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Dropped Character Thread

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Kotomine_Rin:
Name: Willy

Race: Killer Whale

Age: 21

Height: 160 cm (hair makes him look taller)

Weight: 70 kg

Appearance:



Physical Attributes

Strength: Fantastic(Heroic bite)

Agility: Fantastic

Durability: Fantastic

Magic Scale: None


Other Abilities:

Transcendental bartender: Willy is, simply put, a bartender without human peer. His cocktails have been told to cure disease and broken marriages. However, they are incapable of fixing your bad taste.

Killer Whale Style: Willy is a complete martial arts master, to the point he is able to perform a secret technique that lets you bite the crap out of your opponents. His teeth can basically gnaw through anyone. Reinforced steel is no better than a cracker to him, and his slashing teeth chew and gnash at his victims until they become bloodied mess and he's done having fun with his food. Then he eats them. His stomach also has infinite capacity, and he doesn't get any fatter no matter how much he chomps down. He's also ridiculously good at flipping people upside down, to the point he made up a game called "How many times can I punt the shark until it splatters?"

The answer is a lot of times.

Killer Whale Sonar: Orcas use echolocation to talk to each other and hunt. They will make a sound that travels through the water until sound waves hit an object. Then, the sound wave will bounce back to the orca. Using this technique, they are able to detect where objects and other orcas are in the area. They can also find out the size and shape of an object using echolocation. With that, it doesn't matter if he is blinded and he can easily see through his smoke.

Transform: The ability to transform into a humanoid small compact boy. By reverting that, he becomes an actual killer whale. He can't really walk though if he reverts, so to move around freely he'd need to swim in a body of water.

Speak of the devil: The uncanny ability to appear wherever he is being spoken or thought of despite how impossible it is.

Impossible dexterity: Willy’s dexterity is an ability all in itself. Somehow, he is able to cling to the most impossible of surfaces, be it ceilings, walls, moving vehicle rear ends or people’s fingers. But most importantly, he can cling to his hopes and dreams.

Smoker: Smoking 20 packs a day sure paid off! By smoking, he can envelop an entire building in a thick cloud of smoke. Said smoke clouds supernatural senses, sight and smell unless up close while acting as a soundproof domain that splits the inside from the outside. Then he'll need to smoke another 20 packs.

Oxygenize: Orcas can breathe underwater, it is known! Some can even harness and bend the oxygen in water to make a barrier that lets people breathe. It's pretty much it.

Killer glare: Orcas are terrifying, inhuman creatures. While their aura is not necessarily evil or scary even, it is most definitely otherworldly. A menacing look can make even seasoned men feel unnerved.

Toughness: Willy is a tough boy, to the point he won’t die when stabbed in the chest by a bunch of harpoons as long as he isn’t like, cut in half or decapitated.

Equipment:

The Chum Bucket: A bar he's running for his boss. It ain't his, but he got to renovate it and turn what was once a pitiful fast food joint into an incredibly successful sushi bar.

Super bartending suit: An amazingly tailored vest that can take a lotta damage and not have to worry about breaking, enough that he doesn't have to worry about not looking classy against even foes. Its purpose isn't to protect its user, but rather the suit. It is no ordinary vest, after all it was tailored with the skin of unborn penguin babies.

Heart Underpants: His most prized possession.

Hawaii Shirts: He couldn’t quite digest those.

A cardboard box: A man’s gotta sleep somewhere.


Origin: Willy was once a spy and assassin for his totalitarian home country, the Red Sea. However, when the war was lost and he managed to escape, he found himself with little to nothing to do. So he did the one thing he could, and slept. A lot.

He woke up in a strange place, and decided to turn his life around by being a honest businessman. Mostly. And that is the plot for the unreleased movie, Free Willy 4.

Weakness: He lacks resistance against magic and is whimsical enough that he'll probably just stop mauling your friends if you ask nicely, unless you are a penguin, shark or demon.

