Speed, power, endurance, skill: these traits are desired by all at some level. However, only the strong of mind can truly attain greatness. People in this district respect and strive for one thing, power through honor. However, while this sentiment is easy to comprehend to those in the outside, it means something else to live by it. Those who incorporate this philosophy into their daily lives will forever be considered resident of this district. Those who pervert or follow the opposite ideal are seen as less than trash and to many, not worthy of life.
Guidelines
To say this town has laws is a misnomer. Instead, it would be more accurate to say the district has guidelines. Depending on where you are, these rules could mean something entirely different. However, there are are a few that are constant across the entire district.
1. Do not steal: Stealing is seen as cowardly and not suited to a warrior. Not only will you be seen as weak, but many see it as cowardly.
2. Murder is only allowed through honorable duel: While this is one that changes based on the leader, honorable duel refers to depends on the place.
3. Home is sacred: This is an example of a guideline more than a law. Things such as arson, vandalism or unsanctioned destruction will earn the ire of the full force of the district. However, if you have lost your home in a duel, it is as good as destroyed if one chooses to do so.
4. All major conflict must be solved through duels: The culture of this district is dedicated to strength. If you are strong, you get what you want.
Guidelines are enforced universally by the 4 great dojo’s of this district. Each one is comparable to the strongest of elites. Together, they are seen as a rival to the police themselves. However, because they supply the city with loyal, reliable and easy to predict bounty hunters, the relationship between the police and this district is positive.
The first of the dojo masters is a martial artist who incorporates magic into his fighting style. His name is Bahadur Klearjaac. It is said that when he fights, his entire body shines, radiating a warming light like the sun itself. The area around his dojo follows tends to favor those with magical combat abilities and the accumulation of knowledge. Fair trade and commerce is also important, so this the most economically booming.
Name: Bahadur Klearjaac
Race: Human
Age: 25
Height: Weight:Appearance: Attributes (with chi enhancement)
Strength: Incredible (Fantastic)
Agility: Incredible (Fantastic)
Durability: Incredible (Fantastic)
Willpower: Zen
Magic: Extremely high
Magic Resistance: Very high
This style of magical resistance allows him to hold hostile attacks in his palms, such as fireballs and lightning strikes, so long as his chi is active. His extensive knowlege of magic allows him to physically knock back magical attacks. Weaker spells he can parry as if they were the fist of a baby. Stronger spells he can block, but at the cost of his very body.
Other Abilities:
Way of the mage: This is a martial art practiced by Bahadur. It allows him to seamlessly integrate magic into strikes, practiced by integrating magic spells with katas. Eventually, the practitioner is able to cast spells while striking their opponent. A one inch punch can become a one-inch flame fist. An axe kick can become a thunder strike. An upper frame-block can become a wind-blasted block. This allows him the rare ability to attack and defend at the same time. He can cast spells and stike his opponents in one move easily, so long as he is able to use his mouth.
Elemental magic: Bahadur has master the use of fire, water, lightning, wind and earth, allowing him to conjure these elements freely from his aura. Examples of low-level attacks include fireballs, lightning strikes, conjured earth, and wind blasts. At his highest potency, Bahadur can summon tornados, create fireballs, rain down dozens of bolts of lightning and create massive water dragons. These spells are all very high potency. Of course, the most powerful attack is a massive laser beam fired from his palm that utilizes all five elements. This attack is the only one that hits at extremely high potency and requires charge time, even with his speed chanting.
Chi enhancement: Like many in the district, Bahadur Klearjack is capable of enhancing his body with chi. What makes his version of the power unique is how he specialized in modifying his chi to better utilize his "magic". By channeling it through his aura, he is capable of resisting magical attacks and channel magical attacks through his fists necessary for way of the mage.
Weakness: Intimacies: Lesser ties: Other dojo heads (Rivals)
Lesser tie: Followers of his quadrant
Lesser cause: Unite the dojo
Greater principle: “I shall not give my great dojo to anyone, no matter the cost.”
Greater cause: Integrate all magic into fighting to create the ultimate warrior
The second dojo is run by a man who favors instinct. To Ferrison Monroe, skill comes not from vigorous exercise but from the thrill of battle. Power is not attained through knowledge but experience. Many of the people in this territory sleep outside and the only buildings here are shops, fitness centers and restaurants. The rest is open fields decorated with tents and planted trees. Using a car or truck in this city is considered weak and you may be given looks pulling up in a vehicle of any kind. However, because of the embrace of the harsh environment, no one in this town steals, though there are lots of fights.
