Author Topic: Cross Effects Character Page  (Read 74149 times)

Aiden

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Re: Cross Effects Character Page
« Reply #60 on: January 09, 2014, 02:33:01 AM »
Name: Eshana
Race: Faerie
Alignment: Lawful Neutral (faerie style)
Titles: The Duchess of Seven-Thousand Thistles; The Knight of Regal Capras; Ire's Wretched Reach; The King in Rags

Origin: Eshana is a contract with the world. Its terms and clauses are kept secret to all but itself, but its basic preciples are deceptively simple and easy to explain.

I exist.

I create and destroy. I control and change. I am devourer and devoured. I bring you gifts. I bring you joy, if you will accept. I bring you misery, if you accept. You want to accept.

One day I may die.


At its heart, Eshana is a name. It exists within its own name, in the signature of the contract that allows it to exist. It manifests such things as form by sheathing its imaginings in one of its Titles, claimed by right of conquest as agreed upon by the terms of the feuds between others like itself.

At times its Titles are people. Sometimes this means many people: elite retinues of faerie cataphracts who guard anything it so wills, or horned goblin armies that breathlessly chant in imaginary tongues and gorge themselves on the dreams of their fallen foes. Sometimes its Titles are but a single person, a terrible knight or baron or queen of Arcadia who strides the lands of chaos from which they were born seeking challenges and adventures.

At other times its Titles are objects: a demon blade that whispers ruin and cuts through the hearts of kings. A hammer that forges perfect tools for any occasion. Armor that denies all injuries not from iron.

And at other times, its Titles are places that answer to its will: Kingdoms of verdant plenty fertilized with children's blood. Ramshackle mansions filled with wraiths and razors. Cities whose architectures are archaic, or bend at impossible angles to form wrathful archways over terrified streets.

All of these things that its Titles are, it is in turn. It is the blade and the kingdom it sunders, the queen and the knights who court her, the Hell conquered by the greatest villain of all.

There is nothing human in Eshana, but it has learned to fake it. Sometimes it even convinces itself and the rest of the world that the lie is real, and refuses to

Only two of its Titles can be found in the Nexus, but unlike most immigrants to the city it is not so difficult for Eshana's components to get back home. Thing is, they don't particularly want to go back right now...

(shared by all Titles)
Abilities
Pledge-crafting (EX): Faeries are capable of forging contracts between themselves and others, themselves and the world, or any combination of the three. In Arcadia this is the fundamental basis of interaction; fae cannot interact with each other or their environment in any meaningful way except to negotiate until the terms of other interactions have been agreed upon. Without contracts agreeing upon their effects such things as air and ground, blade and fire, food and drink etc. are all pointless fancies without purpose or meaning.

They can, however, interact with non-fae without permission. There are still benefits to opening negotiations with these creatures, because the art of pledge-crafting forges the strands of fate to generate all sorts of effects that enable or reward adherence to oaths. A knight swearing themselves to a faerie lady is granted superior skill at arms. The lone wanderer finds wealth and friends wherever they go, but makes a promise to the world upon the car that they use to travel that they will never sleep in one place for more than a single night. The duration of such oaths is agreed upon ahead of time, but can be anywhere from a single night to an eternity (carrying over to any ghosts left behind or even subsequent incarnations at great cost).

Pledge-crafting also automatically sanctions those who violate their oaths, withdrawing the benefits of adherence and actively punishing the oathbreaker: the knight who betrays his lady is struck dead for his disloyalty in a week's time if he cannot earn her forgiveness. The lone wanderer's car breaks down irreparably and they are cursed with misfortune.

Harvesting: The wonders of the faerie are fueled by the stuff of human emotions and dreams; they feast on strong emotions and dreams to fuel their magic, though a little bit goes a long way.

Dreamcrafting: All faeries are perfect lucid dreamers, nearly omnipotent gods within the realm of their own dreams against those rare forces that can infiltrate them. They can also readily access the dreams of others and shape them to their will by touching them as they sleep; this allows for such things as giving a better or worse night's sleep, or teaching someone new knowledge and skills.

With a little time and effort they could even use the dreamer's sleeping mind to view prophecies of the future, or make them sleepwalk and perform a series of actions. They can infiltrate dreams from afar by bottling dream-poison up in vials and having it left under pillows, but this is less reliable.

Weakness
Iron: This metal destroys faerie magic and ignores any protection that relies on it. If the iron has been wrought by hand without knowing the touch of heat, and has not been manipulated or conjured in any way by magic, then striking one of the fae with it causes almost irreparable damage to them.
Oath-Breaking: If one of the fae breaks an oath sworn on one of their Titles, that Title is destroyed. If they break an oath sworn on their Name they cease to exist entirely.

----------------------------

Title: The Duchess of Seven-Thousand Thistles
Alias(es): Rose
Race: Faerie
Age: 10 days (technically; faerie time is not linear)

Appearance: 'Rose' has a variable appearance, but favors height ranges between 5'5" and 6'2". She is unable to be anything but biologically female, and approximately human. She has a personal preference for white skin, green eyes and red hair, but this is strictly optional. She is achingly beautiful from both sheer physical perfection and an inescapable sense of familiarity and comfort that comes from being in her presence. The combination makes her approachable and desirable in equal measure, regardless of form. She often wears the King in Rags.

In all possible forms she has a 'tell' based on the Title that defines her. In this case, that would be the seven thousand thorn-teeth that begin to appear in place of regular teeth once you look further back than her canines. The limits of space are violated to create the room necessary for these to fit.

