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Messages - KAIZA

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346
The Art Gallery / Re: The KAIZAverse
« on: May 04, 2013, 06:24:39 AM »
And now for some fanart!

Spoiler for Hiden:

So, I'm a Mega Man fan. Yeah...


First fanart with a tablet. Ciel's new redesign.


Kohaku doodle.


First attempt to draw V/V. Fail at wings.


One of my first fanarts, a sketch of the Tohsaka sisters.


My first attempt at drawing Archer. With no reference for his clothes, had to get creative.


Following a request, ShirouXAyaka fanart.


My attempt at a Battle Network version of Ciel from Mega Man Zero


And a quickie sketch of Shiki I was requested.

Now, for the low quality camera shots...


I think I like doodling obscure characters.


Shirou, your hair, why?!


Ryougi Shiki, with Air Man in the corner.


IT JUST WORKS!

...
I think that's it for now.

347
The Art Gallery / Re: The KAIZAverse
« on: May 04, 2013, 05:59:34 AM »
Aside from those two ideas...here's a collection of doodles of characters from other ideas I've had (this one for either novels or VNs)!

Spoiler for Hiden:

Robot girl Muse.


Intel, since I can't think of a better name, the spunky Cyber Girl.


And Kagutsuchi of the Flames (Hi no Kagutsuchi), an antagonist from a VN idea I have.

Also, I apologize for the quality:

Chibi version of the heroines of some of my ideas. You can see Muse down there!

As for this thing:

Yeah, I blatantly copied the Neco idea from TYPE-MOON. Kinda. Sorta. OK, I give up.

348
The Art Gallery / Re: The KAIZAverse
« on: May 04, 2013, 05:53:32 AM »
Now, from my random doodling in high-school came this sketch:
Spoiler for Hiden:

Yeah, just that. But, a couple of years later, from that one sketch, a little idea was born. Those of you who were in the old forum or read one of my blog posts, will remember this idea.

Project CYBERSOUL.



Yes, from that one doodle of a girl with a gun (incomplete, might I add, I wanted her fighting soldiers) a completely unrelated idea was born. Of course, I started doodling more about it as time went by.

Spoiler for Hiden:







It went from this:
Spoiler for Hiden:







To this:
Spoiler for Hiden:







Man...this is, by far, the idea I have developed the most. From beginning, to end, to the backstories, to the setting...sure, there's still some work I have to do with it, plus...I haven't even made one game so far, but...I can dream, right?

349
The Art Gallery / Re: The KAIZAverse
« on: May 04, 2013, 05:35:10 AM »
Second batch, go!

Spoiler for Hiden:











These are mostly random sketches I did through the years. High school years, that is. ^^
Yeah...there's still more to come.

350
The Art Gallery / The KAIZAverse
« on: May 04, 2013, 05:19:14 AM »
Welcome everyone. KAIZA here, and welcome to this little workshop of mine.
Here, you'll witness my struggles as I attempt to learn to draw as good as every other artist I've seen!

This will be my general art thread, though I will post fanart to time to time. This is mainly because I do struggle a bit with fanart (they never look right ;_; ); plus, when practicing, I just draw whatever comes to mind.

Well, enough talk, let's start with some oldies! (Excuse the quality, most of these were drawn on the go while in high school)

Spoiler for Hiden:

My humble beginning. My first two characters, Quincey and Eliza Harker. This is from...about four/five years ago, I think?


Same characters, a few months later.


And same characters, plus a few others, in a poorly colored sketch, two years later.

And here's a collection of random sketches related to this story idea. Only thing missing is the antagonists, but...that's for another day.









Yeah, this is just the beginning. Next few posts will be like a trip through memory lane for me!
Old sketches galore!

351
Well, a magic vs. technology setting is not something unheard of. If we go futuristic-type sci-fi setting for the technological side, maybe it can go even with the magic side.

352
Actually, Mewtwo isn't referred to as a clone in game, only in the anime. :) Granted, it's for the wrong reason (apparently the term was too "scary"), but it's not in the game at least. :) But yeah, I think they designed the two side by side and just snuck mew in there without Nintendo knowing it. In terms of the science stuff, it's mostly ignorance on their part though. ^_^"
Huh...I guess I confused the two. But, yeah, just genetic splicing, not clone. But hey, at least it's not Capcom Science!

