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Messages - Umbra of Chaos

Pages: 1 ... 159 160 [161] 162 163 ... 207
2401
Ann

"You've been very temperamental today, Little Angel. A little gratitude is always welcome."

She was mocking him, but she did let go and began a casual stroll towards the metal puddle that was cordoned off. Even a blind man could tell that the police were not in the mood to deal with a civilian as they watched the subdued Ascended and counted the dead.

"Miss, I'm afraid you need to-"

The policewoman's order was interrupted by a sound akin to porcelain cracking. A tiny crack had formed on Ann's cheek and the cold temperature had plummeted even further. The Enforcers were certainly disciplined and if it was only this unnatural chill they would have held their position, but there was something else.

A fear as old as humanity itself screamed at them as Death stared at them. A primal urge that wanted them to runscatterhide. Some broke off from the group and raced away from the area while those that stayed grew pale and cadaverous as they broke out into a cold sweat.

The world moved to strike out against this alien presence but Ann pushed back. The power she released wasn't great enough to incur further force and she could withstand this much. The local law enforcement couldn't even raise a hand as the woman in the nurse's outfit walked past them and annihilated the tape blocking the area off. The Ascended sensed what stood above it and for the first time in its life it felt unrestrained fear. Its spirit thrashed and moved as Ann's hand slowly descended and the tip of her finger touched the liquid metal.

The copper color began to shift to black and the change spread out from where her finger was. This entity could not be incorporated into her, so she would simply destroy it completely and utterly. It didn't take long before the metal was left a toxic black and even the spirit of the entity was no more. For a few moments it would sizzle and shake but ultimately even the dark liquid vanished as if it was swallowed by the floor below it.

Then the crack repaired itself, and as the policemen released the breathe they didn't know that they had been holding and slowly began to regain color Ann walked back to Sarse and leaned on his shoulder. "Better now, Little Angel?"

2402
Where does it say anything about half bloods detecting magic?

2403
Ann

There was a tinge of seriousness and annoyance in Ann's tone as she spoke to the angel.

"I can. It is something foreign to this reality in a fundamental way but it exists, and all things that are will one day no longer be. Even if it attempts resists me it is less than nothing in comparison to what I hold dominion over."


2404
Ann

"Now you're just being foolish. I already own your body and by proxy what's yours is mine. Even your clothes state who you belong to. You must come up with something better, Little Angel. There's no point in offering me what I already have."

Death's grip tightened ever so slightly with those words as her hand drifted down to hold the angel again.

2405
Ann

One of the pale woman's hands ran her fingers through Sarse's hair as she let out a small laugh at his request. "Everything comes with a price, Little Angel. You need to offer me something of value before I help you with this."

2406
Cross Effects 3.0-It was good while it lasted / Re: Re: NPC Idea Thread
« on: February 01, 2015, 07:15:22 PM »
“I am the Song of the World.”

Name: Daggoth

Race: Nature Spirit

Age: Ancient. Numbers are nothing to it so it doesn’t count.

Height:  About 5’ 6 with the manifestation

Weight: Not much heavier than the average human as the manifestation.

Appearance:

Manifestation
Spoiler for Hiden:

Physical Attributes

Strength: N/A (Incredible)

Agility: N/A (Fantastic)

Constitution: Legendary (Exceptional)

Magic Ability - None: Daggoth cannot use magic but its knowledge of elemental magic surpasses that of all but the greatest masters of the art.

Magic Resistance - High: Over time Daggoth has attained a resistance to magic due to being affected by massive amounts of arcane energy during its lifetime. This only applies to the forest itself. The manifestation can still be harmed by magic.

Other Abilities:

The Manifestation: Daggoth is a nature spirit but while some are singular trees or groves Daggoth is an entire forest. The very first forest to be exact. Its body is not only the trees but the very earth that the plants are rooted into. Daggoth is capable of manifesting in the world in order to affect things outside of the forest. It takes a few hours to create a manifestation but it is capable of leaving the forest and can go into the city even though it dislikes this. The manifestation is incapable of healing in modern places such as the city and will only resume healing in forests or other overgrown areas.

Elemental Manipulation - Extremely high: Daggoth is an impossibly old elemental and it shows in every action it takes. The earth shatters and is reformed with a mere thought, the wind becomes thousands of blades, a spark of fire becomes an inferno, and water forcibly drowns its victims. This is incredibly dangerous when you are inside of the forest since its control is strongest there.

This is limited by the amount of element in question which is not much of a problem for something like earth but it cannot create fire out of nothing. Only the manifestation is capable of using this power outside of the forest and is less powerful outside of it. Nevertheless it is still adept at it and more than a match for most enemies.

Elemental Immunity: Daggoth cannot be damaged by any of the four elements in their basic forms. Fire, water, wind, and earth will not harm the forest or the manifestation. Things like metal and ice can still hurt the forest and the manifestation.

Origin: Daggoth was the nature spirit of the first forest of his world. His very being is made up of wood and earth. Over time this knowledge would become forgotten considering his inactivity. Things outside of the forest were not his concern and as long as no one destroyed the exotic plants and ancient trees of the forest it was content sleeping.

