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Mooncake:
Gilgamesh
Race: Gilgamesh
Age: 128 (~5,000 years)
Height: 182 cm
Weight: 68 kg
Eyes: Red
Hair: Gold
Alignment: Chaotic Good
Charisma: Gilgamesh
Strength: A++
Agility: B+
Speed: A+
Endurance: A+
Mana: A
Luck: A
Magic Resistance: C (with armor, B+)
Weakness: Never takes his opponents seriously. Careless. Vain to the point of leaving his opponents alive so as to not dirty his clothes. Unlimited Blade Works is said to be his natural counter, when Gilgamesh is not serious (as always).
Likes: Himself, Enkidu, Humanity
Dislikes: The gods, modern humans, snakes








Other Abilities:

Surpassing All Other Kings: Gilgamesh is the Original Hero, the only one in the world deserving of and bearing the title - King of Heroes. As such, his legend has inspired the legends of all others who followed after. Even though they may not know his name, Gilgamesh is a commanding presence that draws their attention and respect, though they may not know why. Enemies of Gilgamesh, though they may know a different version, are struck by a sense of fear, while normal citizens stand in awe of his magnificence. Gilgamesh is an existence unlike any other that cannot be denied. With minimal information, he is capable of divining the name of a Heroic Spirit.

Golden Rule: To Gilgamesh, who has amassed "all the treasures of the world", money problems are completely unknown. He will never live without the finest luxuries for a single day of his life.

Divinity: As an existence that is two-thirds god, Gilgamesh possesses abilities and power beyond what any other man could dream of. Allows for protection against mental influence, as an existence that is more god than human.

To The Bottom Of The Sea: Gilgamesh, in pursuit of the Herb of Immortality, walked to the deepest parts of the oceans to search for it. His endurance is without equal, and he can breathe underwater with ease. By enduring the great pressure of the deeps, his body is truly unmatched.

The Road Of the Sun: During Gilgamesh's pursuit of the Herb of Immortality, he came across a tunnel that no man has ever entered, guarded by two scorpion-men. After questioning him and recognizing his divine nature, they allowed him to enter, and he passed under the mountains along the Road of the Sun. In complete darkness, he followed the road for 24 hours, completing the trip before the Sun caught up to him. The King of Heroes, who outran the Sun itself, has speed unmatched by any mortal being.

Builder Of The Walls: Gilgamesh, who built the walls of his city with his bare hands and defeated Enkidu, the creation of the Gods, has strength that simply does not exist in the mortal era. The strength that wrestled the Bull of Heaven to the ground, a strength that could lift mountains, has been unmatched by any hero since.

The Will of the King: Gilgamesh is immune to any form of mental interference because of his great willpower and an ego that proclaims the belief that he is beyond all others. To him, any statement that the King makes is truth, and as such he cannot be overturned.

Gate of Babylon: The Treasury of the King. All the treasures of the world are stored here, for here lies the original of all things. Upon Gilgamesh's death, his possessions were scattered amongst the places of the Earth, where they would become the basis of weapons and items for the legends of heroes to come. As such, Gilgamesh does not own, for instance, Gae Bolg, but he owns the spear that later became Gae Bolg. In a match between the original and the copy of Gilgamesh's weapon, the original will always win. Inside the Gate are contained numerous things, from ancient ships and weapons without equal, to the finest clothes and luxuries imaginable. Anything that is inside can be fired at will, from any distance, direction, and in any amount. This is a Noble Phantasm ranked  E~A+++, one that surpasses all others. Truly, it is the mark of the King of Heroes.

Enuma Elish - The Star of Creation that Splits Heaven and Earth: The state reached when Ea's power is maximized. The three conical sections of Ea spin in different directions as Gilgamesh commands it to "wake up", pulling in air and compressing it into a fearsome storm of wind and light. It is released as a torrent of energy capable of crushing anything in its way. It can be used at varying levels depending on how serious Gilgamesh is. An Anti-World attack capable of shattering Reality Marbles, the output of the sword alone exceeds Excalibur, but the energy contained inside and the winds escaping from the sword are on a completely different level. The true nature of this attack is capable of returning the Earth to the primordial state of Genesis; this is, indeed, an attack that could destroy all life on Earth.

Sha Nagba Imuru: The all-knowing, all-powerful star: Gilgamesh, a man born two-thirds god, has a perspective that allows him to view the world in a completely different state than both god and man. He can read the thoughts of others before they are expressed in words and can see magecraft before it is put into effect.


Equipment:
Armor of the King: Gilgamesh’s golden armor. Protects him against all but the strongest attacks and improves his Magic Resistance, as well as granting protection against petrification.

Vimana: An ancient flying chariot of Hindu origin, each Deva commanding their own Vimana. The blueprints for the Vimana were inherited by mortal men, and for that reason, they have a place in Gilgamesh’s treasury. As the gold and emerald ark that moves at the speed of thought, it allows for Gilgamesh to use the Gate of Babylon without having to operate it manually. Aboard the Vimana, ancient machine guns and nuclear warheads were once stored, but Gilgamesh removed them himself and stored them within his treasury.