353
Yeah, that's a pretty good take on it and perhaps even the general thought behind it. :D The problem is that they continue to call him a "clone" despite him clearly not being even close to an exact genetic copy- even if all those changes were done via millions of mutations rather than inserting human DNA like I suspect they did or are shown to have done in Adventures, he'd still wouldn't be referred to as a clone due to their being way too many differences between Mew and Mewtwo. In order to still be properly called a clone, the number of mutations would have to be very minimal, such as some color differences for example. ...I am very nitpicky on this subject you see. ^_^"
Well...from what I heard, the first version of Mew was inserted into the game without even Nintendo knowing about it. Maybe his design was also made on the spot? Which is why its different from Mewtwo's? Then again, this is only on the development side...

As for setting, if not urban fantasy, then alternate history or AU could be interesting. :)
Magic system...I prefer the high-fantasy one.

354
Yeah, I can empathize with that. It's not really a case of the science being all over the place, but a minor sticking point for me in the Pokemon anime for example is the usage of the word "clone" with Mewtwo. He's not a clone. He's a hybrid. Otherwise he'd look just like Mew. Aaaah.
Maybe he was supposed to be a clone, but they decided to "improve" him to make him the strongest Pokemon. That, or a failed attempt that ended up being better.

355
Well, I too like the idea of a mix between fantasy and sci-fi. Hell, my original stories take place in an urban fantasy setting, yet my game project occurring in the same universe is sci-fi (in the Future tm, but still).

If you want to emphasize the fantasy elements, maybe something like Magitek could work. Or for the sci-fi, use the fantasy elements to explain the breaks in physics.

356
Late reply, but if the story is too ambitious for first game, I can try thinking up a simpler idea.

357
Had to dig the old forum to find it. I still have to expand on the plot a bit, but this was the old idea for a game:

Spoiler for Hiden:
I'll start with the plot, which I already mentioned would be an AU.

So far, the idea I have for the AU is this: during the Third War, instead of summoning Angra Mainyu as Avenger, the Einzberns instead decide to summon Amatsu-Mikaboshi, the Primordial Darkness and god of evil and the stars in Japanese mythology, into a unique container, Chaos. Hoping to use its power to devastate the opposition, and obtain the Grail, the Einzberns soon realize their mistake. AM (funny, same acronym) is too powerful to be bound, even with the Command Seals. AM only goal and drive is to bring the world and existence back into its primordial state of nothingness. Eventually, somehow, and involving the Grail, AM is defeated and sealed inside of it. However, it was too late, and by then a large disaster had occurred. This affects the world from then on, and forces changes to the Grail War system (read: justifies gameplay).

The villain's Servant, I was thinking, would be a Lancer (class may vary) called Ame-no-Kagaseo, who in reality is AM's human aspect/incarnation (like EXTRA!Caster to Amaterasu). At the end, the player would confront both the villain and his Servant, and after the two are defeated, the villain uses his Servant as a Catalyst to bring back AM, thus starting the game's final battle.

Also, I had the idea of making two different gender protags, a la EXTRA. May be silent, or not. It depends on how much it should affect the plot.

Now, for gameplay.

Well, first off, as I mentioned, there would be two protags a la EXTRA, one for each gender. The game would be divided into 15 chapters, or "Days", that chronicle the events that occur during the war. At first, the protag is by itself, but by the end of, say, Day 1, they already get a Servant. I'm still undecided whether we should give a choice, or to give one specific Servant.

Battles involve two teams. The player is restricted to a maximum of 8 characters in their team. However, the PC has to be in the party, there must be at least one Servant, and all Masters have to have at least one Servant assigned. So...a team can go from 1-1 Master and Servant, 1-7 Master and Servants, 4-4 Masters and Servants, and so on.

Characters would eventually be recruited into the player's party. I had the idea of Rin being the first character to join you, dunno why. When a Master joins, they bring with them their Servant. Oh, speaking of which...