The Nexus changed things by uprooting the entirety of the forest and dumping it on the outskirts of the city. Daggoth was given a rude awakening but has continued to stay relatively quiet except for sending the manifestation to take a look at things every once in a while. It is not a being that desires combat and is more than willing to allow other beings to explore the forest as long as they aren’t too greedy. There is the occasional mishap where someone is crushed under dozens of boulders but for the most part it has become a place where many people have come too. The abundance of food, plants that serve as powerful reagents, exotic beasts, and its powerful connection to the natural world make it an interesting place.

2407
Cross Effects 3.0-It was good while it lasted / Re: Re: NPC Idea Thread
« on: February 01, 2015, 06:07:21 PM »
“Judgement has been passed.”

Name: The Imprisoned

Race: Bound Spirits

Age: Approximately 200

Height:  About 3 meters

Weight: Extremely heavy

Appearance:

Physical Attributes

Strength: Incredible

Agility: Exceptional

Constitution: Fantastic (The inside of The Imprisoned is Legendary)

Magic Ability - None: The Imprisoned lack any magical capabilities themselves however their combined experience gives them much knowledge about magic.

Magic Resistance - Medium: The Imprisoned is made out of an unnatural metal that is somewhat resistant to magecraft.

Other Abilities:

Collective Experience: The Imprisoned is a group of countless souls bound to a suit of armor. They share their knowledge and because of this The Imprisoned is capable of multiple combat styles and tactics.

The Eyes of Retribution: The Imprisoned is capable of perceiving how many humans someone has killed due to its nature. This is perceived as a red aura that varies in intensity depending on the amount of blood the person has killed.

Self Repair: Damage done to The Imprisoned is slowly repaired as metal reforms. This is useful for resting after battle but in the midst of combat it is too slow to have much of an effect.

Judgement: This is an ability that only victims already trapped within The Imprisoned can be affected by. The countless souls of The Imprisoned tear the soul of the trapped person to shreds and slowly fuse it back together while altering it to become an entity whose views fit their own

Equipment:
 
Spirit Sword: A blade that is incredibly durable and can strike spirits as well as normal beings. It also has a self repair ability that is identical to The Imprisoned’s own.

Spirit Shield: A shield that is incredibly durable and can block spiritual attacks as well as normal attacks. It also has a self repair ability that is identical to The Imprisoned’s own.It is made of the same material as The Imprisoned and has the same magic resistance.

Phantasmal Chains: The Imprisoned’s chest can open up to reveal countless ethereal chains that they use to trap and pull victims into the armor. They work on physical and spiritual entities.

The Imprisoned is incapable of moving while the chains are active so it generally uses it against weak or incapacitated foes. Healing runs are carved on the inside of the armor and are used to prolong the life of The Imprisoned’s captives.

Origin: The Imprisoned was one of many entities created to defend a kingdom from internal and external threats. An abomination made of a spirit of Justice stitched to hundreds of other souls. With the ability to identify and kill murderers along with being able to incorporate the skills and knowledge of their victims into their work they became exceptionally efficient at what they did.

Like everyone else The Imprisoned was teleported to the Nexus and has kept itself busy with killing supernaturals. Occasionally it has issues with the police who don’t like The Imprisoned’s methods very much however there hasn’t been conflict. Yet.

2408
Wiseman

The warlock raised a single eyebrow at the strange wings that Butler had acquired. They were certainly strange but at least they were wings. The possibilities if they were more like Wiseman's own could have been intriguing. Nevertheless he would settle for something like this.

"That is an interesting form. I haven't seen Wings of Heart as unique as yours in a long time. Unfortunately there are too many variables to make an assumption on why they have taken that shape, but at least we know that your soul has remained mostly unaltered."

Wiseman's gaze shifted towards one of the windows. "It does seem like the night is near over. I should sleep in case I'm needed in the morning and I'm sure you have more important things to do than entertaining my whims."





Ann

Death itself had shifted her clothing from her usual cloak to an exceptionally tight, black nurse's outfit. She walked over behind Sarse, wrapped her arms around him, and rested her chin on his left shoulder. "You are very bad at cleaning up messes, Little Angel. Would you like it if I took care of this one for you?"

A mocking tone was present in her voice but she was being honest. She was curious if he would ask for her help with this.

2409
A small frown was displayed on PARIAH's face as his enemy was hurtled away. A tendril tossed the spear away as the child charged at the knight again but this time he was greeted with two chunks of blackened stone.

So PARIAH jumped. He hopped straight over the rocks and hit the ground running at his opponent with the same amount of tenacity as before, except this time four more tentacles sprouted from his body. All ten of the tendrils bulged with extra biomass and reached towards the weapon master. Two aimed to restrain or slow each limb while the final two were sent to slam into the man's body gave out.

But those were the least of the black knight's issues. One of PARIAH's tiny hands were clenched into a fist and the arm was slowly being fed biomass to increase in length. If his enemy were to somehow escape the tendrils the virus would make sure to stretch and strike his enemy with strength that far surpassed that of any extra appendage.

