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Messages - EmbreFrosste

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1
Cross Effects / Re: Dropped Character Thread
« on: August 19, 2018, 07:57:03 PM »
Name: Saturnalia

Race: Challenger

Age: Timeless

Height: 1.82m

Weight: 0.37kg

Appearance:



Physical Attributes

Strength: Heroic

Agility: Fantastic

Durability: Amazing

Other Abilities:

The Heraldry: Saturnalia was once differentiated from other Challengers only by her choice in attire, as she once looked nearly identical to the rest of them otherwise. However, Challengers were given the ability to develop unique appearances if they remain in the presence of other Challengers outside of the Blooming Planes for long enough. Aside from these clothes, her body is made of an insubstantial blend of cozy fog, soft starlight, heat shimmers, and cool shade. Saturnalia interacts with objects as if she were solid, but can only exert force as if she were solid on her Heraldry and Panoply. However, her Heraldry and Panoply are not subject to this restriction, and she can exert force on objects secondhand by putting some part of her Heraldry or Panoply between her body and the object she wishes to move. Without these two abilities, she is, in effect, a massless solid incapable of generating proper, complete momentum.

Should her Heraldry ever be destroyed or damaged, she can reform it anew from nothing. Additionally, she possesses the ability to turn into a crow, with subhuman stats aside from Amazing Agility.

Being a Challenger who has gained her own appearance, Saturnalia can add new mundane items of clothing—but not armor—to her Heraldy by wearing it and then swapping it with an item that is already a part of her Heraldry.

The Panoply: Challengers are composed whole cloth from nothing but skill in a single task, and any skill requires tools to use effectively. Because of this, Challengers can create any of their signature tools from nothing, at will. If the Challenger stops paying attention to them, they will disappear into the void from whence they came after a few minutes, or disappear instantly if consciously dismissed.

Saturnalia possesses three signature tools: the Three-Handed Dagger, the Small Shining Blade, and the Shuriken of Diasunne.

The Three-Handed Dagger is a hefty sword, with a hilt 2 meters long and a blade comprising of another 3 meters. The hilt is thicker than Saturnalia’s own body, and has several smaller handles along the length of it allowing her to grip it. It weighs nearly as much as a car, and is single-edged. It also possesses Legendary Durability. Saturnalia can only summon one copy of the Three-Handed dagger at a time.

The Small Shining Blade is a knife made of divine Bronze, with a hilt made of divine obsidian. It functions as a throwing knife and a punch dagger. It also possesses Heroic Durability and can pierce Fantastic Durability easily when thrown and Heroic Durability when used as a melee weapon. Saturnalia can have up to 6 copies of the Small Shining Blade manifested at once.

The Shuriken of Diasunne is a square shuriken with edges curved inwards. They function as basic thrown weapons, or caltrops when embedded in a surface. They also have Fantastic Durability. They can pierce Incredible Durability when thrown, or Fantastic Durability when embedded into a solid surface. Saturnalia can have up to 36 copies of the Shuriken of Diasunne manifested at once.

With the Small Shining Blade or the Shuriken of Diasunne, Saturnalia can go up to 1.5 times her manifestation limit so long as all of the manifestations are within line of sight. If they leave her line of sight while she is over her regular limit, they instantly dissipate. Additionally, all elements of Saturnalia’s Panoply are considered supernaturally potent and able to harm beings normally untouched by mundane weaponry.

The Trial: As a Challenger, Saturnalia possesses the most absolute of masteries over wielding her Panoply. She is unmatched by mortals in melee combat skill, and can throw all of her weapons with pinpoint accuracy. When wielding her Three-Handed Dagger, she can instinctively choose not to be thrown around by the weight of the weapon, giving her an advantage against swifter opponents and making wielding the weapon in a practical fashion possible at all. However, she can still rescind this protection at any time in order to send herself flying in the direction it was moving.