Ea - The Sword of Rupture:  It is the primordial sword, born at the beginning of the world, a weapon unique to Gilgamesh alone. This sword contains within it the power to reduce the Earth to the state of Genesis, the form it held before Heaven and Earth were split apart. Its full power strike was given the name Enuma Elish by Gilgamesh, a reference to the Sumerian creation myth. This sword cannot be analyzed be Unlimited Blade Works, or comprehended by Shirou in any way. This weapon is deemed Anti-World.

Enkidu - The Chains of Heaven: A Noble Phantasm that takes the form of a length of chains, named after Gilgamesh's best and only friend, Enkidu. It is a Noble Phantasm that carries with it the concept of "reigning over the gods". The higher the divinity of the target, the stronger the binding inflicted by the chain becomes. Fully divine targets are completely immobilized by the chains that bound the Bull of Heaven. When used as a Noble Phantasm, multiple sections of Enkidu are shot from the Gate of Babylon to bind the target without fail. Against targets with no divinity, it is merely a very tough chain.



Origin:
Gilgamesh is the Original Hero, the first to have his tale recorded in the annals of history. He ruled over the city of Uruk, the capital of ancient Mesopotamia. Born with a body that bound together both god and human, he was meant to be a neutral party between the two that could mediate between them. But, as a union of both god and man, his vision extended beyond what either race could see. He grew disillusioned of the gods, and ruled over his people as a despot. In response, the gods created Enkidu, the wild man, who stated that he would reprimand the King for his transgressions. Gilgamesh grew angry, and a battle commenced that spanned several days. Enduring Enkidu’s meteor-like fists, Gilgamesh finally won, after emptying the Gate of Babylon and exhausting himself completely. From that day onward, they had become friends. They pursued and killed Humbaba, the beast of the gods, defeated the Bull of Heaven, and accomplished many great feats. After defeating the Bull of Heaven, the goddess Ishtar, who had originally unleashed the Bull, became enraged. She ordered the deaths of those who had defeated a being belonging to the gods with the bodies of humans, and Enkidu, the creation of the gods, could not refuse.

His death began Gilgamesh’s quest for immortality that led him to the deepest oceans and the highest peaks in search of a way to cheat death. This quest led him to the Road of the Sun, Paradise, and into the Underworld, where he learned of the Herb of Immortality, a magic herb that would make him young again. By strapping great stones to his feet, Gilgamesh was able to walk all the way to the bottom of the sea in order to obtain it. On his way back to Uruk, he stopped to bath, and the Herb was taken by a snake that shed its skin as it departed. Struck by the sheer futility of his quest, Gilgamesh could not help but laugh at the theft. Returning to Uruk, Gilgamesh governed it as its king once again, with a just but severe rule. Later in life, he returned to the deep once again merely to add the Herb to his collection. He quietly entrusted Uruk to its next ruler, before going to his final sleep without revealing the location of the Herb of Immortality to anyone.

Currently, in Nexus City, he is the rarely-appearing CEO of the company Golden Rule, the richest and most profitable company in the entire city.

Kurogami:
Name: Arisato Minato

Race: Human?

Age: 17 (Physically)

Height: 170 cm
Eyes: Grey
Hair: Blue



Alignment: Variable Neutral

Stats (Before Equipment or Persona Boost)
 
Strength:D (25)
Agility: C (30)
Speed: C (30)
Endurance: C (30)
Mana: B (40)
Luck: B (40)

Magic Resistance:
The equipment grants strong resistances to everything, further enhanced by the persona though the effect Varies according to the one currently equipped.

Magic Ability:
Fire, Ice, Wind, Electric, Light, Dark, Almighty, Powerful fusion Spells, and other spells of various types are made available through persona.

Special Ability:

PERSONA
A Persona is a manifestation of a person's personality, referred to as a "mask" for an individual to use to face hardship. A Persona is similar to a Shadow. Shadows are malevolent manifestations of ones inner thoughts, while a Persona is a manifestation of the same feelings but tamed and trained. A Persona grants numerous benefits to it's user, a few of which are actually useful outside of battle.

The shown stats of the equipped persona acts as a passive bonus. The effects of skills take precedence over innate resistances. The Inherent attribute is a unique trait particular to a single Persona granted to it's user while equipped.

Messiah
Spoiler for Hiden: Arcana: Judgement

Str: 63
Mgi: 62
End: 60
Agi: 62
Lck: 63

Innate

Resist:Fire/Ice/Electric/Wind
Block:None
Absorb:None
Reflect:Light
Weak:Dark

Inherent Attribute:

Messianic Presence
The presence held by all those who can be called Messiah. Those of evil alignment will feel illogical fear, and those of good alignment feel comforted. Those seeking redemption and those who wish for salvation are drawn to him. Those of Judeo-Christian faith or origin will recognise the holder of this skill as a messiah immediately.

