Name: Yavana
Race: Vampire (Kindred of Clan Mekhet)
Age: 1000+
Height: 6 feet
Weight: Around 160 pounds
Appearance:
Physical Attributes:
Strength: Human
Agility: Exceptional/Incredible (see Celerity)
Constitution: Exceptional
Magic Ability - High: Blood Sorcery is an art that has been cultivated by the Circle of the Crone for a multitude of years. While there are a multitude of rites that have been created and learned by other Kindred, it is not uncommon for Acolytes of the Circle to improvise their own rituals for better or for worse. Using a personal item of the target or something such as their hair Yavana can cast her rites from vast ranges. All rites require a sacrifice of blood to utilize and can take place over a few seconds under normal circumstances but usually last longer to make sure of the quality of the rite. More potent ones certainly require a bit more time and some materials to help perfect them. While wounds can distract the Methuselah must be completely interrupted to stop the ritual. No form of Blood Sorcery lasts forever and any effect will ultimately end although some can last more than a month. Yavana is an incredibly proficient user of Blood Sorcery due to her age and has access to the Themes of Creation, Transmutation, and Destruction.
Creation: Creation is one of the core Themes of Cruac Sorcery and as its name implies it involves the creation of organisms, objects, or phenomena. At its most basic Creation allows one to create various kinds of liquid in large amounts depending on the skill of the caster, form dead matter, or create sensory phenomena such as sounds where nothing is moving or smells. As it becomes more complex one can begin creating organisms such as insects, arachnids, amphibians, plants, or more predatory beings such as foxes, wolves, owls, and cats. At Yavana’s level of skill there are few creatures on the planet that she cannot form with Creation magic. These creatures can be brought into existence as ghouls as well. Yavana can also create a small homunculus that is capable of emulating her mental and physical Disciplines perfectly. Inanimate objects that can even be complex in nature may also be formed with Creation. It is possible to create precious metals or gems but they lack the luster they are usually found with. One of the most flashy forms of Cruac Sorcery allows environmental manipulation such as altering temperature, utilizing existing weather such as clouds to call down rain, blood, or frogs, summoning a mystical darkness that while blinding is still pierced by sunlight, or creating weather from nothing such as clouds or even a small tornado.
Transmutation: Transmutation is used to alter the physical, mental, or supernatural properties of the rite’s subject. At its most basic it can store vitae in inanimate objects, animate liquids, inflict daysleep onto other Kindred, or inflict ravenous pangs of hunger on mortals. As it progresses Yavana becomes capable of completely changing the looks of an individual, animating plantlife and animals, totally transforming dead matter or altering the appearance of inorganic matter, and granting other beings the physical properties or abilities of different organisms. Transmutation can also be used with other themes to enchant objects.
Destruction: Despite its name Destruction is not always a direct Theme in blood sorcery. While it is possible for Yavana to inflict direct, if light damage onto someone she has many more indirect ways of using this form of magic. She can create powerful poisons or make the blood of a target toxic to feeding vampires. She may increase the damage of an attack by conceptually making the strikes stronger, wounds deeper, and injuries a degree of severity higher albeit a limited degree of severity. Objects can be made impossible to touch without burning one’s self or Yavana can reduce the durability of objects or potency of armor. On the other hand she can give strong enough attacks the ability to pierce armor or weaken a body to make it easier to harm. Flesh tears more easily and bone break with less force. She can mystically inflict wounds from a distance or turn preexisting wounds into deadly injuries that can be very difficult to heal. It is even possible for Yavana to destroy blood. The lethality of the action is variable and much more useful against other Kindred rather than mortals.
Other Abilities:
The Blush of Life: While normally little better than a corpse the use of some vitae allows Yavana to create the facade of humanity. For all intents and purposes she will pass as a living human being for a little while. She will bleed normally (although she will not lose vitae), produce other bodily fluids, have a heartbeat, and has any other traits you would associate with an average person. She is even capable of enjoying and keeping down food for the time much to her delight.
Supernatural Tolerance: Medium (The thickness of her blood, a reduction of her original blood potency due to many years in torpor), offers her some resistance against all manner of supernatural powers)
Innate Durability: Kindred are inhumanly resilient. Most mundane weapons are no more effective against Yavana than an unaided punch, and even then she can take a greater amount of punishment than any regular human.
Healing: So long as she has life force from human or vampire blood in her, there are few injuries that Yavana cannot heal. With time and effort, it is possible to even regrow limbs.
