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Messages - Willy Vereb

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46
Cross Effects 1.0 Archive / Re: Cross Effects Character Page
« on: August 13, 2013, 10:19:28 PM »
Name: Emiya Shirou
Allias: Masked Rider, The Hero Without A Name (Nameless)
Race: Human/Demon
Age: 23
Height: 6'0" (180 cm)
Weight: 176 lbs (80 kg)
Eyes: Golden
Hair: Rusty red
Appearance:
Being an alternate reality version of Emiya Shirou, he shares many features with the original. There are a few differences to note, though:
1.) This version of Shirou is aged 23. He grew taller, approaching the height of EMIYA, while thanks to the constant exercise and training he developed more muscle definition.
2.) Due to the assimilation with his own Reality Marble, Shirou gained a somewhat unearthly aura and features. His hair became a deeper and dirtier shade of orange-red, making it seem he's using a dye. And his eyes turned bright gold not unlike that of Arcueid's.
3.) To hide the above changes and blend in more effectively with the crowd, Shirou wears special glasses to suppress his true nature. It also has side effect of casting an illusion on people, making them unable to describe his appearance in anything but rather broad strokes (ie: "he's tall and red").

Unfortunately, Shirou's own fashion sense didn't change over the years. The blue-white raglan sleeve shirts are still amongst his favorite. Albeit he now has a much larger selection of clothes to wear. Partially thanks to the suggestions of his previous girlfriend.
Spoiler for "regular" attire:
This version of Emiya Shirou also has the secret identity as the superhero "Masked Rider" (Kamen Rider) or the "Nameless Hero". In this form Shirou is suited up in a special armor designed in the image of the popular Japanese Super Sentai hero.
Spoiler for Masked Rider:
Alignment: Neutral Good
Strength: C (C+ as the Masked Rider)
Agility: B++
Speed: C++
Magic Resistance: B
Magic: B+
Charisma: D+ (B as the Masked Rider)
Origin:
This is Emiya Shirou from a radically different universe who managed to become a true hero of justice.
Details of his background and differences compared to the original Nasuverse are unclear.
What little is known that this version of Emiya Shirou is implanted with Sampo, the lost relic of the smith-god Ilmarinen. It's a large coin that now replaces Shirou's heart.
His skill in magic suggests a proper magus training unlike his Nasuverse self.
Observation of his spells also point towards a system different from that of modern magecraft, closer to the magic from thousand years ago mixed with the advances of unusual technology.
Lastly, this version of Emiya Shirou seems to had a history as a costumed vigilante. He took up the identity of the "Masked Rider" to personally make justice long before departing from his homeworld.
The "Masked Rider" continued his activities even after coming to Nexus City, becoming mildly popular in the media.
Meanwhile Emiya Shirou had settled down as a car mechanic and earns a small but honest income. He owns a small apartment with garage and a tiny workshop. His hobby and side-job is to customize motors.

Personality:
Being Emiya Shirou from an alternate reality he shares many similarities with the original from the Nasuverse. Key differences originate from his age and identity as a superhero.
His success at becoming a hero of justice fills him with a lot of strength and confidence. This version of Shirou has a honest, straightforward and almost domineering personality.
He's selfless to a fault but it doesn't mean he'd allow himself to be used. If possible he prefers to lead instead of following people. He isn't afraid to stand up for his ideals and ready to take on any challenge. His experiences made him a more serious and overall "adult" person. His overall tolerance also improved by several notches. He does voice his displeasure with certain people but never try to push the matter any further when he sees it as futile.
Shirou is a man who lives for his ideal. But this ideal isn't about sacrifice with no gain. This version of Shirou honestly believes he can change the world for the better. And that means more than just a few fancy words on his part. He's working constantly toward his dream.

Unfortunately Shirou cannot express most of this in public. He has a secret superhero identity to protect. As such Shirou tries to avoid attention as much as he could. His core personality is the same but Shirou must exercise self-control during the work days. This can generate a lot of stress which he usually works off by patrolling Nexus City as the enigmatic Masked Rider. His superhero alias is the only way he can express his true self and generally fills him with a sense of accomplishment.