Passive Skills:

Regenerate 3
Heals a bit of HP every turn.

Invigorate 3
Restores a bit of SP every turn

Absorb Pierce
Absorb Pierce Attacks

Enduring Soul
Restores all HP upon death once per battle

Active Skills:

Megidolaon
Inflicts Severe Almighty Damage upon a wide area.

God's Hand
Inflict Severe Strike Damage upon one enemy.

Salvation
Removes Status ailments and fully restores party HP.


Thanatos
Spoiler for Hiden: Arcana: Death

Str: 48
Mgi: 51
End: 44
Agi: 44
Lck: 39

Innate

Resist: Slash/Strike
Block: None
Absorb: None
Reflect: Dark
Weak: Light

Inherent Attribute:


Passive Skills:

1hd Sword Master
Increases Damage inflicted with one handed swords

Active Skills:

Megidola
Inflicts heavy Almighty Damage over a wide area.

Tempest Slash
Inflicts heavy multiple slash damage upon one enemy.

Ghastly Wail
Instantly destroys all enemies with Fear mental ailment

Mahamaon
Banishes all enemies with the power of light (Med)

Brave Blade
Inflict heavy slash damage upon one enemy.


Orpheus Telos
Spoiler for Hiden: Arcana: Fool

Str: 75
Mgi: 72
End: 72
Agi: 72
Lck: 72

Innate

Resist: All
Block: None
Absorb: None
Reflect: None
Weak: None

Inherent Attribute:

Passive Skills:

Victory Cry
Fully restores HP and SP after battle.

Active Skills:



Wild Card- The Universe
The power to wield many Persona, even changing between them mid battle. Unlike the three Persona Orpheus Telos, Thanatos, and Messiah, which are fixed, wild card Persona can be gained, lost, combined, and replaced depending on the circumstances. Normally The Universe would allow the user to use any Persona they wished, but the unusual nature of the nexus has limited his available Persona to thirteen in total, Ten minus the three fixed Persona.

Surt
Spoiler for Hiden: Arcana: Magician

Str: 40
Mgi: 49
End: 35
Agi: 26
Lck: 32

Innate

Resist: None
Block: None
Absorb: Fire
Reflect: None
Weak: Ice

Inherent Attribute:

Passive Skills:

Fire Boost
Strengthens Fire attacks by 25%

Fire Amp
Strengthens Fire attacks by 50%

Active Skills:

Agidyne
Inflicts heavy Fire damage to one foe

Deathbound
Deals heavy Slash damage to enemies in a wide area

Maragidyne
Deals heavy Fire damage over a wide area

Ragnarok
Deals severe Fire damage to one foe

Skadi
Spoiler for Hiden: Arcana: Empress

Str: 48
Mgi: 57
End: 47
Agi: 45
Lck: 50

Innate

Resist: None
Block: None
Absorb: Ice
Reflect: None
Weak: Fire

Inherent Attribute:

Passive Skills:

Ice Amp
Greatly Strengthens Ice attacks.

Absorb Fire
Absorbs Fire damage

Active Skills:

Mabufudyne
Deals heavy Ice Damage/Freezes a wide area

Tetrakarn
Physical Damage Reflection Barrier

Akasha Arts
Deals Heavy Strike damage to all foes in range

Niflheim
Deals severe Ice damage to one foe


Odin
Spoiler for Hiden: Arcana: Emperor

Str: 39
Mgi: 52
End: 33
Agi: 36
Lck: 39

Innate

Resist: None
Block: None
Absorb: Elec
Reflect: None
Weak: Wind

Inherent Attribute:

Passive Skills:

Elec Amp
Greatly increases damage output of Elec spells

Spell Master
Halves SP consumption for magic skills

Active Skills:

Ziodyne
Inflicts a large amount of Electricity damage/stuns one enemy

Vile Assault
Inflicts a large amount of Pierce damage with even greater power if the target is knocked down

Maziodyne
Inflicts a large amount of Electricity damage/shocks a wide area

Thunder Reign
Inflicts severe Elec damage on one enemy always inflicts stun


Norn
Spoiler for Hiden: Arcana: Fortune

Str: 40
Mgi: 54
End: 32
Agi: 46
Lck: 44

Innate

Resist: None
Block: None
Absorb: Wind
Reflect: None
Weak: Elec

Inherent Attribute:

Passive Skills:

Wind Amp
Greatly increases Wind damage

Regenerate 3
Restores 15% HP at the start of each turn

Invigorate 3
Restores 7 SP at the start of each turn

Absorb Elec
Absorb Elec attacks

Active Skills:

Magarudyne
Inflicts a large amount of Wind damage over a wide area

Panta Rhei
Inflicts a massive amount of Wind damage to one enemy


Alice
Spoiler for Hiden: Arcana: Death

Str: 31
Mgi: 50
End: 27
Agi: 42
Lck: 39

Innate

Resist: None
Block: None
Absorb: None
Reflect: Dark
Weak: Light

Inherent Attribute:

Passive Skills:

Repel Dark
Able to repel Dark attacks

Mudo Boost
Dark spells become more effective

Active Skills:

Evil Touch
25% chance to inflict Fear ailment to one target

Spirit Drain
Syphons 20 SP from one foe

Die for Me!
80% chance of death by Dark for foes in a wide area

Marakunda
Lowers defence of enemies in a wide area


Daisoujou
Spoiler for Hiden: Arcana: Hierophant

Str: 32
Mgi: 44
End: 36
Agi: 29
Lck: 38

Innate

Resist: Strike
Block: Light
Absorb: None
Reflect: None
Weak: Dark

Inherent Attribute:

Passive Skills:

Growth 3
Gain full experience while inactive

Null Dark
Immune to Dark attacks

Hama Boost
Greatly increases effectiveness of Light skills

Active Skills:

Hamaon
50% chance of instant death by light to one foe

Diarahan
Recover all HP to one ally

Samsara
80% chance of instant death by Light to all foes


Michael
Spoiler for Hiden: Arcana: Judgement

Str: 51
Mgi: 47
End: 46
Agi: 50
Lck: 51

Innate

Resist: Ice/Elec
Block: None
Absorb: None
Reflect: Light
Weak: Dark

Inherent Attribute:

Passive Skills:

Repel Dark
Able to repel Dark attacks

Active Skills:

Maziodyne
Inflicts a large amount of Electricity damage over a wide area

Mediarahan
Recovers all HP to allies in range

Mabufudyne
Inflicts a large amount of Ice damage over a wide area

Heaven's Blade
Inflicts a massive amount of Slash damage with very high odds of critical to one enemy


Satan
Spoiler for Hiden: Arcana: Judgement

Str: 51
Mgi: 60
End: 52
Agi: 47
Lck: 58

Innate

Resist: None
Block: None
Absorb: None
Reflect: Fire/Dark
Weak: Wind

Inherent Attribute:

Passive Skills:

Regenerate 3
Restores a bit of HP every turn

Invigorate 3
Restores a bit of SP every turn

Repel Light
Repel Light skills

Active Skills:

Megidola
Inflicts heavy Almighty damage over a wide area

Maragidyne
Inflicts heavy Fire damage over a wide area

Black Viper
Inflicts massive Almighty damage upon one enemy


Lucifer
Spoiler for Hiden: Arcana: Judgement

Str: 65
Mgi: 68
End: 64
Agi: 52
Lck: 52

Innate

Resist: Slash/Strike/Pierce
Block: Electricity
Absorb: None
Reflect: Dark
Weak: Ice

Inherent Attribute:

Passive Skills:

Spell Master
Halves cost of all Magic skills

Victory Cry
Fully recovers HP and SP after battle

Active Skills:

Maziodyne
Inflicts heavy Thunder damage over a wide area

Brave Blade
Inflicts heavy Slash damage upon one enemy

Makarakarn
Repel one Fire/Ice/Wind/Thunder/Light/Dark attack

Megidolaon
Inflicts heavy Almighty damage over a wide area


Helel
Spoiler for Hiden: Arcana: Star

Str: 64
Mgi: 63
End: 61
Agi: 57
Lck: 58

Innate

Resist: Slash/Strike/Pierce
Block: Light
Absorb: None
Reflect: None
Weak: Ice

Inherent Attribute:

Passive Skills:

Absorb Slash
Absorb Slash attacks

Active Skills:

Primal Force
Inflicts severe Pierce damage on one enemy

Maragidyne
Inflict heavy Fire damage over a wide area

Mind Charge
Charges power for next spell, damage x2.5

Morning Star
Inflicts severe Almighty damage over a wide area

Salvation
Recovers all HP and status for allies in a large area


Fusion Spells
The highest form of power, attained by unleashing two compatible Persona at once.

Armageddon
The End, ultimate power which obliterates all in it's path. The form it takes varies according to the user's will. Armageddon reveals the last Truth, that in the end all things will become as nothing one more. The true form of this spell is an unstoppable wave of destruction which leaves only the azure star of mourning to witness what remains.

Other Abilities:

Charisma- A+
The attractiveness of ones personality and appearance; Or more accurately, the effects these factors have on others. At sufficient levels one can become the ruler of a country and at higher levels things like love at first sight and people pledging undying loyalty start to happen.
At this point it is something closer to a curse than any sort of natural charm.

Courage- A+
The measure of ones ability to overcome fear and face dangers to ones life.
At this level the impossible is made possible through sheer force of will, one can only be called a badass; Even the eldritch horror that is Fuuka's cooking can be faced without flinching.

Intelligence- A+
The measure not of the knowledge one possesses, but ones ability to acquire, process and put to use knowledge.
At this level one can be called a genius who stands above the peak of humanity, all available information can be used to it's fullest. Unknown factors can be deduced with sufficient effort.

