Author Topic: Cross Effects Character Page  (Read 73857 times)

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Cross Effects Character Page
« on: June 02, 2013, 04:19:58 AM »
Character Template


Name:
Race:
Age:
Height:
Weight:
Eyes:
Hair:
Appearance:
Alignment:
Charisma:
Strength:
Agility:
Speed:
Magic Resistance:
Magic Ability:
Other Abilities:
Origin:
Weakness:
Likes:
Dislikes:





Name: Forest, also known as Law Unto Herself, born with the name Bronach, but never ever call Forest that. Also goes by Fore.
Servant Class, if Applicable:
Race:
Vampire via Celtic and Viking blood
Age: Around 1,350. She's old. Physically, she's 19.
Height: 5'10
Eye: Indigo, violet-blue
Hair: Blond
Appearance: Forest is tall and slim with the body of a gymnast or dancer. Toned muscle but without much bulk. Forest is more about speed and agility than power, even though she does have more than enough of that to spare. Most of her height comes from her legs, and they are lovely and perhaps her favorite feature about her body, other than her slightly longer than waist length golden blond hair. She has a classically pretty face with high cheek bones, an Aristocratic nose, fairly large violet-blue eyes (she likes to relate that they're the color of iolites), a mouth with a lower lip considerably plumper than the top, giving her a bit of a pouting look. As a vampire she has very pale skin, which is even more emphasized by the fact that she likes to wear dark red lipstick and black clothing.

Forest knows all about cutting a rememberable silhouette and is rarely seen without her fitted black leather duster. It hits her at about mid calf and has Celtic knots stamped on the back shoulders, on the back of the sleeves and tapering down to her waist. She is very fond of this coat and hurting it in anyway is a sure way to piss her off. She generally wears black jeans, Doc Martian's steel toed biker boots, a black camisole (even though she has a red one or a purple one) or black turtleneck. She also wears her .44 Super Magnum at her hip in a sort of modified quick draw holster.

She barely has any bosom to speak of (She's either on the large size of A or the small end of B depending on the brand), but has a nicely curved bottom due to her dancing and tumbling. She has long, clean limbs but feels awkward and gangly because being turned at such an early age where she didn't get to fully develop. She's one of those sporty pretty girls that has no idea how gorgeous she actually is and dresses more for practicality and recognizability than to look good.
Alignment: Chaotic Good
Stats:
Strength: B-
Agility: A
Physic Abilities: Telepathy: A, Not only can she read minds, she can communicate over great distances this way and also hypnotize and control most people with ease.
Magic: E, she has knowledge about magic, but can only do some very minor protection spells.
Intelligence: General: C Linguistics: A, Forest has a natural talent for languages and can speak more than 25 at this time.
Charisma: B+
Noble Phantasm/Reality Marble:
Weapon: .44 Super Magnum or the Axe she carried around with her in life. She's more than skilled with almost all forms of weaponry as well as many Chinese and Japanese forms of Martial Arts, her particular favorites that she uses are Jeet Kun Do (Learned from Bruce Lee himself, she was a big fan), hop-kido, Wing Chug, and traditional kung fu. Anything that will take out an opponent as quick as she can.
Speed: B+
Other Special Abilities/Limit Breakers: Regeneration, heightened senses, strength and speed greater than a human's. She can also tap into her blood lust to up her speed and strength stats if pushed. Orgasmic bite, much to her embarrassment.   If Forest feeds on someone, it's guaranteed to be a very good time. 
Weakness: Since Forest is a vampire she's not fond of holy objects with true faith behind them, holy ground pisses her off, especially Christian churches. Fire, Sunlight, wooden stakes to the heart, and beheading are the four ways to kill her. The only way to bind her is with magic or silver.
Origin/Background: Back in the days before the Dark Ages back when the Celts were still Celts and the Vikings were still kicking around there was a Viking man who was captured when his ship picked the wrong Celtic Village to attack. The rest of his people left and he was left alone, seeing that the guy really couldn't do anything to hurt them now, he was let go and sort of adopted into the clan. There he fell in love with the sister of the Chieftain's wife, who came from a powerful family of magic users and telepaths. They were wed and the Viking's wife and the Chieftain's wife had daughters on the same night. However, the Viking's wife died in childbirth. The viking tried his best to raise his new baby daughter, but not too longer he was struck down in battle as well.

So the little girl, Bronach, was taken in with her aunt and uncle while her cousin was being groomed as the next High Priestess of the Brigid for their tribe. The two were as close as sisters and the clan thought their shared birthdays was a blessed thing. Except as the redhead grew as a powerful healer and Druid, the blond Bronach was apparently born for battle. So Gormlaith represented the healing and light of the trinity Goddess the Brigid, Bronach represented the Brigid's Dark Side, the Trinity Goddess the Morrigan. Yet Gormlaith and Bronach were unseperatable despite being so different.

Bronach grew into a warrior that could best most of the men of her Clan and her name was feared in battle. She always seemed to know who to strike and at what time, tapping into a telepathic talent she wasn't quite sure of at the time. This was all well and good until a little after she turned 19 when she drew the attention of a Roman vampire that had his ass handed to him by Bodicida and still had issues with Celtic warrior women who could kick ass. So he nabbed Bronach one night while she was paying tribute to the Morrigan and turned her, offering her power to become closer to her goddess and a lot of pretty lies.

Then he proceeded to make her life a living hell trying to break her will.

Except he didn't count on Bronach being a natural telepath and having enough will of her own to break free of his control long enough to club his head in with a rock and getting the hell away from him, no matter what. So for a while she was half starved and half mad until she got a hold of the whole vampire thing. Then she encountered an incubus trying to rape a defenseless girl one night. Despite all of his power, the incubus really didn't know how to use all of his strength, while Bronach did. He fell, the girl was safe and Bronach had an epiphany.

And then Forest was born while Bronach died.

Forest became the most sought after assassin for the supernatural until she built up enough wealth and reputation to strike out on her own, where she eventually earned the title Law Unto Herself given to her by a vampire bard with a serious crush. Of course, she made plenty of friends and enemies on her rise of power. Had her heart broken by an unusual Faerie that she loved but he didn't love her as much in return. Found her sister reborn several times, befriended one Lady Wynn Noreen Umbra of the Unseelie court and became godmother to her "abomination" son.

Flash forward to modern times where Forest is, as she was titled, Law Unto Herself with more money than most current day cooperations due to good investing and a shrewed mind for business. These things gave Forest the luxury to do things that most vampires would never due to fear of the Vampiric Council and the Circle.


Personality:
When she's not in Law Into Herself, Forest is maternal, playful, sarcastic, quippy and very kind. She's not the sort to turn someone in need, unless they were evil or didn't deserve it through previous acts. She also has severe ADHD and slight ADD. She tends to get distracted by shiny objects like jewelry and sports cars. She's also someone who doesn't let the past bog her down, not anymore.

When she's Law Unto Herself her sarcasm and quips take on a dark nature and she's all business.


Random Facts: People under Forest's protection or a close ally are given crow pendents, a mark of the Trinity she still pays homage too. She also likes vampire and horror movies. She's terrified of zombies due to an incident where she was held down by a necromancer's power as zombies ate on her. She loves fast cars and collects them and gemstones. Even though she wears mostly black, her favorite color is actually purple and she likes lavender.





Name: Lancer, but his true name is Setanta and later he became Cú Chulainn
Servant Class, if Applicable: Lancer
Race: Celtic Demi-God
Age: Early to mid-twenties when he died.
Height: 5'11
Eye: Crimson
Hair: Blue
Appearance: Lancer is taller than average height, but not overly tall. He's muscular and lean, like an Olympic athlete or Martial Artist. Think Bruce Lee. He's handsome, and would be described as beautiful if it wasn't for his roguish qualities. He smiles easy and broadly, displaying slightly longer than normal canines.

He wears his long, blue hair in a pony tail most of the time and is never seen without his silver earrings. In his Servant's gear he wears a blue body suit with paldrons. ("Its for other Masters' and Servants' repression. Had it my way I'd be painted blue and bare arse naked while kicking some arse!") With his casual clothing he wears black leather pants with a wallet chain, boots, and either a white T-shirt or an oboviously loud Hawaiian shirt.


Alignment: Canon says Lawful Neutral, but to this writer he's got a few Chaotic Good tendencies too.
Stats:
Strength:
B
Agility:
A
Physic Abilities:
NA
Magic:
His Prana Level is C, but his Rune Knowledge and abilities qualify him for Caster
Intelligence:
General: B. He's got quite a bit of magical knowledge. However he's not one for devious plans or schemes.
Charisma:
B-
Noble Phantasm/Reality Marble:
Gae Bolg
Gae Bolg is a cursed spear that was obtained from Scathach in the Country of Shadows by Cú Chulainn. Scathach had wished for him to slay her with the spear, but she had already ceased being mortal by the time he received it from her. It is a glory given to only the most gifted of warriors, and it was not utilized once after he left the Land of Shadows until his fight with his close friend, Ferdiad. He later used it again on his son, Connla, when he was backed into a corner during their fight. The spear leaves behind but one regret: that it has only taken away the lives of his loved ones. It killed his one and only close friend and his son that grew up in a distant land, even though it was meant to have killed one woman before them. It is unique in that it functions in two different ways, each different enough to have them be treated as separate Noble Phantasms. The Anti-Unit thrusting technique of the spear is the main offensive ability he utilizes, but the Anti-Army throwing ability is the spear's true function as a throwing weapon.

