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Cross Effects / Re: Dropped Character Thread
« on: August 19, 2018, 07:57:03 PM »
Name: Saturnalia
Race: Challenger
Age: Timeless
Height: 1.82m
Weight: 0.37kg
Appearance:
Physical Attributes
Strength: Heroic
Agility: Fantastic
Durability: Amazing
Other Abilities:
The Heraldry: Saturnalia was once differentiated from other Challengers only by her choice in attire, as she once looked nearly identical to the rest of them otherwise. However, Challengers were given the ability to develop unique appearances if they remain in the presence of other Challengers outside of the Blooming Planes for long enough. Aside from these clothes, her body is made of an insubstantial blend of cozy fog, soft starlight, heat shimmers, and cool shade. Saturnalia interacts with objects as if she were solid, but can only exert force as if she were solid on her Heraldry and Panoply. However, her Heraldry and Panoply are not subject to this restriction, and she can exert force on objects secondhand by putting some part of her Heraldry or Panoply between her body and the object she wishes to move. Without these two abilities, she is, in effect, a massless solid incapable of generating proper, complete momentum.
Should her Heraldry ever be destroyed or damaged, she can reform it anew from nothing. Additionally, she possesses the ability to turn into a crow, with subhuman stats aside from Amazing Agility.
Being a Challenger who has gained her own appearance, Saturnalia can add new mundane items of clothing—but not armor—to her Heraldy by wearing it and then swapping it with an item that is already a part of her Heraldry.
The Panoply: Challengers are composed whole cloth from nothing but skill in a single task, and any skill requires tools to use effectively. Because of this, Challengers can create any of their signature tools from nothing, at will. If the Challenger stops paying attention to them, they will disappear into the void from whence they came after a few minutes, or disappear instantly if consciously dismissed.
Saturnalia possesses three signature tools: the Three-Handed Dagger, the Small Shining Blade, and the Shuriken of Diasunne.
The Three-Handed Dagger is a hefty sword, with a hilt 2 meters long and a blade comprising of another 3 meters. The hilt is thicker than Saturnalia’s own body, and has several smaller handles along the length of it allowing her to grip it. It weighs nearly as much as a car, and is single-edged. It also possesses Legendary Durability. Saturnalia can only summon one copy of the Three-Handed dagger at a time.
The Small Shining Blade is a knife made of divine Bronze, with a hilt made of divine obsidian. It functions as a throwing knife and a punch dagger. It also possesses Heroic Durability and can pierce Fantastic Durability easily when thrown and Heroic Durability when used as a melee weapon. Saturnalia can have up to 6 copies of the Small Shining Blade manifested at once.
The Shuriken of Diasunne is a square shuriken with edges curved inwards. They function as basic thrown weapons, or caltrops when embedded in a surface. They also have Fantastic Durability. They can pierce Incredible Durability when thrown, or Fantastic Durability when embedded into a solid surface. Saturnalia can have up to 36 copies of the Shuriken of Diasunne manifested at once.
With the Small Shining Blade or the Shuriken of Diasunne, Saturnalia can go up to 1.5 times her manifestation limit so long as all of the manifestations are within line of sight. If they leave her line of sight while she is over her regular limit, they instantly dissipate. Additionally, all elements of Saturnalia’s Panoply are considered supernaturally potent and able to harm beings normally untouched by mundane weaponry.
The Trial: As a Challenger, Saturnalia possesses the most absolute of masteries over wielding her Panoply. She is unmatched by mortals in melee combat skill, and can throw all of her weapons with pinpoint accuracy. When wielding her Three-Handed Dagger, she can instinctively choose not to be thrown around by the weight of the weapon, giving her an advantage against swifter opponents and making wielding the weapon in a practical fashion possible at all. However, she can still rescind this protection at any time in order to send herself flying in the direction it was moving.
When throwing her lighter weapons, she need merely to propel it away from her with her body to throw it accurately; she is not limited to throwing with her hands or using proper form. Additionally, when throwing her lighter weapons, she can will them to follow any trajectory she desires, including choosing to bounce off of surfaces they would normally be embedded in. Once they leave her hand, the trajectory is decided, but she can alter it by striking it with another one of her weapons in midair. This redirection technique can also cause her projectiles to jump into action from an embedded position, allowing her to call up a wave of recently thrown projectiles by directing a fresh one at all of their positions, or deflecting several of her own projectiles aimed to return to her position with the flat of her Three-Handed Dagger. Saturnalia can throw her Three-Handed Dagger at up to Incredible speeds, her Small Shining Blades at up to Heroic speeds, and her Shuriken of Diasunne at up to Fantastic speeds. So long as Saturnalia’s lighter weapons don’t collide with anything solid or liquid, upon having their trajectory set they will not succumb to friction and could theoretically keep circling something indefinitely.