Mind of the Universe
The presence of a vast number of Persona has the side effect of rendering mental intrusion by beings with minds less vast than an elder god unwise...


Equipment:

Lucifer's Blade
A Blade without equal in all of creation, unsurpassed even by Excalibur. This Blade grants it's user the passive benefit of a Rank up to all stats. The Blade is able to cut whatever the user wishes it to.

Armor of Light
A set of pentacle engraved armor made from divine light. Provides a large bonus to both physical and magic resistance as well as boosting END.

Shoes of Light
A pair of pentacle engraved shoes made from divine light. Provides a large bonus to evasion as well as boosting SPD and AGI.

Mp3 Player
A supreme divine relic that grants the user an authority - changing the BGM...
But really, it's just an mp3 player.

Evoker
The Evoker is a gun-esque item that functions as a summoning medium for Minato to invoke and control his Persona. While it is not strictly necessary in the nexus, he still uses it.

Origin:
Spoiler for Hiden:
Persona 3

The Protagonist in Persona 3 is first seen departing for the Dorm in Port Island. During that time, he experiences the Dark Hour, and is confused upon the sudden change of the surroundings and the sudden halt of his earphones functioning, though he takes the hour in stride, seemingly unaffected. Upon reaching the dorm, he encounters a child, who promptly gives him a contract to sign, providing players the opportunity to name him. The protagonist transfers to Gekkoukan High School on the next day. His invitation to study as a transfer student is later revealed that due to his capability to adapt to the Dark Hour, he was moved to the co-ed dorm so his potential can be monitored.

During a full moon, one of the Shadows attacks, causing the protagonist to awaken his initial Persona, Orpheus. The summoning sequence, however, was interrupted as Thanatos bursts forth from Orpheus' head, tearing apart Orpheus and slaying the Shadows. After dispatching the remaining Shadows, the protagonist fainted and was taken to the hospital. While unconscious, he awakens in the Velvet Room, where he learns about his abilities. The protagonist later learns about the nature of the Shadows and the existence of SEES, and eventually joins SEES. Out of all characters to appear Persona 3, the protagonist is the only character throughout the game with access to the Wild Card ability.

The protagonist's past is later revealed after Aigis' memories are restored. In the year 1999, when Death escaped the Kirijo group, Aigis was dispatched and was in hot pursuit of the Shadow. It is during Aigis' confrontation with Death, during the Dark Hour, that the protagonist's parents died. Presumably, the protagonist survives due to his potential allowing him to be active during the Dark Hour. Aigis, knowing that she cannot defeat Death, seals a portion of Death inside the protagonist, thus amplifying the protagonist's capabilities of summoning multiple Persona.

In SEES' final confrontation with Nyx, the bonds he has forged with SEES and his other friends give him the power to fight the sorrow, depression, and apathy of humankind, which were what drew Nyx to Earth, by letting him create the final arcana, the Universe Arcana with the help of Igor. With the power of the The Universe, and the cheering on of his comrades he ascends to Nyx' true body, the moon, to combat Nyx itself in a one-on-one battle. After being downed and uplifted multiple times by the SEES members' prayers and Nyx's attacks, he eventually reaches his full potential and performs the Great Seal to miraculously seal Nyx.

The protagonist clings to life for one month after fighting Nyx. He, unlike the others, retains his memories regarding the Dark Hour and Nyx in order to keep the promise he made to meet his friends on Graduation Day. Once his oath was fulfilled, he "falls asleep" in Aigis' lap, smiling.

Persona 3 FES
The Answer

In the playable epilogue of Persona 3 FES, titled "Episode Aegis" in Japan and "The Answer" in the localization, it is revealed that the Protagonist died the day after his sleep, leading to the members of SEES' confusion regarding his cause of death, as the doctor cannot find any unusual symptoms before his death.

After the defeat of Nyx and the death of the Protagonist, Aigis was the one who kept his Evoker, upon witnessing the Abyss of Time, the remaining members of SEES encounter a recurring silhouette resembling the Protagonist. However, whenever they come into contact, the silhouette flees.

It is not until venturing into the deepest area of the Abyss of Time, that the silhouette is revealed to be a shadow resembling the protagonist's appearance. It manifests through the negative emotion and urge of seeing the protagonist one more time deep within the members of SEES. Making its entrance, the shadow challenges SEES, copying their Persona (all of which are colored with a grayish tint) except Psyche and Juno, retaining the Wild Card ability, and several attacks of the protagonist.

Protagonist becomes the Great Seal

The "real" protagonist is later seen in the past, where he seals Nyx. In order to seal Nyx, the protagonist sacrificed his life to become the Great Seal. He was, however, capable of retaining his consciousness long enough to fulfill his oath between the members of SEES to meet again on Graduation Day. The protagonist is shown as a statue, crucified and bound to the door between Nyx and humanity. It is later revealed that Nyx was only awakened because Erebus, a grand being manifested from humanity's grief and negative emotions, was reaching out to Nyx to bring the Fall. The protagonist wasn't trying to seal Nyx, he was acting as a barrier between Nyx and Erebus. After defeating Erebus and realizing the protagonist's purpose, the remaining members of SEES swore to help him bear the burden by making the most out of their own lives. In Nexus city he lives in the dorm that came with him for some reason, and has a reputation for being able to fulfill any request.

