Cross Effects > Cross Effects 3.0-It was good while it lasted

Cross Effects 3.0 - Character Graveyard/Departure Zone

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Kaze:
"There's only one thing left for me, Arturia."

Name: Lancelot
Race: Human (former Servant)
Age: Physically early-30s
Height: 191 cm (6'3)
Weight: 81 kg (178 lbs)
Appearance:

Spoiler for Hiden:
Physical Attributes
Strength: Fantastic
Agility: Fantastic (Can be boosted to Legendary)
Constitution: Fantastic

Magic Power: None. Lancelot is incapable of spellcasting, but as a Servant given a physical body he retains the supernatural abilities he had in the 4th Heaven's Feel, such as summoning his weapon Arondight and his armor at will.

Other Abilities:

MAGIC RESISTANCE-
As a former Servant, Lancelot has a small amount of magic resistance, roughly equivalent to that of a standard anti-magic ward.

MAD ENHANCEMENT-
Grants Lancelot a significant boost in all stats except magic resistance, which is reduced, but this comes at the cost of his sanity. Because Lancelot has made penance with his king and now possesses a real body, he can turn Mad Enhancement on at will. However, he cannot deactivate this ability while in combat. While this power is active Lancelot will attack everything he sees as a threat with reckless abandon, and is too far gone to be able to tell friend from foe.

NOT FOR ONE'S OWN GLORY
FOR ANOTHER'S GLORY-
Lancelot can appear to others as someone other than himself. However, he cannot mimic the voice and personality of those who's image he takes on. When the Mad Enhancement is active, Lancelot loses all fine control over this ability and it is reduced to a black aura that distorts his figure and obscures his combat data.

PROTECTION OF THE FAIRIES-
A blessing from Elementals, Lancelot's luck will drastically increase when put in a particularly dangerous situation. This ability can only be used on the battlefield, where one can perform feats of arms.

ETERNAL ARMS MASTERY-
Lancelot's unrivaled skill in the art of weaponized combat is so thoroughly ingrained into his mind and body that it has effectively become his instinct. No amount of mental interference can take away his combat proficiency. This skill allows Lancelot to keep his Knight of Honor power and Arondight even with Mad Enhancement active.

A KNIGHT DOES NOT DIE WITH EMPTY HANDS
KNIGHT OF HONOR-
Anything Lancelot grabs that he recognizes as a weapon is turned into a low-power Noble Phantasm, from street lights to fighter jets, and wield it as though he has been training with it for all of his life.

THERE WERE ORIGINALLY FIVE PENALTIES-
Lancelot's soul spent a brief time in the corrupted Holy Grail before it was destroyed by Ş̕a̴̸b͌͢͡҉er, and iͩtͥ change͆d h͈i͍͞m͛. The voice of Ѧ͂͜҉n͙͖͛҉g͢͡҉̴r͑҉̸͍͎aͯ M̶̨͏̴͓͝҉̷̴aͭ͢҉͚͛n͈͇͆̈́҉y͌͟҉̸u͠ haun̳t̴s hi҃͟͢͜m̴, spewing h̸a̶te an͆͋d͖ ob̸͂sce͢n͂͝҈et͚͑i̶͜e̷s ä́͢n҉d̿ t̲͝͠o̺ d̴͆i̸͜e, d͐i̴̘e, D̸͕͠i҉͢e, th͖͝a̸t he’s d̴̷͟͠irt͇y҃ d̸͚҄irt͍y d͉i͝҉rt̴y d̺i͆rt̴͢y a҃n҈d ato̷ne ato͛n̴͢e ato̻ne͓͆ atone ato̸҉n҈̴e for e͝҉ver̷y v̶͛iolenc̳͌e ev͜e͍ry c͎rime ë́very vic͢tim atone for it all with death!!!!!

Equipment:

THE UNFADING LIGHT OF THE LAKE
ARONDIGHT-
A fallen sword, now demonic, that was once a holy weapon before it was bathed in the blood of former comrades. It also has a powerful Anti-Dragon property and boosts Lancelot's strength, speed, agility and endurance while being wielded.

DARK ARMOR-
Lancelot's armor is extremely durable, yet still allows him an impressive range of motion. It saved his life twice as Berserker in the 4th Heaven's Feel, from Rider's chariot and Saber's sword. However, it has no resistance to magic.