Alignment: Lawful Neutral (faerie style)
Charisma: A++
Strength: C-
Agility:  D+
Speed: C-
Magic Resistance: B+ (applies to psychic powers, too)
Magical Ability: Pledge-craft (EX); Charms (B)

Other Abilities
Incite Emotion (C): Rose can provoke raw, undirected emotions in others. This is less helpful than you might think, since while she could provoke someone to a rage she could not select that anger's target. Still, for creating chaos there are few better options available.

Control Desire (B+): This emotion, however, is completely at Rose's command. She can make you desire her, or someone else, or even an object, and you will act upon this desire unless doing so would be blatantly suicidal (for instance, desiring an active wood chipper) or you are holding an iron object.

Shapeshifting (B): Rose can alter her body to an extent; she is limited to a humanoid female form, and cannot become shorter than 4 feet or taller than 7.  Within these boundaries she has a great deal of malleability to work with. She also cannot remove her 'tell'.

Probability Manipulation (B+): Rose can gift herself and others with supernatural levels of good luck, or make people a bit more unlucky, without much provocation. The former can extend to such levels as winning the lottery, surviving a bullet through the eye (once), or stumbling on just the right pick-up line to get a night with someone who would otherwise never take an interest. The latter is limited to making it more likely your car will slip and slide on an already icy road, or that in a contest of equals chance will conspire to see victory slip through your grasp.

Other Skills: Rose is at the pinnacle of human physical ability and athletic prowess, and is very capable in a close quarters fight. Raw intellect makes up for having only a shallow grasp of modern sciences when those somehow become relevant, and she has a working knowledge of history, mythology, the occult and human psychology. This is not necessary a good thing for the people she has an academic understanding of.

Weaknesses: As all Titles, plus the following.
1) Rose cannot eat another person's food without verbal permission.
2) Rose cannot directly harm someone who is pronouncing her Name backwards correctly.
3) Rose must allow someone who says her Name seven times in person to make use of any item in her possession for an hour, unless it is another Title like herself.
4) Rose bleeds from the ears and suffers blinding headaches if a pre-adolescent child speaks to her in person.

Origin: One of the components of Eshana, currently working as the city's most successful bartender despite having been there for only three days and hijacking the bar from its previous owner with little warning.

Likes: Giving gifts, hearing about your problems, doing things in beds other than sleeping, honey, happy dreams, thorned plants, wine
Dislikes: Children, iron, people refusing her gifts, people refusing to open up about their problems.

-----------

Title: The King in Rags
Race: (Mostly) Inanimate Object
Age: Indeterminate

Appearance: A mantle of shredded brown leather, patched with cloth, that covers down to the ankles and has a mostly-intact hood for the wearer to draw over their head. It feels warm and comfortable despite its appearance, as if it were a loving parent wrapping its arms around its wearer ... unless the would-be wearer is a pre-adolescent child.

Abilities: Provides perfect defense against any attack that doesn't hit the face or feet. It also makes dropping from extreme heights harmless. It cannot be destroyed except by its unique weakness.

Weaknesses: As faeries in general (which means yes, iron ignores its protection). Also, it will unravel and cease to function if a pre-adolescent child chants Hindu mantras in the original language. It is compelled to strangle children that get too close to it.

Dislikes: Children.
« Last Edit: January 09, 2014, 02:38:52 AM by Aiden »

YOLF

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Re: Cross Effects Character Page
« Reply #61 on: January 09, 2014, 07:48:21 PM »
- "Do you not understand the beauty of a cold, unmoving, shredded, bloated, CORPSE?!"

- "Happy families are all alike. Unhappy families each are unhappy in their own miserable, entertaining ways."

Name: Ketsumoto Uchiten [血本内天]
Race: Evil Spirit
Age: Something close to 900 years, current form looks to be in his early 20s.
Height: 5 feet 8 inches
Weight: Around 110 pounds
Eyes: Black outer iris ring, inner iris white, and pupil is a black circle with a white center.
Hair: Black
Appearance: As a spirit, Uchiten can change his appearance at will, although it is much easier for him to assume humanoid shapes. His current main form is that of a handsome young man in his twenties, with slick, short black hair combed back, and unnatural looking eyes. He always wears discrete, rectangular shaped glasses with a thin metallic frame and dark red lenses. His clothes vary depending on his mood, although he always wears dark clothes. His two most common garbs are the black hakama and kimono combination with an inverted pentagram on its back, and sandals; and simple grey pants, shoes, tie-less black shirt, and a grey suit. Otherwise he tends to wear dark pants, a black t-shirt, boots and a simple jacket.
Something to note about his current physical appearance however, is that despite him seeming fair and completely normal, looking at him in person gives one an impression like staring at a corpse.
Alignment: Chaotic Evil

Charisma: E- (His countenance is repulsive to most of those who can sense his true nature and purely Good aligned beings. To Evil aligned beings however, it has the opposite effect and Charisma acts as though it were rank A. His presence has the least sway over those of Neutral alignment, thought it may still subconsciously influence them depending on the sort of person they are.)
Strength: D (Physically stronger than regular humans, but nothing that can compare to an Oni)
Endurance: C
Agility: D (Inhumanly agile, but not anything special among other supernaturals)
Speed: D
Magic Resistance: D (By virtue of sheer spiritual power, his magic resistance should be much higher than this, but due to the rotten nature of his soul, it is greatly diminished. Additionally, effects with a purifying, exorcising, or anti-evil nature completely ignore his magical resistance.)

Magic Ability: A++
Uchiten is an undisputed master of Onmyodo that can be said to almost stand at the level of Abe No Seimei himself. Onmyodo is a school of magic and traditional esoteric cosmology based on the principles of Yin and Yang and the Five Phases, a system which also incorporates practices from Taoism, Buddhism and Shintoism. It deals with divination, spirits, exorcism, warding, curses, and Shikigami.