When throwing her lighter weapons, she need merely to propel it away from her with her body to throw it accurately; she is not limited to throwing with her hands or using proper form. Additionally, when throwing her lighter weapons, she can will them to follow any trajectory she desires, including choosing to bounce off of surfaces they would normally be embedded in. Once they leave her hand, the trajectory is decided, but she can alter it by striking it with another one of her weapons in midair. This redirection technique can also cause her projectiles to jump into action from an embedded position, allowing her to call up a wave of recently thrown projectiles by directing a fresh one at all of their positions, or deflecting several of her own projectiles aimed to return to her position with the flat of her Three-Handed Dagger. Saturnalia can throw her Three-Handed Dagger at up to Incredible speeds, her Small Shining Blades at up to Heroic speeds, and her Shuriken of Diasunne at up to Fantastic speeds. So long as Saturnalia’s lighter weapons don’t collide with anything solid or liquid, upon having their trajectory set they will not succumb to friction and could theoretically keep circling something indefinitely.

In addition, as a Challenger, Saturnalia does not need to eat, sleep, drink, age, think, or have a soul. She still has a soul, and can process information, but she has no mind to read or control, no true emotions to manipulate, and removing her soul would have little to no effect on her. Given a few seconds to concentrate, Saturnalia can teleport to anywhere she has been before, but she must remain completely still during the process.

The Reward: Whenever someone would land a finishing blow that would kill Saturnalia, it instead heals her completely, curing her of any negative side effects from the battle. If the same person lays three separate finishing blows upon Saturnalia, each during fair combat and given with intent to kill, Saturnalia’s protection fails and she dies. If Saturnalia does not die, however, the other party becomes acutely aware of Saturnalia’s competitive streak as a Challenger and her reasons for fighting them.

Any of Saturnalia’s opponents benefit from the same protection of The Reward against Saturnalia’s blows, and she must meet the same prerequisites in order to kill someone for good.

Saturnalia can also extend the same awareness of her nature to any other opponents she faces in games of skill or strength that don’t involve fights to the death, but she must consciously choose to do so once the contest is concluded.

Equipment: Nothing. She doesn't eat, drink, or really even live in the first place.

Origin: When the Gods from the Blooming Planes created the worlds for mortals to live in, they also created the Challengers to test them and spur on their growth. Saturnalia was one of the Challengers of Battle, alongside the Challengers of the Arts, the Challengers of Crafts, and the Challengers of the Mind. Saturnalia has lived a long, full life of many enemies, rivals, friends, and battles. Maybe, just maybe, she'll find someone in the Nexus who can beat her.

Weakness: Aside from the limitations imposed upon her by The Reward, Saturnalia possesses no clear weaknesses.

Likes: Fighting, Trying new things, Teaching people

Dislikes: Killing, Being bored, Teaching children

2
Cross Effects / Re: In Character Game Thread
« on: July 08, 2018, 08:55:20 PM »
Gingalain

During the distraction made by the angel, Gingalain took a moment to draw Caliburnus. She spread out her limbs to let the friction of the wind carry her up to the surface of Jalut’s giant halberd. She took a look at the swords blocking the behemoth of a weapon, gave one a nudge with her boot, and when it didn’t budge, she sighed.

Jumping off of the surface of Jalut’s axe, Gingalain rocketed towards Lucy with her sacred swords each poised so that in the blink of an eye the fallen angel would find herself with a sacred sword driven through each eye socket.

“Don’t interrupt,” She said, her tone betraying just a hint of a sort of motherly disappointment.

3
Cross Effects / Re: In Character Game Thread
« on: July 03, 2018, 11:57:32 PM »
Gingalain

The girl smiled, as if her face was cracking from the pressure of contained ecstasy.

She missed this feeling.

She got her hands to grip on the plates of Jalut’s armor, and when he reeled back for the people’s elbow, she rolled with the blow, taking a glancing hit to the side of her head and her shoulder. She then twisted hard until she was now holding onto his back. “That’s Gingalain, Knight of Camelot and Tir na nOg to you.”

She extracted Caledfwlch from its sheath, as a few drops of her blood were arrived away by the wind. “MY TURN!” She shouted, flicking her wrist to send the sacred sword’s nimble blade stabbing right through his other shoulder.

4
Cross Effects / Re: In Character Game Thread
« on: July 02, 2018, 06:31:49 PM »
Gingalain

“I’ll let you know when I’m done.”

Power swelled into Gingalain’s body, but not just any power; it was Jalut’s full strength, perfectly matched at an identical level. She lifted upwards, getting Jalut’s feet off of the ground, and jumped again, this time aiming for a distant section of the church’s ceiling this time instead of the wall, not intending on letting him stay in with something as simple as digging in his heels.