Origin: Background covered in Fate/Zero.

After running out of mana and killed at the hands of his king, Lancelot achieved his goal and his soul was passed into the Holy Grail. Before it could be broken down for mana, however, the Grail was destroyed and his soul was lost to that world. Lancelot found himself standing in a bloated metropolis, still wearing his black armor. The knowledge normally imparted to Servants about the modern world was mostly lost in the berserk rage the Mad Enhancement induced, leaving Lancelot struggling to understand the world he is now trapped in.


Weakness: Lancelot is hyperspecialized for combat, and is an unstoppable force in melee engagements. However, he is restrained by his honor code, unsuited for more delicate tasks and subterfuge, and can be caught off guard by sneak attacks. He has no reliable defense against any magic that makes it through his resistance. The Mad Enhancement is a double edged sword while fighting as part of a team. Lancelot's PENALTIES mental disorder provide him a strange resistance to outside intrusion upon his mind, but it also makes it difficult to focus and maintain awareness of his surroundings.

Likes: Honor, humility, respecting authority, one-on-one duels, training, cute women, alcohol, flying.
Dislikes: Arrogance, braggarts, crime, arguments, paperwork, being poor, obesity.

Knick:
Name: Rebeca Sylvan
Race: Human
Age: 19
Height: 5’5
Weight: 118
Eyes: Red
Hair: White
Appearance:

Physical Scale: Human, physically she is slightly weaker then average in physical strength
Magic Ability: None
Other Abilities:
Thought Ripples: A unique ability that allows her to ‘hear’ brain activity, including thoughts and motor actions, however she can also hear the thoughts of non-physical entities, they are just softer and not as distinct unless possessing or bound to something. It manifests itself though her hearing, but at the same time she has no control over it. Thoughts are similar to watching droplets fall into a flat surface of water. A singular mind is easy to ‘read’ the ripples of, but as more are added the harder and harder it become to differentiate and make sense of it. To her it becomes such a large quantity of sound that it causes her physical pain and duress. In order to counteract this she always wears sound proof headphones that are playing music of some kind.
-   Surface Reading
o   Mental reading at the surface level, this cannot be completely blocked out by anything, however she has blocked it out enough that she can only really hear the words people actually say though them mental singles to say the words. If she decreases the volume of the music other surface thoughts can become available to be read.
-   Deep Reading
o   Focuses on individuals to dive deeper into their subconscious allowing her to visualize their past, understand their motivations and so on. While doing it she views herself looking into a reflecting pool that plays the person’s life as waters hit the surface.
-   Sound Implant
o   As a self-defense mechanism she can make others experience her ability temporarily, which can easily knock them out from the mental strain for her ability

Equipment:
Headphones and Music Player: Her only belonging that was sucked into the nexus with her, without them it would be doubtful if she could function as a human.

Switchblade: She has a small switchblade for self defense that she keeps hidden on her person

Pepper Spray: For those creeps that try things on her.

A Single Person Apartment: Was able to con someone out of an apartment using her ability. Apparently the last inhabitant was killed by a vampire or something. Nice and homely. She spent a good deal of time soundproofing it as much as possible.

Origin:
The first time Rebeca noticed her power was when she was 5 and asked, “Why do you not love me papa?” There was no reason, no warning, just an innocent and honest question.

Her father was so shocked and confused he could not look her in the face for a week. She knew why of course, but talking to papa seemed to make him upset so she did not say anything.

From then on she began to notice, she could hear people when they did not talk, she could hear the actions that could make. She got good grades on test, she could always answer the teacher’s questions, and no one could surprise her.  But at the same time she knew what people wanted, but seeing no issue with it she would always act on that information.

It scared people, and so they kept away. And then slowly with time her power grew. And with it the sounds increased. More and more and more, slowly and surely they kept coming, like drills digging into her ears. She could not stand it, so she started to not leave her house. There were still sounds but much less, they were manageable.

And then she found music, it was her only comfort, able to block out the sounds. With it she was able to live a relatively normal life again (although she dare not go back to school). Eventually she was dragged into the Nexus. From there she found no solus from the voices of everything around her, infact she only got more disturbed and frightened by the thoughts of some in the city.

