape Shifting (Hidden as Another);
Familiar Summoning (Army of the Dead);
Intangibility (Ghosts of Vampirism);
Defiance & Manipulation of Gravity;
Teleportation;
Telepathy (Thought Speech);
Hypnosis (Subjection of the Mind);
Creation of Fledglings (Children of the Nosferatu);
Memory Absorption (Drained in Blood and in Memory);
High Resistance to most Vampire Weaknesses

Origin: Born a human, died a human, reborn a Fledgling, and Reborn once more as a true Draculina. Seras is the result of her master and sire, Alucard turning her in to vampire of his lineage. She is the daughter of Dracula, she is the Draculina of Hellsing.

Weakness: Large Bodies of Water [Seras is incapable of crossing large bodies of water like the ocean, seas, or even large lakes without some dirt from her birthplace on her possession]

Likes: Medical Blood Packs; Playing with Children; Protecting Humans;

Dislikes: Nazis; Ghouls; Mindless Slaughter;

=Abilities=
Sea of Souls (Blood is the Carrier of the Soul): B/EX Rank - [Reality Marble]
During the final battle for London in 1999 during Millennium's invasion and attack of the city, the last true Hellsing; Sir Integra Whingates Fairbrook Hellsing was mortally wounded. Sir Integra refused Vampiric immortality and simply resigned herself to death, Seras' master and sire chose to honour her wish to die as a human by transferring the souls within his own to his late fledgling; Seras Victoria herself. In the chaos of receiving over three million souls from her master, Seras wound up draining the blood from the entire city as every drop of blood with London and it's country side flowed into her. When the madness of left off, Seras was the vampiric possessor of over ten million souls including members of Iscariot XIII, Millennium, the Wild Geese, the Crusaders, and individuals long dead.

Arsenal of Many (Armament of Thousands): A/EX Rank - [Reality Marble]
Seras has the ability to store any weapon she has ever used or the weapons used by the hundreds upon thousands that she has within her, from swords to firearms. She can call upon any weapon she so desires and she can wield them with all the expertise of those within her would have wielded them, enabling her to master any weapon so long as those within her have mastered its use.

Arm of Shadows (Living Shadows of a Lost Limb): A Rank - [Physical Marble]
In the fight against a Millennium Agent, First Lieutenant Zorin Blitz, Seras had her left arm at the shoulder cut off but when she awakened her full vampiric abilities by consuming the blood of Captain Pip Bernadette, she gained a shape shifting mass of living shadows in the places of her lost arm. This mass of living shadows and be used to pick up massive amounts of things and a multitude of other uses in combat as well, she can also use her arm to fly.

=Unique Weapons=
Hellsing ARMS 13.7mm Anti-Midians Rifle
Hellsing ARMS .454 'Casull' Auto
Hellsing ARMS 13mm Auto Anti-Freak Combat Pistol 'Jackal'
Hellsing ARMS 30mm Anti-Midians Cannon 'Harkonnen'
Hellsing ARMS Extra Long-Range 30mm Bombardment Firearm System for Localized Defensive Use 'Harkonnen II'
Hellsing ARMS Monofilament Wires
There she is, I wanted to bring in my favourite Hellsing character into the fray since the old forum and here she damn well is.


Spoiler for "Joe Fixit, The Don of Nexus City": Name: Joe Fixit

Alias: Grey Hulk; The Don of Nexus City; Mr. Bigg;

Race: Hulk

Age: Unknown

Height: 6'6"

Weight: 900 lbs

Eyes: Dark Grey

Hair: Black

Appearance:
Spoiler for "Joe Fixit":








Alignment: Chaotic Neutral

Charisma: B+

Strength: A++

Endurance: A+

Agility: C+

Speed: B

Luck: B-

Mana: A; An ability possessed by all Hulks, Joe Fixit is capable of absorbing Dark like a sponge

Magic Resistance: A+

Magic Ability: N/A

Other Abilities:
Hulk Abilities [Note as Joe Fixit is considered to be the weakest of the Hulks, these powers are lessened to a degree]

Superhuman Strength; On average Joe is capable of bench lifting a maximum of 70 tons without any rage enhancing power up.

