Cross Effects > Cross Effects 3.0-It was good while it lasted

Cross Effects 3.0 - Character Graveyard/Departure Zone

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visevv:
Name: Antonia San Nicolas
 
Race: Human
 
Age: 26
 
Height: 6’2” (1.8 meters)
 
Weight: 141 lbs (64 kg)
 
Appearance: Antonia has a muscular physique - quite fit. She has long, dark brown hair that is often pinned up in a tight bun; long hair is an easy target for any enemies with hands. Her eyes are sharp and narrow and is beautiful in the sense of a hawk diving towards its prey - fatally graceful. Her body is riddled with scars from past encounters.
 
Clothing consists mostly of linen for easy movement, and flexible leather for protection. Most of the colors are rather drab and dark for stealth, but there are flashes of gold and red in her attire.




 
Physical Attributes

Strength: Exceptional (Incredible with Bloodlust)
 
Agility: Incredible
 
Constitution: Incredible
 
Other Abilities:
 
Tactician: Ranked high in the military department, she had to formulate plans to exterminate the beasts. Good at pinpointing weaknesses, spotting people who are likely to transform, and a great leader.
 
Navigation: Can find her way around any town with the help of signs, compasses, and the sky. Derived from the simple fact that memorizing the streets is quicker than looking at a map.
 
Crude Medical Knowledge: Knows how to stitch a wound, make a splint, bandage and treat infections to a certain extent.
 
Advanced Healing Factor: She is distantly related to entities simply known as the Gods and possesses a greater propensity to heal a bit faster than regular humans. For example, it takes at least six weeks for a sprained ankle to function normally. It takes two weeks for Antonia to recover, less if she uses Blood Healing (explained below).
 
Deception: Throwing enemies off the track and leaving them confused as to where you went is a necessary skill for hunters. Examples include running down a hidden alleyway and making an unexpected attack.
 
Bloodlust: If she kills for too long, or kills many in a short amount of time, her pupils start to dilate and would begin to resemble a wolf: elongated limbs and canines; she would have considerably more strength and a near-insatiable urge to kill. The amount of strength gained is comparable to a beast, who can smash through walls with ease and throw prey up to 20 feet across. Though, if she manages to restrain herself (or somebody else restrains her) and return back to a “normal” state, then she cannot hunt for the next couple of days in fear that she triggers it again.
 
Nightvision: Self-explanatory. Cannot see perfectly in absolute darkness without a source of light, but has an impression on where objects are located and how to avoid them.
 
Magical Ability: Low
 
Aromatherapy: Monsters are blood-motivated creatures and will seek out the pungent source for food, or simply just to kill. Creates a new scent in the atmosphere with innate stamina, one that smells of rosemary, and masks her own, so the monsters are less inclined to follow a ghastly scent. 
 
Blood Healing: Consumes innate stamina to heal life-threatening wounds, such as broken bones and internal bleeding. She would live through the ordeal, but would be physically exhausted.
 
Scrying: Can use any smooth, shiny surface to observe anyone or anything, as long as she knows what it looks like and where it is. Can only see if there is a similar object in the area, and up to a one mile radius.
 
 
Equipment:
 
Fans: Her main weapons, holstered to her sides. There are silver knives concealed within the crimson folds, and are easily concealable in general. Remarkably heavy. Can be used to thrust, slash, and bluntly hit enemies. Can cut through wood, “soft” metal (lead), glass, and most importantly, a thick skin of fur and flesh.
 
Throwing Knives: Carries twenty of these at any time. Does minimal damage, but good for scouting out enemies and catching their attention.
 
Sewing Kit: For when the hunt is long, there are tears and rips in clothing, and stitching up wounds.
 
Ruby Pendant: A pendant encrusted with a large, admittedly ostentatious ruby, wrapped around her neck. Inside, lies a portrait of her family: parents, and three younger siblings. It is a reminder of who she is and what she believes in, so as to not lose herself in the hunt.
 