Likes: Taking strolls, penguins, getting drunk, eating, humans, fooling around, bullying the weak, bullying the strong, kicking children around, sleeping, drinking, watching tv, mundane things, fun things, fish.

Dislikes: Demons, sharks, not getting to laze around, being called a fish, taxes, getting his tail stepped on.

SINIB:
Name: Sakura (Saku)

Race: Human

Age: 18

Height: 5'11"

Weight: Fairly heavy, she's extremely toned.

Appearance:

Spoiler for Hiden:

Physical Attributes

Strength: Amazing

Agility: Amazing(Heroic Perception)

Durability: Amazing

Psychic Ability Medium
Sakura is a powerful psychic with a great deal of latent potential she has yet to tap into. She can levitate objects with telekenisis, teleport to travel instantaniously to a far away location, see glimpses of the near future, and erect basic barriers of force.

Her telekenisis is fairly strong for a human, able to lift a small car if she focuses on it, but pales in comparison to those of her pokemon. She mostly uses it to show off by levitating herself, her pokeballs, small rocks, or bend spoons.

Her teleportation is more useful. With a thought, she can teleport to any location within the Nexus, in theory. She needs to have a strong mental image of her destination in order to accurately arrive at her destination. Otherwise, she could end up high up in the sky, deep under the sea, or who knows where else.

Her future sight is fairly limited. On rare occasions, she can perfectly see the events that are about to happen in the next few seconds, and react accordingly. Normally, she just has a vauge sense of deja vu when things happen that itches at the back of her mind. She might feel like it would be a good idea to dodge, but not know from where or where to or even why, for example, or be able to complete your sentence in an uncanny manner.

Furthermore, she has some basic telepathiv abilities. She can't read minds or anything like that. Her powers are limited to simply form a psychic link with people she's emotionally close to and talk with their minds, or send basic emotions or intention.

Finally, if she focuses on creating a physical barrier, she can create a wall of force that could stop the impact of a small car going at speed.

Other Abilities:

Champion: Sakura is the champion of the pokemon league. Her pokemon are insanely powerful and her decision making skills are frankly terrifying. She has a terrifying intellect and is capable of coming up with complicated strategies on the fly. She’s also incredible at board games such as chess.

Outdoorsman Skill

Sakura has traveled all over her region in her travels, mostly on foot. She has trained her outdoorsmanship skills to a frighteningly high level, and would easily be able to survive thrown out into the wilderness with nothing on her. She can climb mountains, scale sheer cliffs, hunt, gather edible plants, build shelters, anything.

Equipment:

Mega-Anklet

This anklet is made of rare and powerful materials, and is traditionally only given to a select few who have formed an amazing bond with their pokemon. By doing a dance, and pressing a button on it, Sakura can cause it to syncronize with a mega stone her pokemon is holding, causing it to undergo a brilliant mega-evolution. This lasts for as long as she keeps it syncronized, but it can only synup with one pokemon at a time.

Spoon
It's a full set of silverwear she carries around for use of foci. Made of pure silver, they're rather useful as emegency cash in a pinch.

Recovery Items: Sakura carries a sizable stockpile of hyper potions, full heals, and revives. She also has a few herbal medicines.

Climbing Equipment: Sakura carries a fairly decent rock climbing kit, including all the essentials, such as a grapple, a harness, and of course, top quality climbing rope.

First Aid Kit: It’s just your standard run of the mill first aid kit.

Tarot Cards
A set of fortune telling cards she can use as a focus to read people's fortunes.

Gym Badges: Sakura has all eight gym badges, showing her prowess as a pokemon trainer. Having seven of them is an extremely impressive feat. It shows she has extreme skill in the art of pokemon training, and is on her way to becoming a master. She keeps them in a small wallet that also houses her trainer card, and keeps them polished perfectly.

Running Shoes

Shoes made for running.

Collapsible bike

A bicycle made for easy carrying.