Spoiler for Hiden:
Five Phases and Five Elements: A
The Five Phases (Wu Xing) are a fivefold conceptual scheme that the explains the flow of phenomena and the elements on a cosmic scale, based on the cycles of mutual overcoming and mutual generation . The five phases, represented by elements, are Wood, Fire, Earth, Metal and Water in the order of mutual generation. The Five Elements (Godai) are a hierarchy of power that divides what makes up the world and classifies them into the domains of Earth, Water, Fire, Wind, and Void, in crescent order of power.
Having mastered the principles of the Wu Xing and the Godai, Uchiten has a great deal of control over the elements and their transmutations. Using the power of the Wu Xing, it becomes possible to overcome an opposing element through the one that conquers it, and elemental transmutation allows one to access the domains of all five even without the power necessary to channel all of them directly. On the other hand, accessing the power of the Godai permits using the various types of energy that exist in the world in accordance to their root element. Both concepts are closely associated with the pentagram, the Wu Xing as a cycle of renewal and destruction that represents perfection, and the Godai as a hierarchy of power that represents the whole of creation. With the power of the inverted pentagram, Uchiten is also able to destroy these connections - the ability to undo creation and to reverse the flow of the universe. He also knows many spells that call directly on the elements of either principle.

Shikigami: A++
The familiars of Onmyoji. Generally simple spirits contracted to the user and made to perform tasks for their masters. However, they are wildly versatile. While the most common shikigami are spirits conjured and bound to servitude, and those that are created by the caster and animated with a talisman, usually for a single task, animals may also become shikigami, and may be empowered by the caster to become stronger familiars. And of course, humans and yokai may also become shikigami, given the master is powerful enough to control them and supply them with energy. Uchiten is prodigious at shikigami use, being able to create and control a great amount of constructed talisman shikigami all at once. Even these have considerable power, and usually appear in the forms of dark specters or inky animal shades when he requires them for anything other than menial tasks. But what is most impressive is the several high-ranking yokai and spirits he has under his command. Uchiten has contracted to him two Oni named Zan and Shi, a Tsuchigumo, a group of Kamaitachi, a Gashadokuro, several Kitsune, and multiple evil spirits. While they are all many times stronger than his talisman shikigami, using several of them simultaneously is straining.

Curses: A
The practice of curses is the expression of a wish that some form of misfortune or adversity will befall a certain entity that is the target of the curse. In Onmyo magic, a Curse is embodied by spiritual power and empowered through negative feelings to bring about calamity to its destined target. Curses can take many forms, and the stronger the intent, the more malicious the curse. Feelings by themselves can be dangerous depending on what shape they assume, so Onmyo curses can bring about truly terrifying effects: controlling a person's mind, poison their body and thoughts, or even kill them. Eliminating a curse is a process called removal or breaking, which expels the feelings behind it from the sufferer of the ailment, often resulting in the reversal of the curse back to its master, or someone else.
Uchiten is greatly skilled at this type of ritual, even being a master of Kodoku. Kodoku is a kind of poisonous magic to artificially create a noxious curse through sacrifice of living beings - to create Kodoku, the sorcerer mixes a number of insects in a sealed jar and lets them kill each other only one survives. The remaining insect then becomes the core of a living curse used to poison an individual and control them, cause them misfortune, or kill them. The term 'kodoku' also applies to the insect spirit itself, which can be considered a kind of shikigami.
Lacing harmless gestures and words themselves with curses is the mark of a skilled hexer, and doing so is a simple matter to Uchiten, even when dispensing particularly powerful ones. Just communication, whether verbal or not, can become a curse in and of itself, and strong intent can birth similar hexes. When used purposefully, these can be the equivalent of high grade curses. Uchiten has the ability to exploit these idiosyncrasies to great effect and strongly affect others through them. This particular use of curses is closely related to the matters of sympathetic connections and true names, and the name "Ketsumoto Uchiten" can in fact be considered a curse as well under the power of its owner.

Barriers: B-
Wards and barriers are one of core principles of Onmyodo as a supernatural discipline of protection, placing great importance on the power of gestures and chants, as well as symbols and geometrical perfection, to restrain the undesired and keep away enemies. Traditionally, this practice was focused on warding off evil spirits and yokai, but it evolved to defend from other uses of magic and stop even mundane harm.
Despite not being his strongest area of magic, Uchiten can still create powerful barriers and boundary fields. He can deploy potent personal barriers in an instant and create strong boundary fields of both defensive and entrapment purposes within seconds with the use of talismans. When given time to do so, he can also create intricate boundary fields that warp space to create endless mazes and disorienting labyrinths.

Others: A
Other than the aforementioned abilities, Uchiten is knowledgeable in many other techniques of Onmyodo. He can activate many spells using only basic mantras (chants) and mudras (signs), surpassing the need for larger rituals and preparations. His use of paper talismans, made by hand, also increases his abilities as far as this is concerned, allowing for quick focusing of energy and fast spellcasting. Crafting paper talismans is a long and arduous process that requires concentration, but Uchiten has mastered it already, and always has a great number on him. Many are also inscribed in blood, which lends them much increased power.
When alive, Uchiten was a powerful diviner as well, and he maintains this ability today. As a spirit and powerful mage, he can also effortlessly levitate and fly if he so wishes. Complementing his power of the Five Phases and Five Elements, he uses the mystical power of the Four Directions and the Four Guardian Beasts, closely associated with the former two principles. Use of Kotodama is another skill he is powerful in, but one he is limited at - kotodama causes others, whether human or spirit, to abide by the words of the caster by speaking directly to the soul. As his own soul has become twisted, Uchiten can only use kotodama very irregularly. The same as most magic of this type, its effect is stronger if the caster has some sort of dominion or pull over the target (such as having heard their name from their own mouth in response to his question).
Thanks to no longer being a human and dabbling in forbidden sorcery, he is extremely hard to kill by normal means. If damaged, he can disperse his body into black mist and recreate it elsewhere, and he can feed on the spiritual energy and souls of others to restore his own power. His patron god is Amatsu-Mikaboshi, the Japanese Star God of Evil, and he can beseech its aid if he so requires, but at a hefty price. And finally, he can travel large distances in moments using the pulses of the Dragon Veins (ley lines).

