Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - YOLF

Pages: 1 ... 156 157 [158] 159
2356
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: December 18, 2013, 08:38:36 PM »
New character sheet up, because cowardly titans make for interesting characters.

2357
Cross Effects 1.0 Archive / Re: Cross Effects Character Page
« on: December 18, 2013, 08:35:52 PM »
Name: Anub'Zahar
Race: Crypt Lord (Undead Nerubian Spiderlord)
Age: Around 200
Height: Around 19 feet
Weight: Around 10,000 pounds
Appearance:
Alignment: Lawful Evil (by obligation - actually much closer to True Neutral)
Charisma: E-
Strength: A
Agility: E
Speed: E
Endurance: A+
Magic Resistance: D
Other Abilities: As a crypt lord, Anub'Zahar has an extremely resilient carapace with protruding spikes, formed of barbed layers of chitinous armor, which makes attacking him in melee a dangerous affair, as simply contact with his armor is damaging. His massive claws can be very powerful natural weapons, and he can slam them into the ground to shoot out a line of spiked tendrils with great strength in a direction. He may generate carrion beetles that will accompany him and protect him, from corpses that will be consumed in the process, and finally, he can create a swarm of fierce locusts from his own body that will bite and tear into enemies and restore his own flesh with what they can devour. In addition, Anub'Zahar is a great digger, being able to burrow through most materials with ease and travel underground. He has an uncanny sense of smell. Due to his wings being vestigial he cannot fly, but he can do something of a boosted jump.
He also has great knowledge of the lore of Azeroth and all manner of beings, and high level alchemic and astronomical understanding.

Origin: Anub'Zahar was born a spiderlord of Azjol Nerub many years ago. Though naturally gifted physically, he had no interest in following the path of a warrior or a leader, unlike some of his fellow spiderlords, and instead dedicated himself to more cerebral ways. He studied astronomy and alchemy, as well as diplomacy, and had much discourse with travelers and scholars like Brann Bronzebeard over the years. He wasn't very demanding, and he led a quiet, contemplating life in Northrend and the halls of Azjol-Nerub. Until the Lich King came, and the War Of The Spider broke out.

He saw what the Scourge did to the casualties of the war. And he saw what they were capable of from a distance. He wanted nothing to do with it, so during the following ten years he never saw battle directly, and only supported the war from a tactical command position and overseeing production of supplies. But his folly only lasted until the dread lords of the Lich King and their armies invaded the underground kingdom of the nerubians head on, destroying their crypts and tunnels and forcing them back and deeper into their reaches. It was around this time, while scurrying into the deeps of their empire to protect themselves, that the nerubians reached a fragment of the Old God Yogg-Saron's will, and unleashed the Faceless Ones into the world. Anub'Zahar was among the few that first encountered them, and the terror of their emergence and the consuming voice of the old god would never again leave his mind.

Zahar managed to survive and flee, but not without heavy wounds of both the body and the heart. He watched his companions die and be shattered by madness, as he himself became a victim of the faceless ones' powers. When he had finally managed to exit those deep passages, he came across the scourge, and half-mad begged them to kill him, so he would not be caught. They granted his wish, but that was not all they did. They rose him from the grave as a mighty crypt lord of the Scourge, and he was forced to serve the Lich King. He was not able to escape from madness, and was made to brutally rip, tear, break, and mutilate through the ranks of his former people.
Besieged by enemies on two sides, the nerubian empire fell, and their race was all but destroyed. But the Scourge did not let him rest. He continued to be sent to destroy its enemies on the frontlines, an engine of destruction for the Lich King, and eventually was even part of the forces that helped Anub'Arak and Arthas retake Icecrown Glacier and defeat Illidan.