Wormy(Volcarona):

Strength: Incredible
Agility: Fantastic
Durability:Fantastic
Wormy is a powerful Bug/Fire type pokemon, and Sakura’s most powerful, and first, pokemon. She found him as an injured and abused pokemon she in and sheltered, and the two are practically in sync at in battle. They seem to be able to predict each other’s moves in battle.

He uses his six wings to engulf his enemies in waves of fire and scalding ash, bathing any battlefield in a smothering wave of heat. He can control his own body heat output, allowing people it trusts to touch and pet him. At full output, he can release a sea of flames with damage equivalent to a very high level spell, or focus his attacks to deal very high levels of damage with his fire. He can make a harmful buzzing noise that deals high levels of damage.

Wormy also knows a few utility moves. He can also use roost to heal himself, but this requires him to perch and rest for a moment.



Sylveon:
Strength: Amazing
Agility: Incredible(Fantastic Reflexes)
Durability: Fantastic

Sylveon is one of Sakura’s favorite pokemon, and is a kind, gentle souled beast. This does not stop it from rushing to the aid of his master when she’s fighting, however, where he will fight to the last bravely carrying out her orders. Sylveon is also highly resistant to non physical attacks, such as magic or fire and takes reduced damage(about very high resistance), and is completely immune to dragonic attacks. It is weak against metals and poisoning.


Hyper voice is an extremely powerful attack which massively amplifies the user’s voice to such an extent that it becomes a highly damaging attack that affects a large area, moving towards enemies at the speed of sound. (high)

His other moves include moonblast, which attacks using the power of the moon (High), shadow ball, sending a ball of dark shadows towards the enemy(high) and psyshock, which allows him to lift objects such as rocks and send them careening towards an enemy(high). He can also use a move that allows him to drain an enemy's life force by kissing them, recovering from damage in the process.

Milotic
Strength: Amazing
Agility: Incredible(Fantastic Reflexes)
Durability: Fantastic

Milotic is a water type eel pokemon which is said to be the most beautiful pokemon on earth. It has the power to calm hostility and sooth upset emotions with its presence by letting off a pink glow, calming even the most hostile person down with her presence. Milotic can regenerate her wounds by using recover, beguile opponents by using attract, shoot a high pressure cannon of water that can cut steel, and summon up a large wave of water(high) to flood the field.

Milotic is extremely resistant to magical or spiritual attacks of all kinds, and takes reduced damage from any and all attacks of this type. As an aquatic creature, she is weak to electricity.

Aggron
Strength: Fantastic(Heroic)
Agility: Amazing(Fantastic Reflexes)
Durability: Legendary
Aggron is an enormous two meter tall giant that seems to be made of dense rock and Iron plates. She holds a mega stone which, when it resonates with Sakura's mega bracelet, allows her to mega-evolve into Mega Aggron, increasing her strength and durability drastically. In addition to simply punching, kicking, whipping things with her tail, and others, she can release a terrifying roar that forces enemies without sufficent willpower to flee, endow her fists with the power of fire, ice, or electricity, and dig through the ground at incredible speeds, devouring the soil and creating a tunnel Sakura can follow behind in. Aggron is also an excellent landscaper, despite her size, able to beautify a yard at professional levels.

Aggron's bulkiness may be intimidating, but this belays a serious weakness of hers: her defense against magical attacks is relatively low, especially chi blasts. She takes significantly more damage than her durability levels might suggest.


Origin: Sakura was born to a powerful line of psychics. She grew up knowing keenly that she was innately better than everyone else, and that she had to take care as not to harm anyone with her powers. The other kids never liked her. They were always jealous of her. She didn’t care. She devoted herself to training her powers and pokemon. Hey eyes were only focused on one goal: the championship. Eventually she obtained it after beating the previous champion, her elder sister, Rin. About a year later she ended up in the Nexus.

Weaknesses: Sakura herself is both the greatest strength and weakness of her team. She's a brilliant commander, but is also a mere human. Her physical abilities may be top of the line among humans, but stronger people and pokemon far outclass her.