Other Abilities:
He is trained in kenjutsu and bajiquan, and has extensive astronomical and medicinal knowledge. He has also picked up several languages over the centuries, and has a talent for reading the expressions of others.
Since becoming an evil spirit, he has also attained evil eyes that inflict an overpowering sensation of fear on whomever he turns that power towards.


Origin: Ketsumoto Uchiten was once a son of a noble family and a student of Onmyodo who became an Onmyoji of the Imperial Court during the late Heian Period. Since he was young he had been praised for his talent at divination and been greatly inspired by the fame and prestige of Abe No Seimei, of whom he was a contemporary and one-time student. His quest for success led him down the path of power, and he grew stronger and stronger in Onmyo magic over time. Unfortunately, his indulgence over power led him to engage in dark passions and evil desires, and over time he turned to the forbidden arts and the taboos of Onmyodo, seeking to increase his own power even further.

His dealings were discovered, and he openly turned on the Onmyo Bureau and the Imperial Court rather than let himself be taken in, starting a brief campaign of spiritual terror on the capital that was quickly subdued. Making enemies of the remaining Onmyoji at the peak of their forces, he was eventually caught and killed despite his great power, and the dark sorcery he employed was cleansed from the capital.

However, his death did not mean his end. His spirit lingered on as a wraith, bound to the world by resentment. Over many decades, his hate festered and his desire to cause even greater chaos and death as revenge grew. Uchiten's spirit was slowly driven mad and his soul corrupted. After almost two centuries of nurturing himself with curses and twisted desires, devouring lesser spirits and yokai to sustain himself, and feeding off the evil of the capital, he ascended to the ranks of the yokai and regained proper use of his mind.

During the centuries that followed, he accumulated power and slowly tormented Japan from the shadows, facing off again and again versus the Onmyo Bureau and its successors all that time as a constant enemy. Eternally locked in a dance of despair and strife, torturing his foes - there was nothing more than Uchiten wanted.


Weaknesses: He is much more vulnerable to magic than he should be considering his power. This is because of his nature as an evil spirit, which also makes anti-evil attacks, as well as rituals of exorcism and purification, extremely effective against him if they connect.
Although skilled at hand to hand combat and the katana, Uchiten is much weaker at melee than most of his Shikigami, and notably less resilient than them, if harder to kill overall.
And finally - despite being strong enough at Onmyodo to cast powerful spells almost instantly and bypass certain incantations, as well as perform rituals that usually require many practitioners by himself, Uchiten is heavily reliant on his paper talismans for this. He always has a vast number of them on him, but forcing him to use them up will limit his power.

Likes: Chaos, death, destruction, corpses, despair, watching the struggles of those beneath him
Dislikes: Necromancy, happy families, having his fun disrupted
« Last Edit: March 31, 2014, 12:59:16 PM by YOLF »
[13:38:37] Helligator: Depends on the god, but gods by definition in Nasuverse are strong because they have divine authority.
[13:38:48] Kat: Even the toilet god?
[13:38:56] Helligator: No one worships toilets.
[13:39:00] Helligator: Don't be a shitlord.

[04:32:08] Helligator: I can't make dragons in power armor like this

[19:50:12] francobull III: [...] why are you being all assive aggressive?

[23:32:37] Helligator: use the narrative as a means to convey an interesting story and cool conflicts with the openness you're allowed
[23:32:43] Helligator: not to CHEAT stories and conflicts

Bloble

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Re: Cross Effects Character Page
« Reply #62 on: January 10, 2014, 08:55:09 AM »
"As if your life depended on it... that's not enough. If you want to face me, then resist as if your death depends on it!

Name: SPOILER
Race: Human/Ghost
Age: Unknown, appears to be in his mid 20s to early 30s.
Appearance
Alignment: Neutral Evil, formally True Neutral

Charisma: E (nothing particularly special, although he looks snazzy in a good suit)
Strength: E (ordinary human)
Agility: E (human form)
Speed: E (human form), A (ghost form)
Magic Resistance: E (none whatsoever)

Magical Ability: None, although as a spirit he possesses powerful supernatural abilities.

As a ghost who has acquired a means of remaining in the world after death, SPOILER possesses several supernatural abilities. First and foremost is the ability to move between objects and beings as a spirit, possessing them. As he lacks a body when moving as a spirit, his movements are extremely fast, at the cost of losing any corporeal form and being invisible to the naked eye, though he can be detected by those with powerful enough supernatural senses. He also possesses the power to do Ghost Tricks, manifestations of SPOILER's poltergeist abilities.

Possession: SPOILER can possess objects and living beings alike, both living and dead. His range to jump from object to object is about ten meters. He is also shown to possess multiple objects at the same time, using them to form a temporary body.