In addition, as a Challenger, Saturnalia does not need to eat, sleep, drink, age, think, or have a soul. She still has a soul, and can process information, but she has no mind to read or control, no true emotions to manipulate, and removing her soul would have little to no effect on her. Given a few seconds to concentrate, Saturnalia can teleport to anywhere she has been before, but she must remain completely still during the process.
The Reward: Whenever someone would land a finishing blow that would kill Saturnalia, it instead heals her completely, curing her of any negative side effects from the battle. If the same person lays three separate finishing blows upon Saturnalia, each during fair combat and given with intent to kill, Saturnalia’s protection fails and she dies. If Saturnalia does not die, however, the other party becomes acutely aware of Saturnalia’s competitive streak as a Challenger and her reasons for fighting them.
Any of Saturnalia’s opponents benefit from the same protection of The Reward against Saturnalia’s blows, and she must meet the same prerequisites in order to kill someone for good.
Saturnalia can also extend the same awareness of her nature to any other opponents she faces in games of skill or strength that don’t involve fights to the death, but she must consciously choose to do so once the contest is concluded.
Equipment: Nothing. She doesn't eat, drink, or really even live in the first place.
Origin: When the Gods from the Blooming Planes created the worlds for mortals to live in, they also created the Challengers to test them and spur on their growth. Saturnalia was one of the Challengers of Battle, alongside the Challengers of the Arts, the Challengers of Crafts, and the Challengers of the Mind. Saturnalia has lived a long, full life of many enemies, rivals, friends, and battles. Maybe, just maybe, she'll find someone in the Nexus who can beat her.
Weakness: Aside from the limitations imposed upon her by The Reward, Saturnalia possesses no clear weaknesses.
Likes: Fighting, Trying new things, Teaching people
Dislikes: Killing, Being bored, Teaching children
Race: Challenger
Age: Timeless
Height: 1.82m
Weight: 0.37kg
Appearance:
Physical Attributes
Strength: Heroic
Agility: Fantastic
Durability: Amazing
Other Abilities:
The Heraldry: Saturnalia was once differentiated from other Challengers only by her choice in attire, as she once looked nearly identical to the rest of them otherwise. However, Challengers were given the ability to develop unique appearances if they remain in the presence of other Challengers outside of the Blooming Planes for long enough. Aside from these clothes, her body is made of an insubstantial blend of cozy fog, soft starlight, heat shimmers, and cool shade. Saturnalia interacts with objects as if she were solid, but can only exert force as if she were solid on her Heraldry and Panoply. However, her Heraldry and Panoply are not subject to this restriction, and she can exert force on objects secondhand by putting some part of her Heraldry or Panoply between her body and the object she wishes to move. Without these two abilities, she is, in effect, a massless solid incapable of generating proper, complete momentum.
Should her Heraldry ever be destroyed or damaged, she can reform it anew from nothing. Additionally, she possesses the ability to turn into a crow, with subhuman stats aside from Amazing Agility.
Being a Challenger who has gained her own appearance, Saturnalia can add new mundane items of clothing—but not armor—to her Heraldy by wearing it and then swapping it with an item that is already a part of her Heraldry.
The Panoply: Challengers are composed whole cloth from nothing but skill in a single task, and any skill requires tools to use effectively. Because of this, Challengers can create any of their signature tools from nothing, at will. If the Challenger stops paying attention to them, they will disappear into the void from whence they came after a few minutes, or disappear instantly if consciously dismissed.
Saturnalia possesses three signature tools: the Three-Handed Dagger, the Small Shining Blade, and the Shuriken of Diasunne.
The Three-Handed Dagger is a hefty sword, with a hilt 2 meters long and a blade comprising of another 3 meters. The hilt is thicker than Saturnalia’s own body, and has several smaller handles along the length of it allowing her to grip it. It weighs nearly as much as a car, and is single-edged. It also possesses Legendary Durability. Saturnalia can only summon one copy of the Three-Handed dagger at a time.
