Cyberzombies
(http://i.imgur.com/GxF5s4c.jpg)
(http://i.imgur.com/HnhGV3l.jpg)
"WILLIEEEEEEEEEEEEE"
*incoherent screaming*
Strength: Incredible
Agility: Incredible
Endurance: Incredible-Fantastic
Magic Ability: None
Other Abilities:
Cybernetics: Cyberzombies are pumped full of cyber and bioware, providing them with inhuman reflexes, pain numbing, an internal power source, chemical resistance, in-built drug dispensers, sensors, and electronic eyes. Often, near their whole body is replaced with heavily armored cyberlimbs - even the torso and skull. They also tend to have several retractable blades and hidden guns.
Astral Hazing: Cyberzombies are screaming, tortured souls, shackled by force with magic to a body that should be dead, kept moving only by constant injections and electrical pulses. They are a gross violation of the natural order, and an extremely powerful source of astral taint. This actively manifests around them as a presence that shears mana in the proximity and hazes spells, dissipating them or reducing their power at least slightly.
Fearless: These walking hazards and monsters know no fear, and will not retreat, no matter what stands in their way.
Notes: Cyberzombies with a degree of self-awareness tend towards the extremely psychotic, unhealthily obsessed, jittery, and suicidal. The vanishingly few that are "free" don't even realize their state and single mindedly pursue their continued existence (by acquiring drugs and materials required for maintenance). They also tend to be drawn to similar beings.
Origin: These pitiful and dangerous beings only come from places of one kind: those where people have the moral looseness to not only play with life using technology, but also dabble in the blood magics required to bind a soul to its body even past its proper point of death.
To the fortune of its citizens, the underbelly of the city has hidden less cyberzombies than you could count in one hand, and likely will never host that many. Yet its poorly supervised shadows provide a relatively prosperous setting for their creation.
Name: The Mailed Fist
Race: Leman Russ Battle Tank
Appearance:
(https://lh5.googleusercontent.com/-Mqr7jlz3i3I/UcLjGXTPZqI/AAAAAAAAAVw/KqLZofJizyk/w783-h560-no/leman+right+closeuo+002.jpg)
Physical Attributes:
Strength: High Supernatural
Agility: Low Supernatural
Constitution: Low Superhuman (Front Armor), High Supernatural (Side Armor), Low Supernatural (Rear Armor)
Magic: None
Weaponry:
Leman Russ Battle Cannon: A large cannon that fires high explosive rounds. These large shells are powerful enough to quickly kill Space Marines, destroy tanks, and level reinforced structures. There are sixty shells for this gun.
Hull-Mounted Lascannon: Lascannons are the premier anti-tank weapon of the Imperium of Man. They fire large, high powered laser beams capable of piercing most vehicles and slaying heavy infantry in one blast. However, it is a poor anti-crowd weapon due to its low rate of fire. This weapon draws from the tank's energy supply, and therefore doesn't require a separate battery pack.
2x Sponson Heavy Bolters: These two guns flank the sides of the tank, providing firing support for nearby infantry as well as security for the tank itself. Here's the following profile of the rounds it uses:
The Heavy Bolt Round is standardised at 1.00 calibre. As well as the rocket propellant, a tiny amount of conventional charge is also utilised. This charge is just strong enough to force the bolt out of the barrel and ignite the bolt's propellant. The rocket-propellant is carefully fused to ignite just after leaving the barrel, alleviating any possibility of pressure build-up. The bolt then accelerates away towards the target under its own power. The standard boltgun ammunition is designed to penetrate the target and then detonate, causing immense damage to the target and leaving little opportunity for survival.
The standard Bolt Round consists of:
1.A solid-fuel rocket propellant base
2.An outer casing containing conventional charge
3.Gyrostabiliser
4.Mass-reactive fuse. Has a split-second timer to delay detonation upon impact until after the shot penetrates the target.
5.Hardened diamantine penetrating tip. This allows for the bolt to penetrate most armour before detonation.
6.Main Explosive Charge
7.Depleted uranium core. This is a very dense material, adding weight and thus momentum to the round when in flight. This aids in the bolt's penetration of the target.
(http://img2.wikia.nocookie.net/__cb20080920122312/warhammer40k/images/thumb/9/9a/BS/250px-BS.png)
There are 300 rounds per sponson ready for use.