Weakness:Public Speaking, Elevator Attendants, Megidolaon

Likes:Social links, Music, Pharos, Coffee with hot sauce, The Dorm

Dislikes:Erebus, Reversals, Nihilism

Notes
Spoiler for Hiden: This is not god mode, I did not give him the Omnipotent orb.
I will be editing this as I play to add better descriptions for attacks, indicate changes in the Persona lineup ECT.
This profile took five days to make.

Arch-Magos Winter:
Probably won't use him, but consider him a possible candidate for a replacement character if things go tits up.

Name: Garret Jordan AKA Featherstep AKA Jonathan Red-Eagle AKA AMERICA-SAN AKA Dervish
Race: Ork (Metahuman)
Age: Unknown
Height: 6'3
Weight: Easily over 300 pounds of pure muscle, bone, and cyberware
Eyes: Cybereyes. Whatever he had originally, they aren't there anymore
Hair: Shaved
Appearance: Generic white ork street samurai, with lower legs that contain skimmer disks. Cybereyes. Usually found with an american flag bandanna around his head.
Alignment: AMERICAN
Charisma: A (He has a bimonthly doujin series about him, is a virtual legend among shadowrunners, and also wears an american flag. Maximum charisma.)
Strength: B- (There's stronger stuff in the sixth world, but Dervish is among the strongest.)
Agility: A+ (Synaptic boosters turned up to maximum. There's only a few others in the world with that sort of reaction speed. Besides, he basically fights with rocket legs at high speed with implanted blades. Dude's agile as fuck.)
Speed: A+ (Dervish is capable, in a flat out sprint, of topping 90 miles an hour, due to augmentations. He's bloody fast. There is probably nothing in the Sixth World that can beat him in a flat out sprint.)
Magic Resistance: E (While he can't directly resist magic, he can sure as hell take whatever it throws at him)

Magic Ability: N/A

Other Abilities: Let's start with the basics shall we? He's got high grade Synaptic Boosters, muscle toner, muscle augmentation, platelet factories (basically something that makes wounds clot super fast), a super-thyroid gland, synthetic lower legs with skimmer disks, cybereyes heavily tweaked out to let him see in thermal vision and low light environments, along with increasing his vision distance and clarity. He also has orthoskin (basically a system of armor woven in between skin layers) and a skeleton bonded with titanium alloy to make it nearly indestructible. And then he had that torn out and made his skeleton hyper dense. And even more indestructible.

Dervish is basically a bunch of dudes stitched together to make one super dude. And it doesn't stop there.

He's a master of Krav Maga, and Sangre Del Aero, the storied mexican art of brutal prison shankings. He possesses a highly advanced suit of military spec armor painted red white and blue that has taken heavy machinegun rounds without nary a dent.

Did I mention this armor contains enhancements to make him even stronger and faster? 

Dervish also has multiple cyberblades implanted throughout his body, basically making him able to become a human hedgehog in under a millisecond. He has at least three in each limb.

Origin: Nobody knows where Dervish came from. Hell, he isn't sure. But one thing is clear - the masked shadowrunner AMERICA-SAN will not be stopped even in an environment like the Nexus.

Weakness: ...He's Dervish. Dude took a .308 to the brain pan, a punch from a cyberzombie, and sexing up a succubus and coming out barely worse for wear. He's a metahuman wreckingball that can and will ruin your day, and pretty much anything physical is going to be ignored as he rips you a new one with his many many implanted blades. If you're lucky, you might be able to kill him with magic. That is if he doesn't simply keep on trucking.

Likes: AMERICA

Dislikes: Trout

Brahmastra:
Dmitrie Vatler
Race: Vampire
Age: 1500+
Height: 180cm
Weight: 60kg
Eyes: Azure (Blood-red when using his magic and/or Familiars)
Hair: Blond
Charisma: A
Strength: C
Speed: B
Agility: C
Endurance: B
Magical Ability: A++
Magic Resistance: C
Weakness: Holy weaponry, Anti-immortality weaponry, Deliberately holding back to enjoy fights more.
Likes: The Fourth Primogenitor, Strong and interesting opponents, Violence.
Dislikes: Weak opponents, Others stealing his prey
Alignment: Chaotic Neutral
Other Abilities:

Immortality: Vatler’s vampiric nature grants him the Curse of Immortality, the ability to rapidly regenerate from any wound and never die, even if temporarily reduced to a pile of dust or being entirely disembodied.