Manipulation: SPOILER is able to possess and completely take over humans and animals. Like this, he can force them to do something they would otherwise never do, such as killing someone they've never seen before, for no reason at all. People with a very strong will can partially resist the possession.

Trick: Like SPOILER, he can manipulate some objects after being possessed, such as making a bicycle move on its own, activating a lever or switch, or causing a fire to suddenly flare up for a moment.

Phone line transportation: In spirit form, SPOILER is able to move to other locations almost instantly via phone lines.

Time Stop: Less of a ceasing of time and more of an acceleration to unimaginable levels of speed, this is one of SPOILER's most useful and least useful abilities. It can be held for up to a minute, allowing him to move freely within the stopped world as a spirit, whether for escape or transferring quickly to another object, but prevents any actions from being taken using possessed items or beings, as they too are stopped in time. It cannot be used in rapid succession, with about a second between stops. Other similar spirits possess the ability to go back in time and change the future by changing the past, but SPOILER lacks this ability.

Immortality: Technically not immortality, but a form of extremely rapid regeneration granted to his dead body by a special meteorite shard embedded in it. He will instantly heal from all injuries (though objects can be stuck in his body to prevent it) and his body cannot be destroyed without first removing the meteorite shard. The regeneration is similar to that of a Dead Apostle, and also prevents ageing or decay.

Origin: He's from Ghost Trick. That's all I can say without spoilers, since he's an integral character and the story is too good to ruin over an RP.

Weaknesses: Extremely vulnerable to any phenomena that affect the spiritual realm. Cannot influence the world in any way while time is stopped. Has no experience with magecraft, and cannot initially force possessed magi to use their abilities with any success. Can't go back in time at all. Needs to be possessing an object at all times, and only certain objects can be manipulated. No actual fighting ability on his own. Removing the meteorite shard from his body will turn it into an ordinary corpse. If someone dies near his body, they'll become a spirit and gain ghost powers similar to his own.

Likes: Cats, Technology, Life, Death, Revenge
Hates: Loneliness, Irony, Betrayal, Eternity
« Last Edit: January 10, 2014, 08:56:54 AM by Bloble »

Aiden

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Re: Cross Effects Character Page
« Reply #63 on: January 12, 2014, 09:45:01 PM »
Name: Zhou Tong
Title: Xian; Immortal Sage
Race: Purified Human
Date of Birth: 1531 CE
Age: 482 years; inactive for 43 of these years non-consecutively
Height: 5'4"
Eyes: Grey
Hair: Black

Appearance: A compactly built young Chinese man whose shape is like a carved statue of lean muscle when at rest. His face is somewhat rounded, creating an (accurate) impression of friendliness and approachability that serves him well in making friends. It also compensates for his tendency to duck his head and metaphorically stumble over himself when speaking about areas outside his expertise.

He usually wears tight clothing that gives opponents little to grab onto during a fight, often sleeveless tops and pairs of shorts. If he is expecting heavier opposition then he might have thicker and more thoroughly covering outfits reinforced to be protective, but he wasn't wearing that when he fell into the Nexus.

Alignment: Neutral Good
Charisma: C- (he is youthful looking and attractive, but not the world's best speaker)
Strength: D (conditioning and training, nothing more)
Agility: C- (natural flexibility, heavy training, and spiritual conditioning)
Speed: D+ (still bound by human limitations, but unbound by most external obstacles)
Intellect: C+
Magic Resistance: C+
Magic Ability: C (basic summoning and binding rites that any skilled occultist could perform; however, see Spiritual Defense and Warding below)
Weapons: None. He does not need them, because his body is a lethal weapon in its own right. He can use them if the occasion calls for it, though.

Other Abilities

Celestial Mastery (B): During his long immortal life Zhou has mastered most weapons, modern parkour and a number of forms of Eastern martial arts both for defense and as a complement to his Taoist spiritual practices. His body has been conditioned to endure great pain due to multiple deaths, and to resist damage in general through hardship.

Furthermore, he is highly proficient in traditional Chinese medicine from a brief apprenticeship with the physician Li Shizhen in his youth during the Ming Dynasty, and a thorough study of all  53 volumes of Shizhen's Compendium of Materia Medica. He combines this with an understanding of feng shui and the ability to punch spirits of illness in the face so as to attend to a holistic vision of human physical and spiritual health.

Immortality (EX): Zhou Tong is one of the Purified, known to students of the Tao as the Xian, and as such he has surpassed most of the limitations of earthly existence. His body always remains in its early 20s and constantly strives to maintain itself in a pristine state. This passive effect means that most greivous wounds will heal in a matter of hours, and simpler ones will disappear in dozens of minutes at most; no scarring will take place. With an expenditure of precious spiritual energy he can speed this process up dramatically; the rate is similar to a vampire of the Kindred variety. He is highly resistant to poisons, completely immune to disease, and capable of sustaining himself on almost no food and drink.

Most significantly, the death of his physical form is only a temporary inconvenience. Even reducing it to ashes or completely annihilating it in some other way merely turns a simple use of energy to repossess it and restore it to life into a more intensive one of reconstituting his entire form before reclamation.

The only way to destroy him is to catch him in the spirit world and destroy his soul there. Even then, this is usually just a temporary measure that will keep him from reforming for anywhere from weeks to years. Only if he is completely bereft of Qi when destroyed in this way is death permanent to him. Of course, some forms of binding magic are readily up to the task of capturing him in this state and preventing him from reaching his body.

Light Tread: With nothing more than a moment's concentration Zhou can displace his weight into the spirit realm for an hour at a time. While this is in effect he can survive falls from great heights with little more than bruises, tread any surfaces (water, tissue paper, thin panes of glass, etc.) without disturbing them, climb what would otherwise not support his weight, and move through any substance without getting his feet damp or leaving tracks to follow.