Abilities:

Magic Prowess: This version of Shirou originates from a magic-rich world, similar to the one 1000 years ago. This implies that in his world magic didn't decay and instead mages kept improving their techniques. As such, this version of Shirou has no magic circuits whatsoever. He relies on an entirely different, more efficient system. This additional power coupled with the more refined spells allow the otherwise talentless Shirou to perform a variety of magic, even if only the most basic ones. Furthermore, his power and familiarity with spell gave Shirou magic resistance comparable to the Servants from the Knightly Classes. His eyes also bear the Noble Color of Gold, albeit  Shirou has yet to develop a proper Mystic Eye.

Innate Time Control: The limited ability to manipulate the flow of time. While he possessed minor affinity with this type of magic (it aided him to develop his Reality Marble), Shirou generally refers to this as a power of someone else (whom he calls "father", even though they aren't related by blood). The details how he acquired this power are unknown but it became one of his core abilities. The possibilities of Innate Time Control are immense but Shirou currently can only gasp the basics.
  • Inner Time Control: Specialized skill when the user expands a time control boundary over his own brain or, to be precise, his consciousness. The result is that Shirou can accelerate his thoughts many-fold, making everything appear to be in slow motion. Aside from the obvious increase in reactions, this skill allows him to observe and plan in exquisite detail. Under the effects of Inner Time Control, Shirou can perceive a mere second as 10, 20 or sometimes even more than a hundred seconds. As the result Shirou can keep thinking rationally and analyze his opponent even in the most intense battle. This directly led to the development of something like Archer's Eye of the Mind. Lastly, this unique skill effectively detaches Shirou's mind from the normal flow of space-time. Giving telepaths severe difficulties to reach his conscious.
  • Acceleris: Special technique which works by expanding the time control boundary over Shirou's entire body, increasing his speed many-fold. Unfortunately Shirou can only use this technique for an instant. Otherwise he risks bodily injury. Furthermore there's a certain cooldown period between two uses, preventing to cast Acceleis repeatedly. This "cooldown time" is proportional to the activation length of the Acceleis. As such it's possible to perform small movements (ie: stance corrections, evasions) with Acceleris after only a tiny delay.
  • Stagnate: The opposite of Acceleris, allowing Shirou to slow down his own physiology in the process. Unlike Acceleris, this power can be maintained for hours. On the other hand the benefits of Stagnate are far less direct, limiting its usefulness to only certain situations.

The Unlimited Forge (UF): Reality Marble unique to this version of Emiya Shirou. Sambo is the divine mill said to create food and gold out of nothing, belonged to the "air-smith god" Ilmarinen. Sambo's power directly effected Shirou's soul, changing his origin in the process. While the end result is similar, UBW and the Unlimited Forge have several fundamental differences. For starters, Unlimited Forge does not replicate the weapon but creates an object with shape and properties identical to the original. In this regard UF's products are more fake than the "fake" creations of UBW. For example UF cannot copy Excalibur but can use its own resources to create a sacred blade with ability similar to King Arthur's legendary sword. Obviously this also means that UF is unable to replicate the "memories" of the weapon. Instead of "stealing" the heroics of these swords and their wielders, UF specializes at learning the secrets of the sword's creator thus adding their techniques to Shirou's growing repertoire. Indeed, UF isn't about copying the enemy's sword but creating a whole new weapon by borrowing the properties of many others. By subconsciously merging the knowledge of all the great craftsmen Shirou has the potential to make the ultimate weapon. Furthermore, this version of Shirou does not acknowledge himself as a mere weapon but a hero. As such his repertoire isn't limited to a mere sword. With the Unlimited Forge Shirou is allowed to create any tool that can be used for justice. This is also his ultimate drawback as Shirou is unable to create anything for his own gain alone. Even if he technically has the power to "forge" money and turn himself rich, he can't. Neither he can create things for his own comfort. Only for the service of others. This is a limitation bound to his soul and free of the influence of anyone else.
  • Imagining: Unlimited Forge is potent ability but has an important flaw. The whole manufacturing process is too slow to be feasible in the midst of combat (on the other hand UF's creations can be easily turned permanent and "real"). In response Shirou developed the abbreviated process called as "imagining". By condensing the air and covering it in his own prana Shirou can create weapons shaped of energy, with color reminiscent of the yellow-orange glow of molten steel. While shaped of energy these weapons retain the properties of the weapon they're trying to imitate, albeit only to 10%. This makes them cheap but also comparably weak, often forcing Shirou to use them en-masse.
  • Trans-Dimensional Gallery: When mere 10% isn't enough, Shirou has to look for other alternatives. That is to use weapons carefully made by the Unlimited Forge. He can accomplish this by storing his favorites in a customized pocket dimension, ready to be conjured up any time. This includes other necessary objects and even Shirou's armor as the Masked Hero, taking up the latter via a bright transformation sequence. Unfortunately, the Trans-Dimensional Gallery has a limited space, only allowing Shirou to pack a few or maybe several weapons for each mission.
  • Morph Cards: Special tools that can be inputted in the Masked Rider's belt. Allows Shirou to make minor adjustment on his equipment in the middle of battle. For example with the "Fire Card" Shirou can make his sword ablaze. Or alternatively use the same card to turn his armor fire-proof. Morph Cards increase Shirou's versatility in combat.