Origin: To live is to hunt.
 
Antonia hails from a country whose main industry is war and defense. It is determined to maintain peace within its borders and wage war in all other areas, and is by the military who encourages this behavior. Though, once the soldiers return home, they are also encouraged to pursue milder hobbies such as sewing, cooking, drawing, spending time with family, etc. to remind them of their humanity.
 
Inside is clean and well-kept, but outside, it is no-man’s land. The soil and rivers are saturated with blood from the existing beasts and bodies of human enemies. For the longest time, a delicate balance was maintained between the inside and the outside, but after centuries of ingrained warfare, it has been disrupted.
 
The hunters have become the hunted, as the most eccentric killers are starting or have transformed to become the beasts themselves. The country has been put on lockdown and Antonia has been charged to hunt down her own comrades, and once she turns, she will be hunted herself if she manages to survive after all of them have been eliminated. She has demonstrated considerable restraint when killing and almost never goes overboard.
 
Weakness: Cannot handle large groups of enemies, impulsive, foolishly independent and stubborn, does not know when to give up. Narrow minded. Limited use of magic.
 
Likes: The sea and other bodies of water, clean clothes, shiny things, chocolate, rivalries, salt and spices, chivalry and loyalty.
 
Dislikes: Disorder and disarray, living an unremarkable life, barbarity. Unjustified behavior. Being betrayed.

Umbra of Chaos:
Name: Beast-hunter Fangs-of-night King-of-blood Shape-master, Astarte

Race: Blood God

Age: 100+

Height: 5'1

Weight: Average for his height

Appearance:



Physical Attributes:

Strength: Incredible

Agility: Incredible (Fan reflexes)

Constitution: Incredible

Other Abilities:

The Blood: The liquid that flows through Astarte’s veins is filled with life and power. It grants him great resistance to other supernatural powers that attempt to directly affect him. While something such as a blast of energy will still harm him normally, attempts at mind control or a curse to wither his body will fizzle out unless they are of great potency. He is also capable of empowering himself physically with it. He can become stronger, faster, and more durable. If he uses an especially large amount of blood he is even capable of reaching Fantastic levels (in strength and constitution) for a single action.

Furthermore, it carries powerful addictive qualities. If one partakes of his blood three times within a period of several weeks they become hopelessly in love and utterly beholden to him. However, it is only possible for Astarte to regain this vital energy by consuming the flesh of supernatural beings.

Distinguished Palette: Astarte is a connoisseur of blood, something he inherited from his most recent 'mother'. By tasting blood he can get a feel for what kind of creature they are, and he can easily tell a supernatural apart from a human. It also makes it far easier for him to track something after he's tasted of their blood.

Vitae Heal: By using the power within him Astarte can heal his wounds. Lesser ones are repaired with ease and with his great reserves of blood few can defeat him in a battle of attrition. However, wounds inflicted by unnatural powers or severe ones such as lost limbs can require some rest and more blood.

Inherited Skill: From each of his creators Astarte gained a single skill at their level of proficiency. He is experienced in fighting with a myriad of weapons and is more than capable of using his natural weapons in an efficient and deadly manner. He can also cook, clean, sew clothes, and drive a myriad of vehicles.

Disciplines: Astarte is capable of manipulating his blood in order to create a myriad of supernatural effects. Listed below:

Dominate: With nothing more than eye contact and verbal commands Astarte can establish control over a victim’s mind. He can directly control them, set subconscious triggers, and even manipulate their memories with nothing more than eye contact and words. Astarte can even possess another being. Once he has a subject under his control he can spend some time and blood breaking them down entirely, until he can slip into them at any distance with nothing more than a word and a little blood. However, all of these effects can be resisted by those with strong enough wills.

Celerity: Astarte can draw upon unnatural reflexes and movement, easily slipping past attacks during a fight. However, his movement speed is unaltered unless he makes a minor expenditure of blood, allowing him to move at similar speeds to what he can react to.