2410
Cross Effects 3.0-It was good while it lasted / Re: Re: NPC Idea Thread
« on: February 01, 2015, 01:46:59 AM »
“Do not test my patience, canine. I walked these lands long before your pitiful race was even spawned.”

-Queen Safiria to Lord Silverback during the last years of The Great War

Name: Safiria

Race: Vampire

Age: approximately 5000

Height: 6’ 3

Weight: 170 lbs.

Appearance:

Physical Attributes

Strength: Fantastic

Agility: Fantastic

Constitution: Fantastic

Magic Ability: Medium - Safiria is relatively skilled in the art of illusions. She mostly uses them to hide her home from others and to give herself the features of the living. The vampire has also learned a few spells in order to compensate for the weaknesses that plague her race. During the day she can wrap herself in a cloak of darkness that even keeps the sun itself at bay and allows her to ignore the usual pain of its light. Fire will break apart any part of the darkness it touches and it must be reapplied.

Other Abilities:

Draining: Safiria has gone beyond the need for her kind to drink blood. All blood does is provide them an easy way to take in lifeforce which vampires need. She simply skips the middle man and can directly siphon lifeforce from her opponents with physical contact.

The Cold: A psychic ability that Safiria has had all her life. It allows her to intensify emotions within an entity whether they be positive or negative. This is accompanied by the person feeling a freezing cold which was the basis of the name. Those with enough willpower can resist the more overt attempts but it is much more difficult if she’s already using a powerful emotion you’re feeling right then.

Regeneration: Safiria can expend her stolen lifeforce in order to make her body reform and come together. As long as she has enough spare lifeforce she can theoretically recover from anything as long as enough of her body is intact. Wounds caused by fire and sunlight cannot be recovered as easily and take time to heal.

Equipment:

The Hungerer: A one handed sword fashioned by the gods during the end of their reign on the world before Safiria was even born. The Hungerer is made of a black, alien metal and blessed by multiple gods to be incredibly durable.  It is a sword that craves flesh, bone, and spirit. It passes through all other materials as if it wasn’t even there. Only against flesh will it act as a blade and cut into them. It greedily drains blood and upon the death of its victims it will devour the soul as well which further strengthens it.

Origin: Safiria was born long after the end of the gods. Her induction into the fledgling society of the vampires was rather simple. One of their kind who simply didn’t know when enough was enough and desired what she didn’t have. But this was much more a blessing than a curse for Safiria. Her potential, survivability, and cunning allowed her to excel and live where others died. So for centuries she lived and garnered power until she was powerful both physically, mentally, and financially. Her involvement in the Great War was overall minimal except for the occasional defense of her lands and the unforgiving beatdown handed to the werewolves during a border dispute near the end of it.

Now she is in the Nexus primarily working on building connections and gathering influence and followers. She still needs to go out herself on occasion to gather lifeforce but for the most part she has made herself comfortable waiting and watching as she uses others to get what she wants.

Weakness: Fire is an incredibly useful tool against her and if you manage to destroy her cloak or surprise her with it sunlight is also devastating.

Safiria also needs to drain lifeforce equivalent to that of fifty fully matured humans every night in order to stay active. She doesn’t need to drain people dry but it is still a hassle and can weaken her if she doesn't get enough.

2411
PARIAH didn't move an inch as his opponent moved above him and struck at his back. Even after his head was removed from his shoulders his body didn't budge.

Then biomass moved and bone was shaped as the child's head grew back in an instant. He turned around and charged at the black knight with enough force to shatter the stone beneath his feet. One tendril snagged his old head and assimilated the biomass while two others were sent flying at the knight's spear to counter any attack. The two blunt ones launched at his opponent's head and abdomen which left the last one aimed at the knight's legs in case he attempted to move away again.

2412
PARIAH

"Let us go, PARIAH."

The childlike virus walked over to the cowboy and grasped his hand. His gaze met his 'uncle's' and PARIAH stopped breathing. He ceased all movement and even the Leader hunter was unnaturally still. If he didn't move and didn't make a sound maybe the night would last forever.

But it won't.

So PARIAH burned the image into his perfect memory and began to tug Wanderer away with a small smile on his face as the Leader hunter trailed after them. Even if the night wouldn't last he would remember it. PARIAH never forgets.

2413
The child stared with unblinking eyes as the red edge of the spear approached his head, and six tendrils as thick as a man's arm burst from his body to respond to the threat. One that ended with a blade clashed with the black weapon while another coiled around the spear and pulled with unnatural force.

Two others were swung at the knight's legs in an attempt to ruin his footing while the last of the tendrils formed heavy clumps of biomass at their ends and were thrust at his opponent's chest like battering rams. Even if that armor was indestructible it would still hurt it's owner and if it wasn't that only made things easier.


2414
Because of boredom?

that would be the explanation for making the sheet

2415
I may have overdone it slightly in the NPC thread.

It was a thought exercise.

why would you post an NPC no one could ever use

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