Gáe Bolg: Barbed Spear that Pierces with Death

This is an attack focused on a single target, created by Lancer to suit his own style, that strikes a fatal blow that always pierces the opponent's heart and ruins their body from within with its thousand iron thorns. It literally freezes the mana in the air, and it can easily be perceived as a sure-kill technique by all those around simply from being charged with prana. Once Gáe Bolg's name has been called, the cursed spear reverses the nature of causality, the meaning of "cause and effect" in the order of things, to make it so the cause of the "lance being thrust" comes from the effect of the "opponent's heart being pierced" by it. It determines the opponent's fate simply through its use, an always fatal move that pierces the heart with one thrust. It is also possible for him to activate it without actively striking the heart.

The actual action of the thrust is merely a formality, as the lance has already pierced the opponent's heart before the attack has even started. The "result" of "the heart of the opponent has been pierced" is created earlier than it is thrust, while the "cause" that "the lance has pierced through the heart" is generated later. Aside from great luck, it is a technique that determines "if it is released, the opponent is dead." Its range of effectiveness and power are weak compared to its other ability, but it has a low energy cost. Even with its nature of interfering with destiny and effect of "almost certainly will destroy the enemy's heart", the attack only utilizes prana in the double digits compared to a single spell from Caster costing hundreds of units of prana, and each activation is a sure kill, making it one of the most efficient Noble Phantasms with extraordinary usability that can be used up to seven times before Lancer must obtain more prana from his master.

The lance can move at impossible angles, signified by turning into a red beam of light, that always manages to reach its target. Even if he thrusts directly at the feet of the opponent, such as in the battle with Saber, it will immediately point upwards towards the heart without growing, bending, and or any movement from Lancer, and if it is thrown from a distance of ten meters, or rather than truly being a throw, "Lancer's own body is fused with his soaring spear", it will change its path around any obstacles or pierce through any wall in order to reach its target. This action looks completely normal to onlookers, as if it it were already piercing the heart, because rather than truly changing its course, it changes the means to match the result, simply as an action meant to prove the fact that the heart was pierced. It can only be used against living beings, so it would have no particular effect against inanimate objects like rocks or houses.

The lance curses the target upon striking them, delivering wounds that cannot be healed while Gae Bolg still exists in the world. While Lancer mentions that even a regular thrust through his heart would be hard to heal, being struck by the Noble Phantasm gives the greatest effect. As the "lance of cause and effect", it curses them, leaving them unable to change their fate without great luck. Those who are cursed will bear the wound until they die unless Lancer is killed or the spear is destroyed. Saber is only able to heal her wound on the outside, while she is able to fully heal a much greater wound from Berserker in a matter of hours, and she is plagued by it for weeks afterward. Shirou is able to recover slightly with Avalon, but the wound still persists until Lancer's death. Its curse is no longer effective against him with the scabbard's protection, but it takes over half a day to heal even with its potent regenerative abilities.

The attack delivers damage equal to the opponent's own health limit plus the damage from the spear itself, so the wound will be fatal no matter the opponent once they are struck. If the target has "100HP", the attack will deliver "the damage caused by the spear + 100", making it a surety that they will die.[3] This makes it especially effective against those with high durability, even those who can survive being hit by Excalibur.[5] Even someone like Arcueid Brunestud, who is very much superior in numbers compared to Lancer would be kill as long as she wasn't saved by her luck.[6] There is a small disadvantage against Servants who can move around even without their hearts like Heracles. The wounds from its attacks are rather clean, spilling only a small amount of blood compared to a regular wound of comparable size, and while a heart would normally explode from such a strike, it instead stops working with the singe strike.

It is like Tsubame Gaeshi in that the best measure against it is to not allow it to begin. Unlike Tsubame Gaeshi, which there is no way to stop once it has been used, it is possible to find a countermeasure for Gae Bolg once it is found out that it will go for the heart.[7] It is impossible to dodge the thrust of the lance, no matter how agile, well guarded, or far away from the lance the opponent is standing. Even having EX rank agility would be useless, so the only benefit would be allow the opponent to back out of the attack's range before it is initiated.[8] While it would normally be ineffective against Berserker's God Hand, Lancer could take at least one of his lives by using his runes to power up the rank of the lance to A to bypass God Hand's nullification ability.[9]

The only way to effectively defend against the attack is to have a high enough degree of luck or divine protection as to be able to alter fate, which would be heightened by also having good reflexive instincts, an auto-resurrection ability, a shield that overwhelms the magical energy of the lance, or, as a countermeasure of knowing it will strike the heart, by following Archer's strategy of quickly backing out of the attack's range before it is initialized.[10] Even if the opponent manages to avoid it with luck, as with Saber, it still leaves a heavy wound on her that takes a long time to fully heal.

The conceptual strength behind it is strong, so it will clash with something like Fragarach. Even if Lancer is killed and the attack is nullified by returning it to before it was activated, such as when going against Fragarach's unavoidable counterattack, the lance's curse will wind back to the moment "Gáe Bolg" was chanted in order to carry out its purpose of striking the heart. Fragarach alters the order of events, but Gae Bolg reverses cause and effect. It has already pierced the heart as the result, so even its master's death will not impede it from fulfilling its duty. The two opposing laws clashing against each other leaves both Lancer and Bazett dead afterward.

Soaring Spear that Strikes with Death


This is the true use of Gae
Bolg.




is the largest and most powerful attack delivered using the spear. It is the “attack that unleashes countless darts at the enemy” that is spoken of in the legends. It is the attack that made him a hero which utilizes the full potential of the lance's curse, converting all of Lancer's prana into energy and releasing the accumulated power after the spear is hurled, detonating on impact with enough power to blow away a multitude of enemies.


Lancer prepares to use this ability by backing one hundred meters away from his opponent, taking a crouching position on all fours, and accelerating through an approach run by dashing fifty meters before taking to the skies. He arches his back as if drawing a bow and hurls it towards the ground with all his might. It distorts space to create a "tapestry of action" that splits into numerous spearheads that pour down over the enemy. It is said that it split into thirty in his legend, but it seems that the number has increased after Cú Chulainn became a Heroic Spirit. Compared to the very little usage of prana with the anti-unit technique, this ability has an intense consumption of energy.

It does not carry the property or concept of “always pierces the opponent’s heart”, but both the power and the area of effect are increased. Rather than dispatching a single foe with absolute accuracy, its focus as a technique is to attack the enemies together with the surrounding area in a carpet bombing fashion to cause massive destruction. Due to being hurled with all of his energy, it cannot be dodged or blocked under normal circumstances. Even resilient bulwark or agile body are not immune to its power, so Gáe Bolg will send the enemy horde flying. If it were to also have the ability to directly strike the heart, it would be closer to the level of Lugh's power as a higher level version of Fragarach.[10] The idea that Archer is capable of blocking it with Rho Aias after the spear pierces through the first six layers seems impossible to him.

The form and damage caused come close to Lugh's Brionac, but having the ability "No matter how many times it is dodged, it will strike the enemy" makes it a Noble Phantasm closer in nature to Odin's Gungnir. Archer comments that it surpasses the original Gungnir in power, and that out of all the spears he knows, it is the only one able to pierce more than one layer of Rho Aias. The spear travels at mach two, and the farthest he has thrown it is forty kilometers. Shirou believes that his actual range could extend to the other side of the Earth. Lancer thinks only two other people, three conditionally, in the world could beat that record.

Speed: A

Other Special Abilities/Limit Breakers:
Battle Continuation A, Disengage C, Divinity B, Rune Magic B, and Protection From Arrows B.


Origin/Background: Cú Chulainn is
a hero from the Ulster Cycle of Irish mythology. He is a demigod, the offspring of a mortal woman, Dechtire, and the deity, Lugh. Although born with the name Sétanta, he adopted Cú Chulainn after killing the hound of a smith, Culann, and promising to replace the slain canine while another was reared. Cú is the Irish Gaelic word for "hound." During Cú Chulainn's expedition to the Land of Shadows in Scotland, he trained under a sorceress named Scáthach and acquired his signature weapon, the cursed javelin, Gáe Bolg. With his heroic exploits, Cú Chulainn acquired a reputation of savagery in battle, though he was a well-meaning and courageous young man. However, above all, he is best known for keeping his word.

Lancer was originally summoned by Bazett Fraga McRemitz, an Irish representative of the Mage's Association. However, Kirei Kotomine betrayed Bazett and severed her left arm to obtain her Command Spell, leaving her almost dead. He then used her stolen Command Seals to gain the allegiance of Lancer and enter into the 5th Holy Grail War. Despite his wishes to avenge his fallen master, Lancer was forced to bend to Kotomine's will. Lancer is disgruntled at having to serve a Master who uses such cowardly tactics, but he is forced to obey Kirei's wishes.

Kirei chooses to employ a passive strategy regarding Lancer. He has Lancer go out on reconnaissance, and scout the locations and identies of other Masters and gauge how dangerous their Servants are. During his fight with Archer, Lancer noticed that Shirou Emiya had witnessed his entire battle. Believing Shirou to be an ordinary human, to preserve the secrecy of the Holy Grail War, Lancer silences Shirou by stabbing him through his heart.

Later, Lancer realizes that Shirou has recovered from his mortal wound, so he tracks and corners the young mage within the shed of his home estate. Before Lancer is able to strike a mortal blow, Shirou is rescued by the recently summoned Servant, Saber, who then engages Lancer in combat. Outmatched, Lancer flees the scene just before the arrival of Archer and his master.