Furthermore, she needs to release her pokemon to begin battle, and is absolutely unwilling to allow any of her friends to die. Truely extreme danger is something she has zero interest in being in, and will attempt to flee as fast as possible in such a situation, barring truly exceptional circumstances.


Likes: Pink, Volcarona, her crush, Ghost-type pokemon, beating gym leaders, bullying people(but not too much), beating gym leaders, surpassing new challenges, exploring

Dislikes: Gross things, people being obnoxious towards her for being strong, people asking for favors





Umbra of Chaos:
Name: Azira

Race: Curse

Age: 10,000+ (although most of this was spent mindless)

Height: 5’9

Weight: Average for her height

Appearance:



Dragon:
Spoiler for Hiden: Physical Attributes

Strength: Incredible

Agility: Fantastic

Durability: Incredible

Magic - Extremely High: To Azira, curses and forbidden magic come naturally. Simply tapping into her powers releases a foul and destructive aura, enough to instantly slay or reanimate any mundane human in her immediate vicinity. It requires conscious thought for her to not do such a thing. Once one reaches Amazing durability and above it is more of a lesser inconvenience or a disconcerting sensation from the levels of twisted power. This also especially effective against other forms of magic as a pure expression of her own, naturally deflecting sorcery of High levels and below along with reducing the effectiveness of magic up to her level by a noticeable amount. It also allows her to float at the speed of her agility.

In actual combat, her direct uses of power have enough strength to quickly reduce buildings to crumbling ruins. It is also simple for her to weave curses into them. Initially this has a rather lackluster effect, requiring a multitude of strikes for any powerful curses to be unleashed. By sacrificing the direct offensive potential of her spells she can transform more of it into the curse, allowing her to make attacks that do no direct damage but quickly build up great amounts of her curse or anything in between. She can unleash debilitating hexes that sap some of the strength or speed from her opponents or eat away at their bodies. Others can steadily smother the senses or inevitably imbue her foes with a powerful death curse so that they explode with horrendous force and deadly shrapnel once they expire or immediately turn into a shadowy beast. These creatures are generally on par with their source but are temporary existences with a lifespan of minutes. Unlike her other curses their strength is always great due to the fact that they feed off of the energy let off by dying beings. Due to the difficult in striking her enemies with them Azira usually spreads out her power, conjuring a dozen lesser lances of darkness to fire at her opponents or weakening the potency of an explosive blast of dark fire in order to greatly expand its area of effect. Howerver, her combat curses are all generally limited to a short timespan, a handful of minutes at most.

With preparations she can set up a greater variety of traps and call up deadly forces. Several minutes would allow her to cover a building with a variety of traps. Curses on objects could lower a physical stat for a whole rank for a few minutes, release the full force of one of her attack spells on the victim, immobilize, or simply alert Azira and her allies to their presence. It is also possible for her to reanimate corpses or conjure forth phantoms if the body has been destroyed. So long as some notable trace or connection remains, Azira may summon some remnant to fight. Generally they are of equal power to their original selves; however, they may only maintain themselves upon areas that she has cursed or in Azira's immediate presence. Otherwise they gradually fall apart over the course of an hour or two. It takes but a moment to bring back human and exceptional beings, but this grows more difficult as her target’s physicality grows. Incredible beings can take upwards of thirty minutes, Fantastic an hour or three, and Heroic several hours depending on the specimen.

There are more esoteric powers that she may also use. Azira can tear out the heart of another and use a dark ritual, letting her take on their form for a period of time at the cost of her own powers. By lashing the skin off another being she can allow others to transform into hybrid beings, creating werewolves and other such entities. If she has trapped an enemy she can lather them in her power, filling them with her energy over the course of about an hour to greatly increase the potency of her curses and allowing her to cast them instantly using the power that has infiltrated the person’s form. Horrific damage can be done, organs instantly exploding in bursts of power, bones and skins tearing themselves out and off of the body, or a gentle smothering of life force. She can also greatly amplify her crippling curses, resulting in permanent reductions to physical stats and magical abilities so long as the curse remains unbroken. This can even result in physical changes or deformities.