5
Cross Effects / Re: In Character Game Thread
« on: July 02, 2018, 01:54:41 AM »
Gingalain

Gingalain was glad that the Demon was allowing her the first hit, which made her plan that much easier. She jumped at Jalut, accelerating far beyond her normal speed limit, smacking into Jalut with her arms around him. Without stopping a moment to think, she lifted up Jalut as hard as she could and prepared to jump again, about to slam him into the back wall of the church if he didn’t stop her in time. He would need to act quickly, or else he would be carried out of he circle, breaking the Geas that kept the churchgoers from fleeing.

6
Cross Effects / Re: In Character Game Thread
« on: June 27, 2018, 08:01:07 PM »
Gingalain

“I reserve judgement on the matter of helping until I know what you wish me to help with. However, I will follow you to whatever destination, within reason, using methods of transportation that allow me to derive the nature of our destination in time to decide and act upon whether or not I still wish to follow you before we actually reach that destination.”

7
Cross Effects / Re: In Character Game Thread
« on: June 27, 2018, 05:50:39 PM »
Gingalain

“They’re real enough,” Gingalain said, waving her feline ears around a couple of times to demonstrate. She then turned her head to look at the fallen angel. “If you don’t mind waiting, Miss, I would like to finish with this before doing anything else.”

She then took a single step forwards into the ring drawn by Jalut’s axe.

8
Cross Effects / Re: In Character Game Thread
« on: June 25, 2018, 05:12:55 AM »
Gingalain

The Demon’s booming voice could be heard outside the Church, and just who else might be passing by it at that moment but The Fair Unknown herself. A solid boot to the Church door’s center of mass sent it flying open, and luckily only slamming into the wall for lack of a doorstop instead of careening off the hinges entirely. The lone Knight walked wordlessly through the Church, stepping over dead bodies and around living ones. She stopped just at the edge of the circle that Jalut drew in the ground. Gingalain stares right at the empty maw of Jalut’s armor where there would normally be a face.

“I’m first in line.”

9
Cross Effects / Re: Dropped Character Thread
« on: June 22, 2018, 08:52:52 PM »
CE4 Papyrus Character Sheet

Name: Papyrus

Race: Ink Demon

Age: 347

Height: 1.92 m

Weight: 72kg

Appearance:



Physical Attributes:

Strength: Exceptional

Agility: Exceptional (Legendary while flying)

Durability: Exceptional

Magic: Potency (Very Low) Range/Targets (Medium)

Papyrus’s only spell is Telekinesis, but his limited repertoire has allowed him to achieve incredibly fine control with it, even to the point of creating specific sounds by telekinetically vibrating air. When targeting living matter, the spell must move the entire being as a whole; Papyrus cannot telekinetically kill someone by shutting off veins or anything or the sort because of this restriction.

Other Abilities:

Ink Demon: Papyrus is not normally affected by blades, as they pass through him and get covered by inky shadows. However, if wielded by someone with enough strength, it can dissipate a lot of Papyrus, possibly by striking with the flat edge of the blade or with accompanying wind forces. Blunt weapons dissipate quite a bit of Papyrus, splattering his Inky body on nearby surfaces. Magic has a similar effect, although he is immune to heat and cold. Papyrus can reform his splattered ink to recover from wounds, and can never truly die from injuries. Papyrus can dissolve into a pile of ink at will, and reform instantly; although ink separated from his body by injuries must wait for a half hour before being reformed into his body. Ink can be recalled from any distance, even across dimensions. Papyrus can slip through any gap that isn’t airtight with ease. He can also generate ink enough to write or draw with it without giving up body mass.

Avian Demon: Papyrus possesses six limbs; his two legs, his two arms, and his two wings. His two arms can be hidden beneath his wings so that he appears to have only four limbs, and his wings themselves have their own set of hands that are not quite as dexterous as his normal hands but can still hold and manipulate objects. The talons on his feet rend materials with up to Incredible Durability.

Demon Void: An incredibly dangerous technique that earned Papyrus exile from his fellow demons; Papyrus creates a vacuum in a mass of demonic energy to create a pocket of holy energy from the void left behind. This can only be done in short ranges around him, but with it his unarmed blows burn creatures of the night just like a rampaging angel. His blows count as both a holy artifact and the presence of fire while using this, and can also start fires upon touching something flammable.