After being driven out of his church by Caster, and faking his death, Kotomine orders Lancer to cooperate with Shirou and Rin. Lancer helps them with their plan to defeat Caster by fighting Archer to distract him, so that Rin and Shirou are able to enter the church. Ostensibly defeating Archer, but choosing not to conclude their battle, he later reappears to offer his aid again to Shirou and Saber after Rin is captured. Upon rescuing Rin, Kirei suddenly appears and orders Lancer to kill Rin. In addition to his previous disgust with Kotomine, Lancer has come to admire Rin, and therefore refuses his order. In response to this, Kotomine uses a Command Seal to force Lancer to give himself a mortal wound. However, before he fades away, Lancer manages to kill Kotomine, and bids goodbye to Rin. Before his death, he sets the Einzbern castle on fire.

While he was content to die there, Lancer awoke to find himself in this strange city alive again and without the need of a Master. So now he makes his new life in this strange city seeking both the company of fine women and battle.


Personality: Lancer is a fierce, but balanced warrior who enjoys combating a worthy opponent. He has a playful attitude and takes a very carefree approach to life, but is quick to work himself into a frenzy during a heated battle.

He has a playful attitude and takes a very carefree approach to life. He enjoys fishing, hunting, and hitting on cute girls.

Lancer is a proud warrior, someone who can't abandon a fight just because he's losing. He's ready to fight until the end, for the sake of his fighting will and also for his Master. He easily loses his cool, especially to insults calling him a dog.

He's not interesting in killing innocent people, though he still strictly follows the rules of the war to kill bystanders like Shirou. He's very keen on his mission and somehow professional in his "work". He's noble and he can't really stand people who're joking with him or simply betraying his trust. He's also easily touched by others problems and if he chooses to protect someone, he'll do his best till the very end. He really enjoys dating women or simply to spending his time in relaxing hobbies like fishing.


Random Facts: Crows sort of set him on edge due to the fact that the Morrigan had her bit of a stalker crush on him. Archer pisses him off to no end. He likes fishing, climbing, and good beers. Also the Japanese can't make beers for shit.

« Last Edit: May 03, 2014, 04:29:47 AM by Elf »

Xamusel

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Re: Cross Effects Character Page
« Reply #1 on: June 05, 2013, 08:42:51 AM »
Name: Sephiroth
Servant Class, if Applicable:
Race: One Winged Angel
Age: Unknown, though seems to be in his early twenties
Height: 6'6"
Weight: 190 pounds
Eyes: Glowing Green (thanks to the Jenova Cells in his body)
Hair: Low back-length Silver
Appearance:



Charisma: B
Strength: A
Agility: A
Speed: A++
Magic Resistance: Something like C to B+
Magic Ability: Can cast magic through the use of his Materia, but he doesn't have all of them on hand, which he finds annoying. At best, he has Fire, Ice, Bolt and the multi-target Materia on hand, and all maxed out. At worst, he'd have no Materia to rely on, especially not Meteor.
Other Abilities: Swordsmanship: A+, Flight: B+, Riding: B
Origin: Just moments before he would have gone on the mission to Nibelheim, Sephiroth was evicted from his world by an attack from the Heartless, and therefore kept away from the clutches of ShinRa's schemes to make a pure monster in human form. While in transit from his home world to this one, his consciousness and body fused with the version of him that actually went to Nibelheim, but his stronger memories of being human won out over his implanted memories and gave him his humanity back.

Sephiroth has been in the city for a month now... and waiting for a chance to get back home and kill off all of ShinRa's idiot employees and prevent them from doing what they might have done if he had stayed.
Weakness: Surprisingly enough, his main weakness is pocky, followed closely by details on his real family.
Likes: Pocky, taking care of his Masamune and his body, breeding Chocobos (which, for some reason, came with him to this world).
Dislikes: Most of ShinRa (there are a few exceptions to this), Jenova, liars (especially those that say he's Jenova's son).

I hope this edit is more logical than the previous edit was... I don't know what else I need to add to this sheet.
« Last Edit: July 21, 2013, 10:06:15 AM by Xamusel »

Cherry Lover

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Re: Cross Effects Character Page
« Reply #2 on: June 05, 2013, 11:55:09 PM »
Name: Tohsaka Raida (real name Medusa)
Servant Class, if Applicable: Rider
Race: Gorgon/Magical Familiar
Age: Unknown, but appears to be in her early 20s.
Height: 172 cm
Weight: 57 kg
Eyes: Light Grey (with square pupils)
Hair: Light purple
Appearance: Tall and extremely beautiful, with ample breasts, Rider is literally the ideal woman, produced from the wishes of the Ancient Greeks for perfect goddesses.

When not in combat, Rider generally dresses modestly, wearing jeans, a sweater and her specially-designed glasses.

Possessions: Her most prized possession is her motorbike, given to her by Sakura and Shirou as a "thank you" for all the things she has done for them. The bike is a modified 2000 Suzuki Hayabusa, which Shirou purchased from someone who had intended to scrap it, and repaired with his own hands, including some improvements made using his magic. Since then, Shirou has repaired it several times after Rider had accidents. She occasionally races in street races, although her ability is such that she needs to be careful not to show off her supernatural talent.

Alignment: Chaotic Neutral (yeah, Nasu's alignments are just bullshit...)
Charisma: C
Strength: B
Agility: A
Speed: A
Endurance: D
Intelligence: B
Magic Resistance: B
Magic Ability: Her mana supply is rank A, thanks to Sakura. She also knows basic magecraft, sufficient to act as Sakura's teacher immediately after the Grail War.

Other Abilities:

Cybele, Mystic eyes of Petrification: A+

Rider's mystic eyes can instantly petrify anyone with less than rank B Mana. Those of higher rank may in some instances be petrified, and will always suffer a reduction in fighting ability of a rank.

Rider cannot control the activity of these eyes, and they will unavoidably petrify anyone in her sight. However, Rin has obtained mystic eye killing glasses and contact lenses which she can wear to counteract this effect.

Riding: A+

Rider can ride any animal or machine aside from a Dragon, including Phantasmal and Divine beasts. In addition, she has the ability to summon a Pegasus as a mount. Pegasus is normally docile, however, and will not fight unless compelled to do so by Bellerophon.

Monstrous Strength: B

Rider can temporarily boost her Strength by one rank, but at the cost of eventually turning into the Gorgon Medusa.

Independent action: C

Can remain in the world for around a day without an anchor or prana source.

Bellerophon: A+

A golden bridle which allows Rider to fully control any mount. When attached to a mount (for example, Rider's Pegasus), this bridle increases all of it's stats by one rank, and allows the mount to perform a powerful charge which will destroy any target.

Blood Fort Andromeda: B

A bounded field which encloses the area in which it is set and cuts it off from the world. Everyone inside (aside from magi and the like) will be dissolved and turned into prana for Rider. However, this field takes around 10 days to set up, and thus is of little use to Rider in most circumstances, particularly since her master does not approve of her harming innocents.

Breaker Gorgon: C-

Bounded field that seals the target inside the mind of the user. Mainly used as a blindfold to seal Rider's mystic eyes, but can also be used by Rider to give other people erotic dreams and the like.

Background: After being raped by Poseidon in Athena's temple, Medusa was cursed and went to live on an island, where she was eventually killed by Perseus, and her soul resided in the throne of heroes.

She was then summoned by Sakura into the fifth Holy Grail War, and dedicated herself to protecting her master by any means necessary. Initially, she was placed under the control of Shinji, but, after he proved to be an incompetent master, she was returned to her true master, Sakura. As Sakura gradually went insane seemingly due to a lack of prana, Rider supported and protected her, willing to kill her friends if necessary. However, after Sakura used her final command spell to order Sakura to protect Shirou no matter what, she recognised that it was not sufficient for Sakura to merely live, but that she wanted her to be happy, and for that to occur she needed to be sane, and to have her family around her. Therefore, when Sakura finally succumbed to the darkness, Rider assisted Shirou and Rin in their successful attempts to free her from it, and then flew Rin and Sakura out of the cavern whilst Shirou stayed behind to destroy the Grail, before later being rescued by Rider.

Once the war was over, Rider expected Sakura to break their contract and let Rider return to the Throne. However, Sakura's connection to the Grail left her with lots of excess prana, and she offered Rider the opportunity to remain in the world as her familiar, free to live as she desired. Still desiring to protect her master, and also to see how she would develop now she had been given a chance, Rider gladly accepted. Since then, Rider has remained as Sakura's loyal servant (and occasional nanny), whilst also living a life of her own. In order to facilitate her intergration into society (at least slightly), Rider has taken on the identity of "Tohsaka Raida", posing as Sakura and Rin's relative. With the help of their magic, and Shirou's connections to the Yakuza, Rider has been able to obtain identity documents and registration, allowing her to live more freely.

Even after thirty years, she still looks out for Sakura, and protects her and the happiness that she's found with everything she has. Additionally, she has come to realise that it isn't enough just for Sakura to be alive, that she also needs Shirou and her family for her life to be worth living. Thus, Rider protects the people Sakura loves (Shirou, Rin and her children) just as zealously as she protects Sakura herself. Of course, she still, ultimately, looks out for Sakura, and would kill Shirou or Rin in a second if that is what she thought Sakura really wanted. But, after 30 years, she knows Sakura well enough to know when she's going to regret something she is trying to do later and, after the war, knows that sometimes she has to fight against Sakura's short-term goals in order to ensure her long-term happiness.

Personality: Rider is shy but generally kind, and prefers to avoid harming innocent people if possible. However, she is extremely sadistic, and anyone who gets on her bad side will suffer the consequences. She is an extremely loyal person, protecting those she loves and cares for at any cost, and unwilling to abandon them under any circumstances. She finds it difficult to trust people she doesn't know, but will generally be very tolerant of those she loves. She also tends to be somewhat prone to doing things her own way even if that doesn't necessarily make sense.