Unseen Senses: As an immortal sage Zhou is constantly aware of spiritual activity within the range of his otherwise ordinary senses. He sees and hears spirits, living or dead, at all times; most such spirits are aware that they are being witnessed unless he is hiding from them in some way. He can sense non-spiritual phenomena as well, but this is much less reliable.

Spiritual Projection: Zhou may freely leave his body behind with a few moments of meditation, unmooring his soul so that he may dwell and travel in the spiritual realm that mirrors our own. He cannot recognize the state of his body from afar while deached from it, which leaves it vulnerable to destruction and disruption. He must travel back to his body manually to reclaim corporeal form. He usually enters the spirit realm to interact more closely with its inhabitants and its emotionally charged take on locales, often to gather precious Qi from them.

He may also bring other people with him into this state, and help them return.

Spiritual Defense (B): By touching any single spiritual being he can banish them from material existence, forcing them to return to an ephemeral state from which they cannot interact with mortals or their surroundings. He can, with a minor expenditure of energy, harm or heal immaterial spirits of any sort that he can touch to use as a means of repelling them further or initiating negotiations.

Warding (B): Zhou has mastered the art of making static wards against pretty much anything, from spirits to magical effects and even living beings. Unless their strength can be overcome then nothing barred by them may pass. Temporary ones that last an hour require him only to do the proper ritual and circumnavigate the boundaries of the warded area. Lasting wards require several hours of work and the establishment of physical markers around the perimeter; he usually uses calligraphy-covered posts or tags for this.

Linguistics: Zhou Tong is fluent in several Chinese dialects and the language of the spirit world. He is conversationally capable in English, Japanese, Korean and Hindi, and can read their modern forms at a basic level.

Origin: Zhou Tong, almost certainly not his original name, was born in the 16th Century during the Ming Dynasty. The fine details of his history beyond that have slipped through his fingers, and he often has to remind himself of them by reading textbooks and old journals. Nevertheless, there are certain waypoints in his memory that have stood the test of time and will be recorded here.

He was born to a mother and father of middling station; the former managed their modest estate, while the latter fought in the Imperial Army and then sat (and failed) the examinations to acquire a position in the bureaucracy. Still, they worked hard so that Zhou would have better opportunities than they did. He passed his examinations, but left Beijing after only three years to pursue the master physician Li Shizhen and learn from him. It was only a short apprenticeship, but he learned a great deal and maintained an occasional dialogue with his mentor during the man's quest to 'fix' the mess that was contemporary Chinese medicine at the time.

Zhou went from there to provide his services as a doctor to farmers and small towns, receiving what little silver for his time they could afford to spare in exchange for cures and preventative medicines. During this period he spent time at a number of monasteries and learned much of the Tao as a complement to his practice and to better his own personal health.

It was only then that he began to realize that the spiritual aspects of the traditional methods his mentor had discarded were more accurate than they originally believed. He put them to practice, and after decades of rigorous training, regimens of meditation and dieting all according to the practices set forth in ancient manuals he died quite intentionally, with all the proper proper preparations performed.

And then he came back.

It has been four hundred years since then and he has never stopped wandering. He heals the sick and fights against injustice across the land even if it kills him. After all, he'll just come back for another round.

Weakness: As a spiritual being Zhou has a single compulsion that he is obligated to uphold. He must stop what he is doing and non-violently assist anyone who offers him a pill made from primate spleen (associated with the intellect in Chinese medicine), shaped with a binder of organic honey. Great strength of will allows him to resist this at times while inside his body, but he cannot try to resist while in spirit form.

Likes: Tea, sherbet, helping people in need, bikes, martial arts films, and pretty much anything by Bruce Lee.
Dislikes: Rampant spirits, vengeful ghosts, murderers, corrupt officials, irresponsible people, grain-based foods, and modern hospitals.

Other Notes: Incidentally, vampires acquire no sustenance from his blood; it tastes utterly alien to their palate. He also has no real skill with firearms, yet.
« Last Edit: January 12, 2014, 09:47:44 PM by Aiden »

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Re: Cross Effects Character Page
« Reply #64 on: January 15, 2014, 04:23:15 AM »
Name: Medea (Caster)
Race: Human/Servant
Age: ???
Height: 163 cm
Weight: 51 kg
Eyes: Purple
Hair: Purple
Appearance:
Alignment: Neutral Evil
Charisma: D+ (Can supplement with magic)
Strength: E
Agility: C
Speed: C
Magic Resistance: A (No innate MR but supplements it with her own Magical Capabilities)
Magic Ability: A (Master of Item Creation, Territory Creation, and High Speed Divine Words)
Other Abilities: Argon Coin: Ex (Though it is useless with her own power it would become usable if someone who had the ability to summon Dragons aided her.)
Origin: The princess of Colchis, later known as the Witch of Greece she is the granddaughter of Helios the sun god and a participant of the 5th Holy Grail War, though you do not know which one and she's not likely to tell you how her fate ended but it was definitely a bad one, for her at least.
Weakness: Magic Resistance of a Rank of B or higher though lower can still annoy her, Saber, Berserker,  Unexpected Surprises.
Likes: Men of few words and sincerity, girls in cute clothes
Dislikes: Muscles

Daiki

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Re: Cross Effects Character Page
« Reply #65 on: January 15, 2014, 05:26:00 PM »
Name: Mordred, the motherfuckin' homunculus and incestuous bastard betraying her own blood because childish tantrum. (look at meh, daddy pl0x).
Race: (Not really)Heroic Spirit
Age: N/A
Height: 154cm
Weight: 42kg
Eyes: Green
Hair: Blonde
Appearance:
Spoiler for Hiden:




Alignement: Find out yourself.
Charisma: C- (She will insult you, boo!!)
Strength: B+ (It increases with some lunar phases, just kidding, not really, well, perhaps not.)
Endurance: A (She never forgot to eat her vegetables)
Agility: B
Speed: C
Magical Energy: B
Luck: E (It's alright to point and laugh)
Magic Resistance: B
Magical Ability: -
Other abilities:

Riding: B
With this level of skill she's able to ride even monocycles, backwards!