Physical Prowess: This version of Emiya Shirou is an experienced and versatile fighter. He went on a journey to learn many schools of both armed and unarmed combat while also facing more than a hundred fights. Over the course of the years Shirou steeled his body while also managing to merge with his own Reality Marble. As a result Shirou became an entity resembling demons or nature spirits, a borderline phantasmal being gradually nearing the power of Heroic Spirits. And indeed, with the combination of enchantments and his unique nature Shirou's strength and speed is now almost at an even level with an average Servant. His armor also offers protection against a Servant's blows to a limited extend. To top it, Shirou has magic resistance comparable to one of the Knightly Classes of Servants (B Rank). This can make him a fearsome opponent in battle.
  • Martial Arts: Through his journey Shirou learned from over a dozen schools of martial arts. While he didn't master either of these forms his Eye of the Mind allowed him to know much more than just the essentials. He combined them (as side effect of his UF) and created his own fighting style, atrociously dubbed "Hero of Justice Form" and became his primary way of fighting. He has two distinctive styles called "Vanguard" and "Punisher" stances. The former focuses on defense/counters and grappling/subjugation techniques while the latter is more proactive and focuses on rapidly knocking out the opponent(s). Whichever stance though, Shirou made the strict rule to never kill with his fists.
  • Weapons: Realizing the terrible potential of his abilities Shirou decided to seal his Reality Marble along with the use of his weapons. Still, there are situations where Shirou's fists alone aren't enough. Such times he releases the mental lock on his powers to unleash his full range of abilities. He calls this particular form as "Ruthless Justice". True to its name, Shirou's fighting style sees a complete change. From preserving life and protecting people Shirou's focus shifts to his own survival and to ensure the enemy's defeat. More often than not "Ruthless Justice" also involves Shirou resolving himself to kill the enemy. Albeit that's not obligatorily the case.

Weakness:
  • Feels compelled to help innocent people in need
  • Will never kill unless the enemy makes him draw his weapons
  • Unlimited Forge can only be used for good and justice
Likes: Peace, Happiness of Others, Powerful and Noble Souls, Hard Working, Machines, Motor Riding, Japanese Dishes
Dislikes: Injustice, People Who Misuse Their Powers, Seeing Other People's Suffering, People Who Aren't True To Themselves, Vampiric Cats/Catgirls (it's a long story...)

47
Visual Novels / Re: Recommendations?
« on: August 10, 2013, 10:08:04 PM »
Just Fate stay night and Steins Gate...

I'm not quite sure all the types of novels, so just throw some names at me and I'll check them out
I see.