But even still she tries to live her life.

Weakness: Crowds, Her music player, has basic human weaknesses, non-conscious actions (IE anything not directed from the brain or thought about).
Likes: Music, quiet places
Dislikes: Her hair (attracts to much attention), crowds, cities

Arch-Magos Winter:
Name: Lawrence Witinmann

Race: Human (Sin-Eater)

Age: 23

Height: 5'11"

Weight: 164 lbs

Eyes: Green

Hair: Brown

Appearance: A Caucasian male with a rather scruffy look and seemingly permanent short beard, Lawrence seems to be perpetually shifting around, like he's looking for things with his dull green eyes nobody else can see. Fond of old surplus military items, he's rarely found without a pair of cheap but durable combat boots.

Physical Attributes:

Strength: Human. Lawrence isn't the strongest man alive but he can hold his own in a fistfight.

Agility: Human. He's no world class athlete, but he's no chump either. His reflexes and dexterity are easily above average.

Constitution: Exceptional to Incredible. This is due to his nature as a Sin-Eater and will be expanded on in a bit.

Other Abilities:

Magical Scale: None. Sin Eater powers tap upon cthonic energies linked to the very nature of what comes after life. While magical resistance would apply to the majority of these effects when targeted on a person, the entities he manifests and manipulation of environments would entirely bypass this magical resistance.

His nature as a Sin-Eater grants him some impressive damage mitigation abilities: he heal himself through murder (though this gives far more control to the geist than most Sin-Eaters are comfortable with) and destroying items associated with a meaningful death, resist magical and supernatural powers targeting his body, mind, or soul (Though for Law this resistance is currently only slightly higher than your average man off the street),  resist poisoning, keep conscious through injuries and other effects that would otherwise put him into an unconscious state, and he can burn Plasm (death energy) he has collected to negate damage that could otherwise seriously injure or maim him - a gunshot wound to the head is quite a bit less fatal when a brick of ectoplasm stops it, and a knife wound isn't going to bleed when ectoplasm fills it and stitches the flesh back together. Of course, it still hurts, is an obviously supernatural thing, and he'll still be beaten up, but it beats dying again. And for that matter, at the low low price of permanently scarring your soul, a Sin-Eater can come back from the dead, no matter how gruesome a demise.

This nature allows him to also see and interact with the non-material domain of the Twilight, along with automatically being able to see Spirits and other ghostly beings even if they're possessing a human, along with being able to tell if they're using any sort of ghostly powers when they're in the immediate vicinity. They can also detect recent spots where people died, get a general indication of the health of a person in front of them, hear and speak to any ghost (and understand them) and determine the exact time of death and cause of death of even the most mutilated corpse. For Law that last bit isn't as useful or even used really, but it's still in his repertoire. Plasm can also be spent to help ghosts, allowing them to function more like the beings they were in life, or a Sin-Eater can actually eat the very essence of a ghost, converting it directly to Plasm.

Beyond that, the contract with a Geist provides a Sin-Eater access to powers similar to those of ghosts and spirits, though they're used quite differently - and some powers are far more human, ritualistic practices called Ceremonies with a wide range of effects and purposes that in some manner relate to the spiritual realm, and mostly don't require spending plasm. Every Sin-Eater due to the manner in which they died, possesses a key of ghostly power linked to that threshold of death. The geist itself also brings a key into the equation, granting the Sin-Eater two different sources of power to channel through his or her Manifestations. In addition, the Sin-Eater can activate multiple manifestations using a single key, but cannot use more than one key simultaniously to activate a manifestation. After all, a lock can only take a single key at a time.

Lawrence possesses two keys, the Stigmatic (linked to his death through violence) and the Phantasmal Key (linked to his geist through its own psychosis in life).

The Phantasmal Key:
This key aids the Sin-Eater in shaping illusions. But these illusions are far more than simple glamours — when used to unlock the most powerful Manifestations, the Phantasmal Key can create an illusion so terrifying that it can drive men mad or so realistic that it can cause physical injury. The Bound who use this Key frequently are themselves given to glimpses of odd hallucinations now and again. Experience allows a Sin-Eater to ignore these figments easily enough, but some grow to almost enjoy the experience. Law on the other hand, is rather unsettled by these illusions, born from the mind of his Geist rather than his own.

