Name: Roderick Blakely
Race: Half-elf with draconic ancestry
Age: 19
Height: 6’1
Weight: More than a few stone.
Appearance: He also has golden dragon scales up and down his back and sides. His spine is adorned with small golden spikes, much like a dragon’s back. The rest of his body is the same flesh and blood associated with a humanoid.
Physical Attributes:Strength: Human
Agility: Human
Constitution: Exceptional
Magic Ability: Currently Medium, but has the potential to become High.
As the latest in a long line of elven sorcerers (despite being a bastard) with gold dragon ancestry, Roderick was born with innate magical power. This magical energy suffuses body, mind, and spirit with a latent power that waits to be tapped. Because of this, Roderick has no need for the spell books and ancient tomes of magic lore that the wizards of his world rely on, nor does he rely on a patron to grant his spells like a warlock does. By learning to harness and channel his own inborn magic, he can discover new and staggering ways to unleash that power.
Roderick has magical power seething in his veins and knows all too well that the power doesn’t like to stay quiet. His magic wants to be wielded, and it has a tendency to spill out in unpredictable ways if it isn’t called on.
CantripsRoderick has no limit to the amount of cantrips he can cast during a day, the only limit is the number of cantrips he knows.
FireboltRoderick hurls a mote of fire at a creature or object within range (within 120 feet). He makes a ranged spell attack against a target. On a hit, the target catches on fire and is burned until the fire is smothered. A flammable object hit by this spell ignites if it isn't being worn or carried.
PrestidigitationThis spell is a minor magical trick that novice spellcasters use for practice. Roderick creates one of the following magical effects within range:
• He creates an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
• He instantaneously lights or snuffs out a Candle, a torch, or a small campfire.
• Roderick instantaneously cleans or soils an object no larger than 1 cubic foot.
• He can chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
• He makes a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.
• Roderick creates a nonmagical trinket or an illusory image that can fit in his hand and that lasts until the end of your next turn.
If you cast this spell multiple times, he can have up to three of its non-instantaneous effects active at a time, and he can dismiss such an effect as an action.
MendingThis spell repairs a single break or tear in an object Roderick touches, such as broken chain link, two halves of a broken key, a torn clack, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, he mends it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
MessageRoderick points his finger toward a creature within range and whispers a message. The target (and only the target) hears the message and can reply in a whisper that only he can hear.
You can cast this spell through solid Objects if he is familiar with the target and know it is beyond the barrier. Magical Silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
Control Flame: Roderick is able to control nonmagical fires. He can make them bigger (provided that there is enough fuel to do so), put them out, make them move, change their colors, and even create rudimentary shapes.
Poison SprayRoderick extends his hand toward a creature he can see within range and project a puff of noxious gas from his palm. The creature must a constitution of “Exceptional” or higher (or be immune to poison) or become ill (vomiting, stomach cramps, nausea, and feverish) from the poison. This effect lasts until the target gets a full night’s sleep.
Other than the cantrips, Roderick favors spells that involve fire due to his draconic blood. He can learn other spells, even carry a spell book with him, but he will always fall back on fire.
His favorite spell is perhaps
Fireball where he hurtles a fireball at a target up to 150 feet away that, when it hits, creates a 20 foot in diameter sphere of fire.
He can also teleport with his magic, create illusions from the simple to the complex, call lightning, dispell other forms of magic that are not as potent as his, animate objects, become invisible, blind and deafen, fly, and even generate darkness.
Because of Rick’s natural “Metamagic”, it has given him the ability to do the following with his spells:
Careful Spell: When using a spell that has a radius of effect (like his beloved Fireball), Roderick can pick up to five targets to protect with that spell. This way they do not take the brunt of the spell’s effects.
Empowered Spell: Roderick can super charge his spells to make them even more powerful, or make them last longer.
Twinned Spell: When Roderick uses a spell that can only target one creature or thing (such as Firebolt), he can “twin” the spell so it can hit another target as well.
He can only tap into his Metamagic pool five times within 24 hours. To recharge his Metamagic he needs to get the equivalent of a full night’s sleep.