Shadow Arts: With a few moments of concentration, Papyrus can enhance and withdraw shadows in the area. Papyrus can fill a room with absolute darkness or blinding light, and in the same range can eliminate the effects of light and darkness based magic. Up to a city block away, Papyrus can control electric lights, cause mundane fires to be extinguished or relight themselves, and equalize light levels so that mundane shadows and light sources are not too dark or bright to inhibit vision.

Kinetic Manipulation: While flying, Papyrus does not create friction with fluids. He also does not create extra force from impact when interacting with objects, and things that he carries with him don’t suffer from the effects of acceleration. He can change direction far more easily due to dampened inertia as well. Papyrus cannot turn off this ability.

Fighter: Papyrus is an experienced combatant with an extensive array of conventional and unconventional weapons, as well as unarmed.

Shadow Smith: Papyrus is capable of making and repairing all manner of weapons and devices from simple swords to sniper rifles to bicycles. As long as the device is purely mechanical, Papyrus can make it, and he can repair physical damage to electrical components. Objects with no mechanical or electric components such as swords can be forged with Papyrus’s bare hands in just under an hour. Objects made in such a manner are expertly crafted, but if he takes his one and uses proper tools he can craft devices and weapons masterfully. Papyrus also has a particular affinity for Damascus Steel (and by extension its component Wootz Steel), able to summon all of the necessary components for it from the ether by reaching into a shadow.

Equipment: Several knives made from Damascus Steel, a can of black spray paint, and a fountain pen.

Origin: From the shadowed depths of the Dark Planes, a demon named Papyrus was born from the lakes of Ink. But when he grew to maturity and invented a heretical technique that harnessed the power of angels, he was exiled from the Dark Planes for the danger he posed to his brethren. He wandered the Balanced Planes for many years and partook in their culture, until he eventually found himself in the Nexus. Now, there is much more exploring left to do.

Weakness: Despite being exiled from the Dark Planes, Papyrus is still a Demon. Ink separated from his body by a holy artifact must wait a whole seven hours to be recalled to his body rather than the usual 30 minutes.

Likes: Poetry, Music, Art, Birds, Whiskey, Craftsmanship

Dislikes: Plagiarism, Purely Electronic Music, Dumb Rhyming Gimmicks, Demons, Angels

10
Cross Effects / Re: In Character Game Thread
« on: June 08, 2018, 03:45:25 PM »
Miyuki

As Lora’s heartbeat spiked and Miyuki saw the blank paper over her shoulder, Miyuki quickly picked up on Lora’s predicament.

“Don’t worry, it’s just one assignment,” she whispered to Lora, knowing fully well that this probably wasn’t the first or last assignment missed by Lora due to her various heroics. Miyuki couldn’t quite remember whether she had ever told her, but simply being awake at the same time Mothra transformed was enough for Miyuki’s hearing to root out the secret by itself.

11
Cross Effects / Re: Dropped Character Thread
« on: June 04, 2018, 10:31:17 PM »
Name: Solace Legion

Original Name: Kane Katou

Race: Hyper-Overloaded Synthetic Mahou Shoujo

Age: 22

Height: Ranges from 163cm to 193cm

Weight: Ranges from 61kg to 77kg

Appearance

Kane:

Spoiler for Hiden:
Kirameki “Kira”:

Amai:

Hanabi:

Nikkō:

Akairo:

Rūju:

Yuki:

Physical Attributes

Strength: Human

Agility: Incredible

Durability: Incredible

Other Abilities

Hyper Overload: Solace Legion’s eight lives are normally merged together in a single body, but SoLe is able to have anywhere from one to eight separate bodies. When in a single body, SoLe can swap between all 8 lives at will. At any time, one of SoLe’s bodies can create another, and SoLe must wait five seconds before doing this again. When this happens, the new body appears next to the one that created it, and the lives of the creating body are distributed between the two. They can be distributed in any manner, but each body must contain at least one life. A body that only contains one life may not create any more. Each body may swap at will between any of the lives it contains. A body may merge with another, returning all of the lives it contains to the other vessel. There is no limit to how often this can occur; if the two bodies are next to each other, merging is instantaneous, but if they are not it takes an hour of concentration for every life the missing body contains.