The Stigmata Key:
This key uses blood and sacrifice to assert dominance over the spirit world. To Sin-Eaters, blood is more than a bodily fluid — it is the river of life, and it has been used both to propitiate and to bind both ghosts and spirits since time immemorial. Manifestations unlocked by the Stigmata Key allow the Sin-Eater to influence or even harm ghosts and spirits, to bind them in place, and to mimic their special properties. What's more, through spilling their own blood ritualistically a Sin-Eater can avoid spending death energy or will to fuel a manifestation unlocked with this key, instead sacrificing a part of themselves.

As a recent Sin-Eater with only some experience and knowledge, Law only has access to two manifestations, the Marionette, and the Shroud.

The Marionette:
Perhaps the most invasive and frightening Manifestation, the Marionette, as its name implies, allows the Sin-Eater to reach out with hisr plasm to seize control of objects, animals, and even people. To those with the sight to see it, the Sin-Eater reaches out with his hand, and invisible tendrils of plasm reach out to the object of his desire, ensnaring it (or him) and compelling obedience. The Marionette does not inspire loyalty in affected persons — the victim remains free-willed and often vocally opposed, but his body has been enslaved. Some Marionette powers can transform living human beings into virtual zombies, and Sin-Eaters steeped in the traditions of Vodoun and its sister religions often describe slaves bound with Marionette as zombies in order to take advantage of local beliefs about those religions. The precise nature of the control depends upon which Key is used to unlock the Marionette.

At his level of the Marionette, Law's manipulations are limited. Using the Phantasmal key, instead of exercising control over some external thing or person, the Sin-Eater seizes direct control over his own geist. With this power, the Sin-Eater can cause her geist to manifest externally as a spiritual body that she may then possess and control. While the geist-body is manifested, the Sin-Eater’s own body collapses into a comatose state, and he is completely unaware of what goes on in her vicinity. Plasmic tendrils do not extend outward from the Sin-Eater to his target but instead coalesce in front of him, forming a phantasmal body under his control. He can manifest or demanifest it at will, and also use his other manifestations within this form.

The fact that the appearance of his Geist is taken by the phantasmal body, is a pleasant coincidence, if a terrifying one.

With the Stigmatic Key, The basic power of this Manifestation merely weakens a ghost and prevents it from harming the Sin-Eater while simultaneously making it into a more pliable servant. The activation roll forges a sympathetic link with a ghost that penalizes the ghost on actions initiated by the ghost that are contrary to the Sin-Eater’s will. However, the ghost also finds it easier to perform actions undertaken in response to the Sin-Eater’s directives. The ghost is not compelled to obey the Sin-Eater, but if it chooses to do so, its powers function more effectively. In addition, the Sin-Eater functions as an anchor for the ghosts spirit, if Law exerts the will necessary for it or spills blood for the spirit.

The Shroud:
The Shroud is the Manifestation most commonly used for defensive purposes. When a Sin-Eater dons the Shroud, the Bound allows the raw plasm of their geist to flow over their body, congealing into a hard shell which protects them from harm. The geist’s plasm flows out of the Sin-Eater’s body through every pore, enveloping his body and forming a protective armor of plasm. The precise results vary according to the Key used to unlock the Manifestation. Furthermore, Sin-Eaters generally customize their Shrouds, each of which is personal to the one who dons it. Regardless of its appearance or effects, the Shroud is generally invisible to anyone save a Sin-Eater or a ghost, either of whom can perceive that the character is defended. Other supernatural creatures may be able to perceive the Shroud with appropriate powers.

For Law, the Phantasmal Shroud crackles slightly into the visible realm, blurring parts of his body or creating an after image or shadow without a light source - a distraction that provides an extra bonus defense on top of the protection the shroud provides. For that matter, it can by his own choice, obscure his features making recognizing or remembering him difficult to accomplish.

To spirits who see him while the Stigmatic Shroud is active, Law seems to drip blood from his hands, a fading after image of scarlet marking everything it touches. The Stigmatic Shroud's main purpose is to protect him from hostile spirits and other sin-eaters manifestations, providing an even higher threshold of resistance to such effects. Lawrence can also touch unmanifested spirits or entities within the twilight as if they were manifested - hell, he can even give them a nice hard punch.

