Define quest Sol.
I can do several fantasy genre types.
super robot wars is easy given my mecha knowledge (not all encompassing but fairly decent)
I can do the X time line, I know enough mega man to do any time period. But for a point of fact it was an alternate time line after the classic period to lead into the X time period based on the theory that Zero killed classic mega man. That was the RP I had. Still X time line would be fun. Just don't expect mercy in regards to the boss fights and missions.
>"Quest" as in a community game, where you have one or multiple PCs and players have to share by voting on/writing in actions.
>Hopefully. I can still get into
Warcraft,
Forgotten Realms,
Pathfinder, vanilla
D&D and whathaveyou, but
Black Company's subversion of the overall genre stereotypes is something very near and dear to my heart. Now, if you were feeling ambitious and tried doing something in the vein of
Dark Souls...
>Even something like "
Macross in the One Year War" is acceptable, I just would like the story to 1) not sound ridiculously campy and 2) players have a variety of mecha universes to delve into. On BL, Eternal Rubicon was a pleasant surprise, but the pre-designed mecha choices were all kinds of blargh. Shit-tier taste, in my opinion, even if the actual sheets may have later made sense.
And one innovation Mellon thought to include that I especially liked (but failed to submit for) was the idea to include a Captain PC archetype and a player-designed command vessel. VERY nice. It fits the spirit of many better-known franchises where scenes/plots often shift focus b/t the ship as much as the individual pilots.
An alternate premise I wouldn't mind is to do something involving
Evangelion.
Adeptus Eva uses d100, though, and I've heard enough complaints from certain members that I'm not sure it'd be a popular option. Although... You could try for an
Eva x
Pacific Rim setting like the one discussed and archived by /tg/. Or do a flipped-POV for an AU where the JSSA(sp?) kept traction and fielded units of their own to rival/support Evangelions. That'd be a nice change of pace from usual attempts, too.
>While that may have been your premise, I'd argue that it's something that didn't come up in canon simply for the in-universe symbolism behind the intended X-Zero dynamic. Both were built as the epitome of their respective creator's research and life's work, and we know for a fact that Zero's entire purpose revolved around the discovery and termination of X. To be used to put down the likes of Megaman, Protoman, even Roll and Rush, seems like something that'd sully the...
purity, of that function. I mean, that one cutscene in
X4's Zero route even makes Wily sound *calm*, in control, not in a frenzy to kill everyone w/ his new toy-cum-masterpiece.
Zero easily could have, no doubt, but it doesn't seem like something that Wily would actually do simply b/c it'd be like overcompensating; the Zero Space Generator makes Zero literally the ultimate fighting robot, and the
one lasting incarnation as well as inheritor of Wily's legacy.
>OH MAN, HOW DID I FORGET
DOUBLE CROSS?!? Yeah,
Double Cross would be an amazing campaign to try out!