She is deeply protective of her beloved master, Sakura, and is willing to do anything to protect her, even if that means killing innocents. However, although she likes being close to Sakura and seeing her happiness, she does also enjoy having her own life, and being independant from her master. She works part-time in the library, and is also a moderately successful fantasy writer, using concepts from her own lifetime which have been forgotten in the modern era.

Because of her nature as a heroic spirit and the connection she has to Sakura, she can't really get into a relationship with another person. Although she is able to make friends with other people, she has never been willing to allow anyone else to become important to her in the way that Sakura is. As a result, and due to the fact that she has no need to worry about pregnancy, diseases or even sleeping, she is very promiscuous, having a series of lovers, both male and female. Included in this is Rin, who she has had sex with on many occasions. She also does occasionally get involved in sex games with Shirou and Sakura, when they desire a threesome. She is also very kinky in the bedroom, particular enjoying being tied up and dominated, as well as getting off on causing pain in others.

Weakness: Sakura – her anchor and source of prana. If you do succeed in killing her, Rider will be significantly weakened, and will disappear in a few days. However, her final hours will be spent trying to kill you in the most agonising way possible, so this might not be the wisest approach.
Likes: Reading, alcohol, snakes, beautiful girls, Sakura, Sakura's friends/family, Sakura being happy.
Dislikes: Sakura being hurt, anyone who hurts Sakura, mirrors, gods/godesses, Posidon, Athena, Perseus.
« Last Edit: June 05, 2013, 11:57:57 PM by Cherry Lover »

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Re: Cross Effects Character Page
« Reply #3 on: June 09, 2013, 06:36:18 PM »
Name: Arturia Pendragon
Race: human (cursed)
Age: physically 18 mentally 52
Height: 5'5
Weight: 150lb
Eyes: gold
Hair: blonde
Appearance: Arturia dresses in black, commonly in conservative dresses or in a black track suit and cap.
Charisma: E
Strength: A
Agility: C +
Speed: B
Magic Resistance: D
Magic Ability: E
Other Abilities: Arturia is an accomplished archer, swordsmen and tactician
Origin: Arturia aka Saber, now Alter was summoned by Emiya Shirou and suffered her fate in heaven's feel. while Shirou killed her she does not hate him rather resenting Sakura for forcing him to kill her and taking her master from her. the curse has persisted giving her a human body which no longer needs mana as a servant does.
Weakness: Shirou Emiya
Likes: Shirou
Dislikes: Sakura, Rider, Gilgamesh and cowards in general.

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Re: Cross Effects Character Page
« Reply #4 on: June 14, 2013, 03:27:56 AM »
Name: Emiya Kiyoshi
Race: Human (Magus)
Age: 11
Height: 4' 8''
Weight: 43 kg
Eyes: Green
Hair: Red (like Shirou)

Appearance: Looks like a miniature version of his father, although he does possess his mother's (natural) eyes.

Alignment: Chaotic Neutral (due to his age) with Neutral Good inclinations.

Charisma: D+ (generally not very charismatic, but he's a young kid, and thus can get away with more in certain circumstances).
Strength: B
Agility: B
Speed: C
Endurance: D
Intelligence: B
Magic Resistance: B (trains to resist magic used on him, but is still young and thus has not yet perfected it)

Magic Ability: C- (unexceptional magus, and is uninterested in the principles of magic)

Mostly uses magecraft to aid his physical fighting. In particular, is highly adept at the use of reinforcement, as taught to him by his father.

Affinity: Ether and, to a limited extent, Imaginary Numbers.

Magical attribute: Possesses the Tohsaka family trait "transfer of energy", as all Sakura's children do.

Magic crest: Small crest given to him by Sakura, containing all the spells she has learnt to perform, including her shadow magic.

Spells: Specialises in the direct manipulation of the fifth element, ether, able to create it at will and manipulate it to form magical objects such as swords. Is also able to use his limited ability with shadow magic to make the weapons created more deadly to spiritual entities. Due to his young age, however, he has still not perfected his control of the magic, and thus cannot reliably create items he does not regularly practice at.

Has the potential to excel at the use of reinforcement, much like his father, although he lacks his father's ability in projection. Currently he is moderately accomplished, but still learning to control it effectively. He is still exceptionally good at it for his age, however. He is also capable of self-reinforcement, although he does have to be careful and not go too far with it. Shirou and Sakura do tend to try to discourage him from using it unless he is very careful, though.

Due to his young age and his lack of interest in general magical understanding, he has not yet perfected the use of mana to maintain his spells, and thus does rely on his internal prana supplies to an extent. As a result, it is difficult and potentially dangerous for him to maintain his creations for a significant length of time. He is training himself to improve the length of time he can maintain the swords, and is getting help from his Aunt Rin, mother and sister Aoi in use of external mana.

Also possesses the capacity to use jewel magecraft. However, he is not fond of doing so, and nor is he at anything like the level of his sister Aoi. He can, in an emergency, use jewels to supply himself with prana, but this is not something he is encouraged to do unless he really has to, particularly since he is not exceptionally competent at jewel usage.

Other Abilities: Fights using shadow swords, which he can create magically and which act like normal swords, only with extra damage to spiritual entities and other abnormal life forms, and which can also block magical attacks due to being created out of ether.

Background: Fourth child of Sakura and Shirou, and the only one Sakura still actively looks after. Due to his young age relative to the others, Sakura adores him and is highly protective of him (even more so than of her other children). In addition, Sakura tends to spoil him somewhat (as she does all of her children), although she gets rather upset at him if he takes his life for granted.

Like his brother Kariya, he is only an average magus. However, unlike Kariya he was determined from a young age to make the most of the limited talents that he had, and use them to fight evil.  Initially, he seemed entirely hopeless, but he found that he was capable of manipulating the ether clumps he created with his failed efforts into useful items, and his Aunt later confirmed his elemental affinity. He also found himself to be good at reinforcement magic, and thus uses this regularly.

Possessions: Has a "pet" shadow, Kuro, that Sakura made for him as a young child, which he dearly adores and would be very upset if it were destroyed (although Sakura would likely produce another one). As one of Sakura's shadow familiars, it possesses some independant will, whilst following her general intentions (which are just to act as a pet to her son, and to warn her if he is in danger). As a result, it has developed a personality distinct from a normal shadow creature, and in some sense can be seen as alive and unique (although not sentient). Since it is her familiar, Sakura is capable of controlling it and, consequentially, she can use it to spy on him if necessary (although she is reluctant to do so, out of respect for his privacy).

Personality: Nice and caring, but sometimes unintentially selfish. Doesn't realise when his actions are harming people due to being somewhat sheltered. Also very poor at doing things he doesn't enjoy or want to do, particularly household chores (due to his parents tending to do them). However, he does enjoy cooking, as a result of seeing his parents' enjoyment of it and having had lessons which they also made enjoyable.

Ultimately, he desires to become a hero, just like his father is a hero to his mother. Does like protecting people, but is mainly interested in beating the crap out of the bad guys. Sakura and (especially) Shirou often have to restrain him. Whilst Shirou knows the potential pitfalls of the ideal, and is trying to point these out to his son, he is not yet old enough to see those flaws for what they are, particularly given his generally sheltered life. His parents also see his childish ideal as rather cute and endearing, Sakura more so than Shirou.

Enjoys sword-fighting with his father, using low-power versions of his shadow swords which will not cause any real damage to Shirou if they hit (Shirou fights using swords which will shatter on hitting Kiyoshi's body). Also enjoys play-fighting with Rider (although she does not fight anything like seriously) and trains in magic with his mother, as well as his big sister Aoi and Aunt Rin on occasion. However, he has no time for the principles behind magic (much to the annoyance of his aunt), instead only caring about the aspects which he can use to increase his own fighting prowess.

Tends not to listen to Sakura much, because she is extremely soft on him. However, he does still love her and trust her to protect him even though he tends not to obey her, and he is old and smart enough to know when he really should listen to her, for his own safety. Particularly since she can actually be very scary and authoritative when she is genuinely concerned for his well-being as opposed to just trying to get him to do something.

His Aunt and sister Aoi are trying to teach him to use magecraft more effectively, in particular with regards to use of the family jewel magecraft, but he shows little interest in their lessons. He also lacks the ability to do conventional magecraft well, although he is capable of the basics.

Weakness: Rather hot-headed, and prone to seeing conflict as the first option rather than a last-resort.Tends to act without thinking sometimes, leading to him getting in danger. Is also over-reliant on his parents (particularly his mother) to take care of him, and doesn't like being away from them in unusual situations.

Likes: Riding Pegasus with Aunt Rider, his mother, Kuro (his pet shadow), cooking, heroes, physical fighting (for a cause or training).

Dislikes: Chores, traditional magic and magi.
« Last Edit: July 10, 2013, 01:18:59 AM by Cherry Lover »

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Re: Cross Effects Character Page
« Reply #5 on: July 08, 2013, 07:42:40 AM »
(WARNING! This profile contains some minor CCC spoilers, so read the origin description with care.)

Name:Kishinami Hakuno
Race:Human (Magus?)
Age: 17
Height:5'3"
Weight:45 kg
Eyes: Brown
Hair: Brown
Appearance: Hakuno has a fairly average height and build for an attractive teenage Japanese girl. She's more cute than pretty, however, but is attractive regardless. Her hair is long and is in something resembling a hime cut, her bangs covering her forhead entirely, with a few strands flowing over her shoulders while the rest goes down her back. While not being weak, she doesn't have the body of an athlete.