It wasn't until the Lich King's years long sleep that he was allowed some respite, and instead of being forced to kill again, he instead oversaw and directed the construction of Icecrown Citadel, although such an exercise was torture in and of itself due to the grim memories awakened by the material it was constructed out of. It was sometime during this period that he met a very odd lich whom he became friends with. During the war in Northrend, he somehow managed to stay away from combat, and when the Lich King was defeated and replaced, he regained enough free will to leave the Scourge and ended up being asked by his lich friend (who now called himself Sir Bonesington) to come along with him. With nowhere else to go, he accepted the offer and occupied himself with culture and not much else in Bonesington's manor.

Just recently, he was wondering what sort of crazy magic Bonesington had riled up this time, when a portal suddenly opened beneath him and he fell into Nexus City.

Weakness: Chronic pain, mental attacks, anything that reminds him of the Old Gods.
Likes: Nature, looking at the sky, astronomy, literature, burrowing, sweets.
Dislikes: Violence, chaos, blood, explosions, pain.

2358
Cross Effects 1.0 Archive / Re: Cross Effects- The RP
« on: December 18, 2013, 01:12:26 PM »
She still hadn't let go of Luka's hand. That was something to note, in that 'personal space' way that Valda simply did not care overly much about.

Still, the pattern seemed to fit. She had simply been sitting in her office before being dumped into the alley with no warning given. She was not consulted at any point about a possible trip to other dimensions, and it was certainly unwelcome. Well, mostly unwelcome.

"Then we are the play things of some titan's whimsy? Pieces in the games of a being without purpose or meaning behind it?" Valda asked rhetorically, her face lowering so that her eyes were focused on the table. Her glasses gleamed with malevolence in the flourescent lighting of the bakery, and her hands squeezed. "Then we will find no retreat until we have satisfied it, or driven it to such boredom that it casts us back from whence we came."

Sir Bonesington responded with affirmation in a way anyone else would call remarkably casual.

"That is usually the case with such things, yes. Not that worrying about it so much your musings darken the air itself is going to solve anything, you are aware. Right now we're not in any danger, or having our lives and morals stretched and abused, however, so why not acclimatize to the place and enjoy ourselves a little, eh? Maybe one might even discover something worthwhile around here, or find something they do so want now in accessible circumstances."

His gaze narrowed as he once again analyzed the woman and the odd feel she had about her.

Henderson had found the Bakery early on. He'd suddenly discovered a craving for a good couple dozen donuts. Skating in on his heelies, Old Man Henderson rolled up to the counter, mirrored aviators flashing in the lights.

"Can I have... 32 raspberry Bismarck's, 12 donuts with sprinkles and frosting, and..." Henderson frowned, turning to the stuffed parrot on his shoulder before asking a simple question, a scottish accent slipping into his voice.

"So what do you want?"

The silence from both the bird and the dumbfounded cashier.

"Rupert here wants a jelly donut."

"Uhhhhh..."

"Don't worry, I have the cash. Chop chop... er, what was I buying again?"

The cashier hurriedly took the 100 dollar bill before the crazy man could speak again, and in no time, the waitress brought his order to a booth next to the one with the talking skeleton. To Henderson, that just proved that he'd gotten some good shit.

Of course, he couldn't restrain himself from commenting, even as he ate his pastries.

"You know your problem? I'm not saying its cultists... but it's probably cultists. Gnome stealing bastards..."

Bonesington's bones shook slightly as he noticed the ragged man entering, smelling of brutalized Old Gods and condensed, conscious, uncaring, blissful insanity. He blinked as he watched him go about his business and then contribute to the discussion. Huh. Cultists? Stealing gnomes? That sounded incredibly plausible for no reason and somehow reminded him of the Cult Of The Damned's new year's parties.

"I don't know. I think if we could at least talk to whatever's responsible for this, it would be possible to convince it to send us back," Luka murmured. Unlike Valda, who seemed to be holding back anger, or Bonesington, who was obviously having fun with the whole thing, he was thinking of someone else. A seemingly omnipotent being whose cruel actions had initially been driven by the simple desire to not be alone. Perhaps it wasn't boredom. Perhaps it was something else. They couldn't know yet.

