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Cross Effects / Re: Character Sheet Thread
« on: October 15, 2019, 01:29:28 AM »Spoiler for Hiden:
Name: Uria
Race: Budding Divinity
Age: ?
Height: 5'8
Weight: Normal for their height.
Appearance:
Physical Attributes
Strength: Heroic
Agility: Fantastic
Durability: Fantastic
Willpower: Determinator
Didn't you think that was such a boring power? I thought so too.
Other Abilities:
Flux: The division of day and night has been undone. For Uria, power is simply power. It can take as many forms as they wish. Light can be corrupting, darkness can be holy, fires can be glacial, and freezing blizzards can be burning hellscapes. It can be considered a power that can take on any numbers of traits. Its most convenient use is allowing Uria to fly freely through the air, although this does not follow conventional rules of movement. Uria can instantly reach their top speed and suddenly change their velocity without slowing down at all, almost yanking themselves through the air with haphazard movements.
Attendants: In close combat, they are accompanied by four weapons. Usually they take the shape of four swords fashioned from different metals, but they can also become maces, halberds, or even writhing claws. These weapons can move a few meters beyond Uria's reach but cannot travel any large distance beyond them. They are wielded with Fantastic force and Fantastic agility, and while they can be destroyed by sustained overwhelming force little else will damage them. If destroyed, Uria may take a few minutes to reform them. However, because of their training with Orcus they have learned much. They can reshape their weapons in the midst of combat with ease, and debilitating maneuvers such as piercing a foe and then increasing the size of the weapon after is possible. Such a thing would exert a constant Fantastic force as it attempted to grow out, although Uria cannot make them impossibly huge. Still, the head of a battle axe growing out from one's chest is sure to cause problems.
Their use of weapons has also been refined by their training with Orcus. Harnessed within the crucible by a master, even a short time was worth more than years under a lesser being. There is an undeniable level of thought supported by a foundation by perceptive instinct. Uria is no longer the untrained child that they began as. Even those who have honed their talent have something to be wary of besides their raw strength.
Uria may wield a single weapon directly, connecting it to themselves to further unleash its strength. These awakened weapons may not grant any additional skill, but Uria wields them as if they were a part of their body. Furthermore, the attacking strength of the weapon is enhanced several times over allowing it to exert Heroic force. However, it is not a perfect approach. While the sheer energy poured into them grants great offensive capabilities, the force that they are wielded with does not change. Against a durable enough weapon their devastating power will not be able to fully express itself. The weapons themselves cannot handle the power being poured into them and will ultimately shatter after a few exchanges.
Additional mutable qualities have been gained from Uria's experimental fights. These awakened weapons no longer emit raw power alone, and instead they are colored by the bonds that they've established. A swing of their awakened weapon could send forth a salvo of daggers conjured from Chaosbringer, erect a wall of merciless ice, lash out with an indomitable cyclone, or bombard their foes with toxic light and heat. These attacks have a potency of Fantastic but are release at Heroic speeds.
Orcus knows a lot of things! I want to fight him again later.
Paths: The bonds that connect others given form, Uria is the center of these actualized connections. They can be considered the administrator and source of this network. It is within their power to establish and even sever these bonds at will if need be. This last aspect allows Uria to even ignore Greater Intimacies if they wish.
Network: Their eyes, ears, and fingers. Uria can forcibly connect those with Average Willpower to their Paths with a touch, shining circuits of light moving across their skin onto the target in a few moments. This immediately forces a Greater Cause (One with the Network) upon the individual. In a sense, they cease to become an individual altogether. They are more akin to a node in the Network. Their behavior, mind, and soul may be the same but these are little more than holdovers, information imprinted upon Uria's Paths that rise to the surface when needed. They can manipulate these nodes at will, take in sensory information from any of them, and even flood them with power. This can transform the nodes, changing their physical form entirely in some cases, and grant them powers. It can strengthen them up to Incredible in physicality and grant abilities in a similar tier.
Beings with more potent willpower can be drawn into the Network, but it cannot be brute forced without special allowances. If they hold a Lesser Tie towards Uria for any reason they are more vulnerable to being drawn into their Paths than their Willpower suggests. Furthermore, if they agree of their own will they can also be drawn into their Paths. This would grant them all the information at the Network's disposal along with the ability to request power from Uria. Using their power would allow them to temporarily boost a stat (to a maximum of Legendary) for few moments, provide the power to substantially shorten a ritual or other effect so that it would only require minor preparation, or allow them to extend the duration of powerful abilities or utilize them again faster than they would ordinarily be able to. It is undoubtedly more powerful than what Uria could manage alone, but careless use will tightly bind all but the most alien and willful creatures to Uria.
Everyone doesn't have to be the same as me, but I want to be connected to everyone. Isn't it sad to be alone?
Heart: Paths can be subtle as well as blunt instruments. Even without directly melding someone into their Network, Uria can make sure of the bonds they share with others. Whether it is of hate or love, any Lesser Tie or greater that is directed towards Uria is a connection as certain as the Network itself. Uria can make use of this with their Paths to tell what the other person is thinking and how they're feeling. More importantly, they can draw on the feelings that person has towards them and weaponize them.
Uria's power, which has attained all qualities, can be paired with these feelings to attain a distinct form, a copy. Uria can perfectly emulate a single power, spell, or ability from someone with a Tie to them, but they can only call upon each person's Tie once per scene. The power they copy can be different each time they call upon it, but it can only be used once. Having refined its usage in battle, Uria can also do more than simply manifesting different abilities at once. They can combined these powers in devastating hybrid displays as well, allowing them to bypass the weaknesses or enhance the strengths of their borrowed abilities. However, this is still a fundamentally temporary power. Transformative abilities or auras that are meant to last prolonged periods of time can only be sustained for short bursts rather than their original full period.