What she wears can vary (she does have a gym uniform and various socks handy back on the Dark Side of the Moon after all), she usually wears a school uniform by default. Before this was the brown uniform that was the default attire for participating in the Moon Cell's Grail War, but now she wears a navy sailor uniform that became her default wardrobe once she was brought to the other side. She also has a pair of glasses, but they're aesthetic only- she doesn't actually need them to see. 
Alignment: Neutral Good
Stats:
Charisma: B+
Strength: C
Agility: C+
Speed: C+
Magic Resistance: C+
Magic Ability: B? (note that despite her high potential, her actual knowledge is very limited at this time)
Other Abilities: None that are usable in The City, or at least none that anyone is aware of. However, she does have an extremely high tendency to never give up, which could be potentially considered to be a supernaturally strong will.
Origin: Hakuno is a competitor in the Holy Grail War taking place in the Moon Cell, one of over 200 candidates for doing so. She has survived many a battle at this point, and has blood on her hands due to this particular Grail War having the price for losing be death. However, after a more peaceful and less violent interlude where she was trapped within a simulation set up by some unknown force, she soon finds herself on the Dark Side of the Moon, finding the school in a different form and that some of the very people she defeated are somehow still alive. Reunited with her Servant once reaching this strange new world, she finds herself exploring the Sakura Labyrinth to uncover the answers behind everything that has occurred. 
Weakness: Her leaving the Moon Cell presently renders her essentially as an ordinary girl, and one without combat training at that. While she's capable of using magic somehow, she can't seem to use the spells she was able to use via formal wear when she was present in the moon cell, and while she's potentially capable of using spells, she doesn't have any training in how to do so just yet. Until some of this changes, she has to mostly rely on her Servant in terms of combat.
Likes: Archer, candy, caring.
Dislikes: Killing people, weapon bragging, hard beds.
« Last Edit: February 09, 2014, 09:47:09 PM by Alice »

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Re: Cross Effects Character Page
« Reply #6 on: July 16, 2013, 03:08:44 AM »
(Note: This is a bit quick and dirty at this point- I'll go back and add some more things later, in particular what outfit he's wearing)
Name: EMIYA (Nameless Hero)
Servant Class: Archer
Race: Servant
Age: Unknown, but physically seems to be in his mid 20's.
Height: 6'2"
Weight: 78 kg (though I call BS on this one, especially given his muscle mass)
Eyes: Grey
Hair: White
Appearance: Tall, dark, handsome. His white hair accentuates his copper skin quite nicely. He's quite well built as well, his muscle being a bit more of the bulky sort since a good deal of his muscle tone comes from practicing archery and sword play, but not so bulky as to be unattractive- quite to the contrary actually. He has a stern face with a smile that more often than not tends to turn into a smirk (though he is quite capable of smiling nicely- it just doesn't happen often). His eyebrows are unusual, with kinks at the end.

His default outfits are his classic attire or a certain biker jacket- the latter he finds embarrassing to wear, though it should be noted that he stated that he always wanted to wear something like it to Hakuno after she said it looked good on him. Whether he was being entirely honest or just said so as a result of being flattered is uncertain. Like Hakuno, he too occasionally wears glasses. Also like Hakuno, these are also pretty much for looks, as his eyes have superb vision as befitting a Servant of his class.

He's currently stuck in his biker jacket, but can change to his default armor at will while in the City.

Alignment: True Neutral 
Stats: (Note: these are his Fate/Stay Night stats. Whether he has the ranks he had as a Servant in the Moon Cell is uncertain at this point)
Charisma: B-
Strength: D
Agility: C
Speed: C
Magic Resistance: D
Magic Ability: C-
Other Abilities:
Independent Action: B
Clairvoyance: C
Mind's Eye (True): B

Noble Phantasm: Unlimited Blade Works: Rank E-A++
Origin: Hakuno's Servant. While his origin isn't entirely clear, it's highly likely that he is in fact Shirou Emiya, as he has memories of the 5th Holy Grail War and occasionally comments on certain things based off of his memories. While he is still a battle hardened veteran and still rather cynical, he is less embittered than his counterpart from the 5th War. Whether this is due to Hakuno's influence or the fact that he did not have to go through his duty as a Counter Guardian while stored in the Moon Cell is unknown.

Likes: Hakuno, Rin (though he denies this), Cooking, Housework, Fixing Things, Swords, Guns
Dislikes: Shirou Emiya, His Ideals (though this is only to a minor extent when compared to FSN's Archer)
Weakness: Women. Also, like all Servants, he is hurt by damage to his Spiritual Core. Targeting the heart and head will damage it the most. He also needs prana to be effective in combat. Without a Master, in spite of Independent Action, he will become more vulnerable until he establishes a new contract.

Regular Armor:

Casual:
« Last Edit: February 09, 2014, 09:55:22 PM by Alice »

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Re: Cross Effects Character Page
« Reply #7 on: July 19, 2013, 12:28:20 PM »

Name: Emiya Shirou
Race: Human (magus)
Height: 5'11"
Weight: 78 kg
Age: 22
Eyes: Golden
Hairr: White
Appearance: Tall, handsome and pale. A far cry from his teenage appearance, Shirou's body is heavily muscled as a result of his chosen path as a mercenary and swordsman, but not like that of a body builder. His flexibility is not affected due to his lean stature, important when forced to engage in sword fights or when forced to flee. His previously red hair has become white, a side-effect of his personal brand of Gradation Air, tracing. However, his skin hasn't darkened. He has a stern face, and is rarely seen smiling.

His outfit consists of an unbuttoned long black trenchcoat, white Shirt, Black cargo pants, and a long red scarf, created from the Shroud of Martin, gifted as a reward for killing Sakura.
Alignment: True Neutral

Stats:
Mental State: Unknown
Charisma: C
Strength: B
Agility: B-
Speed: B+
Magic Resistance: B-
Magic Ability: C-
Other Abilities: Highly knowledgeable in the field of stealth
Noble Phantasm:Unlimited Blade Works: Rank E-A++
Eye of the mind: E

Background: Unlike many Emiya Shirous before him, this Shirou chose to dedicate his life to his ideal, even sacrificing the love of his life Sakura, in order to minimise the amount of deaths caused by the Holy Grail War. He then proceeded to end the War in a brutal but quick fashion, targeting the Masters rather than their Servants, contrary to his earlier statements; including his former ally Tohsaka Rin who had helped him extensively in the beginning of the war. When finally faced with the Holy Grail, he quickly ordered his badly wounded Servant, Saber (Arturia Pendragon), to use her Noble Phantasm on it, just as his adoptive father and idol Emiya Kiritsugu had done in the Fourth War. With the end of the War, Emiya Shirou quickly left Fuyuki, and roamed the world, ending conflicts and the occasional magi, just as he had done with the Holy Grail War. His many feats eventually earned him the title of the Second Magus Killer, with his mere presence at a conflict inducing fear in all parties.

Weaknesses: Children, Sakura
Likes: Sakura, Rin, Saber, Illya, Cooking, swords, guns, fixing things, kyuudo
Dislikes: Sakura, Rin, Saber, Illya, criminals, Clock Tower, terrorist organisations, lunch boxes
Hates: Archer, Himself
« Last Edit: July 19, 2013, 01:51:25 PM by OPOI »

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Re: Cross Effects Character Page
« Reply #8 on: July 20, 2013, 07:05:19 AM »
Name:Taiga Guenieve, Emiya Pendragon
Race: Human
Height: 3'2
weight: 90lbs
eyes: Green
Hair: red
Appearance: Taiga is a frail child often confined to a wheelchair. She is the daughter of Emiya shirou and Arturia Pendragon and her looks show it even at the age of eight. Her eyes match her mother's and her long red hair  matches her father's although her hair is often more unruly looking like forest most times.
stats:

charisma: D
strength: E-
speed: E
endurance: E
magic: EX
magic resistance: D

Background: Taiga is named for her godmother and due to the magic in her body sheis confined to a wheelchair and cannot see naturally instead seeing in a mixture of colours and outlines. While she doesn't often use her magic she is capable of a very power form of mystic eyes which cause her targets to obey her commands, due to the level of the ability even servants are hard pressed to resist her power.

weaknesses: Her older brother Satoshi, her Godmother Fujimura Taiga
likes: her brother, her family, Kamen Rider
dislikes: mean people

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Re: Cross Effects Character Page
« Reply #9 on: July 22, 2013, 07:18:28 AM »
Name: Finn Garrison
Race:Human (Magus)
Age: 20
Height: 6'1"
Weight:
Eyes: Black (can appear to be dark brown or dark blue depending on the lighting)
Hair: Black
Appearance: Is toned and somewhat muscular- somewhere between Lancer and Archer's builds, not being quite so bulky as Archer, but not quite as lean as Lancer. In terms of his physical combat ability, this makes him a bit more of a Jack of all trades. His skin has a faint tan to it, which sets off his dark hair and eyes nicely (think Black Irish). He's handsome, a bit roguish in in his features, but otherwise classically handsome. He generally seems relaxed, and is often quick to have a smile on his face, though naturally the circumstances can affect things sometimes.
Alignment: Chaotic Good
Stats:
Charisma: B+
Strength: B
Agility: B-
Speed: B
Magic Resistance: C-
Magic Ability: C -
Other Abilities: Has some experience and knowledge handling firearms. Is quite familiar with how to work with modern technology and can even hack into computers with skill. Also the ability to actually understand the cultural references Fore makes.   
Likes: Good company, hanging out with friends, Friendship!, Doing The Right Thing, video games, chilling, his family, occasionally tormenting teasing his younger sister, drawing, helping people, the occasional drinking of alcohol with friends.
Dislikes: Killing people for reasons he feels unjustified (this includes himself and others), Doing The Wrong Thing, things that are distinctly unchill, the Magus Association.
Weaknesses: All human weaknesses, his weaker magecraft. His overly optimistic nature can also can sometimes be his own undoing.
Origin: An unconventional magus raised by an unconventional family. Unlike most other magi, he embraces modern day life, and isn't afraid to allow himself to be familiar with modern day culture. While his magic is a bit below average, he makes up for it with his ability to adapt quickly. Like the rest of his family, he is a rune user. Despite being the eldest, he does not possess the family crest because his family did not originally plan to pass it down. He doesn't care about what the Association thinks of him, and does what he likes so long as it doesn't endanger people unnecessarily. Which is good, because his family is looked down on both for being American and for being only four generations old. The rune magic his family possesses is more refined than you'd think since the first of their line learned it from an Irish master, but it's still not as developed as it could be, and it shows. 

