Armacham Technology Corporation
(https://i.imgur.com/NVS1vvW.png)
Overview:
The Armacham Technology Corporation (Often shortened to ATC) is one of the largest companies currently in the Nexus. heir business was originally built around providing rugged, but affordable, weaponry to the masses to protect themselves from the various threats the Nexus might bring in. Over time, the ATC either branched out into or bought up preexisting corporations in the various fields of energy, computer hardware, vehicles, medicine, and security services.
The ATC brand is a common sight on the streets. Many district chiefs arm their guards with Armacham weapons, and others still make out contracts to utilize Replicas as a policing force. The ATC even has direct control over several districts. To say that they have their fingers everywhere would be an understatement; one could argue that they are an integral part for the continual functionality of the Nexus, providing the pocket dimension with the means of preventing full on anarchy.
That is not to say that the ATC is a benevolent force. This is the Nexus, afterall; the entire city is the very definition of dog-eat-dog, and Armacham has more than a little blood on its hands. The ATC is anything but ethical, believing that the ends always justify the means, caring little for those they step on on the way. And with a corporation that has so much clout over many districts, it is easy for them to sweep the evidence away. More than a few whistleblowers have mysteriously disappeared alongside their their proof.
On Weapons:
What he Armacham brand is most well known for. ATC weaponry is famous for dependability, yet affordable to nearly anyone in the Nexus. Not only do they offer a range of guns, they also provide a variety of ammunition types, scopes, and attachments for the variety of needs for the consumer.
However, not all weapons are suitable for every citizen of the Nexus. Some just have too much of a kick for a normal human to safely fire, while others are too powerful to be trusted with the average joe.
Weapons marked with an “*” are sold only to organizations, district chiefs, and the Elites
Weapons marked with an “+” require the user to have the strength of “Amazing” to use both effectively and safely
Sumak RPL Submachine Gun:
(https://i.imgur.com/oMqxl1q.jpg)
Rounds: 9x19mm parabellum
Ammo Types: standard, hollow-point, incendiary, cold iron jacketed, silver-tipped special
Magazine Capacity: 50
Select Fire: Semi-automatic, Burst (5 rounds), Automatic
Strength: Small Arms Fire
Info:
The Sumak has gained a negative reputation in recent years due to its heavy usage by gangs. Still, it is a common sight in the poorer districts due to how cheap it is while still providing decent firepower to the table.
Andra FD-99 Submachine Gun:
(https://i.imgur.com/KnosJqw.jpg)
Rounds: 5.7x28mm
Ammo Types: standard, hollow-point, incendiary, cold iron jacketed, silver-tipped special
Magazine Capacity: 50
Select Fire: Semi-automatic, Burst (5 rounds), Automatic
Strength: Small Arms Fire
Info:
The new face of district security, the FD-99 Andra is highly regarded among law enforcement circles. More accurate than the Sumak, yet retaining the smaller size for ease of use in the cluttered city environments. A popular choice for up-armed police units.
Rakow G2A2 Assault Rifle:
(https://i.imgur.com/dfEeD53.png)
Rounds: 5.56x45mm
Ammo Types: standard, hollow point, cold iron jacketed, incendiary, silver-tipped special
Magazine Capacity: 45
Select Fire: Semi-automatic, Burst (3 rounds), Automatic
Strength: Military Firearms
Info:
The G2A2 Assault Rifle has become the face of Armacham. While not the most accurate rifle out there, it does boast durability; a person can drag it through mud or drop it into water and it will still be able to fire with little drop in performance. It is often joked that the gun will always outlast its user, both on the battlefield and on the mantle.
Baksha ASP Rifle:
(https://i.imgur.com/YnFVfly.jpg)
Rounds: 5.56x45mm
Ammo Types: standard, hollow point, cold iron jacketed, incendiary, silver-tipped special
Magazine Capacity: 30
Select Fire: Semi-automatic, Burst (3 rounds)
Strength: Military Firearm
Info:
Popular among Elites and SWAT teams, the ASP Rifle brings accuracy to the table while maintaining low weight and ease of use in interior environments. Bullpup design requires some getting use to, due to the magazine weight being at the back of the rifle instead of between the operators hands.