Origin: Originally a mindless beast, he was rescued off the streets by a Casino owner in Las Vegas and taught how to be human. That man would even give him his own name to use, Joe Fixit. Joe 'grew' up in Mob influence Las Vegas and knows the system well, well enough to take over should he needed to do so.

Weakness: Link

Likes: Cigars; Fine Suits; Women; Mafioso; Casinos; Organized Crime; The Mob;

Dislikes: Purple Pants; Patch/Logan; Lies;

Next meet one of my favourite Marvel Characters that wasn't an Alien, an experiment, a weaponized human, or a mutant

Cherry Lover:
Name: Emiya Shirou
Race: Human (Magus)
Age: 46
Height: 185 cm
Weight: 75 kg
Eyes: Brown
Hair: Red, but fading somewhat.
Appearance: Like in HF True, only a bit older-looking. Sakura and Rin have been able to use magic to slow his aging somewhat, so that he is, like Sakura, physically in his early 30s.
Alignment: Chaotic Good
Strength: B+ (Can self-reinforce to improve himself beyond what even a trained magus can do)
Agility: B+
Speed: C+
Endurance: A
Magic Resistance: C
Magic Ability: E++ (Poor magus who is further hampered by his puppet body, but excels at projection and related magic).

Whilst Shirou’s puppet body makes it difficult for him to use his magic circuits properly, he has learnt to circumvent this somewhat, and can now perform projection magic almost to the level which he could have if he’d retained his original body. However, he cannot naturally regenerate his own prana supply, and therefore is somewhat reliant on regular prana infusions from Sakura.

Affinity/Origin: Sword

Magic Crest: None

Spells:

Projection: Shirou excels at projecting items, especially swords.

Reinforcement: Can reinforce almost anything exceptionally well, including himself.

Unlimited Blade Works: After much training, Shirou has learnt to use his Reality Marble, although his lack of prana means it is difficult to maintain it for as long as he otherwise could.

Due to the fact that he’s never fought Gilgamesh, his UBW is lacking somewhat in weapons. The only ones he can trace are those he’s seen in life and the few that he can form clear memories of from the time when he possessed Archer’s arm.

Other Abilities:

Use of technology: To compensate for his magical limitations, Shirou has learnt to use technology to aid him in battle when necessary. Whilst he doesn’t tend to go seeking trouble, he also won’t stand aside and watch people get hurt, and he also knows that Sakura in particular is a target for unscrupulous magi. As a result, he takes safeguards, using his connection to the Yakuza (through Taiga) to provide him with weapons to allow him to protect his family. He possesses a considerable array of equipment designed to take down magi with minimal fuss, much like his adoptive father did, although he avoids using guns for close-range combat.

Invisibility cloak: Shirou possesses an invisibility cloak made from meta-materials. Normally, it would only be able to hide a stationary object, and even then only a small one or one which possessed a more ideal shape than a human being, but using reinforcement Shirou is able to improve its functionality to turn it into a genuinely effective item which is able to hide him almost perfectly.

However, there are several limitations on the use of the cloak. Since it refracts light around the wearer in order to hide them, it is impossible for the user to see out of it. Whilst cutting holes in it for vision is possible, this makes the eyes visible and, further, due to disruption in the structure of the cloak, significantly worsens the level of invisibility of the remainder of the body. Similarly, it is not advised to have any holes in the cloak, which means weapons cannot be fired from inside it.

Additionally, whilst the cloak is capable of refracting incoming light around the wearer, it cannot prevent light from inside the cloak escaping. In particular, the cloak provides no protection against infra-red detection, or any other form of detection which relies on detecting radiation emitted by the wearer as opposed to radiation reflected from them.

