[Technique]
Technique is an action use in an active time for a round, and is something that the character knew, like an attack or skills. There is a limited number of technique that she or he know, and it will be listed in a format:
[Name]: Technique description, number of damage [Element]. {Type} (MP cost)
[Element]
Elements are the technique's special property, ranging from physical damage to even a splash of waters. The technique can have more than one of the following elements:
Slashing: A physical damage that cut and tear through clothes and skins; use by Sword, Axe, Halberd, Partisan, Saber, etc.
Piercing: Physical damage that penetrate through obstacle; use by spear, rapier, knife, pole arm, bullets, arrows, etc.
Blunt: Physical damage that leave bruises on some; generally use with fist, hammer, staff, maces, etc.
Fire: Elemental damage associated with flames; burn shit and leave destruction on people's stuff.
Water: Elemental damage associated with pure waters and non-corrosive liquids. For some reason, they tend to either injure or help; fire hoses applied as well.
Wind: Elemental damage associated with aerial attack; tend to use speeds.
Ice: Elemental damage associated with any frozen liquid or something very cold. Use to decrease temperature on a dramatic level.
Lightning: Element associated with thunderstorms. They are usually hard to evade, and tend to be highly-damaging despite being short.
[Light]: Element associated with holy. They tend to be used for healing, but can be use for offensive capability.
[Dark]: Element associated with shadow and corruption. They are direct opposite of Light, and tend to bring pain.... Usually.
[Bio]: Damage associated with altering the biology of their targets, poisonous gasses, corrosive liquid like acid, and other substance.
[Energy]: Associated with lasers blast, pure magic, and other energies.
[Mental]: Associated with telekinesis, telepathy, and other attack that could affect the target's mind.
[Spirits]: Supernatural damage associated with Spiritual being, coming from the Soul, Heroic Spirit, Demons, Angels, and other that could be using spiritual stuff.
[Non-Elemental]: Damage that is not associated with anything, have no strength nor weakness, and they cannot be improved by any means.
[Types]
Also know as Attack Types, are what kind of style are you used. There are only three types that can be used:
{Burst}: Types that is use for a powerful charge attack. Usually slow and single hit, but can be use to a devastating effect; the only problem was that it's doesn't raise NP percentage, but can make up for it's low cost of MP. Ideal for strong hitting units.
{Arts}: Types that is use for magical attack, while can have moderate damage and a few hit, they can quickly raise 5% of NP in each hit, but the MP cost can be quite high. Ideal for mages or units that's rely on magics.
{Quick}: Types that is use for fast-hitting attack, which came in a form of having the highest combo than the rest, can raise 3% of NP with each hit, and have almost to no cost of MP unless there's a certain quick technique that could be costly. However, the downside is that it have the lowest damage than the rest. Ideal for agile units.
Each types have the numbers of of maximum combos that could be use on a technique:
{Burst}: 1 or 2 hit
{Arts}: 3 hit
{Quick}: 5 hit
Note that you can have the technique lower than its max cap of combos.
[Ability]
Ability are passive skills or resistance that your characters have. They do not take a full action like technique when use, they can either be always in effect, occur instantly, or be use temporarily; they do not stack.
Can have up to three(Masters), four(Demi/pseudo Servants), or five(Heroic Spirit)abilities. Not all abilities are use for battle; some can affect how much it's cost for certain things, other can affect only their Servants that they own, and there's some that is use for transformation.
Note that both Demi-Servant and Pseudo-Servant start with the transformation ability. When using transformation ability, please note that each different form have different techniques and abilities, along with traits and stats as well.