Finally, Azira may call forth the aspect of a dragon. This echo of her creator requires several seconds to summon, but if successful it will form a large summoning circle that the head of the beast will emerge from. Easily as large as a building, it exhales a massive cloud of deadly smog that brings an end to all those within its area of effect. By no means slow (a Fantastic agi character already in motion would be able to escape its range but not one who moved right as it fired) and potent enough that even a character with Heroic Durability would be severely injured with a few seconds of exposure, the massive buildup is a suitable warning for such devastation. That which it comes into contact with turns to dust and any energies in the area, even mana, shall vanish within this smog. Those that have been slain by such a thing cannot be resurrected even by Azira herself, the fine dust left cannot be manipulated by magic or other supernatural powers, and it gives a strange sense of foreboding when you are left in the aftermath. A sense of finality. However, its powerful nature makes it impossible for her to use it several times in a fight much less in succession.

Other Abilities:

Living Curse: Almost as close as you can get to pure evil, Azira is a phenomena formed by the dying words of a powerful Fell Dragon. While normal weapons can damage her form, it merely reveals the fluctuating dark energy that makes up her actual body. Mundane weapons, regardless of potency, can do little to truly kill her, although it does make her incapable of inflicting direct physical harm on others. It would take her about a minute or two to regrow a new physical form.

Only mystical and holy weapons, magic, or other supernatural powers can actually disrupt her true body. Significant damage can destroy it entirely, but that will simply lead to her having to reform in about an hour. She has no soul and her body is not a real one, if one were to examine her existence she would be a curse upon the world that had spread to the Nexus, enacting its influence by generating an inexhaustible physical form to directly act. This makes it incredibly difficult to affect her mentally as well, her state of mind constantly affirmed as the interface of the curse.

Her nature also serves as potent boost to her charisma when interacting with monsters or evil entities. The ancient and powerful nature of her curse attracts and enthralls such beings, allowing her to find and tame even the fiercest of beasts or gain the true and undying loyalty of a horde of traitors and backstabbers. At some point she has even been worshipped as a god by such beings.

Monstrous Will: Even despite that, Azira has maintained her current personality across countless years. Neither the urging of the curse or the course of countless millennia could erode her sense of self, and there are few supernatural powers that could hope to do the same.

Equipment:

Sage’s Sword:

Spoiler for Hiden: Twisted into an obscene mockery by Azira’s powers, this once holy blade serves as her primary weapon. Able to summon it from nowhere, its power is most notable as a weapon of sealing. For a time, it was even able to suppress her own prodigious powers. Being directly impaled by the blade can restrict supernatural powers, forcing a werewolf back into human form or stopping a mage from casting magic. It can even trap spiritual entities within it. However, she is quite lacking in sword skill and thus mostly just throws it at people. Furthermore, her selfish use of it paired with the corruption makes it possible to escape the blade unless she is directly holding it, and she cannot unsummon it away while it contains a spirit.

Origin: The curse of the dragon eventually incarnated itself into the flesh of a human with a natural propensity towards dark magic. Yet she was not consumed by it. Azira grabbed ahold of the curse, made it her own, and while she was still bound to some of its whims and desires her own sense of self and wishes could not be unmade. Over the years she grew increasingly powerful, molding this power to her will as much as it continued to bind her. In time, she became somewhat of an evil overlord. Just a bit.

Weakness: Holy weaponry directly created by a benevolent deity treats Azira’s form as if she was one rank lower in durability. Furthermore, it will also cause her body to inevitably burn up. This forces her to cast off even more pieces of herself or otherwise perish. Directly blessed areas and artifacts can also reduce her physical stats and magical rank by one degree.