He works for hire with his skills, travelling to do odd jobs and assignments using his magecraft. Personality-wise he's rather easy going and not particularly quick to anger. Even when furious (which is very rare), he is able to remain calm. Thus he sometimes tends to be used as a mediator. Despite this, he tends to do his own thing without particular regard, unless he already respects that person, but he'll buckle down and follow orders if it makes sense to stay alive or something. He has a strong moral center, but not to the extent where he's some Knight in Shining Armor, and tends to favor common sense over Doing the Right Thing at times. He also has a pleasant sense of humor and can be quick to smile. He enjoys cheerful company, but can enjoy teasing just as much. He's also generally in good spirits, and not afraid to encourage others to feel the same as he does.
 
« Last Edit: February 09, 2014, 09:57:56 PM by Alice »

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Re: Cross Effects Character Page
« Reply #10 on: July 22, 2013, 08:08:19 AM »
Name: Milletia Catherine Garrison (Introduces herself as Mille Garrison to most people. Sometimes uses her middle name as her first. Doesn't like being called by her full first name because she finds it embarrassing.)
Race:Human (Magus)
Age: 17
Height: 5'2"
Weight:Probably not a good idea to ask.   
Eyes: Black (can appear to be dark brown or dark blue depending on the lighting)
Hair: Red (as in red red rather than orange red)
Appearance: Quite attractive for her age, but tends to come off more as cute rather than beautiful. So much so that she tends to be mistaken for younger than she really is, which frustrates her. Her hair is usually worn as a pair of thick pigtails, each being tied off towards the very bottom. She has a somewhat athletic form, and can fight well enough hand to hand if forced into a corner.

She tends to wear practical clothing for the most part, but doesn't mind wearing skirts so long as they go above her knees so she can move around easily.

Alignment: Neutral Good (she tries desperately to be True Neutral to be more like other magi, but her conscience tends to win out 99% of the time)
Stats:
Charisma: C-
Strength: B-
Agility: B-
Speed: B-
Magic Resistance: B+
Magic Ability: B+
Other Abilities: Currently she has no particularly special skills or unique magecraft, but this could change over time. She does show more than a fair bit of potential with her rune magic, however.
Likes: Magecraft, videogames (though she hides this, as she feels this is improper for a magus), genuine earned compliments, giving things her all, modest people, people who live up to their reputations, hard work, learning new things.
Dislikes: Braggarts, the upper class, people who give up easily, being called by her full first name, stupidity, pointless frivolity.
Weaknesses:All human weaknesses. Also her temper. And hubris.
Origin: A young magi with great potential with a ridiculous first name. Despite this potential, however, she is limited by the age of her family's crest, which spans only four generations. This, combined with her American origins, made it quite difficult for her to enter the Clock Tower. Because of this, she tends to resent those with older families, since she has to work more than twice as hard to even try and keep up despite her natural talent. Her family's specialty is rune magic, as taught to the first by an Irish master, but even with Cat's tireless training, research, effort, there are still gaps in knowledge, and thus plenty of room for her to improve.

She's quite persistent but also quite stubborn, and while generally polite if rather straightforward, she can be quick to anger. Despite the fact she's a magus, however, she's generally harmless when provoked, so people find her fun to tease. She's more pleasant and good natured than she seems, but tries to suppress this to try and become a more ideal magus. She's also a good person, but this too she tries to hide. She is, however, rather serious, and can come off as rather grouchy, especially around people that irritate her. She can have fun, but often has to be talked out of training to do so. The intensity in which she obsesses over magecraft should lessen with a bit of time and some encouragement, however.

Unlike her brother (who she disowns somewhat, but still cares about despite all her attempts to hide this fact), she's very much so concerned about proving herself worthy of the Magus Association, hence her constant training. The bitterness this has caused is one of the main reasons her good naturedness tends to be suppressed, alongside her deliberate attempts to accomplish this. In essence, her main problem is that she's often wound rather tight due to her constant need to prove herself, and thus needs to be unwound a bit first if she wishes to start improving herself.
« Last Edit: February 09, 2014, 09:59:44 PM by Alice »

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Re: Cross Effects Character Page
« Reply #11 on: July 22, 2013, 08:31:45 AM »
Name: Tohsaka Rin
Race:Human (Magus)
Age: 18
Height: 5'3"
Weight:
Eyes: Eggshell blue
Hair: Brownish Black
Appearance: Beautiful as living up to her reputation as school idol of a Japanese high school. Her proportions are well rounded in all respects. Her build is somewhat of an athletic one as well.

Her twintails and thigh highs are the stuff of renown and legend. Her usual red shirt, which bears a symbol representing a cross, and her usual black skirt make for an iconic outfit.
Kaleido Ruby... well, that one you may just have to look at the image. Tis a thing to behold. 
Alignment: Neutral Good (can be True Neutral at times, but this is somewhat rare)
Stats:
Charisma: B+
Strength: B-
Agility: B-
Speed: B-
Magic Resistance: B+
Magic Ability: B+-A
Other Abilities:
Mystic Code: Kaleido Stick Ruby:
Transforms Rin into Kaleido Ruby, increasing her status and magical ability significantly and giving her immense power. Also puts her in a silly dress, but tis a small price to pay. Gains a variety of new attacks and virtually infinite prana while in use.

However, the stick is sentient, and has a mischievous and sometimes even sadistic and twisted personality. Think Kohaku from Tsukihime/Melty Blood. She is also quite in control of herself, and can be rather disobedient if she chooses, in some cases even abandoning the one who currently possesses her. She by herself is also knowledgeable in medicines and potions. Again, think of a certain maid. Should she abandon Rin and go to a new master, her new owner gains essentially the same skills as Rin herself would. 

Rin also knows some martial arts as taught to her by Kotomine Kirei.

Likes: Gems, money, tea, cats, teasing, Archer (though won't openly admit it), her father, her sister Sakura, magecraft
Dislikes: Electronics, unwelcome surprises, pompous blowhards, Luvia, being poor, Ruby trolling her.
Weaknesses: All human weaknesses. Electronics and other such modern technology. Despite her brilliance, she also has a tendency to get ahead of herself or overlook things, thus making mistakes.
Origin: Tohsaka Rin. School idol, potential magus extraordinaire, survivor of the 5th Holy Grail War. Things have turned out well since then, but she feels somewhat lonesome romantically, as she currently isn't dating anyone. But this is a minor thing for her, as she's quite content perfecting her magecraft. She does miss that idiot Servant of hers though. Not that she'd ever admit that directly. Still, she has little to complain about, being under the training of Zelretch and all. A bright future is more than adequate compensation for some minor unhappiness.

Seems like the Association trusts her enough to go on dangerous missions now as well. Something about an overeager young magus throwing herself through a portal to try and prove herself to the Association. Still, idiot move on the girl's part or not, it's the perfect chance for Rin to show the Association what she can really do...


Kaleido Ruby:

Ruby:
« Last Edit: February 09, 2014, 10:03:11 PM by Alice »

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Re: Cross Effects Character Page
« Reply #12 on: July 22, 2013, 08:34:35 AM »
Name: Touzaki Shuya
Race: Mixedblood
Age: 23 years old
Height: 5'9
Eyes: Brown
Hair: Light brown/Red (during Inversion Impulse).

Appearance: Shuya is rather tall and slender man. His body is well trained and pretty muscular. He has a long face with angular traits. He wears a piercing ring on his lower lip, near the left extremity of his mouth. His most distinctive feature is obviously his amputed left arm, up to the scrapula joint, there is nothing left.
Shuya has a preference for casual wear simply because he considers clothes as disposable material. One could say, he lacks a sense of fashion.

Personality: Shuya is a selfish being. Not much count besides himself. He's a witty, charming and irrational person. His lack of empathy is something which seems to be natural and he entirely accept that fact, showing no remorse in that behavior. He enjoys fighting a lot, especially when the "prey" is of worth. He is not someone to trust and could betray someone on a whim.

Alignment: Lawful Evil
Charisma: A - His mixed blood seems to have a strange effects on others, granting him a strong magnetism which is hard to break. People see him as more than what he looks like. Some would say "cool" or "attractive" depending the situation.
Strength: C+ - As a member of the Oni descendants, his strength is above the norm.
Agility: B -
Speed: A+ - His inhuman speed is the result of long years of daily rigorous training.
Magic Resistance: C - His demonic blood allows him to have a natural resistance to magecraft. He is also resistant to mental interferences thanks to his stubborn nature.
Magic Ability: -

Other Abilities:
Burning Blood - By raising the heat and his blood pulse in the circulatory system, it's possible to increase reflexes and overall physical prowess.
Inverted Impulse - The power to increase one's demonic blood. By doing so, tremendous power is obtained in exchange of giving up on one's humanity.
Talented Swordsman - Being trained for years in the way of bushido, Shuya is an expert when it comes to cutting people. His own katana's blade was made from his very bones.
Enhanced sense of hearing

Origin: Shuya was born and raised in one of the branch family of the Tohno. A critical event happened in his past, but it's not something he would reveal to others. He became a hitman  not out of necessity but because he likes to kill. He always travel alone, rarely staying in one place more than few days after a contract before moving on. His steps will eventually lead him in a strange city...