Pintle and Co-Axial Heavy Stubbers: Essentially .50 cal heavy machine guns. Pintle is mounted on a swivel around the top hatch, Co-Axial is mounted just to the left of the main cannon. There are 120 rounds per box magazine for the Pintle (with five more boxes tucked away), and three hundred rounds for Co-Axial.
Equipment:
Searchlight
Smoke Launchers
Recovery Gear
Origin: Leman Russes are the standard Main Battle Tank currently used by the Astra Militarum for the last ten thousand years. Its armor and weaponry has stood the test of time, capable of combatting nearly everything: Vehicles, the Traitor Legions, Xenos, and Daemons. There is a variant for every job possible, but the most well-rounded is standard battle tank.
This particular Leman Russ Tank popped up in the Nexus without a crew. It is unknown how it got here, but surely it being here is the will of the God-Emperor...
“This city has done a good thing in reminding me how much I hate vampires. And fae. And other werewolves. And humans. Everyone is a fucking idiot.”
Name: Lord Silverback
Race: Werewolf
Age: Approximately 1500
Height: 6’ 3 feet
Weight: around 180 pounds
Appearance: (http://i.imgur.com/qw8DleB.jpg)
Physical Attributes
Strength: Incredible (Fantastic)
Agility: Incredible
Constitution: Incredible
Magic Ability - None: Silverback lacks any magical capabilities himself however he is knowledgeable on the four elemental magics and magic that involves spirits.
Other Abilities:
Wolf Form: (http://i.imgur.com/iRbFHxD.jpg)
Silverback’s wolf form is actually notoriously weak in comparison to other werewolves from his world. The only boost it gives to his physical prowess is strength however he does have the regeneration factor intrinsic to all of his kind. He’s also gifted with better senses and the normal advantages of increased height and size.
The Boon of Silver: This was the first and only Boon that Silverback was given freely. A gift from the spirit of the Moon for his tactics in the Great Wars. Nothing of silver may ever bring harm to him. Weapons made of it bounce off of him and even objects coated with the substance will fail to do anything despite their properties without the silver.
Miscellaneous Boons: Silverback would eventually find and kill the rest of his siblings along with ripping their blessings from their corpses. He would uses these to strengthen his human form and make it equal to that of any werewolf. This worked well with the slight boost in strength he gets in wolf form.
Equipment:
Cane: A cane made of cold iron with the top being capped off with a wolf’s head and the bottom ending with a very sharp point. Silverback primarily uses it to whack fae with extreme prejudice.
Hunting Horn: An ancient looking horn made of wood and covered with numerous arcane symbols. The sound emanating from this instrument can be heard by any other werewolf and he generally uses it to call meetings or for aid.
Origin: Silverback was the most clever and intelligent out of all his siblings. He would mostly remain unimportant until the Great War came. The Paladin Orders had finally gone at each others throats and gods walked the land for the first time since The Beginning. Seas boiled and froze, valleys were formed and mountains were torn asunder, and the sky was broken and made anew. He marshalled his kind and prepared them for conflict unlike anything they had seen before. Through cunning and strategy (although some would be correct to say cruelty and savagery) his people survived. As a result he was allowed to ask a single thing from the moon spirit. He took the Boon of Silver although he would tell no one of the encounter. Utilizing his new advantage he would eventually go out and slaughter the others that managed to win a gift such as his. Several of those happened to be his own siblings. He would, throughout the course of his life, search out and slaughter them for their gifts. Of course, even for him that was a long time ago. He has mellowed out throughout the years, however age only seems to have made him more grumpy.
In the Nexus he has earned some respect from the other packs due to his age and strength outside of his wolf form. He may lack any official position within any of the myriad of packs but at the very least they will listen to what he has to say. Some have hired him to speak with unruly pack leaders and some have even paid him enough to go off and fight other werewolves himself. Most of his funds are used for paying rent and buying all the silver he can and hoarding it away.
“I am the Song of the World.”
Name: Daggoth
Race: Nature Spirit
Age: Ancient. Numbers are nothing to it so it doesn’t count.
Height: About 5’ 6 with the manifestation
Weight: Not much heavier than the average human as the manifestation.
Appearance: (http://i.imgur.com/f5y4Bs2.jpg)
Manifestation
(http://i.imgur.com/tfPiNZz.jpg)
Physical Attributes
Strength: N/A (Incredible)
Agility: N/A (Fantastic)
Constitution: Legendary (Exceptional)
Magic Ability - None: Daggoth cannot use magic but its knowledge of elemental magic surpasses that of all but the greatest masters of the art.