Finally, whilst the cloak is highly effective thanks to Shirou’s reinforcement, it is not perfect. Someone with a keen eye may spot a disturbance, particularly when he is moving. Also, due to the nature of the cloak, it works much less effectively if it is not possible to trace a closed curve around the cloak in the direction of the line of sight of the viewer. In particular, this means that a user pressed against a wall or similar will be visible to anyone looking from the direction opposite the wall.

Sniper rifle: Shirou possesses a state-of-the-art, extremely accurate sniper rifle with a very high bullet velocity, enhanced using magecraft to make it even more accurate. With that combined with his ability to reinforce his sight, he is capable of shooting things from extreme distance. It is also equipped with a thermal sight, allowing him to pick out magi from a crowd due to their heat signature.

Body armour: Shirou wears reinforced state-of-the-art body armour into battle, designed to protect against. With the application of reinforcement, it is essentially impossible for a person of normal strength to pierce it, and even armour-piercing bullets are not sufficient to do so. However, a shot to the head is still capable of killing him, if he does not have time to self-reinforce and/or dodge it.

Infra-red targeting goggles: Shirou possesses a set of electronic goggles which are able to detect infra-red light and convert it into a visible spectrum light. This allows him to easily distinguish magi from others at close range, using their IR signature. The goggles are also programmed to automatically pick out a magus and highlight them, and to also mark out allies using recognition software.

However, due to the nature of the goggles, whilst they can be converted to work with visible light, they restrict his peripheral vision somewhat.

Archery: Shirou is an exceptional Archer, and can also trace a bow and arrow with little difficulty. He uses this in conjunction with his magic to trace and fire swords as arrows, using their properties against the enemy.

Sword fighting: Shirou has mastered the art of fighting with the twin blades Kanshou and Bakuya. Whilst he’s not on the same level as Archer, he has years of practice sparring against Rider, and he is now at the point where he can give her a decent fight even if she is going close to full-out (although she is handicapped by the fact that he is much more susceptible to damage than she is, and thus she has to be more careful).

Background: After his birth parents were (presumably) killed in the fire following the fourth Grail War, he was adopted by Emiya Kiritsugu. Over the course of the eleven years, he took on Kiritsugu's ideal, to save everyone, and when the Grail War came around he saw a chance to finally act on that ideal. However, when the girl he loved, Sakura, turned out to be unwittingly responsible for the deaths of many people, he decided to put protecting those he loved over protecting the many, and refused to kill her, instead saving her from the darkness afflicting her at the cost of his own mind.

He told Rider to take her and her sister out of the cavern they fought the final battle in, before preparing to sacrifice his life to permanently destroy the Great Grail. However, just before he could do so, his long-lost sister, Ilya, showed up and sacrificed herself, sealing the Grail and moving his soul into a container where it would be safe until an alternative could be found.

For the next year or so, Shirou remained seriously ill and immobile, Sakura constantly by his side. When he finally awoke, the first thing he saw was Sakura's overjoyed expression, and he knew that everything he'd done had been worth it. Since then, he has dedicated himself to bringing her the happiness he felt she deserved, in the process gaining true happiness for himself. On her 18th birthday, he proposed to her, and they got married not long after. Since then, they have lived in their old house as husband and wife. They have four children, Aoi, Kariya, Yuki and Kiyoshi. Yuki, however, now lives with Rin and has been formally adopted by her, although Sakura and Shirou still treat her as their daughter. Kariya and Aoi, meanwhile, have grown up and moved out.

Due to Sakura's wealth, Shirou has no need to work. However, he dislikes being inactive, and so he does do some work, mostly as a mechanic fixing various equipment using his magic. He does, however, tends to be very generous about prices, given the standard of his work. Indeed, to get him to charge people at all, Sakura has to point out to him that, if he is too generous, he will end up putting real mechanics out of business. Even so, anyone poor or who can give even a slightly plausible sob-story will be able to get out of paying entirely, which is a trait which sometimes irritates Rin in particular.