Superhuman Physique: Due to his superior vampiric genes, Vatler’s physical capabilities far exceed those of a normal human, and he is fast enough to catch a bullet with his teeth while blindfolded. However, due to his focus on the use of magic over physical combat, he possesses no martial art skills or honed reflexes.

Magical Prowess: Vatler is one of the greatest magicians of the world, and at the apex of his power he boasts to be able to destroy the entire Itogami archipelago in less than a day with the help of his Familiars.

Infinite Wealth: Vatler is so rich that money problems are entirely unknown to him. Not only does he have a multitude of yatchs with things like a ballroom-sized hand carved marble bath, he also has princesses from nations belonging to the Warlord’s dominion as his call girls (even though he is bisexual, swinging heavily in the direction of men).

Familiars;

The Eight Great Dragon Kings of Buddhism: Vatler’s  8 Familiars, 8 celestial snake-Dragons from the Lotus Sutra, one of the most influentual Mahāyāna sūtras. All Familiars are immune to attacks that do not possess a Spiritual Rank, and can never die. If their physical threshhold when brought forth by Vatler is destroyed, they simply reform inside him within seconds

1st Familiar: Manasvin: A black Dragon with a neon-green pattern on running all across it’s body. It allows Vatler to turn himself into spiritual sand and become immaterial, effectively letting him teleport.






2nd Familiar: Utpalaka: A blue and purple Dragon who’s roars carry a sonic load that can launch a human for dozens of meters. Also allows Vatler to use a black shade of magical energy blasts, as well as using them itself.








3rd Familiar: Sagara: A dark purple and black Dragon with a green pattern running across it’s body. It gives Vatler and itself control over all water.





4th Familiar: Anavatapta: A giant mass of thousands of snakes that rapidly devour anything they come into contact with. It also latently gives Vatler the ability to control frost.









5th Familiar: Upananda: A grey and black Dragon with a white pattern running all across it’s body. This Dragon is a master of poison and healing, and can release a cloud of noxious gas from it’s mouth.







6th Familiar: Nanda: A gold and yellow Dragon that allows Vatler to conjure a purple shade of magical energy.













7th Familiar: Vasuki: A dark red Dragon that gives Vatler the ability to control fire. The Dragon itself can also shoot massive bursts of fire from it’s mouth.










8th Familiar: Takshaka: A Dragon with six eyes similar in appearance to Upananda. It’s breath weapon  is a multitude of grey energy beams. It also has the ability to conjure any metal out of thin air to use as projectiles.










Familiar Fusion: Vatler possesses not only the raw power to be able to, but also the trust of his Familiars to let him temporarily fuse them together to form different and far more powerful Familiars.

1st Fusion Familiar: Shakara: A fusion of Utpalaka and Manasvin with a dark green color. This Familiar can fire extremely high-yield blasts of purple magic from it’s maw, powerful enough to level an entire Itogamian sub-float.


Origin: Dmitrie Vatler is the Duke of Ardeal, one of the monarch vampires of the Warlord's Dominion, the realm of the First Primogenitor, from whom Vatler directly descends. He is a second-generation vampire who has devoured another two second-generation vampires, giving him power almost equal to that of a Primogenitor. He's a stereotypical vampire lord; indefinitely wealthy, a lover of fine wine and food, swings both ways... And also a born sociopath who, having experienced almost any other pleasure in life, lives for nothing more than to fight strong and interesting opponents.