Equipment: Lawrence's primary possessions within the Nexus are a '78 Firebird Trans-Am, a .45 Automatic, a K-Bar knife that is far sharper than the dark red rust on its handle would ever suggest, and the clothes on his back.

Origin: Lawrence from a young age could see and hear things others couldn't. He never liked going to any of the historical buildings or sites that always popped up on school field trips, the voices and visions growing louder and more intense in those places as ghosts he couldn't see tried to talk to the boy born with a caul. By highschool though he was used to it, toning it out to the point where he couldn't recognize it from the ringing of his ears and heartbeat. He graduated. Went to college, graduated from there too. Got a job, a life. Then came the fateful taxi-ride. He'd been drinking with a friend, and ditched for a one night stand. The designated driver had needed to head home early, leaving Law to stumble out of the bar, hailing a taxi cab. Nothing unusual. It was sort of random chance he happened to pick that taxi with that specific number bolted onto it.

Fourty years ago to the night, a driver with the same number painted onto his yellow car, a disturbed veteran of the Vietnam War, had been murdered.  A pimp and his friends had taken issue with the person he'd picked up and driven home - a young girl who'd been a runaway, tricked into being a whore for the pimp. She'd finally made both the money and courage to escape. The Driver refused to say where he'd taken her, instead pulling a knife out of his jacket and stabbing one of the thugs. The street in front of the cab company was splattered with blood by the time a police car that happened to be passing by turned on its sirens, the noise an eerie replacement for the gunfire that had echoed out earlier. The Driver had been gunned down, the pimp bleeding to death on the sidewalk next to his corpse, his friends having ran away, one clutching a wound.

The taxi company had taken the number out of service after that. It had only recently come back, an expansion leaving no choice but to reuse a number retired out of respect for the dead. Lawrence would be that cab's first and last passenger as a junkie itching for cash jumped into the cab after Lawrence, stabbing him repeatedly with a switchblade when the drunk young man refused to give him his wallet.  As Lawrence lay bleeding in the back seat and the junkie tried to run, gunfire echoed again, the cabbie pulling a 9mm out of his glovebox and firing point blank at the knife wielding maniac.

Lawrence came back. The junkie didn't.  That Taxi Driver from long ago was waiting in the underworld for someone, time and anger changing him into a little god of death. He chose to protect the innocent again.

Now in the Nexus, Lawrence tries to put to rest the souls of those torn from this world. It's going to be a long task. But the Taxi Driver from that night long ago should help.

Weakness: Human weaknesses still apply to Lawrence despite his abilities to mitigate damage and recover from even death itself. He can only come back so many times, and he'll run out of plasm eventually. A stronger and faster opponent will eventually wear him down. 

He lacks any truly powerful Ceremonies - creating zombies or sealing ghosts in jars is far outside his skills. Hell, he doesn't know any - and any that he does make will likely be simple utility ones.

In addition, separating him and his geist would render him entirely human - and likely very dead from the spiritual trauma.

Likes:
Classic Cars, milsurp stores, Rum, helping ghosts
Dislikes:
Assholes

Alice:
Name: Thomas Hale

Race: Human? Spoiler for Hiden: mewtwo
Age: 21

Height: 6'3", 6'7" in true form

Weight:

Appearance: The perfect balance of muscle, not too lean, but not too bulky, with handsome features that are almost unnatural, to the point where they may be somewhat unnerving. However, his frame has a few scars, and he always seems to be frowning, which is fitting for his often overly serious personality. When he smiles, it looks more like a smirk most of the time. He also has a tendency to glare at things, something that goes straight through his glasses, which he wears exclusively for looks (though he will deny this. And then admit it is true. And then deny it again). He dresses somewhat simply, but tends to favor a long coat, a scarf, and a pair of slacks or jeans for outings. However, as of late he's often seen in business attire, as it's a demand of his current position. His hair is silver, his eyes purple. Most people just dismiss it as a combination of bleach and colored contacts, even though it's natural. 