Resilience: While this power is passively makes Astarte more durable and hardy than he should be, a minor expenditure of blood can allow him to ignore wounds for several seconds. It does not make his skin tougher however it allows him to sustain damage and ignore most of the downsides. Small arms fire might pierce his flesh but the wounds don't hinder him in the slightest nor do they put him in any danger of dying. Even attacks that are too much for Resilience can be reduced a severity. A torn off arm could only leave a slight trickle of blood rather than a gushing wound, and even damage to major organs can be reduced in this fashion. However, he must consciously activate this ability and if surprised will still be wounded as normal.

Auspex: Unnatural senses allow Astarte to instantly know who’s the biggest danger to him or who the weakest person in the room is. He can sniff out the secrets of a person, place or object or discover those attempting to hide with supernatural or mundane methods. Establishing a telepathic link between himself and another is also possible, allowing him to even overwhelm someone by having them relive their own memories, even those that have been lost to amnesia or magic; however, this link can fail against those with great enough will. He can even free his consciousness from his body and explore the world with speed substantially greater to his usual level.

Animalism: Astarte can speak to and command animals of all sorts. He can make them into his familiars and call forth scavengers and predators from the environment alike by spilling his blood. With his power he can also drive the animals in a nearby area into a monstrous frenzy. While he can’t give them complex commands he can give them general orders and targets.

Protean: To Astarte the form is malleable. He can slip into the earth to rest (meat offered there sinks into the earth for him to feed and he has limited awareness of his little hideout) and transform his body to have traits reflective of predatory animals such as monstrous claws that he can use to clash against the armaments of other supernatural beings or a variety of new or advanced sensory organs. Transforming into an actual creature is simple as well so long as he consumes its flesh. So far he can become a wolf, owl, and a swarm of bees. He is also capable of altering his human form with blood and rest using templates from those he has devoured before; however, the changes are cosmetic.

His mastery of Protean and his enhanced physique allows Astarte to become a shifting mass of flesh. While usually he can only maintain a two animalistic traits, he can now take on as many as he wishes. In a fight Astarte becomes a flurry of growing and retracting limbs. In a moment he could be a scaled monstrosity with a hound's sense of smell and a body elastic enough to squeeze down a drain, and in seconds he could be a quadruped sporting wings fully capable of flight and covered in barbs. He can even lower his attributes to raise his strength or constitution (although he can’t raise an attribute above Fantastic) in mere moments. Assuming this costs a good deal of blood, but it is his preferred combat state and lasts about a minute.

Origin: Astarte has lived three lives. The first was one of a forest twisted in the shadows of blood. It ended with cleansing fire.

The second was longer. He wandered the land with all the whimsy and cruelty of a god. Astarte walked the earth as a wolf, an owl, a swarm. He spoke to frail humans in these guises, whispered to them at the foot of trees, devoured their enemies and blessed their homes in the only ways he knew. But they would remember the god that had watched their family. It ended in savagery, a desperate struggle against a wolf who walked as a man as they perished together.

But this is the third life. And here the world is man’s and those they once spoke to in worship now hide in their shadows. It was different. And the memories Astarte holds are empty and crude. Mere images, tastes, sights, and sounds. But they didn't feel like anything. He served with a coven for a time but he could not stay. He needed to find himself.

Weaknesses: While immune to most of the banes that plague his progenitors, Astarte is still vulnerable to fire. He cannot heal wounds inflicted by it easily and requires both time and large amounts of blood to heal. His fear of it is instinctual and he dislikes even torches. Large amounts of it can deter him from entering an area. Astarte has never chased his prey through a burning building once.

As he must feed off supernaturals Astarte must also dedicate some time to hunting them down, and he must be at great enough strength to kill them without getting hurt enough that the hunt would be made worthless. This can make it a bit of hassle if he is running low on blood.

