Author Topic: Game development 101 (discussion and idea thread)  (Read 18485 times)

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Game development 101 (discussion and idea thread)
« on: April 26, 2013, 07:29:39 PM »
so this thread will be to discuss ideas and share advice and so on regarding game development.

now what do you guys think about a fan game for type moon?

Cherry Lover

  • The Maintainer
  • SE.RA.PH
  • **********
  • Posts: 6375
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #1 on: April 26, 2013, 07:55:10 PM »
now what do you guys think about a fan game for type moon?
I think it's definitely a good idea if we can get one going.

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #2 on: April 26, 2013, 08:01:06 PM »
ok, the first issue we need to discuss is the basic game format (genre) and our overall objectives (which is what kind of story do we want to tell)

Cherry Lover

  • The Maintainer
  • SE.RA.PH
  • **********
  • Posts: 6375
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #3 on: April 26, 2013, 08:08:22 PM »
ok, the first issue we need to discuss is the basic game format (genre) and our overall objectives (which is what kind of story do we want to tell)
Yeah, makes sense.

I'm not overly sure about either, other than that I'd like Sakura to have a decent role.

Xamusel

  • Number XV of the Organization
  • NPC
  • ***
  • Posts: 432
  • Placeholder avatar until I can get something else
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #4 on: April 26, 2013, 08:20:22 PM »
I vote an RPG.

I mean, seriously, we should do something less likely to rip off Persona and the rest of the SMT franchise!

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #5 on: April 26, 2013, 08:33:41 PM »
the basic engine i was planning on using for game creation can do final fantasy six style rpgs easily, so we could do something with that excellent basis

i was thinking that we should maybe do a choice based rpg, complete with side quests and an extra mode.

Cherry Lover

  • The Maintainer
  • SE.RA.PH
  • **********
  • Posts: 6375
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #6 on: April 26, 2013, 08:48:21 PM »
What do you mean by "choice-based RPG"?

Xamusel

  • Number XV of the Organization
  • NPC
  • ***
  • Posts: 432
  • Placeholder avatar until I can get something else
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #7 on: April 26, 2013, 08:49:03 PM »
Oh?  What engine were you planning on using?

If you were planning on RM2K3, forget it.  Unless you can event a whole custom menu and battle system, it won't be worth your time to look like a cheap FF6 knockoff.

Also what Cherry said.

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #8 on: April 26, 2013, 09:10:41 PM »
an rpg where choices during events lead to story paths and endings.

and no, rpg maker vx ace is what i plan on using xamusel.

i don't intend it looking like it ff 6 it's just that the battle system was mint in 6

Xamusel

  • Number XV of the Organization
  • NPC
  • ***
  • Posts: 432
  • Placeholder avatar until I can get something else
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #9 on: April 26, 2013, 09:14:38 PM »
Okay, that I can see being a better idea, lantz.

Thanks for clearing that one up.

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #10 on: April 26, 2013, 11:02:54 PM »
alright well if everyone is cool with a turn based rpg as the game genre and the idea of a multi ending game as an objective then we can start planning properly.

Xamusel

  • Number XV of the Organization
  • NPC
  • ***
  • Posts: 432
  • Placeholder avatar until I can get something else
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #11 on: April 26, 2013, 11:11:22 PM »
Very well.

Now... how do we get Cherry to get VX Ace?

lantzblades

  • Black King of the round table
  • Alter Ego
  • *******
  • Posts: 3676
  • GM
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #12 on: April 26, 2013, 11:28:28 PM »
only one of us needs it and since i'm buying it anyway there's no need for him to get it.

Xamusel

  • Number XV of the Organization
  • NPC
  • ***
  • Posts: 432
  • Placeholder avatar until I can get something else
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #13 on: April 26, 2013, 11:49:45 PM »
I actually own a copy of VX Ace.

No need to buy it at present, lantz.

Cherry Lover

  • The Maintainer
  • SE.RA.PH
  • **********
  • Posts: 6375
    • View Profile
Re: Game development 101 (discussion and idea thread)
« Reply #14 on: April 27, 2013, 12:09:15 AM »
alright well if everyone is cool with a turn based rpg as the game genre and the idea of a multi ending game as an objective then we can start planning properly.
Yeah, that seems fine to me.

Very well.

Now... how do we get Cherry to get VX Ace?
If necessary, Bittorrent....