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Role Playing / Re: Garo RP [OOC]
« on: April 14, 2015, 02:12:06 AM »Quote
"I have a proposal. Let's talk business."
Name: Seta Yokoshima
Age: 18
Title: Flame Sword Knight ZEN
Personality: Rather blunt and straightforward, Yokoshima nonetheless possesses a sympathetic soul that just happens to be more concerned with the root of a problem than the fruit. Despite his age and youthful face, he projects an air of maturity and sophistication that might appeal to certain tastes. Yokoshima is not without empathy, but he has a tendency to speak as if matters do not really concern him, and in tense situations this may cause him to come across as rather cold or ruthless. In a sense, he is: Yokoshima is no man-child obsessed with protecting people's smiles, but he is still set on a quixotic quest of his own, a crusade, even. After all, the truth will set you free, or die trying. Either you or the truth.
History: Yokoshima is blood kin to a Makai lineage, but his case is unusual in that he was adopted out to live a 'normal' life among mundanes, only to make his way back into the Order's scheme of reality at an early age. Still, he possesses a perspective heavily tinted by the mundane condition, and it has granted him a skewed vision as to the nature of his duty somewhat at odds with the traditional archaic-ness of the Order as a whole. Yokoshima sees the problem of human suffering in the context of ongoing modernization; money is more than what makes the world go round, it is the promoter of a great many ills that give rise to Karmic Gates for Horrors to cross. Thus, if people's monetary woes could somehow be addressed, then the situations that give rise to such Gates can be affected as well; to this end, rather than a knight errant proper like some would initially suspect, Yokoshima has crafted a persona as a wandering 'accountant' or lawyer, educating himself in the ways of the green and how it leads people astray so that he might accomplish more than the “mere elimination” of some dozen or so Horrors. Ultimately, Yokoshima's goal is not to protect the world, but to save it from itself; just because it's still to big for him to manhandle now, doesn't mean he can't lay groundwork and form contacts for the future when his crusade will truly begin.
Statistics
Strength: 4+2=6
Speed: 4
Agility: 4+2=6
Endurance: 4+2=6
Willpower: 4
Inga: 7
Equipment:
Soul Metal Weapon (Wodao):
Number Rank: (3)
Description: A heavy single-edge sword with a curved blade reminiscent of Japanese design, it is actually meant to be used instead with Chinese broadsword techniques. Despite being slender, it is akin to a long machete and so can be swung in ways that a proper Japanese sword (not made of Soul metal) would simply shatter from. Attached by lanyard to the sheath is a tuft of pelt typically used in Madou Brushes.
Makai Armor: (http://i.imgur.com/oE3amCi.jpg)
Strength: +5 (+2)
Speed: +3
Agility: +4 (+1)
Endurance: +4 (+1)
Resistance: +3 (+Title, conditional)
Madou Lighter (Grey)
Description: The Victorian-styled lighter that lights up with magical fire. At most has a minimal number of charges. Can be used to set Horrors on fire, set weapons and Makai Armor on fire for additional damage, to discern Horrors from humans by holding it near their eyes, and even used for healing with the Time-Reverter Potion.
Charges: 3+2(Armor leftover)=5.
Mahoui:
A rather simple business longcoat, colored a uniform shade of black aside from a gray dotted line stitch pattern framing the edges, arm seams, and a rectangular waist-height band. When the collar is popped up, the coat's crest is visible: a gold flower-wheel underscored by two chevrons. The inner lining is a deep burgandy color with a number of concealed pockets, lackluster aside from the inner collar region, which has an out-of-place checkered pattern. Though technically unnecessary, Yokoshima always keeps at least two ties on his person to complement the coat's aesthetic and his choice of cover identity.
Resistance: 1.
Madouga: Nagi
Appears as a stylized tie clip in the form of a square-horned silver mask made of overlying plates. Its eyes are yellow insets. When it speaks, no recognizable mouth to shape the sounds is visible; framing the region on either side are a pair of silhouetted wraparound bands ending in struck-through boxes.
Disciplines:
Madou Fire: (+Title bonus)
Number Rank: 3
Description: See the OP
Soul Metal Manipulation:
Number Rank: 2
Description: See the OP
Martial Arts:
Number Rank: 4
Description: See the OP
Sorcery:
Number Rank: 0
Description: See the OP
Gouryuu “Basilisk” (http://i.imgur.com/i3O8vK9.jpg): +3
Number Rank: 3
Description: An artificial Makai Beast in the shape of a skeletal canine, this construct familiar is built to aid Yokoshima in corralling prey to come right at him. To that end, it features a high affinity towards the generation and deployment of Madou Flame, which fits Yokoshima's role as the Flame Sword Knight ZEN; the Gouryuu acts as a mobile Lighter in a “catch-n-receive” strategy so that Yokoshima can repeatedly utilize Blazing Armament on his sword, in or out of Armor. The Gouryuu sets itself aflame, and proceeds to launch its “head” as a mortar-like projectile; unlike with older Gouryuu models, the lack of higher-end combat abilities is not such an issue here since Yokoshima just needs something to ensure the target does not break and run or go into hiding so easily. Like said older models, Basilisk folds neatly into a disguised briefcase disguise, which again adds to Yokoshima's particular choice in cover identity.
Special “Yin-Yang Cycling”: +2
Number Rank: 2
Description: A trained capacity to consciously direct the flow of chi in one's own body to achieve certain effects. Here, that effect is to simulate “drawing moths to a flame”; Horrors are creatures fundamentally composed of Yin in the absence of Yang, but the Tao always seeks completion regardless, attributing to a Horror's unending hunger for life. By taking advantage of that lack of Yang in themselves, the user is able to temporarily mimic the allure of a mundane victim of the Blood Dolce, turning themselves into a tasty lure for Horrors to detect and approach.
Welp, pretty sure what I wanted to do w/ YAIBA wouldn't fly, so time for something "simpler" to better match the system. Brace for criticism of not really being archaic enough, where it concerns two certain Disciplines?
The main idea here is to just take ZEN's theme and buff it a bit, spamming Madou Flame like it's going out of style after making sure the Horror takes the bait of even bothering to show up. JQR's GARO Quest gave the playable Knight an up-scaled "falcon" due to the motif of Knights being pseudo-nobility in canon; here, I went instead with the oft-dramatized image of rich people going hunting with trained hounds. It's kinda cute.