Likes: Werewolves, feeding, vampires, humans, art

Dislikes: Fire, vampires who believe they're utter monsters, needless cruelty

yinsukin:
Name: Sera

Race: Human

Age: 18

Height: 5 feet

Weight: 112Ib

Appearance: 



Physical Attributes

Strength: Incredible

Agility: Incredible

Constitution: Amazing

Other Abilities:

Deep purple:  An ocular ability that gives Sera the ability to see and suck out the souls of whomever she is staring at, storing them in her body to be used later.  The second eye contact is made, a hand is summoned from her soul and reaches into the opponent's body and grabs their soul.  This hand is anchored by her soul but appears to come from her body. It is slow but powerful.  Once it grabs hold of your soul, she will either take her time and remove the soul safely or tear it out, killing the victim.  Either way, once it is pulled from the person's body, she becomes the owner of the soul.

Soul storage and body restoration:  Souls taken from people are stored in the body to be used however Sera sees fit.  She can return the soul to the body, causing it to be restored to peak condition, regardless of the damage sustained.  In addition, she can also place a soul in a different body if she so chooses.

Ghost projection: The other ability granted by deep purple is the ability to project physical ghosts of the deceased victim, with personality intact.  The ghosts are intangible to anyone other than those capable of interacting with spiritual entities.  In addition,  the ghosts can act independently, though they will always have the same will as Sera.  For example, if Sera wants to kill a person, that ghost will always desire the death of said person, but they will employ their own methods to achieve that goal.  However, any supernatural powers that the victim had will be not usable by the ghost.

Ghost stats:

Strength: Human

Agility: Exceptional

Constitution: Human

Sera currently has over a hundred souls to summon at a time.  However, she can also combine the ghosts into a giant ghost.

Phantom Titan:

Strength: Fantastic

Agility: Human

Constitution: Fantastic

Semi titan:

Strength: Incredible

Agility: Human

Constitution: Incredible

Equipment:

Pistol: Sera carries a small pistol holstered on the side of her hip.  She’s not very good at using it, but it's a fun toy regardless.

Knife: Same as the gun, though the knife is taped to her leg.

Origin:

Spoiler for Hiden: Sera was 14 when she made her first kill.  It was a cold night, dimly lit by the light of the moon.  A rush of cold air flowed through the streets every few minutes, making it the perfect weather to bundle up.  That's why it warmed her heart. 

She was wearing a bright red puffy coat with brown snow pants.  He was wearing a big brown overcoat, complete with a scarf and gloves.  He matched her brown snow pants with similarly shaded brown slacks.  That’s why it was strange he wanted to touch her.

His hand reached out, moving down her face with a gentle touch.  Each stroke felt like a cosy scarf pressing on her cheeks.  She turned her head away from him and carefully put his hand down.  “N-no. Not right now…  I-im not ready.”

He scowled, growling in frustration.  “C’mon, don’t be like that!”

“Its just the first date...I”

The teen grabbed the tip of her wrist, wrapping his large hand around the sleeve of her red coat.  “I-I’m sorry. I’m a little...starved.”

The girl smiled.  It was just a little nice to see that he wanted her so badly.  She could only imagine how excited he would get when she showed some skin.  Well, if what he said earlier was true, he was just thinking about what she looked like on the tennis court.  She licked her lips just thinking about what would happen once he got his hands on her lean body.

“It’s ok,” she said, turning her head away from him.  Her face was getting red just thinking about it.

“Alright, then ill see you tomorrow,” he said.  He was trying to sound confident, but their was a stunted quality to his voice, as if he was trying to hide his nervousness, or shame.

“No.”

Before he even had time to turn around, she closed the distance between them, locking lips with the boy.  He wrapped his hands around her lower back.  The moist taste of his tongue, the way his lips seemed to merge with her own.  The hard length pressed against her body.  It was….intoxicating.  She wanted him, all of him.  She wanted his body, his soul, his mind.  She wanted to keep him...forever.