Weakness: Above average magecraft and common weaponry can hurt him. While he has regenerative abilities, these are basics and couldn't keep up with a continuous amount of wounds. He is also unable to deal with wraiths and other spirits which scares him because he has no way to harm them.

Likes: He has a passion for history. He enjoys basket ball, open bath and watching the stars. Appreciates beauty, sincerity and conflicts. He likes strong-minded people and talented fighters. He enjoys drinking with good "opponents".

Dislikes: He hates being in debt. He dislikes wasting time and failures. He is often reluctant to help others but won't kill unnecessarily. He loathes those who help the weak.

---

Name: Luern Uuoruuocon(Shortened to Ruu)
 Servant Class, if Applicable:
 Race: Familiar
 Age: 2647 years old.
 Height: 3'57
 Eye: Silver
 Hair: Purple

 Appearance: Despite his long existence, Uuoruuocon has the appearance of a 7 or 8 years old child. Even though he is designated as a "he", he doesn't possess a gender. He usually wears larger-than-his-size hooded sweats while being fond of jeans pants.

Personality: Ruu is an innocent person mostly oblivious to what happens around him. He likes to observe others but he's often facing tough situations when he has to interact with others, his shortcomings in the social interaction being obvious. He's currently searching for a purpose worth dedicating his life to.

 Alignment: Neutral Good
 Strength: A+
 Toughness/Endurance: A - His body is able to survive damage from common weaponry or falling from a skyscraper.
 Agility: B - Ruu is able to jump higher than most organics. Given his body size, it's easy for him to dodge or avoid most dangers.
 Magic: - None. Ruu has knowledge of runes but he cannot uses any kind of magecraft.
 Intelligence: C - He possesses a vast knowledge but it usually takes time for him to remember something.
 Charisma: B - He could be described as a very cute kid.
 Weapon: His body is a weapon in itself. It would be clever to think of it as the equivalent of a human-life trained body while its weight is several times one of an build-up man. Since Ruu is able to jump huge gaps like the space between two buildings with ease, it is fair to consider him far above humans.
 Speed: C
 Other Special Abilities/Limit Breakers: Enhanced strength and resistance. Empathy's relay - Ruu is able to share sensations and emotions with organics around him. It doesn't work on living dead or mysteries.

 Weakness: Water - Hugely slows him down when immerged. His body while being more resilient than normal is still molded after humans. He also doesn't sports any kind of magic resistance. His limbs do not allow to reach far.

Origin/Background: Uuoruuocon was created by Luern, a druid of the Celtic people of Insubri several centuries ago. While the reason he was created is long lost even in Ruu's own memory, it was surely something involving protection or difficult tasks as his body is able of feats impossible for humans.

 It's a mystery how he came to live this long without a master. He developed a personality on his own over time. While being able to stock an incredible amount of information, he is unable to access it directly if it's something he rarely has to use.

Ruu doesn't discriminate and can deal with most beings of magical natures as long they don't attack him. He's also close to nature and as such will defend even a bunch of trees from being cut even it means fighting against dreadful opponents. Usually he's often seen day dreaming, as he likes to observe others to the point sometimes he forgets about the current situation.

 He can eat any kind of food as long as it contains nutrients but he has a soft spot for sweets and spicy things. While he can stay more than one month without water or meal his strength decreases over time as well.

 Even though he doesn't need a master anymore, he's willing to admit than having one is more convenient.
« Last Edit: October 19, 2013, 09:25:16 PM by Daiki »

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Re: Cross Effects Character Page
« Reply #13 on: July 24, 2013, 01:46:00 PM »
Name: Vanessa(Older sister) & Isabella(Younger sister) Rizzi.
Race: Humans(magi)
Age: 14
Height: 4'9
Eyes: Purple(Vanessa), Blue(Isabella)
Hair: Black

Appearance:
Spoiler for Hiden:

Personality: Vanessa is easy-going, friendly, outspoken and at times, an air-head. Isabella is reserved, calm and logical. They still have in common their patience and passion for their studies. They have a strong sense of justice and will do their best to help others. While member of the Association on paper, they wouldn't hesitate to take position against other magi if need be.

Alignment: Neutral Good.
Charisma: C
Strength: E
Agility: D
Speed: D
Magic Resistance: C+
Magic Ability: A - Their particular thaumaturgy is called Light of Dark & Dark of Light and takes origin in the Gematria of the ancient tome of Kabbalah. It would normally be impossible for a human alone to use it because of the original complexity for being its own paradox. A group wouldn't either succeed either  because of the prana calculations which can only be led by one soul. However given the natural bond the sisters possess, it's the perfect match for them. The whole idea is to give birth to geometrical shapes by channeling through ether clump both light and dark element and then, balancing it in order to make it either static or dynamic energy. It results in varied ways to attack and defend. Vanessa uses Static Light while Isabella is adept of Dynamic Dark.

Other Abilities: Soul Synchrony - A sorcery traits inherited through the family Rizzi for generations. Grants them the ability to share all their sensations and allows great compatibility while casting spells. While the twins do not share "whole thoughts" together, it's possible to feel the strength of the mental connexion between the sisters. They are like relays exchanging data in a non-stop pattern. While it has great utility, it comes with its own downside. Vanessa and Isabella share absolutely everything such as pain, emotions, illness, exhaustion. Each time something happens to one, the other feels it like it does happen to her.

Origin: The twins were born in a weak yet old magus lineage, near Venice, Italy. They were sent early to the Clock Tower in order to get a proper and varied education. Over the years, they raised quickly among the students, reaching the rank of mastery recently. They were labeled with few surnames but they are usually known as White Monster and Black Beast although they prefer being called by their names. They are users of ether and demon elements. They have a solid knowledge of magecraft and usually travel in order to meet with fellow magi. One of their favorite lecturers was Forte. They can be considered something close to geniuses.

Weakness: Take one down, the other will follow. All human weaknesses.

Likes: Being called Nessa and Isa. Jazz and pop music. Coconut ice cream. Spicy food. Cross Dressing. Honesty.

Dislikes: Unnecessary violence. Lies and selfishness. Misuse of magecraft. Physical and verbal abuse. Robes. Old men.
« Last Edit: September 30, 2013, 08:18:44 AM by Daiki »

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Re: Cross Effects Character Page
« Reply #14 on: July 28, 2013, 09:03:27 PM »
Name: EMIYA Shirou, but you can call him Archer. (Archer Alter)
Race: Blackened Servant
Age: Physically, late twenties to early thirties.  Mentally, ancient due to the fact that the Throne has no concept of time and Counter Guardians can be deployed whenever Alaya wants them to be.
Height: 6'2
Weight: Between 180-190 (Fuck this 77kg bullshit).
Eyes: Dark grey, the color of gunmetal.
Hair: White.
Appearance: Tall, broad shouldered and built literally like a blacksmith, Archer is a rather large man.  Due to the effects of being Altered, his skin is no longer its tawny bronze, but almost white.  Delicate crimson lines mark up his neck, all over his back, up and down his arms, and on the left side of his face in an oddly beautiful pattern as a side effect of being corrupted.  His body bores multiple scars, including a nasty one over his heart from when Gae Bolg stabbed him as a teenager.

Instead of his eyes going the icy gold of Saber's, they darkened to a more gunmetal gray color that sometimes looks like its glowing, like quicksilver.

His burial cloth was actually destroyed in the process of being turned (it had to be, the cloth was protecting him from corruption), but he dawned a similar mantle and tail crafted from a heavy black cloth, with the tail being slightly longer than his original one.  The white parts of his Servant's garb have now turned a deep, blood red.  The steel rivets and plates had tarnished, all of this an effect of his blackening.

He's still handsome, but the side effects of his corruption have given Alter Archer an almost alien air.
Alignment: Chaotic Neutral, but basically what Archer wants, Archer gets.
Charisma: B- (Blackening gave him his sexy back.)
Strength: C
Agility: B
Speed: B
Magic Resistance: E (It went down after being corrupted.)
Magic Ability: B
Other Abilities:
Eye of the Mind (True): Rank B. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis to predict the opponent’s activity and change the current situation. Servants like Lancer and Saber cannot be matched in direct combat under normal circumstances. They are too fast and strong for him to last more than a few blows before falling to their strength, should he take them on without any strategy. He reads the oncoming attacks and counterattacks ahead of time, constantly thinking tens of steps ahead in order continuously prolong his survival by seconds in avoiding blows, parrying, and striking back without being overwhelmed.

It is "combat logic" that utilizes calm analysis to take information obtained from the current situation and enemy's abilities to make predictions, and makes use of his cultivated battle experience to plan his attack. In spite of danger, he takes consideration of all possible actions in a particular situation, and if there is even a one percent chance of a comeback, the ability improves the chances of success.

Unlike other's Servants' abilities like Saber's instinct, it is something that can be learned with tenacious training. 