Kindred Senses: Yavana possesses very keen senses, twice as accurate and capable as the average healthy human being. She can easily see in perfect darkness without even the slightest effort. Her sense of taste for blood is incredible. She can see even the smallest traces of blood anywhere within line of sight, and smell blood clearly at up to 60 yards away. She can hear heartbeats at up to 9 yards away without issue. While her sensitivity to blood can prove incredibly useful, it can also be very distracting when hungry.
Physical Intensity: By expending the life force of their cursed blood, Kindred can briefly achieve great bursts of physical prowess. Yavana can temporarily become sturdier, stronger or more agile, by empowering herself in this manner. By expending large amounts of vitae she can reach incredible feats of physical ability.
The Beast: As much a weakness as a strength, the Beast is the source of all vampiric power in Yavana’s world, the personification of all primal instinct and desire that lurks within each and every Kindred. It provides them with the drive to continue surviving from night to night, pushing them to feed, flee from their banes, and destroy perceived insults.
It allows them to detect others like itself lurking within, making identification between vampires a simple matter barring certain powers, and can lash out to provoke people to wanton desire or primal fear. When allowed to be in the driver's seat it sends the body into a frenzy, its power pushing the vampire beyond its limitations in proportion to the thickness of their blood. The thicker the blood, the stronger the Beast.
Thanks to one of the natural powers of her clan, Yavana can make himself impossible to sense as kin by other vampires.
The Kiss: Also known as 'orgasmic bite', if you're not using the popular slang. It's a hunting aid, and it does pretty much what you would expect.
The Blood: Vampire blood is addictive, and drinking it will bind your heart in love for the one who fed you. Drink three times and it will become almost unbreakable, deep and obsessive as it roots into your heart. It lasts a year without reinforcement. On the other hand, mortals who are fed like this can be gifted a portion of the power belonging to the vampire including a cessation of aging.
Auspex: Even more than other kindred, the Mekhet live in the shadows, and they feed on what is hidden. Letting loose the Beast on secrets, Yavana can obtain visions and flashes of insight that reveal precious information that she can exploit. The Beast can pinpoint danger and weakness, perceiving things others cannot, and provide awareness of what is not apparent in people; and focus on a single person to peel back the shroud of misdirection over her mind and sniff out her secrets, exposing the truth she is hiding to Yavana. She can use these powers often and without cost, but employing them repeatedly takes effort.
Obfuscate: A series of psychic sensory tricks that allow Yavana to perfectly blend into crowds or groups of people despite her appearance, going unnoticed by anyone as long as she does nothing attention-grabbing; she can extend this benefit to objects or other beings that she comes in contact with. She can also, with some effort, vanish completely to all five senses. If she does this no amount of activity will alert anyone to her presence. While it is impossible to directly notice her one can tell that someone is there if there are signs. Tracks in the snow will not disappear and objects that have been moved around leaves a trail. Yavana is also capable of altering how people perceive her. She can make others see her as a specific category or person and their minds will fill in the blanks. They will see and hear what they expect to from the altered perception but it is very possible for two people to have varying views on what they exactly see.
Protean: Protean is perhaps the Discipline closest to the Beast and users of it go hand in hand with the primal mysticism of Cruac sorcery. At its most basic Kindred can hide deep within the earth and absorb vitae poured onto the area above her. As one progresses in skill the Discipline becomes animalistic. Yavana can take on the traits of animals to swim easily in water, grow a tail, or alter the length of her limbs to move faster and jump farther on all fours. She is also capable of assuming the form of the three animals that she has consumed and can use her Disciplines while in that form, but Yavana is also capable of dissolving into a swarm of her smallest form. Her two normal forms are a rather large specimen of a saltwater crocodile and a screech owl. For her swarm form she took great care in acquiring the Asian giant hornet. It required a fair bit of maneuvering to actually acquire these animals and insects but she saw it as an fun and relatively useful investment. The saltwater crocodile particularly resonates with her beast although transforming into giant hornets is pleasing to her.
Domination: The Beast is not only predatory but authoritative and controlling. It fills the tone of the Kindred with a power that demands obedience from lesser beings. With simple eye contact Yavana is capable of mesmerizing people of lesser willpower and give them simple commands. With a bit of vitae she is capable of going more in-depth. Giving them specific instructions that they must follow until the directive is completed or the sun rises.