Instinct: B
An obvious disgusting cheating skill people possessing it claim to not be.

Prana Burst: A
Allows prana to, well, burst. ...You expected something else?

Noble Phantasm: Clarent Blood Arthur - A+
A super powered sword that can beam just like her daddy's, but hers is a red glow instead. (Because red is the color of blood, wooooh! Impressive, right?)

Personality: Emo with some daddy issues. (In the end, it comes down to this)

Origin:
Saber was summoned in the fifth war as Shirou's Servant. This version of Shirou is different to the one appearing in FSN, because TADAAA; He is Kotomine Shirou (no, not that guy from Apocrypha, this guy looked competent).

Stuff that happened:
• An angered Gilgamesh killed Kiritsugu before he could find Shirou.(Bitch took his waifu away)
• Shirou saved and raised by Kirei. (wut a twist)
• Never developped the hero ideal. Only strived to gain Kirei's approval. (hahaha)
• Learned basic magecraft but never excelled at it. (Read here: he really sucks at it.)
• Was close friend with Rin(Not much of a choice), openly hostile to Shinji(but never managed to win in a fight anyway) and friendly to Sakura. ('cuz puppy eyes)
• Summoned Mordred, the motherfuckin' homunculus and incestuous bastard betraying her own blood because childish tantrum. (It's her full name, deal with it)
• Fought alongside Rin in the 5th war. (More like watched her doing most of the job)
• Died, betrayed by Archer. (Couldn't tolerate such a lazy ass)
• His death triggered Dark Sakura.
• Sakura swallows Archer in her shadow as payback. (and proceeds to remove his pubic hair one by one)
• Rider is ordered to have non-stop sexual intercourse with Rin as payback. Saber vanishes in tears, realizing her Master never reached his objective in being approved by his father, just like herself is an utter failure.
•  AM incarnated fully shortly after. (FUUUUUUUUUUUCCCCCK YOOOOOOUUUUUU KIRITSUGU!!!)
• Save one person, Humanity is extinct. (Tentacle rape for everyone)
• Kotomine drinks some wine in his space shuttle. (Yuetsu Mofos)

Weakness: Daddy, Shirou.
Likes: Dadddddddddddddddddddddddddddddddyyyyyyyyyyy!!! Shirou(was at least decent when it came to cooking)
Dislikes: DON'T LOOK DOWN ON MEH, I'M THE SHIT. I'M IMPORTANT. EMIYA(make me a sandwich). Can't beam with the helmet. :(

« Last Edit: January 15, 2014, 05:48:37 PM by Daiki »

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Re: Cross Effects Character Page
« Reply #66 on: January 21, 2014, 04:31:49 AM »
Name: “Lucas Klein”

Race: Unknown, though it resembles a human body. Some kind of Faerie or Elemental is the best guess.

Age: Approximately 3,000 – he is immortal, after all. Physically in the range of 23-25.

Height: 5’7”, 170cm

Weight: 150lbs, 68kg

Eyes: Gold

Hair: Reddish-Brown   

Appearance: He has unkempt hair, with pale skin and golden eyes. Lucas looks like someone who doesn’t go outside much, but his slitted pupils betray that he isn’t human. He wears a newly acquired black coat, shirt, pants and shoes (he stole them from some random thrift shop). 

Alignment: Chaotic Neutral

Charisma: E

Strength: A+

Agility: B

Speed: A-

Magic Resistance: C, any spells three-count or lower will slide off of Lucas. Also, illusion-based magic doesn't work on him very well.

Magic Ability: A, but in regards to all other forms of magecraft it’s below E.

Special Ability: “Beast of the World” – Something that grants the passive conceptual ability of “This person cannot be killed while they are touching the Earth”. Grants Lucas high-speed regeneration and immortality while touching any part of the Earth. As long as biological matter from his body exists, and is touching the earth, Lucas will regenerate.

When activated, the surrounding area will begin to become infested with greenery – any plants in the area will grow quickly to monstrous proportions. During this time, Lucas is almost unstoppable, able of going far beyond the limits of his body in order to crush the opposing area and his opponents… something that comes at a price. Drawing upon so much energy is highly taxing, even with his immortality.

Other Magical/Special Abilities: In heavily forested areas, Lucas gains boosts to his abilities, depending on the level of greenery present. Correspondingly, he isn’t at his strongest in areas with less greenery. In areas with lots of greenery, Lucas also gains something comparable to the “Presence Concealment” skill of Servant Assassin.

Lucas is also capable of channeling energy from the Earth through his body, increasing his abilities to around 4 times beyond his normal output in forested areas. In areas with little greenery, though, this ability is not as effective, and at the very most 2 times Lucas’s normal output can be achieved, depending on how little greenery there is.

Lucas’s fighting style doesn’t have any real rhyme or reason – it’s just what he's found to best work against the things he has fought over the years. Taking full advantage of Lucas’s immortality, this style keeps Lucas on the ground and out of the air as much as possible while taking advantage of his strength.