Obregon HV Hammerhead (+):
(https://i.imgur.com/3IE6fnw.jpg)
Rounds: 14mm Flechettes
Ammo Types: cold iron rod, silver rod
Magazine Capacity: 25
Select Fire: Semi-automatic, Automatic
Strength: Anti-Materiel Rifle
Info:
A solution to highly durable targets, the Hammerhead is a vital component to district police and mercenary forces. Rate of fire is significantly slower than other assault rifles, but that is not the point - you use this to bring down the big stuff, not for suppression or crowd control.
Note: Silver or cold-iron rods are inserted into tungsten needles like graphite in a pencil.
Vollmer VK-12 Combat Shotgun:
(https://i.imgur.com/m8CHINi.jpg)
Rounds: 12-gauge shells
Ammo Types: buckshot shell, incendiary shell, cold iron slug, silver-tipped special slug
Magazine Capacity: 12
Select Fire: Pump-Action
Strength: Military Firearm
Info:
Military grade, pump-action shotgun. Shells are loaded into the bottom tube, moved into the firing chamber with each pump while simultaneously expelling the previous, used shell. A common weapon found in the hands of police units.
Vollmer Ultra92 Automatic Shotgun (*):
(https://i.imgur.com/Oxi2oGT.jpg)
Rounds: 12-gauge shells
Ammo Types: buckshot shell, incendiary shell
Magazine Capacity: 12
Select Fire: Semi-automatic, automatic
Strength: Military Firearm
Info:
Where the VK-12 was meant for law enforcement, the Ultra92 was meant for actual combat. Being a magazine-fed and fully automatic means it can fill the air with lethal pellets faster than any other shotgun in the ATC's armory.
Raab KM50 Sniper Rifle (*):
(https://i.imgur.com/obnYASh.jpg)
Rounds: .50 BMG
Ammo Types: standard, cold iron jacketed, silver-tipped special
Magazine Capacity: 6
Select Fire: Bolt-Action
Strength: Anti-Materiel Rifle
Info:
In a normal society, a fifty caliber sniper rifle has no business in a law enforcement agency. The Nexus is not a normal society. Destructive rampages of monstrous creatures and malevolent entities have been brought to an end by a round placed between their eyes from a sniper perched on a rooftop a mile away.
Balzer LM10 Napalm Cannon:
(https://i.imgur.com/h5OY4ZY.jpg)
Rounds: Napalm
Ammo Types: napalm canister
Magazine Capacity: 10 gouts
Select Fire: Semi-automatic
Strength: N/A (Fire does the damage)
Info:
Officially, the Balzer LM10 is used to clear trees and brush from a localized area in a controlled burn. Unofficially, certain district chiefs and their forces use them as a weapon of terror, setting fire to their enemies and setting an example to others. Armacham strongly denies using the napalm cannon in such a way themselves.
Type-12 Laser Carbine (*):
(https://i.imgur.com/YXmS5qy.jpg)
Rounds: Laser
Ammo Type: Mana Battery, Dark Mana Battery
Magazine Capacity: 60 seconds (Mana Battery), 35 Seconds (Dark Mana Battery)
Select Fire: Automatic
Strength: Military Firearm (Mana Battery), Anti-materiel Rifle (Dark Mana Battery)
Info:
The harnessing of mana as a form of energy has paved the way for many technological advancements, many of which the ATC would fight tooth and nail to maintain monopoly over. Laser weaponry is one such breakthrough. When loaded with normal mana batteries, the Laser Carbine fires a continuous red beam, while dark mana batteries produce a stronger, violet laser.