The Small Shining Blade is a knife made of divine Bronze, with a hilt made of divine obsidian. It functions as a throwing knife and a punch dagger. It also possesses Heroic Durability and can pierce Fantastic Durability easily when thrown and Heroic Durability when used as a melee weapon. Saturnalia can have up to 6 copies of the Small Shining Blade manifested at once.
The Shuriken of Diasunne is a square shuriken with edges curved inwards. They function as basic thrown weapons, or caltrops when embedded in a surface. They also have Fantastic Durability. They can pierce Incredible Durability when thrown, or Fantastic Durability when embedded into a solid surface. Saturnalia can have up to 36 copies of the Shuriken of Diasunne manifested at once.
With the Small Shining Blade or the Shuriken of Diasunne, Saturnalia can go up to 1.5 times her manifestation limit so long as all of the manifestations are within line of sight. If they leave her line of sight while she is over her regular limit, they instantly dissipate. Additionally, all elements of Saturnalia’s Panoply are considered supernaturally potent and able to harm beings normally untouched by mundane weaponry.
The Trial: As a Challenger, Saturnalia possesses the most absolute of masteries over wielding her Panoply. She is unmatched by mortals in melee combat skill, and can throw all of her weapons with pinpoint accuracy. When wielding her Three-Handed Dagger, she can instinctively choose not to be thrown around by the weight of the weapon, giving her an advantage against swifter opponents and making wielding the weapon in a practical fashion possible at all. However, she can still rescind this protection at any time in order to send herself flying in the direction it was moving.
When throwing her lighter weapons, she need merely to propel it away from her with her body to throw it accurately; she is not limited to throwing with her hands or using proper form. Additionally, when throwing her lighter weapons, she can will them to follow any trajectory she desires, including choosing to bounce off of surfaces they would normally be embedded in. Once they leave her hand, the trajectory is decided, but she can alter it by striking it with another one of her weapons in midair. This redirection technique can also cause her projectiles to jump into action from an embedded position, allowing her to call up a wave of recently thrown projectiles by directing a fresh one at all of their positions, or deflecting several of her own projectiles aimed to return to her position with the flat of her Three-Handed Dagger. Saturnalia can throw her Three-Handed Dagger at up to Incredible speeds, her Small Shining Blades at up to Heroic speeds, and her Shuriken of Diasunne at up to Fantastic speeds. So long as Saturnalia’s lighter weapons don’t collide with anything solid or liquid, upon having their trajectory set they will not succumb to friction and could theoretically keep circling something indefinitely.
In addition, as a Challenger, Saturnalia does not need to eat, sleep, drink, age, think, or have a soul. She still has a soul, and can process information, but she has no mind to read or control, no true emotions to manipulate, and removing her soul would have little to no effect on her. Given a few seconds to concentrate, Saturnalia can teleport to anywhere she has been before, but she must remain completely still during the process.
The Reward: Whenever someone would land a finishing blow that would kill Saturnalia, it instead heals her completely, curing her of any negative side effects from the battle. If the same person lays three separate finishing blows upon Saturnalia, each during fair combat and given with intent to kill, Saturnalia’s protection fails and she dies. If Saturnalia does not die, however, the other party becomes acutely aware of Saturnalia’s competitive streak as a Challenger and her reasons for fighting them.
Any of Saturnalia’s opponents benefit from the same protection of The Reward against Saturnalia’s blows, and she must meet the same prerequisites in order to kill someone for good.
Saturnalia can also extend the same awareness of her nature to any other opponents she faces in games of skill or strength that don’t involve fights to the death, but she must consciously choose to do so once the contest is concluded.
Equipment: Nothing. She doesn't eat, drink, or really even live in the first place.
Origin: When the Gods from the Blooming Planes created the worlds for mortals to live in, they also created the Challengers to test them and spur on their growth. Saturnalia was one of the Challengers of Battle, alongside the Challengers of the Arts, the Challengers of Crafts, and the Challengers of the Mind. Saturnalia has lived a long, full life of many enemies, rivals, friends, and battles. Maybe, just maybe, she'll find someone in the Nexus who can beat her.
Weakness: Aside from the limitations imposed upon her by The Reward, Saturnalia possesses no clear weaknesses.
Likes: Fighting, Trying new things, Teaching people
Dislikes: Killing, Being bored, Teaching children