Magic Resistance - High: Over time Daggoth has attained a resistance to magic due to being affected by massive amounts of arcane energy during its lifetime. This only applies to the forest itself. The manifestation can still be harmed by magic.
Other Abilities:
The Manifestation: Daggoth is a nature spirit but while some are singular trees or groves Daggoth is an entire forest. The very first forest to be exact. Its body is not only the trees but the very earth that the plants are rooted into. Daggoth is capable of manifesting in the world in order to affect things outside of the forest. It takes a few hours to create a manifestation but it is capable of leaving the forest and can go into the city even though it dislikes this. The manifestation is incapable of healing in modern places such as the city and will only resume healing in forests or other overgrown areas.
Elemental Manipulation - Extremely high: Daggoth is an impossibly old elemental and it shows in every action it takes. The earth shatters and is reformed with a mere thought, the wind becomes thousands of blades, a spark of fire becomes an inferno, and water forcibly drowns its victims. This is incredibly dangerous when you are inside of the forest since its control is strongest there.
This is limited by the amount of element in question which is not much of a problem for something like earth but it cannot create fire out of nothing. Only the manifestation is capable of using this power outside of the forest and is less powerful outside of it. Nevertheless it is still adept at it and more than a match for most enemies.
Elemental Immunity: Daggoth cannot be damaged by any of the four elements in their basic forms. Fire, water, wind, and earth will not harm the forest or the manifestation. Things like metal and ice can still hurt the forest and the manifestation.
Origin: Daggoth was the nature spirit of the first forest of his world. His very being is made up of wood and earth. Over time this knowledge would become forgotten considering his inactivity. Things outside of the forest were not his concern and as long as no one destroyed the exotic plants and ancient trees of the forest it was content sleeping.
The Nexus changed things by uprooting the entirety of the forest and dumping it on the outskirts of the city. Daggoth was given a rude awakening but has continued to stay relatively quiet except for sending the manifestation to take a look at things every once in a while. It is not a being that desires combat and is more than willing to allow other beings to explore the forest as long as they aren’t too greedy. There is the occasional mishap where someone is crushed under dozens of boulders but for the most part it has become a place where many people have come too. The abundance of food, plants that serve as powerful reagents, exotic beasts, and its powerful connection to the natural world make it an interesting place.
Name: The Network
Races:
"Creation's greatest enemy and the source of its ultimate demise cannot be underestimated. Creation's greatest enemy is the Created. "
The many races that form The Network:
Name: Shishin Hamar(also nicknamed Brain Spiders)
Appearance: The Shishin Hamar are enormous spiders the size of a wolf. Their legs have been warped and changed into white natural weapons capable of piercing through flesh and bone with ease. Their abdomens are a green color while the rest of their bodies are a dark shade of brown.
Physical Attributes
Strength: Supernatural
Agility: Exceptional
Constitution: Supernatural
Other Abilities:
Mind Eater: The Shishin Hamar grow in intellect by devouring the memories of their victims. This is a long and painful process that requires the target to be immobilized and absolute concentration from the spider. Young Shishin Hamar are little more than average beasts before their first meal but elder ones possess an intelligence that is frighteningly human.
Silk: The Shishin Hamar care capable of creating a strong and durable silk that it usually uses to immobilize its enemies so they can perform a Mind Eater.
Origin: One of the many twisted experiments of Robert Ryuusei, the Shishin Hamar were quickly brought into the fold of The Network and used to incredible effect in multiple battles.
Name: Brilhado
Appearance: The Brilhado are human-like in appearance and share the diversity of skin, hair, and eye colors that humans do. The only way to distinguish A Brilhado from a human are the fact that they have wings that allow them to fly. These wings are almost completely purple except for the ends that are tinged with red.
Physical Attributes
Strength: Supernatural
Agility: Supernatural(when flying Superhuman)
Constitution: Supernatural
Magical Ability - Medium to High: The Brilhado have capable necromancers within their ranks that are capable of animating the dead in masses and manipulating the elements of darkness and ice proficiently. Brilhado necromancers also have the curious ability to link their magic which can end in a group of necromancers casting a single spell much more powerful than any could produce on their own.
Other Abilities:
Weaponry: The soldiers of the Brilhado army are both experienced and powerful. Most can use a ranged weapon along with a melee weapon and are remarkably skilled with both. Even their vaunted necromancers are capable of defending themselves adequately in CQC.