If her form is destroyed, a powerful magic user of equal skill in the manner of curses is available, or a divine artifact or exceptionally holy individual is at hand, her curses can be broken.

Likes: Magic, horses, loyal subjects, undead, power in general.

Dislikes: Dragons, being sealed for a hundred years, heroes, a specific hero.




EmbreFrosste:
Name: Acarestus

Race: Challenger

Age: Timeless

Height: 1.82m

Weight: Weightless, but his Heraldry and Panoply clock in at around 0.45kg

Appearance:



Physical Attributes:

Strength: Incredible

Agility: Fantastic

Durability: Amazing

Magic: None

Other Abilities:

The Heraldry: Acarestus is differentiated from other Challengers by his choice in attire, and looks nearly identical to the rest of them otherwise. Aside from these, his body is made of an insubstantial blend of cozy fog, soft starlight, heat shimmers, and cool shade. Acarestus interacts with objects as if he were solid, but can only exert force as if he were solid on his Heraldry and Panoply. However, his Heraldry and Panoply are not subject to this restriction, and he can exert force on objects secondhand by putting some part of his Heraldry or Panoply between his body and the object he wishes to move. Without these two abilities, he is, in effect, a massless solid incapable of generating proper, complete momentum.

Should his Heraldry ever be destroyed or damaged, he can reform it anew from nothing. He can also transform into a fiery red butterfly and back with nothing but a thought, with all subhuman stats.

The Panoply: Challengers are composed whole cloth from nothing but skill in a single task, and any skill requires tools to use effectively. Because of this, Challengers can create any of their signature tools from nothing, at will. If the Challenger stops paying attention to them, they will disappear into the nothing from whence they came after a few minutes.

Acarestus possesses only a single signature tool, and it is his Thorn of Diasunne. The Thorn of Diasunne is two barbed metal arrowheads attached back to back by a silk-like cord. The arrowheads have four sides that come together into a sharp point like a thin pyramid, and each edge ends in a barb on the end where the cord is attached. The edges do not dull, and nothing short of a direct hit from a sniper round would have the concentrated force to break it. The cord can withstand a force of Fantastic strength pulling on it, and it would require a blade capable of cutting through objects of Heroic durability to cut the cord without the proper leverage. However, if one were to grasp it in their hands or pin it to a solid surface, any blade capable of bypassing Incredible durability would do. If one of the arrow heads becomes impaled in something, Acarestus can will it to stay, making it impossible to remove without first severing the cord. Acarestus can also will the cord to change its length, effectively pulling things together or allowing them to move apart at Human speeds. The arrowheads can pierce up to Fantastic durability with ease, and slowly wear through objects of Heroic durability. Acarestus can also will certain sections of the cord or even a copy’s entire length to become rigid, locking the cord in its current position. However, when this is done, a blade trying to cut it always counts as having proper leverage.

Acarestus can manifest any number of copies of his Thorn of Diasunne at once, and the Thorns of Diasunne are considered to be supernaturally potent weapons able to harm beings normally untouched by mundane weaponry. However, he can only concentrate on roughly sixty copies that he is not wielding at once, and the ones he wields can stay manifested as long as he continues to use them and interact with them.

The Trial: As a Challenger, Acarestus possesses the most absolute of masteries over wielding his Panoply. He can aim them exactly where he wishes with no effort. He can use the barbs on one copy to grab hold of the cord of another, wielding it secondhand without any loss in proficiency. He can wield a chain of five at most before hitting his limit. He can utterly immobilize a person in a spiderweb of Panoply weapons in the blink of an eye, utilize them for mobility, and throw or swing them as fast as he can move himself. He also has an absolutely uncanny ability of learning an opponent’s fighting style, to the point where he can see through even the greatest of feints and deceptions by his fellow Challengers, whose skill is supernaturally overcharged.

In addition, Challengers are not beings of judgement, but judgement only works so well on them. He can only be killed if someone defeats him in fair combat three times with the intent to kill him and a strong belief that he must die. Otherwise, Acarestus just reforms after about half an hour.

