Name: Adrienne
Race: Dream-Infused Human
Age: 19
Height: 1.76 m
Weight: 71 kg
Appearance:
(Adrienne is biologically male, identifies as female, and really doesn't go out of the way in terms of appearance to make either of those more apparent than the other)
Physical Attributes:
Strength: Human
Agility: Godly
Constitution: Exceptional
Magic: Low; including some very basic elemental control techniques, short ranged telekinesis-like spells, and minor repair cantrips
Other Abilities: Her body doesn't really follow the laws of physics to the letter. She can't fly, per se, but she could walk up the side of a building without using her super speed. This is because she is attracted to the nearest solid surface rather than obeying gravity. She also does not generate any extra force from her speed or have any friction with fluids while moving at high speeds. She can also effectively teleport short distances (about a meter or two at most) by taking a few steps on the Dreaming Roads. She can take objects smaller than herself with her on the Dreaming Roads, and can take people that could fit through a space the size of her body. She can also open her inner gate without stepping through it, creating an imperfect sensory copy of herself on the other side as well as allowing herself to perceive the other side of the bridge. The sensory connection is static-ridden and unstable, so she can't trick people into thinking that her illusory copy is the real deal, nor is it useful when trying to spot details from the safety of another dimension, but she doesn't have to be completely cut off from the goings-on of the other side if she doesn't want to be.
The effects that the Gate of Horn has on Adrienne's body that enhances her Agility is twofold. For one, the Dreaming Roads is a plane of travel, and by being connected to it, each step she takes occurs partially in the Dreaming Roads as well as wherever her body may be. The Dreaming Roads bends distance to favor faster travel, and this accelerates Adrienne's body. Secondly, being partially thoughtform means being infused with not only Dreams themselves, but the essence of what dreaming means to you. To Adrienne, dreaming was to be free, and this compounded with the Gate of Horn magically transformed Adrienne's body into a vessel for dreams and filled her with dreams of flight and freedom, of no longer being earthbound and always having time to act.
Equipment: She keeps the dagger that was used to put the shard of the Gate of Horn in her heart as a reminder. Otherwise, she came with just the clothes on her back.
Origin: In her home realm, Adrienne discovered a passion for magic after exploring it for the first time several years ago. She found a small magical Academy and began to learn the basics of magic there. However, rather early in her education one of her fellow students attempted to murder her with an experimental enchanted dagger tipped with a shard of the Gate of Horn. The tip broke off in her heart and turned her body into a bridge between reality and the Dreaming Roads. The Dreaming Roads are the ephemeral passages constructed from mortal Dreams and inhabited by thoughtforms that connect various planes of existence both fantastical and mundane. This gave her the ability to move at a speed akin to thought itself as her body became partially thought-form, among other things. Her first time trying to walk the Dreaming Roads ended up dumping her in another dimension, and she wandered many more dimensions futilely trying to return, shortening the journey each time until in the Nexus she finally discovered the threshold of distance that she could travel in the Dreaming Roads before it tossed her into another dimension. So she stayed there, finding a new, more stable life.
Weakness: Adrienne's experience with magic is very limited, and while she is aware of the existence of more complicated spells than the basic cantrips she learned, she is unfamiliar with counteracting them.
Likes: Finding out more about magic, exploring the Nexus's extreme variety of geography and culture.
Dislikes: Being pent up inside, being inactive