Spoiler for His true form is... not nearly as pretty.:

Physical Attributes

Strength: Human: Exceptional
True: Supernatural

Agility: Human: Exceptional (possibly Supernatural when enhanced with telekinesis)
True: Supernatural (Superhuman to Legendary when hovering/flying using telekinesis)

Constitution: Human: Supernatural
True: Superhuman/Legendary

Other Abilities:
Telepathy (Legendary):
Can alter the memories of an entire building full of people if he so wished. However, this is not his strongest suit despite his amazing level of ability, so the effort will leave him ill for about a day. Even more so if this is done in human form. He can also control someone with a weak enough mind from a long distance, but this too can put a strain on him.

Multilingual: He can figure out how to speak a particular language if he prods into someone's mind enough. ...it's kinda scary really. However, he can already speak English, Japanese, and French fluently without having to prod around in another person's brain.

More normal facets of this skill, such as telepathic communication or reading of the mind, do not exhaust him in the slightest, but the latter he may face some difficulty with depending on how strong the target's mental defenses are. He can filter out thoughts with some ease, if only out of necessity. Otherwise he may well have gone mad already. ...Well, even more so than he may already be.

Telekinesis (Human: Superhuman/True form: Legendary): Can move objects with his mind. In human form, he can do something incredible like throw a large truck or float in the air, but in true form, what he could accomplish is incredible. Flying, lifting a whole skyscraper, even making basic weather changes, it's all possible. Of course, like with everything else, the greater the deed, the more exhausting. This is far more of an issue with his human form in this case than his true form.

Regeneration (Human: Exceptional/True form: Supernatural): Tom can recover from wounds quickly, even in human form. In human form, this is limited to simply recovering from both injuries and illness faster than the average human, but in true form, sometimes a wound can heal in a matter of minutes. However, even in true form there's only so much he can shrug off, in which case he will have to use the Recover ability in order to survive.

He Works Out: Why he's so fit despite everything. It's both a form of stress relief and an obsession with being ready for anything in case someone would try and capture him. He also knows some self defense, but not anything extensive enough to beat out, say, a master of martial arts. He'd probably fall back on his powers for that assuming they were usable at the time.

Advanced Computer Skills: He's quite the hacker. That doesn't mean someone can't outshow him in this department however.

True form only:
Heightened Senses: Comes with being a cat thing. Sight, smell, and hearing in particular are enhanced, his sense of touch actually dulls a bit. He also gains increased mental clarity due to the increase of blood running to his brain.
Recover: Can heal his own wounds completely, or heal a large extent of damage to someone else. Doing this too many times in a short enough span of time can make him ill due to the strain.

Teleport: Any location he's previously been to (in the dimension he's currently in, in this case the Nexus) he can teleport to. He theoretically could try teleporting to some place he's never been, but he avoids it almost completely because of potential... issues. Like teleporting inside of a wall or some such nonsense. He can bring people with him as well with little effort.

Barrier: Using psychic power, creates a force field around a certain area that can deflect a variety of blows and projectiles. A powerful enough spell or blast could potentially pierce it, but it would take a very strong spell or blast indeed. He cannot hold up the barrier and attack simultaneously however, so this forces Tom on the defensive. The larger the barrier, the more energy it takes to maintain it, so he could only hold up a barrier protecting a building for so long, and one protecting an entire city for even less.

Various psychic based attacks: Varying in power, these energy blasts can devastate an opponent depending on their strength. (I can elaborate on individual attacks if asked, but mostly they're big blasty blasts of blasting that usually come in spheres)

Some non-psychic attacks: Pretty much like the psychic attacks, but not actually psychic. He can fall back on these if his powers are disabled. He still has to aim correctly though, and it's potentially possible to disable all his abilities in one fell swoop, leaving him vulnerable. (same as the various psychic attacks, I'll elaborate if I have to)

Magical Ability: None. This appears instead as
Psychic Ability which is Extremely High. 

Equipment: All the assets at the disposal of Takeoff Solutions (subsidiary of Blue Sun Incorporated) belong to Tom as well. All the company's personel are at his command, though that doesn't guarantee their loyalty. Like any corporate exec, he also has a smartphone on his person, though he tricked it out himself so that people can't dox him or get his number so easily.

