The Magical Girls: A trio of girls who make their way across the Nexus’ borders. Two of them follow in the wake of the King of Greed, usually hoping to defeat it. However, while it is rare all three have gone on a rampage at once. Thankfully, their movements remain on the ever changing edges of the Nexus, so the scale of their destruction is usually kept in check. Their mutual enmity also means that they generally end up stalemating each other.
The King:
“In the name of Love and Greed.”
Strength: Fantastic
Agility: Incredible (Heroic movement speed)
Durability: Fantastic (Godly amber)
A girl preserved in what appears to be pure amber, the King of Greed is by far the most hostile of the three Magical Girls. When she awakens, she and the crystal transform into a massive, bloated yellow fish large enough to swallow a car whole. When this form is defeated she returns to her original frozen state. If disturbed while in this state she can immediately revert, which makes continued hostilities an issue.
All Devouring: The mouth of the fish may extend wide, but its properties are variable. Anything that it swallows will be lost, trapped in an endless void within the beast representative of the King’s own greed. It can consume magical and supernatural attacks, swallow in air to drag opponents in with Incredible force, and even devour space. This final move is its primary means of mobility as it is otherwise capable of little else than turning around.
The Queen:
“In the name of Love and Justice!”
Strength: Incredible
Agility: Fantastic
Durability: Incredible
The most helpful and stable of the three magical girls, the Queen of Hatred wield her mystical powers in the defense of others! Her powers are most grand in this respect, allowing her to erect stationary heart shaped barriers of Heroic durability. Her blasts and beams clock in at about the same power as her strength, but she can sustain those beams and apply constant damage. The Queen is also capable of teleportation, using it to immediately arrive at scenes of trouble in a flair of beauty and light. The range is about 30 meters and she can use it once every few seconds. With a rather lengthy chant she is capable of performing a powerful purification beam as well, This blast requires rather lengthy chant, but when fires its power scales to the sins of each individual hit by it.To someone who has killed many, wronged many, and does not regret it, the beam hits at heroic, but for those pure of heart or incapable of morals in the first place it just washes over them.
If placed under significant mental strain the Queen will be impaled by several lances of pure magical energy before transforming into a large pink serpent. In this state she loses the ability to conjure her defensive barriers and her special beam, exchanging them for consistent firepower. The blasts and beams are elevated up to Fantastic and require no chants. However her teleport is halved in distance and the duration between uses is extended. Upon death she will revert to her original form, unharmed but unconscious.
The Knight:
“...”
Strength: Heroic
Agility: Heroic (Incredible movement speed)
Durability: Heroic
At one point the most powerful of the Magical Girls prior to the advent of Greed and the distortion that was Hate, the Knight of Despair is accompanied by her arsenal of black blades. She fires the multitudes of blades at Heroic speed and they cause no physical damage but will pierce any thinking foe. Immediately their body feels both numb and heavy, a sensation that emanates from the area where one is wounded. As more blades strike home the feeling becomes worse and is accompanied with a degenerative mental effect. Soon every movement turns into a titanic struggle of wills, despair, hopelessness, and overwhelming tiredness crush the victim. Then the Knight simply tears their head from their shoulders as they struggle to keep their eyes open. Only beings of absolute will or singular emotion such as the King of Greed can resist more than a dozen of the blades without breaking down in utter despair. With time they can awaken from such a thing as the effects weaken with time, but that depends on the person in question.
The other ability left to the Knight of Despair is her weathered pride, her will to protect others even if they will never know her. Those that sympathize with her, even in the state that she is in, can awaken this ability. She veils them in blue light, reducing the damage that they take from any attack by two ranks and providing a massive barrier against mental interference and telepathy. This lasts several hours.
Notes: The Magical Girls are as much set pieces as they are bosses for PCs to tangle with. Not only can they be fought but some can be spoken to and with telepathy all three of them can to a greater or lesser extent. One can also explore the destruction left in their wake, the mysterious magical girl gangs that rise amidst the wreckage, and the rumors that the King of Greed chases after their creator. Their importance is primarily as plot hooks. But in terms of pure combat it is completely viable for less powerful PCs to fight them. Combat is rarely in a white room, and the Magical Girls can have already been injured or weighed down by the Knight’s despair. Flexibility is the main point in this.
Examples:
Magical Girl Gangs: Having sprung up recently amongst the devastation left in their wake, very few of these little girls actually act their age. Many of them appear older, several leading groups and organizations with their cute but shockingly potent powers. Some can conjure weapons to form firing squads out of thin air or arm entire groups, others using good old blasts and beams to crush their foes, and some supercharge their own bodies using magic for terrifying effect. Most seem relatively grateful for their new powers, although there have been certain issues regarding some. From here scenarios such as Arcana Matrix can be discovered.
Arcana Matrix: Either through independent research, encounters with the gangs, or the powerful royalty of the Magical Girls, the PC has discovered the existence of their creator. Rumored to be powerful beyond belief through her possession of a mighty familiar, one can seek out this character to find out the truth… or perhaps become a magical girl themselves.