Equipment: The Brilhado use swords, spears, shields, maces, mauls, and lately guns to fight their enemies.
Origin: The Brilhado were once great spirits that served the Elemental Lord of Light, but an agent of the Devourer who misinterpreted his Lord's instructions engineered a plan of deceit so great that it forever changed the world. The elements warred, worlds clashed, and the Brilhado fell from grace. Most ended up joining the Devourer for one reason or another and are now one of his most widely recognized servants.
Name: Tytoa
Appearance: The Tytoa mostly look human except for the sickly green tint to their skin and the fact that every part of their eyes are black.
Physical Attributes
Strength: Superhuman
Agility: Supernatural
Constitution: Exceptional
Other Abilities:
Poisoners: The Tytoa produce biologic poisons that are primarily used to paralyze their targets. They can both secrete this poison from their skin and breath it out as a gas. However even ignoring their own ability to produce poison they are also skilled at creating poisons from other sources. They are also immune to many poisons.
Steadfast: The Tytoa are the chosen guard of the manifested Devourer for a reason. They have discipline unknown even to the Brilhado and are one of the few races that can stand in Omega's presence without scattering like leaves. This also makes them incredibly loyal due to being so close to their master and any soldier would take their life eagerly before revealing his plans.
Origin: The Tytoa were one of the first races to join the Devourer. Many of them simply wished to follow what seemed to be an all powerful destroyer, but a few understood the Uncreator's purpose and followed him due to that. They are usually paired with groups of Shishin Hamar due to the synergy between the two races.
"What I must be has become clear and I do not desire it. The Elemental Lords will do nothing in complacency removed from that which they wrought. They are transcendent, I must be imminent. I must become the enemy of Creation to preserve it. The mirror shall show the image true."
The Agents of the Devourer
"I have a sacred duty, which I have followed for centuries, and I will stop at nothing to succeed. I do not know you, and I do not know your allegiance-- but I promise you this: If you do not do as I say-- if you challenge me-- I will have no choice but to flay the flesh from your bones.”
Name: The Huntress(Celestra)
Race: Elf
Age: 1000+
Height: 5’11
Weight: about 135 lbs.
Appearance: The Huntress is a tall woman with waist-length dark red hair and green eyes. Although she is about a thousand years old, she looks as if she was on her mid-twenties. Her outfit consists of a pair of dark grey trousers, a midriff-baring tank top, gloves and a dark red cloth hanging from her waist. She is always seen bare-footed.
Physical Attributes
Strength: Exceptional
Agility: Legendary
Constitution: Exceptional
Other Abilities:
Immortality: The energies of the Devourer had a strange effect upon the Huntress as she traveled with it. Her aging ceased completely and with this boon she has followed the deity for a longer time than many have lived.
Legend of the Transient: The Huntress had become the host to a being that is even more illusive than her even throughout all her travels. It has greatly enhanced her speed to levels far beyond human levels but it cannot do anything for her other attributes. It also has a connection with the element of wind that the Huntress makes use of.
Elemental Manipulation - High: Due to her status as a host The Huntress is capable of firing shredding blades of air and create powerful barriers with the element. She lacks variety but makes up for it with sheer strength in manipulating her element.
Communicant: Due to her unquestionable loyalty and work within the Network the Huntress is capable of hearing and speaking directly to the Devourer himself. She is also capable of making his voice heard to others that are near her.
Equipment:
(http://i.imgur.com/3pei31n.jpg)
The Nameless Sword: A blade forged from the bones of a long forgotten god. Throughout the years it has been influenced by the Devourer's power and has gained a powerful affinity against beings that have a powerful connection to Creation. elementals, certain deities, and spirits with a connection to the World have an adverse reaction to the blade as it annihilates parts of their body with brutal force.
The Gauntlet of The Devourer: A black gauntlet with what seems to be a red crystal that covers the fingers. The Huntress wears it on her right hand and is usually used to make escapes and hunt down enemies. This is because of that gauntlet's ability to sunder reality and basically create portals. She can go to any places she has seen before but it requires her to stay completely still and charge the gauntlet for a few moments before she makes a cut.
Origin: The Huntress follows the Devourer due to being one of the few members of the Network that actually understands the god's purpose and motives. She has walked by his side for ages and has become attuned with his wishes. Ultimately ending in her earning the title of Communicant before The Network began its sacred duty within the Nexus.