Origin: The Nexus's young up and coming CEO, yet to feature on a magazine cover for being one of the Nexus's most eligable bachelors because he's not exactly the talkative type, a youth with a seemingly strange sense of direction for some of his company's assets, yet better at wielding them than his deceased uncle ever could.

But that's not the whole story.

At his home dimension, he was a unique experiment of science, living a peaceful if somewhat lonely life until the lab changed hands. And with that, everything else changed as well.

Subjected to a series of inhumane experiments, his memories of the good days in tatters, in time he managed to get free, the building exploding with the scientists trapped inside, not a single one escaping, their twisted leader in the middle of it all now a twisted, mangled corpse. But one does not escape such things without becoming somewhat twisted themselves...

Upon the discovery that he could don a human guise, he adopted the name of Thomas Hale, and with time, found himself yet another prisoner of the Nexus. And that's when an ambitious CEO with a few too many surveillance cameras around the city caught sight of a few things and offered the young man a deal. Unfortunately, that CEO's ambitions clouded his thoughts and he paid the price.

Now with a fair bit of blood on his hands and more power than he should ever be allowed to wield, Tom finds himself facing a decision:

Whether to use his new power to protect humanity... or turn it against them. 

Weakness: Pretty much human in human form, so he can be pretty vulnerable there. Also, taking away his powers can leave him almost defenseless.

Likes: Reading, tea, his privacy, learning and thinking about various things.

Dislikes: Laboratories (not that that stops him from using the ones at his disposal, even if he did put down some ethics policies), being controlled, captured, or used, stupidity, humans (though some he's fine with).

Ivan The Mouse:
Name: Yukina Aikawa

Race: Human

Age: 98, looks 18

Height: 5' 0"

Weight: 115 lbs.

Appearance:
Spoiler for Hiden:
Her two distinguishing features are her yukata, which she seems to wear regardless of weather and usually colored dark green with gingko leaf patterns, and her hair tied at the back, which either becomes a ponytail or a bun according to her whims or circumstances. Her yukata sometimes changes color and pattern, usually connected to the surrounding mood of the Order, and she changes to a more formal furisode on special occassions, again with color or pattern according to the occassion itself. Neo once commented that the only reason that people don't mind her style of clothing too much is because "they think she's a Japanese woman cosplaying a Japanese woman."

Physical Attributes

Strength: Human

Agility: Human

Constitution: Exceptional

Other Abilities:
Spoiler for Hiden: Rattus commented that "Yukina has two strong contributions in this group. Smithing and mechanical troubleshooting. Everything else is just an added bonus to us." Because of her work experience, Yukina is able to repair and, to some extent, create machinery for the group, such as engines or firearm mechanisms. Also, because of her training under her father, she is able to forge bladed weapons, mostly Japanese-style swords, although she notes that she usually cannot do nihonto in a fully authentic style, because "that would be really time consuming, as well as impractical in fighting people nowadays."

In fighting, she usually uses a style of swordsmanship that resembles kendo, which she took up during her 17 years of mechanic training as hobby and therapeutic exercise, but actually lacks distinctive moves that can be associated to any school of Japanese swordmanship, as well as uses two shorter swords. She also seems to focus on countering rather than outright attacking her opponent, in which she usually dodges or parries first, then strike back. As a result, her style of fighting is highly unpredictable and defensive, which sometimes becomes her weakness, other times becomes her strength. She also took up a bit of kyuudou, or archery, in the same period as her kendo training, although she admits that she focused on its calming effect than improving her performance.
Equipment:
Spoiler for Hiden: When going out in public, she usually hides a kaiken, or Japanese dagger, which has a length of 8 inches and double-bladed, personally forged and created by her from the scraps of a kitchen knife, old nails and a leg of a broken chair. She usually keeps it hidden in her left sleeve. However, when fully prepared for battle, she usually carries a pair of swords, a 12-inch tanto blade and 24-inch wakizashi. Both are worn on the back of her hips and drawn from the left side, with her holding the wakizashi on her right hand and the tanto on her left. She uses the shorter blade for parrying and the longer for striking back. When assigned to a ranged role, she uses a compound bow for combat, as the traditional yumi bow proves to be rather impractical because their limited range.