First off, I might recommend Tsukihime jusat for the sake of completetion.
Tsukihime makes up the second big half of Nasu's works.
If you read this and FSN you get a much better gist of the Nasuverse.
Tsukihime is a supernatural murder/horror mystery story.
It has lot of suspense and secrets. No one, not even the protagonist, is who you'd initially believe them to be.
In terms of actual plot I believe it beats FSN. Even if I like FSN better.
The problem is that Tsukihime is Type-MOON's very first game and it was made when they were only considered a doujin-soft company.
(Needless to say, this game is what managed to change that soon.)
Which means its visuals are rather dated and the BGM is generally just so-so. (If it even works on your computer, so I suggest listening to something else while playing this.)
Still, I do recommend this to you.
Okay, that was the obligatory advertisement. Seeing this is a TM forum.
Other suggestions, based on the two VNs you played and what little I remember:

Ever17
This is a survival and Sci-Fi mystery.
The basic plot is that a group of people get trapped in an underwater entertainment complex after it suffers a weird accident.
You can choose one of the two protagonists and several routes as they are trying to find a way back to the surface.
Doesn't sound too ambitious but the looks can be deceiving.
I called it a Sci-Fi mystery with reason, afterall.
The execution is also pretty great. You get drama, suspense and decent amount of character development.
And there's a final route which finally puts every little piece together. And how!
If you liked Steins;Gate you'd most likely enjoy this too.
And I personally rate Ever17 higher.

Muv-Luv
Mecha/Sci-Fi/Action story.
Albeit you'd only realize this mid way.
Muv-Luv starts out as a fun but classic Harem/Dating Sim game.
And then you realize this is technically 3 games:
Muv-Luv Extra, Muv-Luv Unlimited and Muv-Luv Alternative (you have to get the last one as a separate game because the devs couldn't finish Alternative in time)
Like I said Extra is a romantic comedy.
But then our protagonist is suddenly drawn into a post-apocalyptic alternate reality. This is the start of Unlimited.
Think of a more bleak and dark version of Gundam with elements of military thriller.
Takeru becomes a cadet and slowly drilled into a soldier while understanding and settling down in this new world.
Still, that would only make Muv-Luv average in my book.
But then the previous two games are only a build-up for the last part, Alternative.
It involves Takeru trying to save the world.
But becoming a hero is no joke and Takeru had to learn this the hard way.
Every action of his drew unforeseen consequences.
Great progress were made at the cost of similarly huge sacrifices.
Diabolus Ex Machina to ensure anything that can go wrong WILL go wrong.
And through these failings and tribulations Takeru gradually changes into a man.
He steels himself and learns the real meaning of responsibility.
In this sense I can call this Heavens Feel turned up into eleven.
Of course, if anything, Alternative also has tons of mecha action, warfare, politics, intrigue and some Sci-Fi styled mystery.
And heroics. Lots and lots of heroics. It's like everyone including their mothers are secretly heroes waiting to bloom.
Muv-Luv Alternative, especially its second part, is very intense.
At times the plot is downright cruel, especially from the protagonist's viewpoint.
It isn't for the faint of heart, I suppose.
But I believe this all worth it.


G-Senou no Maou
This is a detective mystery/action story.
Basically it's a cat and mouse game between the protagonist and the enigmatic terrorist Maou.
Lots of plotting, wits and suspenseful situations.
Of course there are also certain betrayals and twists.
The characters are entertaining (especially Haru) but save a few they'd need more fleshing out.
That's what I could gather.
This game is on my list since a while but I have yet to garner the time to play it.
Hope it helps.

48
General Discussion / Re: personal canon
« on: August 10, 2013, 03:53:06 PM »
Well hello there!

Since this forum is still low on traffic I beleive no one would mind a necro.

My "personal canon", huh?

Well, lemme see:

Fate/Stay Night:
Heavens Feel - True End

It generally has this "the book ends" kind of feeling.
All the secrets are unveiled.
Shirou develops into a whole person (... in a puppet body)
The secret heroine whose fate remained forgotten would finally earn her salvation
Many if not all the interpersonnal tensions are solved (Rin-Sakura, Shirou-Archer, Kiritsugu-Illya, Zouken's wish, Kotomine's dillemma)
Reall, the only exceptions are Saber and Shinji. And who cares about Shinji...
I'm also sure Saber partially made her ammends with her situation and it only needs a bit more stimmuli to drop her wish. Maybe in the next summoning.
Oh well, the moral of this story was that Shirou cannot save everyone. So I guess this is it.

Tsukihime:
Ciel Route- True End
This is purely for personal preference.
It was easily the best ending, IMO.
What? You expected more lines?
Well, sorry to disappoint.

I also didn't play with Fate/Extra so I can't answer.
And from what I know the "'routes" only differ somewhat in their epilogues.

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