He only realized that he was still holding Valda's hand when she squeezed it.

"You should let go," Salamander warned him. "That could be taken the wrong way."

"What wrong way? It's obviously to seal the deal," he said.

"...really? You don't think there could be some other motive?"

"Not at all," he snapped, a bit tired of the spirit's insinuations. "Look, would you please stop with all this suspicion? Miss Valda hasn't done a single thing other than help me all this time. Besides, she's from another world, with a different culture. Hand-holding might just be her way of affirming cooperation." Just to punctuate his mental words, he squeezed back. Sure, it made him feel a bit uncomfortable, but there was no way he was going to do anything to offend his only lifeline in this strange new world.

"Oh dear," Undine murmured to herself as Salamander retreated, fuming. "The poor boy's completely blind."

"..." Gnome looked up from her concrete castle, curiosity plain on her face.

"It's subtlety," Undine explained. "The women of our world are usually fairly... straightforward in their methods of seeking affection. Our Hero's certainly had enough experience in dealing with that type of courting, but he's never experienced a less direct effort. This might prove to be a problem."

Gnome looked outside, to the boy's situation, and nodded. A problem indeed.

Then she noticed the crazy old man sitting in the next booth, and shook her head, pointing to him.

"Ah, yes, cultists," Undine murmured, her voice unconsciously transmitting through Luka's glass of water. "Always a problem. Thankfully, some Gnomes are harder to steal than others."

The talking glass of water made Bonesington pause in realization. As soon as he heard it, he knew it was a water elemental or spirit of some kind, and following the flow of power, he understood at least where some of the power that emanated from the boy came from. Probably not the only thing he was bound to, either. Spirit users tended to have multiple contracts.

He also realized the water spirit had contributed to the discussion, albeit subtly, and he decided he would not allow himself to be outdone! He added his two cents to it, speaking loud and clear with the mentality of one offering plot exposition. Which it wasn't at all, really, but it was the right kind of tone for this.

"Well, I know a lot about cultists, and I can tell you those half-wits wouldn't be able to pull off something of this magnitude without it going horribly for everyone involved, exploding in their faces, calling each other idiots and bickering for days, or start killing each other in insults of heresy. Oooooooor mass ritual suicide. That's something they usually can always agree on, unless there's the very rare sort of straight man personality among them."

2359
Cross Effects 1.0 Archive / Re: Cross Effects- The RP
« on: December 18, 2013, 05:40:50 AM »
"We're not really tourists," Luka said. Sylph was muffled, but he'd caught the gist of the skeleton man's words enough to reply. "Both of us are here against our will, too. I mean, I was just crossing the ocean when I got sucked into this weird black portal without warning, and we don't really have that kind of magic in our world."

Well, perhaps Ilias would've been able to do something like that, or Tamamo with a few weeks of preparation, but it didn't fit. The world was still recovering from an earth-changing war, and anyone with the capacity to do something of that calibre would've done it months earlier. So... it had to be an outside force.

"But I don't think it's a coincidence either," he continued. The spirits were silent for once, letting the boy formulate his thoughts properly. "If we're all from three wildly different worlds, that must mean someone or something deliberately brought us here. The only question is... why?"

Sir Bonesington listened carefully to the boy's words and nodded in admittance of his point. He pondered the question, and thanks to his great powers of intellect and deduction, the answer was instantly made clear for him.

"For what other reason does someone or something with near-incomprehensible power go around messing with parallel worlds and bringing together vastly different people from different planes into a single place, this nexus of soon to be sure trials, troubles and interpersonal clashes?" he hypothetically asked with rising volume, waving his hands theatrically.

At the boy's silence and bewildered look, he rested his hands on the table and decided to elaborate.

"Because they're bored. And nothing screams entertainment like the chaos born from throwing powerful and unique individuals at each other and seeing the results."