"The Devourer's work is never done."
Name: Mark Ryuusei
Race: Human
Age: 36
Height: 6'1
Weight: about 165 lbs.
Appearance: Dark-haired with hazel eyes, Ryuusei appeared tall and slender with bony, narrow fingers, and yet, a well-muscled torso and legs. One of his most distinctive features was that of his facial hair—a Fu Manchu mustache, a goatee-like chin puff and a designer stubble.
A snappy dresser, he wears a distinctive two-pieced red suit, consisting of single-breasted jacket with a notched lapel with golden embroidery in the left sleeve, and trousers with a similar golden pattern in the right leg. Under the jacket, he wore a white shirt with a red gem adorning his neck, and an extravagant golden ring with an orange stone on his right hand. Unlike many others characters, he carried no weapons; instead, he was always seen holding a golden dragon head-topped cane.
Physical Attributes
Strength: Supernatural
Agility: Supernatural
Constitution: Supernatural
Magical Ability - Extremely High: Ryuusei is quite possibly one of the most powerful magic users to ever follow the Devourer. He is extremely adept with the elements of cold and darkness. Freezing blizzards and tendrils of darkness often accompany each other when he takes his place on the battlefield. He is also capable of using darkness in order to turn his body into a natural weapon. His arms coated in shadows that cut through bone and consume flesh.
More than once proved himself to be a necromancer far ahead of the abilities of the Brilhado. He has gone far beyond simply animating the body and usually binds the souls of powerful warriors back into their dead husks so they can retain all their skill and capabilities. There are also many undead that he has altered in order to make them superior to their former selves.
He has also proved himself remarkably knowledgeable on the topic of dimensions and dimensional magic. Because of this he is capable of sensing disturbances in reality without any supplemental equipment. This also allows him to make use of the Nexus' unstable nature to create gateways. It might not let him leave the Nexus but with enough mana he can weaken what is already there and create an opening in the world.
Finally, he has also delved into the realm of Uncreation that his master holds dominion over. He can't use it in combat but he is extremely knowledgeable on the subject and can recognize its effects even when he shouldn't remember them.
Other Abilities:
Communicant: Due to his loyalty, overall usefulness, and work within the Network Ryuusei is capable of hearing and speaking directly to the Devourer himself. He is also capable of making his voice heard to others that are near her.
Equipment:
Cane: A black cane topped off with the golden head of a dragon.This cane serves the purpose of enhancing his already powerful magical capabilities.
Origin: Ryuusei's origins have remained unknown to most of the members of the Network. All that is certain is that he came from a world that was uncreated and had apparently murdered his father before that. He followed the Devourer across worlds before joining the Network.
"Your kind may have ideas about what my legacy entails, but you have no clue whatsoever the true purpose behind my actions."
Name: Xilar
Race: Primal Dragon
Age: 10,000+
Height: 6 meters
Weight: Really heavy
Appearance:
(http://i.imgur.com/sn2SBJX.jpg)
Physical Attributes
Strength: Legendary
Agility: Supernatural
Constitution: Superhuman
Magical Ability - None: Xilar is incapable of performing magic but is very knowledgeable in multiple fields of arcane study. In the field of Uncreation he is considered one of the few to completely understand the process.
Magic Resistance - High: Dragons naturally have a resistance against magical attacks and Xilar is no different.
Other Abilities:
Communicant: Due to his absolute loyalty, overall usefulness, and work within the Network Xilar is capable of hearing and speaking directly to the Devourer himself. He is also capable of making his voice heard to others that are near her.
Strategist: Xilar has led the forces of the Devourer against countless worlds. With his leadership races were rendered extinct and civilizations were utterly annihilated. Over the years his battlefield tactics and strategy have evolved and has made him a terrifyingly capable opponent.
Master of Deceit: It's already difficult to tell exactly what a dragon is thinking or feeling due to how different they seem but Xilar takes this to an entirely different level. He is capable of faking emotions to the point where it is nearly impossible to tell whether or not he is being genuine or not. With this skill he was the one to put the elements of the world in conflict with one another and orchestrated the Brilhado's fall from grace.
Origin: Xilar was the first Communicant of the Devourer. While the other temples to the Elemental Lords refused him he was eventually taken in by the Devourer, and while his misinterpretation of his god's intentions caused many issues he has become the most trusted servant of the Devourer.