She pushed him against a wall and gripped his shirt, pulling him closer even as she pushed him back.  The two broke the kiss panting furiously, their chests growing and shrinking with the exchange of air.

“I thought you weren’t ready?!” he yelped.

For some reason, that sudden helplessness brought a wicked smile to her face.  It grew wider and wider while she grew more and more intoxicated by his expressions. “But if I let you leave now, you’ll find some other girl,” she said, wrapping her hand around his cock. 

As she stared into his pupils, she could see her own reflected in them.  Her deep blue eyes suddenly transformed into almost a neon purple hue.  “Sidney?  Megan?  Ladasha?  Probably Sidney.  Shes got really big tits for a girl our age.”

“Sera?  Whats wrong with you?  I thought you were more...shy?  This feels so out of character.”

“I don’t know whats going on either but… I have been feeling strange ever since my first… well cycle.  I’ve felt so insecure about it but now I think I get it.  This is.. Just another part of my body changing and growing.”

His hands dropped from her waist.  She began stroking his cock through his pants, moaning a bit as she moved her hands up and down his length.  Using her other hand, she grabbed him by his shirt, using the wall as leverage to lift him into the air.  Then, she threw him on the ground.

“Ahh!” he yelled, scrambling to get away.  She watched with a devilish grin as he climbed off the ground and ran away.  He dashed as fast as he could, constantly turning corners, running through shops and even using cars as cover, all so he could escape that crazy girl.

He stopped running, bending over to catch his breath.  His chest expanded and contracted rapidly and he could feel his heart stabbing him with its beats.  He looked up only to see the girl standing in front of him, smiling.

“Please… don’t hurt me.”

A hand reached out and grabbed his head, squeezing the front of his skull as he was lifted into the air.

“Nnnagh!” he cried.  “Please…”

“Don’t worry, ill keep you safe.”  Her eyes suddenly flashed a purple light, sucking his soul out of his body in the process.  It resided within her body now and all that was left of the boy was an empty husk.  The body was released from her grip, hitting the ground with a thud.

She touched the area between her legs.  It was wet  All the sudden, her eyes widened and her face grew red.  “Oh no, I got too excited!  But… it was fun...”

That was 4 years ago.  It didn’t take long for her to realize what she could do with such a power.  After she killed her date, she murdered the rest of his family, replacing their bodies with ghosts.  Over the next four years, she replaced her entire school with ghosts.  At 18 years old, she had turned an entire school into a ghost of what it was before, containing the souls of all its inhabitants within her body.

On the day of her graduation, a portal opened, offering her a second chance at life.  Out of pure curiosity, she stepped through it, arriving in the Nexus
Weakness:

Not a fighter:  While Sera is very in tune with a person’s soul and body, she does not have very much experience in fighting.  She has managed to beat most opponents through deceit or overwhelming force and rarely has to fight.

Likes:  Killing, boys,

Dislikes: Losing her souls, being outsmarted,

Bern:
Name: Goes by “Lizzie” Actual name remains a mystery.

Race: Godslayer

Age: An even bigger mystery than her name

Height: 168 cm

Weight: Many times heavier than her size would suggest.

Appearance:




Physical Attributes

Strength: Legendary

Agility: Fantastic

Constitution: Legendary

Magic Scale: None, Lizzie can't wield magic herself by she's attuned enough to it to sense lesser workings if it's in her immediate presence and greater ones can be sensed further away.


Other Abilities:

Denial of Providence:
Lizzie possesses an innate ability to circumvent Immortality and all it’s benefits. It can be likened to an absolute law enforced on reality itself by the sheer weight of her existence. She can’t truly manifest this power to its true potential yet and likely won’t be able to for a long time. The requirements to do so are unknown even to her and with no one left to teach her, it seems destined to be nothing more than a footnote in the annals of history.

However she is capable of of using this ability for one thing and that is to empower her blows with it. This gives her fists the ability of circumventing both immortality as well as all forms of healing that can be considered supernatural. Therefore the wounds she inflicts can only be healed over time.