In addition, as a Challenger, Acarestus does not need to eat, sleep, drink, age, think, or have a soul. He still has a soul, and can process information, but he has no mind to read or control, no true emotions to manipulate, and removing his soul would have little to no effect on him. Given a few seconds to concentrate, Acarestus can teleport to anywhere he has been before, but he must remain completely still during the process.

Its Own Reward: Whether it is familiar to them or not, once his opponents finish a fight with him, they understand what it means to be a Challenger.

Anyone defeated by Acarestus cannot suffer from their defeat. This means that any wounds they gained while fighting him will cause no further complications until they have been healed, and even if their defeat was crushing they feel like they learned something instead of feeling inadequate. In addition, whether they share it or not, they understand that Acarestus's lust for battle is for the thrill of danger and competition, not because of killing intent. Those who sympathize with this desire are likely to approach him again for another challenge.

Anyone victorious over Acarestus feels the thrill of a challenging fight just as he does. They understand if his challenge had no ill will behind it, and they respect him as a fellow fighter. Even if his defeat was crushing, the victor finds themselves having enjoyed the fight.

Equipment: Nothing. He doesn't eat, drink, or even really live in the first place.

Origin: Back when the gods created the world and humans to live in it, they created the Challengers to spur on the growth of humans, to test their strength and give them the desire to grow. Acarestus was one of the Challengers of Battle, alongside the Challengers of the Arts, the Challengers of Crafts, and the Challengers of the Mind. Acarestus has lived a long, full life of many enemies, rivals, friends, and battles. Maybe, just maybe, he'll find someone in the Nexus that can beat him.

Weakness: Just as Judgement prevents Acarestus from being killed, Judgement prevents Acarestus from killing others. He is physically incapable of killing someone until he has defeated them three times in fair combat whilst trying and failing to change their ways for the better. Once these conditions have been fulfilled, Acarestus needs only a strong belief that they must die in order to lay the finishing blow.

Likes: Fighting, Cheese, Sausages

Dislikes: Killing, Bananas

EmbreFrosste:
Name: Kaze Mikoto

Race: Born Scion, also known as a Demigod.

Age: 23

Height: 172cm

Weight: 67kg

Appearance:



Physical Attributes:

Strength: Amazing

Agility: Amazing

Durability: Amazing

Magic: Extremely High; Kaze’s motif is “The Sky’s touch is gentle.” This means that his magic rank is treated as Extremely High for all magic that is neither flashy nor harmful. His magic rank always reverts to High when performing magic that is outside of his Motif. Performing magic within his Motif also causes Kaze to exert his Mantle, which causes nearby flowers to bloom and a light breeze to manifest whether he is manipulating wind or not.

Kaze’s magic is fueled by his Legend, a divine expression of a Scion’s heritage. Utilizing magic within his Motif will very slowly drain his Legend in a temporary manner; it returns in full after about an hour. However, stretching the limits of his magic with feats outside of his Motif drains his Legend in a more permanent capacity, requiring him to perform rituals of sacrifice with people who worship the Amatsukami Pantheon, which are especially effective among those who favor Inari and people who recognize his divine heritage.

The Purviews:

Health: Kaze can heal wounds and cure diseases in mere moments, but he cannot regenerate lost body parts and he must be able to see his targets.

Journeys: Kaze has an infallible sense of direction and navigation, and he cannot he obstructed from reaching a destination that he chooses. Magical sources of obstruction must come from a source exceeding his magic rank to block him. Doors unlock for him and lock themselves behind him, chasms form temporary bridges from their stone that revert after he crosses, magical barriers open holes just big enough for him to walk through, and he slides through people’s grips like a handful of sand when he wants to leave.