Later on, she forges a katana, which she named Shiromaru after her father who taught her smithing. She created the blade using the traditional process, employing the Soshu Kitae method of folding the steel. She, however, replaces the hagane or hard steel of the sword with tungsten carbide to improve the hardness of the blade's edge, as well boron-alloyed tool steel for the shigane or soft steel to improve its toughness, sacrificing a crucial traditional point for the blade's overall strength. Although she states that she will use it "at some point", it has yet to see action for unknown reasons.
Origin:
Spoiler for Hiden: Yukina hails from the city of Hiroshima, Japan, although she implied one time that it might not be her actual place of birth, but she herself wasn't so sure, saying "Father might actually be joking, as he always do sometimes". Her mother, Midoriko, was a housewife and her father, Shirou, was a blacksmith, with her being the eldest of three children, all of them gapped by two years. Although her father was mainly training his little brother, Tetsuo, in smithing, Yukina and Saori, her little sister, would always join him and attend their father's lectures regarding the profession, which is why she picked up her skills in the profession. During this time of her childhood, she met Shinichi Kimura, a Zainichi Korean and her future fiance, as well as witnessing the slow descent of the Japanese Empire to deep ultramilitarization, starting with her brother's conscription to the Imperial Japanese Army on 1936 and her father's employment to Kure Naval Arsenal on 1937.

In 1938, during the ongoing Sino-Japanese War, one of Tetsuo's fellow soldiers, Satoshi Asahina, came to visit the Aikawa household after his mandatory service is over. He handed over a letter, which turned out to be Tetsuo's suicide note, citing his unwilling participation to a "great and mindless slaughter" back in 1937 and subsequent guilt as the reason. Satoshi also revealed that his body was found hanging on a forested area nearby and was thrown into a river under the orders of his squad officer. The news eventually infurated the family and reduced them to mourning, especially Shirou, who was appalled by the Army's treatment of his son's body.

When the battleship Yamato was launched from Kure Naval Arsenal in 1940, Shirou revealed that this was what they were building at the shipyards and also expressed his whole interest in serving as a crewman to the ship, wanting to make up for his son's "dishonorable actions" back at the Army. Despite his family's resistance and disapproval to the idea, he becomes a mechanic to the ship's boiler room a month later. A year later, World War 2 in the Pacific started, making the rest of the household worry.

Shinichi, under a bout of major depression after being disowned by his racist father for his relationship with Yukina, decided to volunteer in joining the Imperial Japanese Navy Air Service in 1944, when the Allied counter-offensive is slowly crushing the Japanese forces, volunteering in a "special attack unit" named Yamato. A day before enlisting to the Air Service, he met Yukina in the playground where they first met and promised her marriage after the war, despite knowing that he will not be able to do so.

The news of Shirou's death came during the month of April in 1945, a week after the battleship Yamato was sunk by American forces while en route to Okinawa. Five months later, on August 6, the town of Hiroshima was struck with an atomic bomb, the first atomic strike in human history, destroying it. Midoriko dies trying to protect her children from falling debris. Two days later, Saori dies of an unknown illness, rendering Yukina the only surviving member of her family and driving her to vagrancy, which also makes her question why she survived the bombing. A month later, Japan is officially occupied by the Allied forces.

In 1947, Yukina found permanent employment after two years of vagrancy in an auto plant in Aki District, Hiroshima as an intern mechanic. After two years, she was fully employed by the company and in 1953, after four years of working with the company, she formally left, saying that she wanted to expand her skills in the field of Mechanical Engineering. During this time until the early 1970s, she worked as a mechanic on different companies, read books and attended seminars in order gain more knowledge.

She finally met Rattus and Neo in 1971 at Tokyo, when they were attacked by the Gotou-gumi. She hotwired a car and crash-dived it into the car chasing the duo, disabling it and killing a couple of people in the car. Only one survived, who managed to get out of the car and shoot her three times. The two men that were being chased eventually came back to see the wreckage, which lead to her discovery. After she was sent to the local hospital to be treated, Rattus personally interviewed her, which made her tell her life story, making Neo conclude that she might be another immortal, albeit the reason was "God knows why". She was asked for be a part of the "entourage", and quickly accepted the offer.
Weakness: Although immortal, her lack of regenerative abilities render her vulnerable.

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