Immortality:
Much like those despised despots she is also immortal. Although this only extends to the ravages of time as well as granting immunity to mundane illnesses and poisons.

Fighting Mastery:
Tales of her fighting prowess have spread far and wide throughout her homeworld. Some say she was born with a divine blessing, others that she trained with the nine great masters of Kumbala and inevitably surpassed them. All agree that the person who can match her in a fair fight has not been born yet.

What it effectively means is that she has mastered numerous forms of combat and can fight splendidly with almost any weapon imaginable.

Absolute Willpower:

Having been made for the sole purpose of bringing an end to the terryfing beings who called themselves dieties, and having endured countless horrific battles against these terrible beings and their sometimes even more terryfing servants has left Lizzie with an immense degree of mental fortitude. As such only truly powerful kinds of mental trickery stand any hope of affecting her mind and even they can ultimately be resisted by her with some effort.
 
Equipment::
Nothing besides what’s she’s wearing and some essential items.

Origin:
Long ago the world of Kumbala was almost torn apart during what’s commonly known as the Great Sundering. Historians mostly agree that that the Sundering happened as a result of the growing tensions between the different gods of Kumbala. The gods in their almighty hubris deigned themselves the masters of the world. There was only one problem. Every god made their own claim to the throne. This inevitably lead to a war between the gods.

Mankind was caught in the crossfire between these mighty figures. But they were far from helpless. The heroes of the realm, legendary warriors and magicians alike were able to keep were able to keep the worst of the conflict far away from the heavier populated areas. But at great cost. They realized that the situation wasn’t sustainable and their growing despair they prayed for a miracle.

And the miracle came.

Enter the Godslayers, an enigmatic race with an innate ability to defeat the gods. No one truly knows where they came from. Was it a stroke of pure luck or was it a cosmic prank by the trickster god Opnasi? They swiftly and mercilessly dwindled the number of gods until there was too few left to keep the war going. So the war ended. It was almost too good to be true.

That’s because it was too good to be true. While Humanity had been saved from the tyranny of the gods, that had come at the cost of gaining a new oppressor.

It didn’t take long for the Godslayers to exhibit the same negative traits as the ones they had once risen up against. The only saving grace was that they were much easier to dispose of due to the fact they stayed dead when killed.

Lizzie was one of the few of her kind to keep herself in check somewhat and thusly managing to coexist with the humans somewhat, since that era is long past and few beings remember those times. Which is why the relations between the species have mended somewhat.

Even so. 


Weakness:
Her arrogance blinds her, leading to her underestimating opponents on a regular basis. Lacks any real counters against magical abilities.

Likes:
Fighting, showing her superiority, protecting those weaker than her.

Dislikes:
Having to fight against opponents she can’t possibly lose against. People throwing their lives away in vain. Necromancy.

Umbra of Chaos:
Name: Grigori

Race: Human

Age: 28

Height: 5’5

Weight: Average for her height

Appearance:




Physical Attributes:

Strength: Human

Agility: Human

Constitution: Human

Magic Ability - Divine: All magic is based off of the principles of chaos and order. Chaos is power and imagination, the force behind all magecraft. Order is direction and control, that which gives focus to that raw power. At her base she is already a prodigious spellcaster, but there are two ways by which Grigori may extract greater power from her spells.

By drawing more upon the powers of chaos she can amplify its effects, but this opens room for error. The spell could turn against her, be released indiscriminately, or transform her into a carrot. For obvious reasons she refrains from doing this despite the fact that the difference in power outclasses her normal output. The other option is to create a runic array granting order additional power at the cost of flexibility.

By carving runes into an object she inscribes the spell onto it can flood it with more power without having to worry about chaos' effects. The issue lies in the fact that if created on the fly the difference is nearly negligible to her own output. The more precise and detailed the runes are the more power she can flood into the array without worry. To reach a level of power beyond her average ability she would need to make a precise array with a large amount of the object’s surface covered in tiny symbols.