Sky: Kaze can generate, manipulate, and suppress Lightning and Wind (and use said Wind to fly) with forces and speeds within the limits of his magic rank. He can also perfectly predict the weather as well as manipulate it given enough time. Influencing the mundane weather instead of directly creating lightning and wind is a much more difficult endeavor, and the time needed for manipulating generic mundane weather varies widely, from several days to generate a raging blizzard during a cloudless summer, to a few minutes to generate a light drizzle of rain in an already cloudy spring sky. The area in which he can affect the weather is limited by his magic rank.

Other Abilities:

Physical Blessings: Kaze does not disturb objects as if he was as light as a feather, and he will not sink in liquids if he does not wish to. He can effortlessly scale walls and ceilings without any need for handholds. He is also immune to mundane poison and diseases.

Healing hands: By touching someone or himself, Kaze can resurrect someone that died within the last three minutes, as well as repair more permanent physical disabilities like blindness, missing limbs, or even birth defects. However, this all requires a significant and permanent expenditure of Legend as if it were outside of his Motif due to the powerful nature of such changes.

Mantle: Simply by existing for extended periods of time, Kaze’s Legend causes the people he interacts with regularly to recognize and respect his divine heritage and spread word of his exploits, which nets him a certain following no matter where he is. Should he spend a long time at dangerously low levels of Legend, people’s faith in him will waver and the numbers of his following will dwindle, but it will reform as long as he eventually recovers his Legend.

Yaoyorozu-no-Kamigami: The Eight Million Gods are the Kami that makes up every living being and object in the world, and those of the Amatsukami Pantheon can speak to them. Kaze instinctively knows how to appease the Kami of objects and animals, and his divine favor causes such Kami to treat him as one would treat a valued comrade. By speaking to the Kami of a person, Kaze effectively bridges language gaps. Speaking to the Kami of an animal would allow him to gain information that they know and ask them for favors and tasks. The Kami of objects can only perform tasks within their normal range of operations, but they can still dispense information. For example, the Kami of a car or computer could function almost normally, while the Kami of a gun could shoot and release a clip but not aim.

The Kami of enchanted objects and legendary weapons are more intelligent, and any magical properties they have are also within the Kami’s control, but the stronger they are the harder they can be to convince. For example, Kaze could not convince Excalibur to betray its rightful owner, but he could attempt to gain its willingness to be wielded in the rightful owner’s absence.

Inari’s Gift: Inari’s gift of a fluid form grants Kaze with the ability to transform into a Fox and a female Kitsune. Kaze does not like to be reminded of the one (?) time he used the latter half of this gift. He has incredibly mixed feelings about it.

Scent The Divine: As a Scion, Kaze has an innate sense for other divine beings. Kaze can smell the presence of beings of divine descent and determine what kind of pantheon they descend from.

Equipment: He lives a free life, and does not want for much other than the basic necessities. His magic has also never let him down as a way to survive combat situations. He doesn't carry much around in terms of weaponry or equipment.

Origin: Kaze Mikoto was born as the son of Inari. Of course, he didn’t know that until he was out of college, but he always had a sneaking suspicion that he wasn’t normal in a world where the Gods were constant movers and shakers behind the scenes, battling for influence and worship among the modern citizens of The World. When Inari visited Kaze to tell him that he was his/her child of the winds, Kaze was stunned and confused, and after being given a gift from his estranged mother (?), Inari left Kaze as quickly as s/he had appeared. After that, Kaze was left to his own devices, not really knowing what the hell had just happened. But he had powers, as well as a mentor sent by Takemikazuchi, and he had beliefs about how the world should be, and he suddenly had people that believed in him. So he set out to save lives and always be there as his mother (?) is for everyone.

Weakness: Kaze's melee combat skills are utterly abysmal, and as mentioned before using his magic to harm people causes his power to drop sharply.

Likes: Light rain, turning into a Kitsune, breezes, the free life, helping people, turning into a Kitsune

Dislikes: Hurting people, snow, turning into a Kitsune, hot & dry weather, harsh sunlight, turning into a Kitsune

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