Personality: Whilst he has learnt some sense of self-worth over the years, Shirou is still somewhat lacking in a sense of self-preservation. He now recognises his value to other people, in particular Sakura and his children, but he would still sacrifice himself in a second to protect any of them. Sakura constantly has to point out to him that, by rushing in to a dangerous situation to protect them, he is often putting them in more danger, since they are then forced to act in order to save him.

Still has a tendency to help people in need, although he doesn't generally go out actively looking for such people like he might in another timeline. However, if any magical threat shows up in Fuyuki, he will invariably end up assisting Rin and Sakura in dealing with it. Further, even the slightest hint that a magus is acting to harm innocents in Fuyuki as Zouken used to will result in him looking for more information and pushing Rin to ensure it is dealt with (not that it is difficult to persuade her), if he doesn't just deal with it himself. Similarly, any serious mundane threat (e.g. a serial killer) will be dealt with regardless of magical inclination. Whilst he doesn’t have anything like the reputation of his father, he has helped Rin and Sakura take down the odd magus or two who were threatening their town, and does ensure he is prepared for this eventuality.

Like Sakura, he is exceptionally loving towards his children. However, he is far more willing to discipline them when necessary than she is, particularly when it is in their own best interests, and generally acts more like a normal parent in terms of the level of control he exerts over their lives (although he is by no means a controlling person or a disciplinarian). As a result, he is often the one forced to enact punishments, and thus is seen by the children as the "harsh" parent, although they do still love him nevertheless. Additionally, the children are more respectful towards him than they are towards their mother, although, conversely, they are also less inclined to confide in him or seek emotional support from him than they are their mother.

Similarly, he is considerably more frugal than Sakura when it comes to spending money on the children (especially money that he has not earned). He will still spend money on them when he needs to or when he feels they deserve it, but he doesn’t spoil them in the way that Sakura does. Conversely, he is somewhat more willing than Sakura to spend her inheritance on himself and, even more, on her. He still dislikes doing it (preferring to pay for things with money he earned), but is willing to do so if he or especially Sakura wants something enough, particularly for bigger purchases.

Weakness: Even now, his sense of self-preservation is somewhat lacking, and therefore he tends to jump into dangerous situations rather too quickly, particularly when his wife or children are in danger.
Likes: Cooking, protecting people, Sakura, his children, swords, Kyuudo.
Dislikes: People getting hurt (especially family).

Arch-Magos Winter:

--- Quote from: Arch-Magos Winter on October 17, 2013, 07:47:07 AM ---Name: DOOMRIDER

Servant Class if Applicable: Caster. Nah, I'm kidding, he's a rider.

Race: Daemon Prince (Basically just means he's a daemon that's got free will)

Age: It's hard to define ages when it comes to the warp, so somewhere between -1 and infinity

Height: 7'7"

Weight: 210 pounds or so

Eyes: A dark blueish color in the irises, though usually they're so damn bloodshot they look like they're orange.

Hair: On fire. Most of the time anyway. Other wise, so orange it LOOKS like he's on fire.

Appearance:
Demonic form:

Just after his cocaine ingestion.

Human - Tall, crazy eyed, and probably always on drugs, Doomrider is pretty much your stereotypical biker, just slimmer and lacking a biker beard. Then again, he's a daemon so he can really look like anything he wants but this is probably what he looked like alive.

Alignment: Chaotic Neutral. He just wants to ride and do cocaine man!

Charisma: C, which stands for COCAAAAAAINE

Strength: C

Agility: B

Speed: A+++ (On his bike, off it more like a C)

Magic Resistance: 5+ Invuln save (So I'd say a D)

Magic Ability: Pretty much zilch

Other Abilities: Excellent football striker, mediocre swordsman and can do a shitload of cocaine. Oh, and a rider on par with well... Rider. And has a portal to the dimension of cocaine. Did I mention his bike can fly? Because it can. Why? Because he's Doomrider, that's why. Oh, and normal weapons just kinda go right through him. Magical items and magic on the other hand, can harm him.