2360
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: December 18, 2013, 03:40:59 AM »
That, or you can just say bugger all, join the Invictus, and start amassing power, wealth, and followers with the intention of living forever.

Which is highly unlikely, but hey! No one ever said all Kindred were a realistic sort.

2361
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: December 18, 2013, 03:20:38 AM »
That must suck.

Also, Bonesington simply must invite everyone to a party once he builds his new mansion, following proper regulation and protocol.

2362
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: December 18, 2013, 01:10:12 AM »
You could just fade to black after Ran and Lawrence find a good position under the covers

but where is the fun in that

2363
Cross Effects 1.0 Archive / Re: Cross Effects- The RP
« on: December 17, 2013, 08:47:15 PM »
"Uh..." Luka was lost. Completely.

"Translate! Translate!"

"He's basically saying that he's in the same situation you are!" Sylph, of all people, piped up. "Like, he wants you to help him out and stuff, and he's asking to sit down."

"H-how did you-?"

"I'm a published author, silly!" The wind spirit giggled, doing aerial acrobatics as she flew through Luka's soul. "I know complicated words and stuff! Copacetic! Oblivious! Guacamole!"

A boulder smashed the spirit over the head, sending her crashing into a pile of sand, which was instantly doused in rain. "Aaaah! Heeeeeeeeelp!" She screamed as she sank below the muddy, watery quicksand.

A short distance away, Gnome and Undine shared a fist bump.

"Uh, sure," Luka said, choosing to forget the chaos in his head. "Go ahead. We were just about to ask you anyway."

"Wonderful!"

Sir Bonesington took a seat before he turned to address the other person already in the table.

That was when Valda reached over, took his right hand in both of her own and smiled. "Then it is a promise between us," she swore for them both, just somehow knowing that this Luka was a being worthy of trusting to keep it.

Which would be great when the reciprocation began in earnest between them. Delicious, satisfying reciprocation, which would be even better than the blueberry muffins she still had to consume.

She would have said more, but then the bizarre specimen of unlife approached their table without prompting by either of them and caught them with their hands together like that.

"Before we begin, Sir Bonesington, I must inquire: are you of this world, or is this foreign to you as well?"

She did not care; shame was a pitiful human foible she had gladly cast aside in the purifying furnace of truth.

Well that was a surprising question. He chuckled quietly before answering.

"No, I am in fact not from around these parts. I just got here, to this increasingly interesting town, by means of an accident that involved an experimental portal and my cat being a meddlesome trouble-stirrer once again. Buuuuuuut I have some experience with the 'modern world', if I were to put it that way. Not the first time I've traveled to an alternate universe. I am surprised to hear you two are tourists as well, however. Because, well, isn't that interesting. Maybe the fact that my portal opened up here wasn't just a coincidence then."

2364
Cross Effects 1.0 Archive / Re: Cross Effects- The RP
« on: December 17, 2013, 05:41:48 AM »
Sir Bonesington patted his non existing belly in satisfaction. Truly, that croissant had been just perfect. He felt reinvigorated! He was definitely going to mentally jot down the location of this bakery to come here again. He thought it'd be worth it. Hmm hmm, he hummed to himself. It would definitely be worth it.

Well, time to pay the bill and go in search of that castle he'd seen before -

"..."

And it was at this point that he remembered that his gold bar still wasn't acceptable currency. Ooops.

He scratched under his chin absentmindedly. Well, this was a bit of a pickle. He didn't have modern money or anything that might pass for it, nor did he know how to conjure it, his gold ingot was likely not going to get accepted, and he didn't feel much like leaving it here as collateral one way or another. And in his wondering of how to solve the current predicament, his vision wandered the shop, and found something he was not exactly expecting. And so, his thoughts turned to the only other source of magic that he could feel in the bakery.