Other Abilities: Draconic Resistance: The dragon scales actually act as a form of body armor (like the scales of an alligator) making him not the normal “squishy spellcaster”. This also gives him a stronger constitution as well.
The scales will not say stop a bullet, but it does make him harder to stab and physical blows don't rattle him as much.
Born of Fire: Due to the gold dragon blood running in Roderick’s veins, he is immune to fire. (His clothing does burn off though and whatever equipment he’s carrying would be affected by fire as well.)
Hand to Hand: Roderick learned enough martial arts techniques from both the hero of his land and the head of his mother’s guards he can defend himself if need be. He is no way a master.
Noblesse Oblige: Being the heir to his grandfather’s throne has taught Roderick the finer details of polite society. He is quick to pick up a new land’s customs and ways, giving him the ability to blend in and thrive even away from home.
Equipment: Ring of Regeneration: A gift from his mother, this ring that he is attuned to will heal him from any injury as long as it does not outright kill him. With it he can regenerate limbs, heal from brain damage, organ failure etc. It will take the ring several (2-7) days to fully regrow a limb or completely recover him from brain damage.
However, if something kills him instantaneously he stays dead unless someone resurrects him.
He is also carrying a money pouch containing 500 gold pieces. (About $40000.00 in US Currency.)
His clothing are simple black pants, studded leather boots that are comfortable for walking long distances, a black cloak, a blue shirt, the signet ring for his mother’s homeland, Amythbell, and a stylized silver wolf pendant signaling his the true heir of Wulfscry.
Origin: Roderick is the half-breed bastard of an elven sorceress baroness and a human prince. The sorceress and the prince’s father – the king – wanted to seal an alliance between their two lands, Amythbell and Wulfscry. So the sorceress seduced the prince, who had shirked his duties for reasons only he, his father, and the lich who ruled the lands between the two were privy too.
Of course the sorceress became pregnant from this liaison and tried to use their unborn child to trap the prince into marriage.
Except said prince knew that the sorceress was kind of crazy and really didn’t want to be king.
So he refused to marry her.
Sorceress gave birth to twins. A boy and a girl. The boy shared the same draconic traits that his mother sported, while the girl just seemed to be a “normal” half-elf with none of the draconic bloodline apparent in her. So the prince took the girl to raise in the woods in a far off land he’d taken as his home with the help of his wolf companion while the sorceress and the king raised the boy.
Since the prince had literally declared himself dead in the eyes of his father’s kingdom, that left the boy child, christened Roderick, as the new king of Wulfscry.
Roderick grew into a fine lad, handsome, charismatic and kind. In preperation of his role as king when his grandfather finely died, Roderick became a diplomat. Not of his own country, but to the halfling and dwarven settlements bordering Wulfscry and the lich’s lands because halflings and dwarves never really get along.
He also grew ignorant of the fact he had a twin sister until after his birthfather died and his twin came to their mother for help. Because the sorceress rejected her daughter, this embittered Roderick to her, and he tried reach out to his sister but was thwarted at every turn.
Well, when his sister and the surrogate family of adventurers she’d taken up with came to kill the lich ruling the kingdom between Wulfscry and Amythbell, he hoped he could get to know her.
Except he caught attacked by his aunt and her demon death squad and found himself in Nexus.
Weakness: Anti-magic fields, extreme cold slows him down and he is weak to ice spells, and not being able to use his magic.
If he does not use his magic within a 24 hour period things around him will catch on fire. So he generally at least uses his cantrips at least once on a daily basis to prevent this from happening.
And anything else that would kill a normal person. Except high temperatures and fire because DRAGON.
Likes: Fire! Hot drinks. Heat. Meat. Gemstones. The color blue. Being able to let go of his responsibilities and burn a motherfucker. Grandpa. Dogs. Hot deserts. Fire! When a negotiation goes well. Studying magic. Strong willed women. His half-brother. His twin Rhiannon (When she isn’t being a murder hobo). Well illustrated erotica (he's a royal virgin- he doesn't get to date! So he has to fap somehow).
Dislikes: When Rhiannon is being a murder hobo and ignores him. Demons. The cold. Ice. Ice Cream. Warlocks. Beholders- too many eyes, they creep him out. Necromancy. His mother dearest.