Name: Ferrason Monroe
Race: Human
Age: Height: 6’ 7’’
Weight: 250Ib
Appearance: Describe what your character looks like, such as hair and eye color and body type. Pictures are welcome too.
Attributes
Strength: Incredible/Heroic
Agility: Incredible/Fantastic
Durability: Incredible/Fantastic
Willpower: Zen
Magic: None
Magic Resistance: Medium
Chi protection: Through battle with various mages, Ferrison Monroe has learned to adapt his ki against most forms of destructive and non-destructive magic. Non destructive magic cannot penetrate his aura. However, destructive magic interacts with his aura in accordance with the regular properties of magic resistance.
Other Abilities:
Ultra Instinct: Ferrison is an experienced fighter who’s instinct is absolutely inhuman. His intuitive sense for battle allows him to adapt to fighting styles that he hasn’t even heard of in mere moments as if he had been practicing against them for years. Every strike gets him closer to understanding the weakness of an entire martial art. As is his life philosophy, the experience is his greatest weapon. If he fights a style he is unfamiliar with for a long enough time, he may even be able to mimic it. With enough time during a fight with a stronger opponent, he can learn their entire style, growing faster, stronger and more evasive.
Chi enhancement: This is the martial art taught by the first district. By drawing on the energy of the environment, he has granted his body freedom from the prison of age. This allows him to project an energy field created from his own life energy that protects against magic and enhances his physical body beyond its natural limit.
Chi blasts: This one is fairly simple. By harnessing the power of chi in his palms, he can fire destructive blasts of chi with fantastic power from his fingers, palms, feet and even mouth. He can use feet blasts to propel himself at heroic speeds, but these are tiring and can drain his stamina faster.
Experience of the martial artist: Ferrason Monroe is a man born from battle. He has fought thousands upon thousands of different masters, accumulating countless priceless experience. Victory, defeat, draws: it doesn’t matter the outcome. With every battle, he became much stronger than before, able to craft his own style from a combination of street fighting and professional martial arts. Thanks to the sheer diversity of styles, he has grown even further beyond that, able to pull off moves that defy physics themselves. This allows him to keep up with fighters far stronger than himself as if they were physical equals.
Equipment: Equipment is for weaklings.
Origin: Provide the character’s backstory. No need for an essay, but make sure that others can get a general understanding of the character’s identity.
Weakness:Intimacies:Lesser tie: Other dojo masters (rival)
Lesser tie: The people of his section
Greater cause: Achieve the highest level of human instinct.
The third dojo is run by a woman known only as Seras. Legend has it that when she was only five years old, she defeated a master martial artist in a fist fight. Those who reside in his district tend to be incredibly intelligent, with divergent ideas about how the world of martial arts should be run. They are united by their talent and those who work hard to achieve their goals are never truly on their level.
Name: Seras
Race: Human
Age: Height: 5’11
Weight: 192ib
Appearance: Physical Attributes (With chi enhancement)
Strength: Exceptional (Fantastic)
Agility: Exceptional (Fantastic)
Durability: Exceptional (Fantastic)
Willpower: Zen
Magic: Extremely high
Basic elemental spells: Seras is capable of casting fire, water, wind, darkness, earth, light and even grass spells. The following are examples of her absolute best spells. She does have access to weaker spells such as fireballs, water blasts, wind slashes, dark beams, light beams, conjuring earth and conjuring vines. All of these attacks strike at high potency. Unlike Klearjack, she is not as good at integrating magic into her fighting style. She is a mage and a fighter, not someone who has created a martial art of magic.
Fire dragon of desire: A giant flaming dragon spell emitted from her soul. Its size can be controlled by Seras, its maximum is the height and width of a building. It strikes with very high potency.
Whirlpool of fate: More than a tornado than a whirlpool, this spell generates a tornado of water capable of tearing through buildings. Its direction can be controlled by hand gestures from the user. This also strikes with very high potency.
Blackhole: A powerful spell that creates an orb of mana that turns dark from the sheer density of the magic. It draws in anything and everything regardless of whether they be friend or foe, crushing them in the center. This is another example of a very high spell.
The sun: Combining fire and light magic, Seras generates a mini sun. This miniature sunburns so hotly that it raises the temperature to around 100 degrees regardless of what it was before. Natrually, burning in the center of this massive fire means death for most.