"I am Creation's greatest enemy. It is I who speak it. Creation’s greatest enemy is I for Creation's greatest enemy is itself. I come to test and to destroy and hope only to fail utterly as I failed in life. For in failing I shall succeed. Those who know this and understand may come to understand me. Be ready, I am coming for you and I shall not be merciful. "
Origin: The only thing that these races and individuals share is allegiance to the Devourer. He is the Uncreator and upholds the delicate balance of the universe. He travels to chaotic worlds and sends the Network to test them and challenge them. If they cannot unify under this threat then his judgement will be rendered and he will remove the entirety of that world from the annals of time and space. The world and the entities that live on it will have never existed at all.
Crazed Ones
Race: Half Blooded Beings or those with Tainted Souls/Blood
Numbers: Vary Greatly
(http://i.imgur.com/cLgS7Fr.jpg)
(http://i.imgur.com/DKlnPd7.jpg)
(http://i.imgur.com/eBD8NbS.png)
(http://i.imgur.com/edtZKrc.png)
(http://i.imgur.com/iPGlzio.png)
Stats:
Strength: Exceptional-Fantastic
Agility: Exceptional-Incredible
Constitution: Exceptional-Fantastic
Magical Ability: Depends on the type, however very uncommon as most prefer their natural abilities. But Half spirits, such as those that are half land god or Chinese river dragons often have great magical powers.
Powers:
While the powers of the Crazed Ones varies greatly on the type of being they are, there are general traits one should be aware of. They will almost always be more durable and have higher physical abilities then normal humans. In addition, most seem to be vortexes of Malice and Curses, being that are fueled by Fear and disgust, it is a harrowing for the being, who experiences their uncontrolled actions as if it was a dream they cannot awake from. In general it is possible to return them to a human form with an exorcism of some type; however the chance of them being too far gone always remains. At that point, the only mercy is to free them from their suffering though death.
Examples:
Inugami: The Half-Inugami is a major example of crazed ones. It is rare in of itself that an Inugami can move beyond the hate and curses that make it up, but ones that do, and adopt a human form, sadly pass on their hatred that they have long controlled to their children. These children normally are physical strong, and are sensitive to negative emotions, with the exact nature of their powers involving curses. However, should they demonize, or fall, they become beings fueled by guideless hate and hunger, seeking to kill everything, gaining abnormally high strength, speed, and the ability leak curses. They take the form of detached heads which drip bloody shadows, however, their shriveled up human body can be seen in the fur that flows behind them.
Oni: Common and numerous are the Half-oni. Oni are perhaps the most well-known, but most varied. From general shapeshifters, to those that have animal components, to simply hulking being, they take a variety of shapes. They generally simple gain strength, speed, and toughness, while obtaining some of the abilities of their parents, depending on the type of Oni they are. They are the least susceptible to exorcisms and holy abilities, but they are the easiest to revert due to Oni having a mostly human mind in many ways.
Cursed Beings: While not strictly an example of halfblooded beings, there are also those being that can become victim to powerful curses, which have the side effects often on the children of those that were afflicted, even if they were cured or the curse suppressed it is still possible. These children can have their forms and spirits corrupted, as they are driven to insanity by the power of the curse that was passed on. It is more difficult to resolve, requiring large amounts of purifying power, or to have the curse lifted.
Nue: The rarest of the rare, Half Nue is almost unheard of. Beings of destruction and omens cannot touch others, and so when one can maintain a human form for long enough to give birth to a half blood it is a once in a millennium occurrence. When a Half Nue falls, they become a loose cloud of destruction, in which the elements run rampant. Especially vulnerable to holy arts and exorcisms, but it takes containment methods combined with those for them to return.
Crimson Red Vermilion: A rare type of half breed which have descended from Oni. Their powers vary wildly among they numbers, and there exists the possibility of them never being tempted to fall. Their numbers are extraordinarily small, even within the Nexus. They are also not normally capable of reverting, and they use a special name for their fall, the Inversion Impulse.
Others: Many others exist, but these are simply some examples. Many are those that most have never heard of, as the nature of the nexus draws from many worlds.
Bio: The blood of the inhuman is strong, but at times it can be mixed with a human, and from there produce life. But the blood will remain strong, and the darkness it holds within can make the new life become something else, something darker. It is a fear all half-bloods have to some degree, and something which can be trained against. But the risk is always there, and so, you must always be vigilant.