Type-7 Lance (*):
(https://i.imgur.com/Ih6Wpw3.png)
Rounds: Dark Mana Lance
Ammo Type: Dark Mana Battery
Magazine Capacity: 10 shots
Select Fire: Semi-automatic
Strength: RPG (Non-explosive)
Info:
The Type-7 Lance fires a beam of energized mana that burrows through body armor and quickly boils away the flesh of the target. Little in the way of recoil while having the range rivaling that of the KM50 sniper rifle. The weapon's main drawbacks is its low battery capacity, extreme manufacturing cost, and fragile build.
Obregon MP-50 20mm Repeating Cannon (*+):
(https://i.imgur.com/uWpW9VV.jpg)
Rounds: 20mm
Ammo Type: High Explosive
Magazine Capacity: 30
Select Fire: Semi-Automatic, Automatic
Strength: Anti-Materiel Rifle (explosive)
Info:
Handheld variant of the pintle-mount autocannon found on Armracham military vehicles. Unwieldy to use, both in part of magazine weight and enormous recoil, making it an unpopular weapon among elites and nonhuman police. Therefor, it is most readily seen in the hands of Replica Specialists who receive extensive drilling in the usage of this weapon.
Andra MOD-3 MP Multi-Rocket Launcher (*+):
(https://i.imgur.com/PlWRPTK.jpg)
Rounds: 40mm Rockets
Ammo Types: high explosive, incendiary
Magazine Capacity: 12
Select Fire: Burst (3 rockets)
Strength: Anti-Material Rifle (Individually), RPG (Two or more hits)
Info:
A unique weapon, the MOD-3 brings multiple-launch-rocket-systems (MLRS) into the hands of infantry. It overwhelms the target with a constant barrage of high explosive munitions, destroying cover and tearing entire groups of individuals apart limb from limb.
Andra SR5 Missile Launcher (*):
(https://i.imgur.com/VQdPrj0.jpg)
Rounds: 60mm Rockets
Ammo Types: high explosive, anti-armor, incendiary
Magazine Capacity: 5
Select Fire: Single Shot
Strength: RPG
Info:
Missile delivery system designed for disabling armored vehicles, felling monstrous beasts, and demolishing reinforced structures. Magazine adds weight to the weapon, but enables the user to fire off multiple missiles in quick succession, ensuring a kill.
K3-BT Grenade Launcher (*):
(https://i.imgur.com/l2Oq3p2.jpg)
Rounds: 40mm Grenades
Ammo Types: high explosive, incendiary, frag special
Magazine Capacity: 8
Select Fire: Single Shot
Strength: Anti-Materiel Rifle (Explosive)
Info:
Grenade Launchers allow a warrior to lob grenades further distances than they would be able to throw otherwise. A simpler, cheaper alternative to the other ordnance weapons.
TG-2A Minigun (*+):
(https://i.imgur.com/mYiGsI6.jpg)
Rounds:5mm
Ammo Types: Standard
Magazine Capacity: 900
Select Fire: Automatic
Strength: Military Firearm
Info:
Like the MP-50 Repeating Cannon, the minigun is an infantry variant of a vehicle-mounted weapon. Aiming is difficult without the associated sighting hardware, and the weight of both the gun and the ammo backpack make sit nearly impossible for normal humans to use. But for those who can wield it can saturate the air with bullets, quickly turning enemy combatants into red paste.
Rakow AT-14 Pistol:
(https://i.imgur.com/X1naUz2.jpg)
Rounds: .40 cal
Ammo Types: standard, incendiary, cold iron jacket, silver-tipped special
Magazine Capacity: 18
Select Fire: Semi-Automatic
Strength: Small Arms Fire
Info:
The most popular gun in the Nexus. Many households have at least one stored away somewhere for protection, and many police forces utilize it as their go-to sidearm.