All of SoLe’s lives can communicate telepathically with each other, even when they are not manifested within a body. Additionally, when a body is absorbed, all injuries, illnesses, and magical effects disappear from the lives contained within the absorbed body, but only after staying unmanifested within the other body for at least one minute. If a life from an injured or otherwise affected body is manifested before this duration passes, they retain all injuries and status effects of the affected body. Whatever clothes that a life is wearing is absorbed along with it, as well as whatever they can fit in their pockets. Backpacks will not fit. SoLe requires eight times as much food, water, and other nutrients as a normal human, but each body has eight times the capacity for such, with eight times the stamina capacity and lifespan for all bodies. SoLe’s bodies can fulfill needs for food, water, and sleep for other bodies and lives remotely.

Synthetic Transformation: Solace Legion is able to harness the energy of the non-manifested lives in each of its bodies. One of SoLe’s bodies can spend 3 seconds of concentration, and for two minutes the body’s strength increases by one rank for every two lives contained within the body. For every time that a body uses this within the same hour, the concentration time increases by another 3 seconds. This is accompanied by aesthetics of glowing green energy lining the body, that crackle in response to exertion and are brighter and more numerous with more contained lives.

Armaments of the Legionnaire: Each of Solace Legion's bodies can manifest transparent green energy rails on their feet that can be used like roller blades. They glide over rough terrain as easily as a paved highway, and they can be used to propel a body at up to Heroic speeds. So long as at least one of them is resting on a surface, the body can choose to have their personal gravity shift direction so that “down” allows them to glide up walls and across ceilings.

Additionally, by forming their hands into the shape of a finger gun, SoLe’s bodies can fire bolts of green energy that function similarly to mundane projectile weapons from their fingers. On each hand, the projectiles of these finger guns travel at Heroic speeds and deal Fantastic damage, and they have a range of about a kilometer. They can be fired once every 3 seconds. A body containing all 8 lives can fire a single shot that deals Legendary damage and travels at Legendary speeds; this causes all lives to separate into their own bodies instantly. This shot takes about 5 seconds to charge up, during which the energy of the shot can visibly be seen to be concentrating and storing itself inside the body’s hand. Each body may only contain a maximum of one life, but this maximum increases by one every 15 seconds, leaving SoLe in the normal state once the maximum hits 8.

Real Experience: Solace Legion is an expert in unarmed and ranged combat, able to keep up with weapon users with just her bare hands and utilize her many bodies in tandem to perform some rather impressive stunts. Short of an opponent attempting to push them over, SoLe’s bodies will not fall or crash while utilizing the energy rails, and SoLe is a crack shot with their finger guns, able to aim at very precise points with reliable accuracy.

Equipment: Solace Legion has pretty much nothing other than the clothes her bodies were wearing. She just got here, really.

Origin: Born Kane Katou, Solace Legion is the product of years of experimentation meant to replicate the Reincarnation cycle of the Mahou Shoujo. Of course, it was successful to an extent, but perhaps a bit too successful. The lab itself burned down, and the enchanted substances made their way through the hands of thieves into the possession of a street doctor with a penchant for experimentation and an appointment with Kane’s mother, Kimiko Katou. Kimiko eventually met Kane’s father, Akemi, and they put their several part-time jobs together to have enough money to get off the streets and into a mediocre apartment, in which they raised Kane. Kane had a fairly normal, if below-average childhood, until the time she reached the age of 15, when an agent of the Spark revealed her to be a reincarnated Mahou Shoujo. Unfortunately, she was the reincarnation of eight Mahou Shoujo. This was rather problematic, as all of her conflicting personalities began to be more assertive and she had to work out how to control eight different bodies at once. A whole seven years’ worth of training, crime fighting, and balancing school and college requirements and she finally managed to get control over her identities... before promptly being dumped into the Nexus (which she was not happy about).

Weakness: If an opponent can keep up the pressure and doesn't give Solace Legion a chance to use Synthetic Transformation, SoLe’s bodies are incredibly vulnerable to being physically overpowered. The pressure gets easier and easier to keep up with each time SoLe’s Synthetic Transformation runs out, due to the extended startup time.