Celerity: Unholy speed achieved by channeling the power of the Beast, which gives Yavana some ability to dodge bullets through increased reflexes; and by expending life force, allows for bursts of speed faster than the eye can perceive.
Subsume the Lesser Beast: Yavana locks eyes with an animal and forces her mind into its body. She may only command a predator, a parasite, plague-bearer, or scavenger. While her physical body falls into torpor she is capable of seeing and utilizing the body of the animal like a puppet. She uses this to provide greater command over her mosquitos when hunting down specific targets to drain.
Quicken Sight: With the preternatural awareness of Auspex and the remarkable speed of Celerity, Yavana gains an exceptional sense of time and the space around her. For a brief moment,
she sees everything at a slow crawl, and can react thusly.
Equipment:
Trinkets: Even when gathered by her mosquitos blood will soon lose its potency. Because of this Yavana has them constantly coming to provide a steady degree of vitae growth. When she has reached around her limit she then stores the vitae in inanimate objects and keeps them on her for an emergency fund of vitae since the mosquitos are not incredibly quick to make it to her. It also allows her to not waste vitae by taking in any over her limit.
Origin: Torpor weighs heavily on the mind of ancients. The Fog clouds memory and makes it so very hard to remember life and youth. Regardless, there are still threads she can still hold onto. She recalls a life of spirituality. Perhaps not quite gods but forces. Creation, Change, and Destruction. This was what led to her development with Cruac Sorcery and the Themes she picked out. Her early time after being Embraced is hazy. Memories of manipulation and pushing. Arranging false gods and miracles along with engineering plagues and disease. When this no longer became an option the ability to integrate back into society was not impossible. She developed magic and social structures alike. A dizzying dance of favors and debts balanced out with maintaining the guise of humanity. In the end she proved superior. Her mosquitos had eliminated the need for feeding and allowed her a terrifyingly simple way for cowing lesser Kindred into submission. She vaguely recalls ending her Sire. A final game to play before falling into torpor for quite a while. As time passed Yavana became even more enamored with these principles that governed her mortal life. There is Creation in the Destruction in every inch of the world around her, and that which does not Change is ultimately destroyed. Even the Kindred with their vaunted agelessness are still a subject of change. They still grow in more subtle ways. They learn to manipulate the Curse more adeptly and more shrewdly utilize their Beasts. The issue is that this growth slows down. If the Kindred ever cease to grow they will most certainly be wiped out by any of the myriad of threats. Change is necessary. This is why every time she awakens Yavana involves herself in their games. She shatters delicate plans and forces them to change or die. She takes small pieces for herself and makes them her own to push the boundaries and threaten everything. She encourages dissent and the formation of factions. They must not grow complacent. But this is not simply done because of any pride or hope she has for the Kindred as a whole to succeed. Yavana finds this conflict utterly delightful and much more intense than mortal issues. Centuries of planning destroyed by a single blunder. Carefully consolidated power sundered. These games are the most fun against all the Kindred for it is infinitely more satisfying teaching them that although the dance has not changed for ages that doesn’t mean it cannot do so.
Weaknesses:
Sunlight: Burns her on contact every minute of exposure. Seeing it can provoke uncontrollable fear in some cases.
Fire: Burns badly, defying easy regeneration, and provokes the same fear as sunlight when seen. One of the few things that can leave scars on Kindred.
Staking: Does not destroy Yavana outright, but it renders her completely paralyzed if her heart is penetrated with wood. On the other hand, the ribs at protecting the heart from threats like that to begin with; most humans can't manage enough force to pull it off without assistance even without her enhanced reflexes.
Invitation: Yavana is capable of entering a home uninvited but she does suffer from a good amount of nonlethal but still painful damage if she does. This cannot be healed as long as she remains within the household and can be fixed with usual blood healing afterwards. If she is given permission to enter then this no longer applies.
Face of Hunger: When low on vitae Yavana’s true nature becomes quite apparent. Her eyes grow red, and her skin pulls tight over his visage. She looks every bit the corpse. It wouldn’t take a genius for one to deduce what she is and her basic weaknesses from this alone.
Silver: A history of being attacked by people thinking that silver would work ultimately did result in the formation of a bane of silver. She despises being around it and has to force herself to get near anything made of silver. If it touches her the damage isn’t lethal but it can certainly become so if it maintains contact.
Likes: Mosquitos, her vitae program, having fun, working on new organisms, blood sorcery, eating
Dislikes: Stuffy Kindred, being overly serious, wasting vitae, losing mosquitos, stagnancy