Magic Resistance: High (with chi enhancement)
Other Abilities:
Chi enhancement: Chi is the ability to use the strength of one’s own soul to draw on the energy in the environment. Seras’s soul is so innately powerful that she is able to draw on far more power than any other martial artist in the entire district.
Well read: Seras’s entire philosophy revolves around education and the gathering of information. While the other dojo masters engage in espionage to an extent, Sera’s network makes up almost all of the information gathered by the district. Sera’s knows almost everything there is to know about other districts, whether they want her to or not.
Body projection: This is a special ability Seras has in which she is capable of converting her body into a ghostly form and flying directly into another’s mouth, taking over that body. Those with average willpower or below are fairly easily taken over. However, Seras can take over another with gritty willpower. She cannot take over the body of someone with equal or less willpower. The cost of this ability is that it destroys her current body in the process.
The final dojo is the spiritual center of the district. Meditation, martial arts forms, the power of nature itself is what guides this area’s culture. Headed by Sethrol the Calm, every meal is a picnic and every spec of earthbound dirt is a bed. These people are most comfortable sleeping in the city streets or in the luscious fields of their section of the district. In this place, spirituality is king.
Name: Sethrol the Calm
Race: Human
Age: 1,000
Height: 6 feet tall
Weight: 210ib
Appearance: Describe what your character looks like, such as hair and eye color and body type. Pictures are welcome too.
Attributes (With Ki)
Strength: Fantastic (Heroic)
Agility: Fantastic (Heroic)
Durability: Fantastic (Heroic)
Magic: None
Magic Resistance: High (Very high)
Willpower: Determinator
Other Abilities:
Peaceful mind: If one were to read his mind, they would find a person who has complete and utter control over their emotions. Fear, anger, sadness, joy, anxiety: over the years he has mastered them all through intense meditation. Sethrol alone decides when he feels anything.
Master of mediation: The type of meditation Sethrol practices is a stillness of the soul. By emptying ones own thoughts and hear the “sound of the world,” Sethrol becomes hypersensitive to the world around him. He can feel any and all hostile intent, which has kept him from being assassinated many times in his life. This particular ability also makes him sensitive to chi and ki, adding to his skill in that area. This meditative awareness is a sixth sense, allowing him to “feel” the world around him.
Chi enhancement: The martial arts taught by the first district is woven into the daily life of Sethrol. Like all practitioners of chi, Sethrol is capable of using his soul to draw upon the natural energy of the world around him, enhancing his body far beyond their natural limits. It also gives protection from magical power. Similar to Yamada, Sethrol is so proficient with chi that he preforms enhancement as simply as breathing. It affects all of his stats, giving him fantastic power across the board.
Ki enhancement: Ki is the power to enhance one’s own body by drawing on the power of one’s soul. Similar to Yamada, Sethrol can enhance every stat, magical resistance included, by one.
In the event that any of the laws are violated, citizens are required by the heads of their dojo’s to fight for the sake of upholding “the law of the land.” For this reason, outsiders such as the police do not interfere without risking causing unnecessary unrest. The people of this district hold the law in their hands, just as they do their own lives.
No matter what dojo you belong to, your occupation will be similar. People work in this town tend to work in a field that requires battle. Bounty hunters and body guards are about as common as a teenager working as a cashier or busser. Those who work the shops are typically commuters, but as a result they are often treated as second class citizens.
Dueling: In this district, conflict is settled through battle. If you have a problem with the way you are being treated, beat them up. If you win, you are right, if you lose you are wrong. In each duel you wager something. This wager can range anywhere from a promise to say hi when you see your opponent to betting one's life. It is seen as cowardly to fight someone without a duel and full on riots have broken out in the past when the district residents failed to live up to this policy.
Weaknesses
Bound to code: If someone manages to defeat a dojo master in a duel, they can request anything they like, so long as the duel was judged as fair and honorable. It is entirely possible to have the full power of the district at someone's disposal if they managed to defeat all four dojo masters. However, there are some interesting mechanics to the loyalty of the dojo masters.
The first mechanic is that dojo masters will only obey the person who defeated them in battle. For example, if a person sends a servant to defeat a dojo master, they will not obey that servants master, only the servant itself.
The second mechanic is that loyalty for long term requests can be lost if the dojo master deems that person dishonorable. At best, that person will have their ties cut and at worst they could become enemies of the entire district. However, if the request is small, the dojo master may not take worth into honoring said request.