The lich gazed inquisitively at the nicely dressed woman and the distressed looking boy at another table. The boy didn't seem like much, but he'd be damned again if he couldn't feel some quite strong magic about him. The woman, he wasn't so sure what to make out of, but he had an eerie feeling she was hot for more than one reason.

Conveniently, their gazes had also been directed at him. Well, that settled it then! It was time to make some friends. Sir Bonesington rose off his chair and floated over to the table of the two, where he bowed lightly and offered them a small tip of his hat before facing them with a jovial and polite tone.

"Greetings to the both of you. I noticed your amicable and unique selves over from where I was sitting, and I was overjoyed to find someone of my leanings, in one shape or another, around these parts. Even more so, in fact, given that I find myself in a bit of a minor pickle over here that I was hoping you might lend your assistance to. In light of introducing myself, you may call me Sir Bonesington. May I take a seat here to continue this conversation?"

2365
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: December 17, 2013, 04:45:38 AM »
The Undead Scourge in Warcraft ripped off much of its fashion and architecture from a pseudo-Egyptian race of spider people that it committed genocide on and then reanimated wholesale.

Damn it, and now you made me want to make a cowardly Crypt Lord as a character to contrast Bones.

2366
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: December 17, 2013, 04:33:21 AM »
Nah, that's just the visual motif in the design of liches in Warcraft.

2367
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: December 17, 2013, 04:24:41 AM »
Why would they fight though?

.... well, Fate does have a bit of an issue with wide-eyed idealists. Had. Kinda still has. Has gotten better since becoming friends with Negi.

Also. When Bonesington gets serious and the top hat and monocle come off.

Spoiler for Hiden:

2368
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: December 17, 2013, 03:55:22 AM »
Oh shit. A fight between Luka and Fate sounds like it would be awesome. They both have like a dozen different attacks and abilities they can spam at each other.

...
I can see the appeal of it!

2369
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: December 17, 2013, 03:52:18 AM »
Dumping sheet for character that I made for fun and I might never actually play lol.

So don't mind that he doesn't have a story, Sir Bonesington's gonna be my only character for a while.

2370
Cross Effects 1.0 Archive / Re: Cross Effects Character Page
« on: December 17, 2013, 03:51:06 AM »
Name: Fate Averruncus (self-decided; true name of Tertium)
Race: Artificial Mage Construct (human appearance)
Age: 12 physically, around two decades in reality
Eyes: Grey
Hair: White
Appearance:
Alignment: True Neutral
Charisma: C - despite being rather stoic, his firm strength of character and dedication to his greater objectives have earned him some close followers
Strength: A - as the Averruncus of Earth, his physical strength is the strongest among the constructs of Cosmo Entelecheia
Endurance: A (C if he loses his barrier)
Agility: A
Speed: C
Magic Resistance: A (D without his barrier) - However, it is of the kind that denies magic damage, and not magic itself.
Magic Ability: A+
Great mastery of spells of both the eastern and western schools. He can use magic of multiple elements, and summoning magic from the east, but his affinity is the element of Earth, and he has access to many powerful Earth spells, including those of the highest order in the element, High Ancient level.
He was created and configured to be the strongest among mages, and so his magic power and ability are without equal among humans. Only certain individuals of world class power can match him.
Spoiler for Magic List:
Earth Element

- Standard Western Magic (incantations and names in Latin)
Earth-rending Torrent - Causes magma to burst from the ground at a target area.
Ring Of Black Stakes Piercing All Creation - Summons a massive amount of black stakes which may be infused with a petrification spell. A smaller number of stakes can also be called.
Thousand Obsidian Swords - Summons a great number of obsidian swords which can be controlled manually or via telekinesis by the caster. Naturally, Fate is proficient at telekinesis. As above, a smaller number can be called. A larger amount of swords is harder to control.