Umbra of Chaos:
Name: Grigori 
Race: Semi-Divine Human
Age: 635(only appears to be 23).
Gender: Male, however he does change gender as the female aspect.
Height: 6’4.
Weight: 180 pounds
Eyes: Brown
Hair: Black
Alignment: Chaotic Neutral
Strength: C
Agility: B-
Speed: C (B+) Although he is ordinarily slow Grigori can use bursts of mana to provide extreme speed boosts.
Intelligence: General: B+
Possessions: A handcrafted cloak that he personally weaved enchantments into during its creation. It provides decent defence towards physical assaults but proves exceptional when confronted with enemy magic.
Personality: Grigori seeks only entertainment for himself.He cares not for “good” or “evil”. Anything that amuses him enough is worth pursuing in his eyes. Healing the sick or convincing innocents to slaughter each other are both equal types of entertainment for him. Although he is an extraordinarily powerful sorcerer he rarely uses his powers to the fullest extent. Grigori is incapable of resisting the need to play with his food unless it is too powerful for him to not take seriously. He prefers more indirect approaches such as subterfuge or manipulation and rarely gets involved personally. Grigori usually looks for entertainment in massive battles and wars. However, like some gods Grigori has a female and male aspect. The female aspect prefers more personal forms of entertainment. Usually involving challenging and harming individuals rather than many people.
Magic Ability: EX - Grigori spent the first 200 years of his immortal life studying the arcane arts. He didn't require sleep or food which allowed him to focus completely on his studies. This also allowed him to focus even more on his magic in combat situations. While other mortal sorcerers can be distracted by tiredness or hunger Grigori cannot be. He is a master with the four basic elements, but he is more skilled with water and earth than fire and air. After consuming the Death God he also became incredibly skilled with entropic magics, however his skill in healing has degraded as a result. His ability to use light spells is decent while his control over the shadows is much more powerful however, anyone with natural talent can easily wrench control of the darkness away from him. He is also a master of enchantments and capable of using a magical version of telekinesis. He is also very skilled with barrier magic and exceptional with necromancy. The creation of golems is also possible for him. Whether they are flesh, stone, or dust. Softer materials are created by using a core to gather the substance around them. They are unable to be killed unless the core is damaged, but they are weaker then their solid cousins. While the solid golems are more powerful they can be defeated by destroying their limbs unlike their weaker cousins. In his world he was regarded as the greatest magic user to ever live. In almost every single aspect he reigned supreme. What others called "mastery" he scoffed at. He was known for calling down blizzards in an instant, creating winds that would strip flesh from bone, summoning blue fire, reanimating entire armies, and creating barriers that could withstand the worst of disasters.
Mana: EX - While his mana pool is only at A++ it functions as an EX rank. This is because he has learned how to utilize mana more efficiently over the years than any normal magic user.
Magic Resistance: B+- His cloak elevates his already existing magic resistance to an even higher amount.
Other Abilities:
Divinity: B+
Item Creation: B - At this level Grigori is capable of creating a "wand". It is little more than a rod with numerous sigils magically carved into it however these signs make all the difference. They allow the user to use the spell that the wand was designed to use. All the user needs to do is supply prana. For example, if Grigori were to fashion the rod with the sigil for a fireball spell the user could supply prana, aim, and fire. However the wand can only perform that single function, which means that you cannot simply add less prana to create a flame small enough to light a cigar if you had a fireball wand. These wands can be created out of any material, but the quality of the material also determines the amount of uses. If it is a strong material or a good conductor you can use it much more frequently than wands made of lesser materials. After a set amount of uses the wand disintegrates.
Memories Of An Elder God: A+ - After trapping the God of Death in the Promethean Cage he attacked it with dozens of light spells. He continued this until it’s essence was so thin it could barely be called sentient. Then he proceeded to consume what was left of the deity. Through this process he was granted his semi-divine nature. He was also granted the near infinite knowledge of the god. However, he cannot utilize this knowledge too often or the deity’s personality will override his own. Therefore he can only use it sparingly, but it is still an incredible amount of knowledge.
Psychic Abilities: C - Grigori is capable of looking through the memories of others and sharing his own, but he requires prolonged physical contact to do this.
Willpower: A - Grigori was capable of controlling millions of undead during his assault against the kingdom. He was also capable of keeping his soul from being overwritten by the Death God’s. At this level mental interference is nearly impossible to cause.
Origin: A dedicated mage who wanted to further his studies by discovering the process of resurrection. Unfortunately Grigori was a bit too obsessed with finding the answer. After 10 years of no progress he lost patience and searched for the quickest and easiest way to find his answer. He summoned the God of Death. After several long years of waiting he could finally have his answer. However, the deity was not pleased to be summoned by a puny mage with questions about the nature of reviving the dead. With a word he cursed Grigori. Rotting his soul in a process not unlike Matou Zouken’ s, except it was accelerated.He had aged years in seconds and had left his body as fragile as that of an old man. However Grigori was not a kind man and believed in vengeance. No matter how high the cost may grow he continued to search for a way to defeat the Death God. Over the course of several years he discovered that the Promethean Cage(legendary for imprisoning the god of fire Prometheus) was currently held by one of the high ranking demon lords of the lower planes. In exchange for 100,000,000 souls they would give him the cage. His response was to slaughter the most populated kingdom at the time. Fire rained down on their heads and ice froze them from the inside out. Necromancy was his most potent tool at this time. With a word the dead became his armies. Towns that he laid waste too soon became additional resources in his quest for vengeance. After several years the kingdom fell and Grigori was given the cage. He summoned the Death God within the cage and proceeded to blast it with holy magic. After several days nothing was left of the deity but his essence. The quintessence of divinity, and Grigori devoured it all. Only his immense willpower kept the Death God from overwriting his soul and completely destroying him. This act came with several benefits. First was the rejuvenation of Grigori’s body and soul, second was an even greater grasp over entropy and necromancy, and the inability to age. Grigori spent hundreds of years resourcing magic with his new found magic and power but he eventually grew bored. He abandoned his studies and began to seek entertainment in the world. Throughout the years he raised kingdoms, advanced science and magic, combated ancient beings, started revolutions, created wars, crushed man and beast beneath his feet, and created the vampires of his world. (They were only physically superior to humans and lacked any special abilities other than improved night vision. He deemed them failures and engineered their destruction through indirect means.)
Weakness: Close quarters combat, anti magic weaponry.
Likes: ambition, arrogance when it’s deserved, conflict, irony.
Dislikes: unearned arrogance., simple people, people content with their lot in life.

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