To accommodate gameplay, there have been...changes to the Grail system. First off, there are more than 7 Masters. Also, Masterless Servants can make contracts with Masters, as always, but now, it's standard practice. The idea is to defeat the enemy Masters, take their Servants, and slowly build a strong team who can win the War. Now, all Servants have some kind of Independent Action, in that they can remain for a day even when their Master is killed. Servants can also be transferred between Masters, for the sake of gameplay. The actual skill Independent Action now has a different use in gameplay. I'll explain in a bit.

OK, back to battles. At the start, each Servant unit has to be assigned to a Master. Masters and Servants with good match-ups gain bonuses in their stats while connected. Those with bad match-ups, penalties. When a Servant is killed in battle, the Master can continue to fight. However, if the Master is killed, all Servants assigned to him/her have a few turns before they disappear (die). How long they last is defined by their IA skill (everyone has it). There could be an option for another Master in the team to connect with the Servants, but that's optional for now. If the Servant is masterless by the end of a battle, they have to be re-recruited. Again, this has to be done within the day, or else the Servant disappears and is lost forever. Obviously, dead Masters remain dead (a la Fire Emblem).
If the MC, or plot important characters (like say, Rin), die, it's game over.

Outside of battles, the player can explore Fuyuki, and visit different locations, such as the school, temple, etc. Some of these areas may also be used for battles, btw. Servants, even the ones in the party, don't have their identity revealed most of the time. There are exceptions (Ilya's Berserker), but for those who don't have it, you can look for info around the city. Discovering a Servant's true name is key in unlocking their strongest abilities/Noble Phantasms.

Servants will obviously come with their own abilities (and can learn some with experience/level ups), different classes come with different abilities, but for Master characters, they have to learn them through items, or some other method I still have to think of. Spells and skills have different effects, yada yada, I believe you know the drill. Some characters, though, will have unique abilities, like Rin's jewels or Shirou's projection. I also had an idea of maybe multi-classing Servants, like Lancer having "Lancer" and "Berserker" as options.

If possible, we could also add a relationship mechanic to the game, a la Fire Emblem, or maybe a la Persona. This could increase stats for Master characters, give them new skills, and in the case of Servants, increase their match-up with the characters. Yes, it would involve others, no only the MC.

Normally, through the story, you'll eventually get one of each type of Servant, along with their Masters. Other characters and Servants may be available to be recruited ("Kotomine joined the party!"), some temporarily, others permanently. Boss battles would involve Master and Servant teams, a Master with his Servant and some familiars, a Master with various Servants, etc. As per the rules, you can recruit the enemy Servants after the battle, unless the plot says no. Same with the Masters, sparing them can allow you to recruit them, too. Not all characters need to be fought.

Regular enemies could be some sort of Familiars, summoned creatures, or I-don't-know-the-hell-this-is type of enemies like in EXTRA. There could be events around the city, during certain days, for side-quests and recruiting and stuff.

I also had the idea of implementing some of the characterization from the series into gameplay. Like with Gilgamesh's Ea; it's the strongest attack in the game, bar none, but can only be used with 3-4 enemies in the entire game (Saber, Zero!Rider, etc), no matter what, because Gil only brings out Ea against those he considers worthy.

I still don't know how to implement the command spells, but they should go somewhere.
I'll try to expand a bit on the plot, do give me some time.

358
So...too late to suggest the idea for the plot I had in the old forum?

359
Fanfiction / Re: Fanfic Contest Discussion Thread
« on: April 22, 2013, 03:27:11 AM »
I don't see why, particularly since it's only true if you are up against the overall winner.
Last year there was a prize for second place. Grand winner was the cup with drawing from Tusia, 1st places were figures and 2nd places were drawings by Artee.

360
Fanfiction / Re: Fanfic Contest Discussion Thread
« on: April 22, 2013, 03:06:53 AM »
It seems a bit odd to reward a fic for coming second just because the winner of the category it was in was the overall winner.
You do realize that's how I got my prize last year, right?  :-\
Plus, if even second place can get a prize, more motivation.

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