- High Ancient (Ancient Greek)
Spear Of Stone - Launches a sharp stone missile at a target. Can be outfitted with anti-barrier capabilities by means of the line "Penetrate the barrier".
Breath Of Stone - Releases a cloud of poisonous gas that petrifies all living beings that it comes into contact with. Incantation: "Little king, the eight-legged lizard, owner of the evil eyes. / Breath out the time-stealing poison.
Evil Eye Of Petrification - Releases a beam of light from one's fingers that petrifies all living and non-living beings it contacts with. As a concentrated attack, it has a much smaller area of effect than Breath Of Stone, but is more effective against barriers. Incantation: "Little king, the eight-legged lizard, owner of the evil eyes. / Let that light reside in my hand, and shoot forth the ruinous gaze.
Pillar Of The Underworld - Summons great black pillars of stone, of high volume, which can be controlled and hurled by the caster through telekinesis. While summoned by magic, they cannot be defended against via anti-magic measures or barriers. However, their large mass means it is also hard to defend from them through purely physical means. One through five pillars may be summoned at once depending on the power used. Incantation: “Oh, the temple of the sleeping dead beneath the earth. Appear from below us.
Tearing Earth - The highest order of offensive earth spell. An extremely powerful large scale magic which ruptures and cracks the earth with spikes and fissures and produces a massive torrent of lava. Incantation:  “Obey the contract, obey me, king of hades. / Come cracking the earth, torrent of scorching heat engulfing the furthest reaches. / Seethe, surge forth, earth god of brilliant burning ruination.

Water Element

Teleportation: Gate - Spatial dislocation by means of a medium. In this case, water. Although any presence of water will do, Fate can simply evocate a small puddle from the water in the atmosphere to enable this spell.

Miscellaneous

Levitation - The ability to float and move on air through expenditure of magic power.
Instant Movement - Skill to cross a short distance (six to fourteen meters in Fate's case, who is a practiced user) nearly instantaneously in a burst of extreme feet by focusing mana or ki on the base of the feet to control kick off and landing. The movement is all but invisible to regular people, but it is not true teleportation, so it is possible to follow and intercept, and the exit point calculated. Also, once started the technique cannot be stopped, and it requires a surface or foothold to initiate.
Void Instant Movement - The same as above, but does not require the use of a fixed or solid foothold. Instead the 'air' is used as a foothold. As such, movement in mid-air becomes possible, and it enables movement in every possible direction.
Personal Barrier - Multi-layer Omni-directional Mandala Barrier of the Disciples Of The Lifemaker - The personal barrier shared by Fate and the other constructs of the Mage Of The Beginning, the 'Lifemaker'. An extremely powerful high density barrier with multiple regenerating layers of complexity that offers up to point blank protection, greatly reducing the efficiency of any attack. Magical damage is neutralized, absorbed and lessened before it reaches the mage, and the impact and force of physical damage are dispersed and likewise greatly weakened before they reach him. It is more effective against pure magical damage than it is against physical. However, spells and techniques which penetrate or pass through barriers will not be affected by it, and it is also vulnerable to being broken with specialized techniques. Sufficient damage in short moments will also damage the barrier itself and its efficiency, and can potentially break through all the layers, deactivating it. However, it will regenerate over time if not completely destroyed.
Other Abilities: Martial Arts and Combat Experience - Fate is well proficient in multiple forms of Kung Fu and hand to hand fighting styles, and also has noted combat awareness and experience.
Weakness: His primary weakness is that without his barrier, he is many times more vulnerable to damage, both physical and magical. Although still extremely resilient by himself, losing the advantage of his barrier will put him on a back foot. And although he can survive life-threatening wounds for a human and continue acting despite severe damage to his body, he is particularly susceptible to his core (located approximately in the center of his torso) being damaged.
Likes: Drinking fine coffee, relaxing in peaceful places, fighting against a worthy opponent
Dislikes: Pointless fights, plans going heavily awry, unnecessary loss of life

Pages: 1 ... 156 157 [158] 159