Easy to manipulate: People in this district have a natural disdain for politics, so while many are smart, they do not have the life experience nor skills to whether the world of politics. This means people here can be played. However, be warned, if they do catch wind of your ploys, you will be relentlessly hunted by the entire district. In many cases, bounty hunters from this district have been killed or worse through manipulation of their code of honor.
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Other MastersOnce a stray, late-budding talent sheltered by Sethrol the Wise, Zhang Liu is infamous today as the
Source-Melting Hand, for mastery of his unique technique. Fashioning himself as the merciless enforcer of the Dojo heads, he targets those who especially disrespect the spirit of the district. To most martial artists in the area, he is a boogeyman with the ability to destroy their martial and spiritual gifts to the root.
Name: Zhang Liu
Attributes
Strength: Fantastic
Agility: Fantastic
Durability: Incredible
Willpower: Zen
Other Abilities
Martial Hero: Zhang Liu’s physique is suffused and fortified by the spiritual power of qi, which he developed through years of grueling physical and meditative training. Aside from the fighting skills and techniques he’s mastered, he’s capable of sensing spiritual power and lightening his body to enable gravity-defying acrobatic feats.
Fighting Expertise: Zhang Liu has honed his unarmed martial arts with ruthless dedication. He is the equal, if not superior, of any master in striking techniques in the Nexus. His instinct and reflexes are sharpened to a fine edge, to be directed against whatever needs crushing.
Source-Melting Hand: Zhang Liu's unique technique. A flow of red energy concentrated on the palm and fingers, which upon striking a target directly in the center of mass will permanently dissolve the foundation of their inner energies. This melts the spiritual core and meridians of martial artists, destroys the magical capacity of sorcerers, and evaporates circuits and pathways of mystic power. The victims have their internal source of supernatural might severely weakened or erased completely, and for most this is irreversible.
He can also emanate this destructive power as a close to medium-ranged wave which does not share the same dissolution properties but can wash away attacks and constructs of spiritual or vital energy with High or Fantastic power. Likewise, he can use these techniques to tear into barriers of spiritual energy, dispersing or breaking them.
Weakness: When his hand flashes red to use his unique technique, anyone who would be susceptible can instinctively tell that
this move is dangerous, as their mystical channels in some way sense its abhorrent nature.
IntimaciesGreater Cause: His duty to the Great Dojo
Greater Tie: Sethrol the Wise (Only my life may repay this debt)
Lesser Cause: To be recognized
Lesser Principle: Showing weakness is unsightly.
Other related NPCs:
One of the loudest and most ardent students of Bahadur Klearjacc, the Horned Butterly is a common sight at his dojo. She is fiercely proud, enamored of beautiful swords, and insufferable about her height.
Name: Aira
Race: Demon-blooded Gnome
Appearance: Attributes (with Chi Enhancement)
Strength: Exceptional (Amazing)
Agility: Amazing (Incredible)
Durability: Exceptional (Amazing)
Willpower: Gritty
Magic: High
Aira's combat arts are a combination of complex footwork and specialized magic following in the example of her master, which combine into a deadly sword style.
She dramatically enhances the cutting power of swords that she wields along with their durability, bringing ordinary blades to an Incredible edge and exceptional masterworks to Fantastic power. When entering combat or setting up iaido moves, she instantly transmigrates her sword between the state of "sheathed" and "drawn" or from a slashing to stabbing motion, reducing these movements to effectively zero delay.
Flowering flashes accompany her strikes along with illusory butterflies that partially obscure her small frame. She can dodge attacks beyond her Agility's usual ability to respond or instantly close short distances through momentarily becoming a butterfly of light that flicks away at Heroic speed, though will tire herself out by doing it in rapid succession.
Dance of Yomi: A iaido technique with a slight delay combined with a forward dash. The cut extends 10 times past her standard reach in a single instant, and she vanishes into the slash itself for a hanging moment, reappearing at the end of the attack.
Other Abilities
Chi Enhancement: The martial art taught by the master of the First District, passed on by his students. By drawing on the energy of the environment, Aira enhances her body far beyond its natural limits. She can perform chi enhancement as easily as breathing, but an extended fight against a superior or equal opponent will cause it to falter eventually.
Acrobatic Fighting: Aira can twist, flip, and twirl through the air with masterful skill, taking advantage of her size to make acrobatic attacks and reversals that would put to shame ordinary swordfighters.
Assets
Enchou: A masterwork katana with a beautiful fuschia blade.
IntimaciesGreater Tie: Bahadur Klearjacc (Admiration)
Lesser Tie: Swords (Infatuation)
Lesser Principle: "My height is of no importance!"