An interesting fact to note is that he also ends up often suddenly being warped out of a location and into another one, because his goddess is a dick. Or she has a dick. Either way. Oh, and usually this is at HORRIBLE HORRIBLE times for him. Like when he's about to score. Or the Cubs are about to win the World Series and he has god damn amazing tickets to the final game.

Origin: Speed/Cocaine

Weakness: Lack of Cocaine and bad dice rolls. Sacred items also kill his buzz, making him far weaker.

Likes: Cocaine, going fast, his pimped out demonic bike, more cocaine, and cocaine

Dislikes: Not having Cocaine, Khornate killjoys, and the MAN.

Background - Basically, Doomrider was a biker. He also really fucking loved cocaine. So fucking much, that Snowflame would look at him like he had issues. But eventually, Doomrider died in an orgy of cocaine and a highspeed bike chase that crossed a third of a continent before ending in a magnificent high speed multicar pileup. Obviously, God was too much of a square to accept this guy past the pearly gates, and the Devil didn't want anyone as crazy awesome as Doomrider in hell. So Doomrider said "Screw you guys, I'm gonna find my own god, and he's gonna have black jack and hookers!"  And he did. This god was like, the best god for him. Ever. Of all time. She also did cocaine, loved rock and roll, thought his demonic bike was awesome, and too boot offered him free access to the elemental plane of cocaine and cocaine accessories. Oh sure, he/she was sadistic and only liked him because he caused so much mayhem but she had the elemental plane of cocaine at her command. So he was like "Hell yeah," and he's been plowing through the universe ever since, hair on fire, daemonic bike roaring as he cackles wildly with glee at finally being truly free.


Yeah, I know he's a little silly, but hey, he's in this city for the same reason I am, to get hookers and blackjack to have fun

--- End quote ---

Cursed by Creation:
Name: Kisuke Urahara

Race: Shinigami

Age: N/A

Height: 183 cm

Weight: 69 kg

Eyes: Gray

Hair: Light-blonde

Appearance: Urahara usually wears a brown coat sporting a white diamond pattern along the lower edge, all over a dark green shirt and pants.  He also wears traditional Japanese wooden sandals, a striped green and white hat, and carries a cane which is actually his Zanpakutou in its sealed state.  He also carries with him a Japanese paper fan, but it has no special abilities.

Alignment: Chaotic Good; Urahara will do what he feels is right, even if it is illegal or even morally/ethically questionable.

Charisma: B; his somewhat condescending manner and eccentric personality tends to alienate most people.

Strength: A; despite his unassuming appearance, Urahara once commanded the Soul Society's Detention Force, and as such is surprisingly strong.

Agility: A; Urahara was a leading member of the Soul Society's Secret Mobile Force and a Captain of the Thirteen Court Guard Divisions, as such, his agility is dangerously high.

Speed: A; Urahara was a leading member of the Soul Society's Secret Mobile Force and a Captain of the Thirteen Court Guard Divisions, as such, his agility is dangerously high.

Magic Resistance: B; as a Captain-level Shinigami, his spiritual pressure can be used to nullify most forms of Human thaumaturgy.

Magic Ability: A-; Urahara has a impressive mastery of the Soul Society's 'Kidou' techniques.

Other Abilities: As a former Captain, Urahara is a master swordsman, hand-to-hand combatant, and flash-step user.  Furthermore, his Zanpakutou - Benihime (Crimson Princess) - can fire off a versatile series of energy-based attacks in its Shikai form, but his Bankai remains one of his greatest secrets, with the only known fact about it is that it is not meant for 'helping others'.  Urahara was also the founder and first President of the Shinigami Research and Development Institute, and has a reputation for being a master scientist and inventor.

Origin: N/A

Weakness: N/A

Likes: N/A (impossible to determine due to his personality)

Dislikes: N/A (impossible to determine due to his personality)

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