Seegert ACM46 Pistol:
(https://i.imgur.com/Z4wc2sx.jpg)
Rounds: 9x19 Parabellum
Ammo Types: standard, hollow point, incendiary, cold iron jacketed, silver-tipped special
Magazine Capacity: 18
Select Fire: Semi-Automatic
Strength: Military Firearm
Info:
For those who desire more stopping fire than what the AT-14 can provide. SLower rate of fire and a much higher recoil are major drawbacks, but many find these to be acceptable nonetheless.
MP-970:
(https://i.imgur.com/ta6wg8v.jpg)
Rounds: .40 cal ACP
Ammo Types: standard, hollow point, incendiary, cold iron jacketed
Magazine Capacity: 35
Select Fire: Automatic
Strength: Small Arms Fire
Info:
Automatic pistol that is easy to conceal and carry. It is recommended to use both hands while operating to control the recoil, but those with high strength would be able to withstand it.
N6A3 Fragmentation Grenade (*):
(https://i.imgur.com/TIbgIgi.jpg)
Shrapnel: Combination of cold iron, steel, and traces of silver
Strength: Anti-Materiel Rifle
Info:
Standard frag grenade utilized by Armacham forces and made available to Elites. Shrapnel mostly consists of steel and cold iron, though traces of silver is added in to make it a well-rounded explosive to combat the variety of supernatural beings in the Nexus.
M65 Ultraviolet Flashbang Grenade (*):
(https://i.imgur.com/DXtaQzo.png)
Effects: Flashbang plus ultraviolet rays
Strength: N/A
Info:
Flashbang Grenades are designed to disorientate enemy combatants, making a sweep far easier and safer. This particular model also emits ultraviolet radiation to instantaneously fry supernatural entities that are susceptible to sunlight,
M77 Remote Bomb (*):
(https://i.imgur.com/JGXK64T.jpg]http://)
Shrapnel: combination of cold iron, steel, and traces of silver
Strength: Anti-Materiel Rifle
Info:
Ideal explosive for setting up traps and ambushes. The bomb, once primed, is activated from a remote switch which has the range of up to three city blocks.
AT-S Proximity Mine (*):
(https://i.imgur.com/S1fVmzl.jpg)
Shrapnel: combination of cold iron, steel, and traces of silver
Strength: RPG
Info:
Mines are a controversial addition to Armacham's arsenal, mostly do to the fact that undetonated ones are rarely retrieved and become a significant hazard to the populace. However, their ability bottleneck enemy units or deny territory keeps them in production.
R3 Incendiary Grenade (*):
(https://i.imgur.com/BqObQkj.jpg)
Effects: Covers the immediate area with burning thermite
Strength: Small Arms Fire (Immediate explosive burst)
Info:
Incendiary devices are used to clear brush. Armacham does not endorse its usage on people in acts of terror.
AP-5 Deployable Turret (*):
(https://i.imgur.com/2cQivg2.jpg)
Rounds: Rounds: 9x19 Parabellum
Ammo Types: Standard
Magazine Capacity: 100
Select Fire: Burst (5 rounds)
Strength: Small Arms Fire
Info:
The AP-5 deployable turret was designed to temporarily deny territory as a safe alternative to land mines, while also fortifying strongholds in defensive actions. Once it expends its ammo, the machine powers down.
Ammunition:
Standard: Normal bullets without any unique traits.
Buckshot Shell: Normal shotgun shell without any unique traits
Hollow-point: Expanding bullet that causes more damage upon penetration of a soft target.
Incendiary: Bullets that burn rapidly and causes fires.
Incendiary Shell: Blankets an area with flame and pellets.
Cold Iron Jacket: Designed explicitly to counter many of the inhuman beings that live in the Nexus
Cold Iron Slug: Oversized bullet used by shotguns. Same properties as Cold Iron Jacket.
Silver-Tipped Special: Cold iron jacket with a silver tip. Expensive, but worthwhile.
Silver-Tipped Special Slug: Oversized bullet used by shotguns. Same properties as the Silver-Tipped Special.