Likes: Investigating, Writing, Stunt Driving, Figure Skating, Singing

Dislikes: People who try to play god, People who force changes on other people's bodies, People who wield magic without moral restraint

12
Cross Effects / Re: In Character Game Thread
« on: June 02, 2018, 05:30:11 PM »
Miyuki

Miyuki had her playlist playing, but it wasn't anywhere nearby. She had stuck a portal inside the doorframe of an office in an abandoned building in the far reaches of the Nexus to her inner world, leaving the door ajar with a below-average quality home speaker stuck on a table she had thought into existence just on the inside. She had her favorite playlist playing on repeat, and she could hear it from the middle of the school just fine. The sound quality wasn't so good, but she didn't get in trouble for it like she would if she stuck her headphones in her ears in the middle of class. However, seeing a familiar face walk in the door was enough to distract the Planar from her rather ludicrous, but effective plan.

Miyuki leaned forward in her desk to whisper to Lora when she sat down. "Oooh, you don't look so good. Had a long night?"

13
Cross Effects / Re: In Character Game Thread
« on: May 21, 2018, 09:38:41 PM »
Sakura and Shirou

Shirou frowned slightly at the man's words.

"I see. Well, that is unfortunate, but thank you for offering", he replied with a smile.

Sakura, meanwhile, pondered how to answer the man's question.

"W..well, honestly, we don't deal with that many. As I said, my abilities are nowhere near as useful as Senpai's", she said, looking down at the ground in a self-depreciating manner. "When we do, it's mostly magical familiars and ghost-like creatures."

In response, Shirou put his arm around her.

"You do a lot of useful things, Sakura. Your shadow arrows are very useful, and the ability to travel through your familiars has saved us a few times", he said, smiling, trying to make her feel more worthwhile.

In response, Sakura immediately perked up, a soft smile coming to her face. Shirou always knew how to make her feel better.

Kaze

"What are those ghost-like creatures like? I'm mostly wondering because there are several types where I come from and there might be some similarities. I've seen a lot of things that my world has in common with many others, and it would be useful to know about what common veins we can find," Kaze says, shifting his posture on the bench just a little bit.

14
Cross Effects / Re: In Character Game Thread
« on: May 17, 2018, 12:26:20 PM »
Sakura and Shirou

Shirou's eyes brightened at the mention of legendary weapons.

"Do you have any of those weapons with you?" he asked, wanting to increase his power.

Sakura let out a small giggle, amused at her Senpai's enthusiasm for swords, before also responding.

"Your powers are rather nice, yes, I wish I could do that. Personally, I can do a little bit of healing, but it's not my speciality", she said. "My abilities aren't as useful as Senpai's, really, they're mostly focussed at dealing with spiritual entities, and binding things."

Kaze

“Unfortunately not at the moment. If at some point I can increase my power, I might be able to call them to me, but until then they are stuck in my home world being used by other Scions. But if I ever do learn to use that ability, I’ll make sure to come to you first,” he says, gesturing to Shirou. Then Kaze looks to Sakura and listens to her comments. “That’s interesting, what kinds of spiritual entities have you dealt with most?”

15
Cross Effects / Re: In Character Game Thread
« on: May 15, 2018, 12:18:42 AM »
Sakura and Shirou

Shirou gave the man a gentle smile.

"I've been quite fortunate with my abilities, really. I'm pretty terrible as a traditional magus, but I can create a copy of any sword I have ever seen, including powerful ones from thousands of years ago", Shirou replied, now feeling comfortable with explaining his abilities a little better. "I can use those to take out powerful enemies, and so I can protect innocent people from being harmed by them."

Sakura, meanwhile, smiled also, her mood perked-up by hearing Shirou speak about his abilities.

"Honestly, I am just lucky that I met Senpai", she said, putting her arm around him as she spoke. "I'm not sure what I'd have done without him. He's so wonderful."

Kaze

"It's quite interesting that your magic has such a strong affinity for swords. And I know a thing or two about legendary weapons; the Kami of Astras are quite stubborn. Aside from what you've seen already of my abilities, I have the ability to heal wounds and cure diseases, and I can speak with the Kami that make up the world. And whenever I use my blessings..." Kaze gestures to the blossoming trees around them. "...this happens. Which isn't so bad, I guess."

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