Name: Trivek, “Triv” for short
Race: Human Wizard
Age: 23
Height: 6’2”
Weight: 186lb
Appearance: Physical AttributesStrength: Human
Agility: Human
Constitution: Human
-Magical Ability: High (Theoretical Divine)Theoretically, his abilities could reach divine levels over time, or with access to a large enough source of mana.
As a planeswalker and as a wizard of the Izzet League, Trivek possesses a wide array of tricks and spells, though most notably he has an affinity for the creation of weirds (two opposing elementals bound together in a plasmodermic bubble which creates a new magically created entity) and elemental summoning and control. When tapping into his external sources of mana however, he can overload various otherwise simple Izzet League spells - like a simple bolt of electricity, a blast of ice or fire, or countering other spells - into more powerful forms, along with (if he knew how to do so) casting even more complex and powerful spells such as altering the flow of time, summoning massive elemental servants, and other such feats.
Trivek's magic works by harnessing the mana of the land around him, with certain spells requiring certain types of mana, and mana is roughly divided into six categories, Red, Blue, Green, Black, White, and colorless. Trivek, along with most other Izzet League mages, specialize in Red and Blue magic. Red magic is focused on destruction, creativity, freedom, and chaos. Red magic is also associated primarily with fire, an engine of destruction and creation as well as earth. Blue magic is focused on the mind, perception, perfection, logic, and illusion. Blue magic is often associated with air and water, both substances that are rather ephemeral.
With the Nexus cutting Trivek off from what would otherwise be his primary source of mana, his home plane of Ravnica, Trivek currently does not possess the capacity to cast his most impactful spells. While he has his own backup sources of Mana, in the meantime he is restricted to casting lightning bolts, minor illusions, summoning low level elementals, small fireballs, and his ability to counter hostile spells consistently or effectively. With access to a large enough source of mana he can tap, such as a massive spiritual entity, or the focal point of several massive leylines, his ability to spellcast drastically increases. In addition, over time as he develops more connections to the land itself his ability to spellcast will increase accordingly. This process will take years at least however.
Other Abilities: Trivek is a planeswalker, capable of transporting himself across various ‘planes’ of reality at will, although this is his first conscious trip since he acquired the ability. This also allows him to harness the magical power of the various places he’s been, although currently that connection is somewhat restricted in the Nexus, along with his ability to get out - at least for the time being.
Equipment: Other than a few gelectrode capacitor batteries, and his guild clothing, Trivek is pretty much stuck with his wits and a few Izzet gadgets used for measuring various magical phenomena. These gelectrode capacitors and his guild robes suck up electricity in contact with him, a rather useful thing to have on you when you’re around a lot of loony wizards with no sense of right or wrong. The alchemically reinforced guild robes are also fire retardant, water resistant, and extremely hard to rip or tear due to the mizzium fibers woven into it.
Origin: One of Ravnica’s many street children, Trivek ended up in the protection of the Izzet League at a young age. With this, he embarked on the path usually followed by young Izzet members, learning as an apprentice to some of the most brilliant minds and spellcasters in Ravnica, and pursuing his own magical talents. Inducted as a full fledged member of the guild upon reaching adulthood, Triv dove into his research with gusto, until an unintentional mishap with an attempt to fuse a new Weird from a theoretical element he’d theorized existed awakened his Planeswalker Spark. Jumping to Dominaria, he spent a confused few days there on a deserted volcanic island before stumbling back into his proper reality. Documenting his experience in his research notes, Triv true to Izzet fashion, attempted to travel once again - and this time ended up in the Nexus.
Weakness: He’s not particularly better off physically than the average human. He’s easily distracted with a new theory or idea that he has, or the prospect of really anything particularly new or inventive
Likes: Experimentation, libraries, his elementals,
Dislikes: Wanton destruction from experiments gone awry, interference in his own experiments, closets