To Grigori there are few spells beyond her power and comprehension to cast. She can conjure conflagrations, shatter the earth, drown beasts with a mighty wave, and cleave a squad of soldiers in two with a slash of wind. Withering curses can cripple her foes as hexes bring their flesh to a boil. With a flick of her hand she can raise the dead as shambling creatures and with runes can create powerful abominations. She can create portals linked to a runic circle or set up powerful barriers.

Cores of magic and inscriptions can bring mighty golems to life or serve to power continuous spells. This becomes incredibly important when Grigori works on constructing defenses and fortifications. Her usage of runes allows her to create self sustaining spells of great potency that require little attention at all. Runic magic also allows her to cast multiple spells at once without much distraction to create powerful combos.

It is even possible for her to elevate her senses by perceiving the world through the lens of her soul, allowing her to visualize and hear beings far faster than her (Incredible). One of Grigori's most favored spells weaves her magic into the materials around her. This allows her to maneuver them freely at speeds equal to her own reactions. She can maintain this control even if the materials she manipulates are damaged, such as the fragments of a smashed boulder or molten rock if it has been heated enough. However, this is far from the sum of her ability. Grigori is the inheritor of knowledge stretching back countless generations and thus skilled in many forms of magic.

Unity: What is perhaps considered mastery of magical talent is the ability to act with unison with another as the gods did long ago. By engaging in physical contact Grigori can link her own magic to another mage over the course of a minute, intertwining their spirits and abilities with one another for a period of time. During this state they enter a state of perfect synergy, sharing the sum of their magical knowledge and power along with greatly amplifying the effects of their spells. This can be broken by the loss of physical contact. Because of the closeness of the ability and the fact that forming such a thing leaves Grigori incredibly vulnerable to attack on a spiritual level if the other person reacts negatively it is only done with great trust or desperation. Or if she tricks them.

Other Abilities:

Inheritor: The lineage of Grigori’s family is one of constant and unending success. Each child in their line has been more powerful than their parents, ensuring a slow but steady increase in power. However, just as her mother was an exceptional mage so is she. Her offspring is insured to be even greater than her if she ever bothers to have them.

Poker Face: In a fight between mages the worst thing you can be is obvious. In the midst of a battle whether she’s losing or winning Grigori can always manage to keep what she’s actually feeling hidden.

Origin: Grigori wants to live forever. She doesn’t consider this an especially selfish goal. It seems rather sensible, all things considered. There are so many things left to learn, things to see, people (of worth) to meet! She can’t let herself die yet!

There are worlds of magic to explore. She knows it. They lie just beyond the horizon. There might be powers beyond her understanding. Abilities she couldn’t dream of! How could she simply sit around and wait?

So she set forth. Generally killing and setting up stone research fortresses that she inevitably abandoned that served as decent dungeons for young adventurers. Her antics never made her particularly favorable in the eyes of either the worshippers of Stribog or Chaos, but it was of not great concern to them. Not until rumors of her summoning the god of death began to circulate. But thanks to the Nexus those rumors would stay rumors.

Now she is simply stranded. And a bit peeved. But overall rather fine considering that it wasn’t the worst arrival she has ever made.

Weaknesses: Runic arrays are very fragile. If even one rune is damaged the magic will be trapped inside it before building up and exploding.

If she’s surprised enough to use chaos to boost her magic it will blow up in her face about nine times out of ten. It’s a terrible ability to rely on.

Grigori lacks any close quarters combat experience and can be easily caught off guard when she’s constructing an array or researching.

Likes: Magic, the idea of living forever, mages of equivalent talent, she has a slight penchant for destructive magic, spicy food (preferably with noodles), dragons, research, new forms of magic

Dislikes: Considering her mortality, making average progress on her projects, crazies, content people, devout worshippers of the gods, mediocre mages

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