Clairvoyance Rank C -  A visual ability also called “Eagle Eye” that affects the accuracy of bows, allows him to execute his “ultra long-range sniping” precisely even against targets moving at high speeds as long as they are within a four kilometer range. With accuracy transcending the realm of men, it is an ability often used for scouting that is able to fully survey the town simply upon looking down from a high location. Utilizing the "must-have ability" of the Archer class, such strikes greatly differ from his regular arrows, and they are a means to certainly kill the opponent. Differing from his former Japanese shooting method, nocking the arrow in the palm of the left hand, Archer utilizes the traditional European method of nocking the arrow over the back of the left hand. He is skilled enough to mark two enemies and fire a single arrow with the intention of striking both, surpassing the normal rules being unable to alter its course.

Independent Action A++- As a result of being corrupted, Archer doesn't need a Master to survive.  He also has a physical body due to this and cannot go into spiritual form.  However, since he is technically a Servant he cannot be killed by mundane means, unlike Lancer now can despite his power because he's human (demi-god) again.

However, Archer still needs regular prana transfusions so he can use his abilities, and he will survive for a time if his spiritual core is destroyed.  Because of this, if there is a truly talent magus around they could repair it so he doesn't fade away.

Kanshou and Bakuya
  "Married" twin swords representing yin and yang encountered by Archer at some point during his lifetime and added to the numerous weapons recorded and stored in Unlimited Blade Works. They are his favored weapons to project, having become his symbols after wielding them all his life. He and Shirou Emiya find the craftsmanship of the blades, rather than what they represent, to be extremely captivating and beautiful, and the swords suit their natural style of fighting. Despite not having a wielder in the legends, they are still Noble Phantasms crafted by the blacksmith Gān Jiàng, Kanshou, of Wu during the Spring and Autumn Period of China. They were crafted more for the sake of crafting, as if questioning the meaning of the swordsmith, than for any real idea behind their creation. They were created without vanity, and lack a sense of purpose found in other swords. They contain no fighting spirit to defeat others or competitive spirit to beat other weapons, and they contain neither the desire to be famous nor the faith to accomplish great deeds.

They are rather low ranking compared to other Noble Phantasms, but the dual-wielding style, their experience, and their tracing time make them very reliable. The main ability of the swords is their strong bond with each other, which not only allows them to attract each other, but it is also said they will return their owner even if events cause them to be lost. If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang. This works well with projection, allowing an already projected sword to identify a new projection as its partner sword. When both are wielded, magic resistance and physical resistance improve, and their rank as both weapons and Noble Phantasms increases. The original versions of the swords that reached the realm of the Gods due to human sacrifice, rather than the imperfect projected versions, also have a strong affinity against monsters, allowing them to easily cut down creatures like the Gorgon form of Medusa and the extra-dimensional evil god summoned by Caster in a single strike.

Unlimited Blade Works It is high-class thaumaturgy that embodies Archer's internal world and imprints it upon the world as a bounded field. It is hisone true specialization of magecraft, the result of "Sword" being both his Origin and  Elemental Affinity, and the basis of their projection and reinforcement skills. It is the definite answer obtained by someone whose life was saved by a sword, actually merged and lived with a sword, and acted as a sword all of his life. Emiya has no penalties from the world while utilizing his version of Unlimited Blade Works.

The Reality Marble's purpose is a steel manufacturing factory that produces the countless famous swords without owners that extend into the horizon. It contains all of the raw materials and sorcery needed for the formation of the weapons, and it records and analyzes all weapons and defensive armaments encountered. The number of unique weapons encountered and recorded by Archer exceeds numerous thousands, most of which are Noble Phantasms. Their entire histories, compositions, and designs are all perfectly recorded, allowing for instant proficiency with the weapons by inheriting all combat skills and techniques utilized by their original owners. This allows for the reproduction of Noble Phantasms, which would generally be impossible for a faker. They can also be modified to the user's taste with reinforcement as shown by Archer's Caladbolg II and Kanshou and Bakuya.

The construction of weapons is limited to materials found upon the planet in the present era, so weapons like Ea, which is constructed from substances not found in the world, cannot be analyzed. The analysis of weapons is limited only to the direct use of human senses, meaning that blueprints and materials will be unable to provide the necessary information for a proper analysis. Shared memories, such as dreams shared with a Servant, can allow for weapons to be analyzed and projected, even if they have been lost like Caliburn. The quality of projected weapons will always be degraded by one rank due to humans being unable to fully conceptualize the existence of an object through only one sense, and they will never equal the originals without a technique such as detonating them as Broken Phantasms.

Without being deployed, the Reality Marble allows for projection and reinforcement in the real world. Weapons are produced within Unlimited Blade Works and then brought into the world, greatly lowering the cost of reproducing them and allowing for numerous weapons to be prepared at once to be projected. Weapons can be summoned directly to the user's hands, or they can be summoned to levitate within the air and fire upon the enemy as arrows much like the Gate of Babylon. Once the Reality Marble is deployed, all of the weapons are available for use, and any weapon can immediately be called to the user's hands or levitated even while the user is in direct combat. The weapons reproduced once the Reality Marble is first activated will not consume prana, but those used or destroyed within it will add to the cost of maintaining the bounded field. The amount of energy used to reproduce weapons that did not exist after the bounded field was expanded and the amount of energy used to recreate weapons destroyed while it is activated is extremely costly

Archer has access to a large number of Noble Phantasms that he has encountered during his lifetime, which include Caladbolg II, Durandal, Hrunting, Kanshou and Bakuya, Rho Aias, and numerous weapons from the Gate of Babylon. Divine constructs, such as Ea and Excalibur, are unable to be replicated, though there may be degraded Noble Phantasms with similar abilities stored with the Reality Marble. Archer claims that it is possible to reproduce an imperfect version of Excalibur likely to drain him of all of his prana in a suicide attack.

Origin: Everyone knows the story about how Emiya Shirou wanted to become a hero and save everyone, his faustian pact and how that faustian pact screwed him over in the end.  Then he was summoned by Tohsaka Rin to fight in the Fifth Holy Grail War where he was going to pull a retroactive suicide.  That's the part of the story everyone is familiar with.

That's all the same, but here is where Archer Alter's story begins.

Instead of Saber getting taken and blackened at Zouken's request, Sakura decides to take her sister's Servant instead, leaving Rin unprotected and distressed.

Just one thing happened, it's hard to completely corrupt someone who has their own inner world, and Archer had already been made so bent by his twisted ideas that all of All the World's Evil did to him was make him self aware.  As if countering his previous self-sacrificing nature of protecting others, Archer became focused on finding what was important to him.  And he desired to stay in this world, because he didn't want to wipe out his existence after being corrupted.  He had been given a second chance to live, and he wasn't going to squander it on a stupid chance.

Knowing that the Grail was corrupt and Sakura was the Shadow due to his previous experiences in life, Archer began a magnificent gambit of Xanatos Speed Chess on the other participants of the Holy Grail War.  His goals were to make sure that Ilya and Rin survived, to insure his victory and continued existence, and everyone else could be damned.  Just things didn't turn out that way due to his former master, Tohsaka Rin.

There was still a connection between them, despite their pact being broken by Sakura, and in this twisted state, Archer began to obsess and then fall for Rin.  It didn't help that there was feedback from the worms inside of Sakura, revving up his desires that had been repressed for far too long. As Zouken and Kotomine fought for which one would get the Grail - Zouken in an attempt for eternal life and Kotomine just to see the world burn - Archer and Rin kept meeting over and over again, a sparring match of wits and desperation.

The War raged on, Saber defeating Gilgamesh but dying in the process, leaving Rider and Archer as the only two Servants standing as Avenger was beginning to form.  Saber dead, and Archer unable to project a Noble Phantasm strong enough to obliterate the Grail in one sweep, Rin took matters into her own hands. 

Archer doesn't like to talk about what happened to Rin in that war, but it was something obviously tragic.

In the end, after the dust had settled, Shirou, Sakura, Rider, and Archer where there, and the two people that Archer was striving to save were not.  Both Ilya and Rin had chosen their siblings over themselves, leaving Archer alone again.  Now in a physical body (Rider was still connected to Sakura to help drain her continuous prana) Archer began to wander trying to find meaning in his new existence.

Not having the scruples of his counter parts, Archer has no problem feeding prana off the dregs of society, targeting rapists and murders to fuel his need for Prana.  He also indulges in "Tantric Rites" from time to time with various women when there isn't a viable source to feed off of.  During his wanderings, he found himself in the United States (plenty of guilty for him to feed off of), he found himself in this strange city seeing things that should not be.
Personality: Archer is still sarcastic as his alternate self, but even more so.  He is brutally honest now, preferring not to hide things and enjoying others reactions to brutal truths.  He is blunt and purposely so.

Being Blackened has made him more selfish, and he can come off as an asshole.  There is still Emiya Shirou burred under there, and he won't turn away a person in need.  He's a bit more "playful" now as well, his normal sardonic teasing taken up a notch.  In fact, he seems to enjoy getting reactions from others, finding their responses fascinating.

He can also be distant at times as well.
Weakness: Rin. 
Likes: Rin. Ilya. Women with long hair and a good set of legs.  Mechanics. Cooking. Housework. Sex (side effect of being Sakura's was some of her enhanced libido rubbed off on him). Cleaning. Finds vampires fascinating still.  Teasing others.  Getting a rise out of others.  Finely crafted blades. 
Dislikes: He resents Sakura surviving and ending up with Emiya Shirou every time he thinks of what happened to Rin.  He doesn't harbor Sakura any ill will about it - it wasn't her fault - but he still resents her for it.  Still hates Emiya Shirou because he's an idiot. Poorly cooked food.  Haphazard repairs.  Messes and laziness.