Current Ties: Lubei. Vanagandr, ZEKE, Orcus
We're going to be spending so much more time together now! I want to make a lot of new friends too.
Archangels: These are entities fashioned by Uria and stored within the Paths. Their physicality averages at around Fantastic unless stated otherwise, but they never rise above it. They have a Magic Resistance of Medium, and they also have their own unique abilities as well. Uria can utilize any individual that has been totally incorporated into the Network as a vessel for an archangel, but the power usually burns out their body and soul. This requires Uria to focus on directly puppetting it, so utilizing an archangel always invokes their Concentration weakness. If killed, the power returns to the Paths. If there was somehow a vessel compatible enough, they might manage to bring out even greater power from the archangel than Uria with minimal connection to their Paths. The shock of death makes it difficult to call forth the archangels again from the Paths, and Uria requires time to coax them forwards after.
The archangel Michael wields two long hook swords, is capable of flight, and utilizes the Fragile Retribution. It can enhance the reach of its blades using angelic energy to extend a blade a few meters for an instant. Its ability, the Fragile Retribution, takes the shape of a multitude of incredibly sharp but also fragile blades. When they shatter the fragments are no less deadly than the swords themselves, and while Michael is unaffected the rain could cause heavy damage to even a being with Heroic Durability if they suffered a shower of blade shards. Michael must take up a stance to do this and requires notable amounts of time between uses.
They're still growing for now. But they'll be ready soon! Very soon.
Incarnation: Uria is a distinct being. They are also the Network. They are also the sum of the bonds they have with others. It can be said that every node and all the Paths are Uria as well, or even that all sections of the path have the potential to become Uria in the case they are destroyed. Regardless of interpretation, on death Uria will return so long as a single part of the Network is left intact, and even if every node is hunted to extinction anyone with a Tie towards them carries the possibility to enact their rebirth. Furthermore, all flesh is one with their flesh. Uria can use the bodies of nodes to repair themselves if they are harmed. While the Durability of that flesh remains equal to their source for a time, Uria can quickly adapt it to their body within a handful of seconds.
If the Network is intact they will seize control over one of the nodes and be reborn through them over the course of an hour. This is shorter if the body is more capable of receiving the power. In the case where the Network has been destroyed, they can be reborn through the actions of someone with a Tie towards them. This is greatly accelerated if they intend to resurrect Uria. However, this process can take fairly significant periods of time.
I'm not going anywhere~
Love: To love, to hate, to know one without the other would be maddening. Uria's heart is wholly absent of all negative emotions. Or rather, it can be said their image of the world lacks all these things. In their benevolent arms all things are wonderful. Under their kind gaze all things are beautiful. Even the howling shriek of a cluster bomb and the chime of wedding bells are the same to them. Although, perhaps one might say that within this omnibenevolence there is no love.
Mental effects that attempt to alter them using negative emotions, adoration, or disgust find it incredibly difficult to do so as it is not something that exists in them. They already love you regardless of form or act. Their hate, their bitterness, their curses, ah, that and their love is one and the same.
Furthermore, they match the qualifications of a chosen one and being pure of heart. Any artifacts or tests that measure these standards will find them perfectly qualified.
Everything was made to be wonderful! You should have fun with it too.
The Tower: Uria's general resistance to powers has been lost. Instead, their divinity has withdrawn and intensified internally. They have grown a potent resistance to esoteric effects that target their existence. It can be considered an Authority that asserts their own "self" against the world. Powers that attempt to transform them physically, reshape them mentally, alter their current state of being through temporal effects, or erase their existence are severely weakened. If they do manage to go off, the harm they cause will never manage their true goal even if it still hinders Uria. Furthermore, Uria is capable of weaponizing their reified self.
The Tower is not simply to protect but also to dominate. While Paths allow for the expression of Uria through individuals, the Tower allows the expression of Uria through phenomena. What they seize in their hands they can dominate and transform the mundane and supernatural alike. They could cradle a fire and release it back as a writhing dragon of flame or peel open a binding spell. It is even possible for them to inverse effects, a touch of their fingers on the recipient transforming healing into ruin or curses into blessings. However, they can only enforce their uninhibited self over a singular thing at a time. If a volley of shots was fired at them they could not grasp them all together but instead launch each back one at a time. They can raise a power they have taken dominion over to a maximum of Heroic potency and Fantastic speed.
If you build the best, strongest tower around you then you'll just starve. But if you put it back together inside, brick by brick, then the tower will live forever inside you!
Void: Memories forgotten and half-formed dreams bubble out of Uria from within. While the black bile being vomited up is distracting and often contains strange things, their sickness grants them uncanny insight into others. They often have a general understanding of other character's capabilities and backgrounds.
Hmm...
Weakness:
Concentration: Focusing on the Paths, especially in regards to more powerful entities can leave Uria vulnerable. They can easily lose track of time or where they are when meddling, and it makes them more susceptible against ambushes.
Intimacies:
Greater Cause: "Let's all have fun together!"
Lesser Tie: Lubei (Playmate, friend)
Lesser Tie: Vanguard (Playmate, funny)
Lesser Tie: Lawrence (Playmate, villain?)
Origin: Born in The Blessed Woodlands, Uria rose from the ground fully formed. There’s not much else to it, unfortunately. They do not know where they came from or why they were born. However, for a newborn their power is undeniable. As they develop they will surely grow ever stronger. Truly they are a child blessed by the gods. Or, perhaps, by a witch.