Origin/Personality: “Lucas Klein” woke up one day, in the middle of a clearing, with nothing more than the clothes on his back and the name “Lucas Klein”. He got up, slowly, and started walking, unaware of anything else except the desire to move forward. After walking for a full year, knowing nothing but his name, he came upon the ruins of a great city.

Lucas had already found out he couldn't die at that point – after falling off a cliff and getting back up to continue walking, death didn’t really worry him anymore. After coming upon the ruins, a place of metal and glass infested by the surrounding forest, Lucas found a convenience store. Shortly thereafter, he proceeded to eat everything he could find – he had been hungry the whole time he was walking, but had learned to ignore it after the first month and a half of stomach pains and weakness.

Lucas had come across the ruins of New York City, after many, many years of desertion and neglect. Little did he know that –

[OK, long and short of it: Lucas isn’t his real name, lives on a version of Earth that was basically overtaken by Gaia, is basically some kind of super-Elemental-thingy, and fights zombies. That’s right. Zombies. The remnants of humanity and different animals/mythological creatures constantly plague him as he wanders through the world. Basically, he’s been walking and fighting for about 3,000 years – so he feels he deserves a break when he finds himself in the City. Of course, after seeing the way things are, Lucas can’t really relax, after millennia without human contact. He has no social skills, at all, and prefers being a shut-in in this place. He holes up in abandoned bookstores, if he can find them, where the plants quickly overrun the space due to his presence. Someone who doesn't like the world but is (very) slowly becoming accustomed to it. Also is trying to find more about what, exactly, he is/why he has his abilities.]

Weakness: As long as he is not touching the ground, Lucas is not immortal. The key to defeating him lies in getting him into the air and keeping him there. After using his full power, he is rendered temporarily helpless until he regenerates. Lucas also isn't as strong as he normally is in areas with little greenery… so basically most places in the City.

Likes: Forests, Plants, Dogs, Ruins, Really Big Trees, Writing With Capital Letters At The Beginning Of Every Word For No Reason, Abandoned Bookstores

Dislikes: Iron, Pollution, Cities, Humans, Supernatural Beings, People In General, Destruction Of Forests


« Last Edit: January 21, 2014, 11:18:08 PM by Mooncake »
Spoiler for Hiden:
[img=http://wallpaperus.org/wallpapers/03/103/gilgamesh-fate-1950x800-wallpaper-1718691.jpg][/img]

Aiden

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Re: Cross Effects Character Page
« Reply #67 on: January 23, 2014, 02:16:21 AM »
Name: Kenna
Race: Human
Age: 33
Height: 6'
Hair: Brunette
Eyes: Blue

Appearance: Tall, athletic and built for power, Kenna strikes an intimidating figure even outside of her armor. She keeps her hair cut short to avoid giving enemies something to grab onto, wears blood-stained steel armor assembled from pieces taken as trophies from her fallen foes in the southern lands, and rejects ornamentation that is just going to be ruined in battle anyway.

Everything about her is cut for utility in battle, and she's never really felt like she was missing out on anything because of this.  Most people never see the face beneath her helmet anyway.

(values after the slash are while wielding Tabar)
Alignment: Chaotic Evil
Charisma: C
Strength: C/B
Agility: D+/B
Speed: D+/B+
Endurance: C/A
Magic Resistance: D+/C+
Magic Ability: None

Weapon: Tabar (B): An unadorned Persian-style battle ax perpetually stained with the blood of its victims, but otherwise kept in perfect care. It is a demonic weapon with a vicious intelligence of its own, insatiably lusting after battle and warrior deaths. It grants its wielder inhuman physical capability, minor regeneration, and a powerful resistance to magic in exchange for compelling them to seek out conflicts to use it in. It also renders them immune to things that would slow the wielder down such as disease, poison, hunger, thirst or exhaustion, at the expense of perpetual insomnia. It refuses to leave the company of its wielder by any circumstance other than its own will.

Origin: Born on an alternate medieval Earth where the Chaos Gods exist, to a tribe whose name has been forgotten with its death at her hands, Kenna is a wandering champion of Khorne. She began this lifestyle when she was seventeen, after a vision from the old and discarded gods of her people was sent to guide her to the axe Tabar. The demon within quickly revealed itself as the legendary ancestor her people had renounced during their conversion in her parents' generation, and that it was here to show her how to redeem her generation in the eyes of their true and rightful god.

So she took up the axe, slew anyone who had been of age to recognize the blasphemy committed a generation ago, and led the survivors as her personal warband. They did not last long; they could not keep up with her, and she had no patience for their weakness. She now wanders and fights alone, unhindered by the feeble resolve of lesser warriors.

She does not care for alliances or causes, and will gladly aid the losing side of a battle just to get a better fight out of it. In her homeland she is considered too dangerous to be trusted, and only fools actively approach her for assistance in war.

She does not care about collateral damage due to battle, though she does not actively seek to cause it. Kenna only fights those who fight back when she provokes them, however feebly, because non-combatants are worthless in her mind. Such creatures remind her too much of the degenerate and cowardly behavior of her former people, soft and comfortable and incapable of fending for themselves.

Likes: Fighting, Tabar, fighting, roast beef, fighting, cool weather, fighting, mythology, and most of all fighting.
Dislikes: Non-combatants, the infirm, ranged weapons, laziness, subterfuge, and bitter food.

YOLF

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Re: Cross Effects Character Page
« Reply #68 on: January 28, 2014, 02:03:37 AM »
Name: Monarch
Race: Changeling (Class III SURGE, Elf Metahuman)
Age: 46
Height: 7 feet
Weight: around 200 pounds
Appearance:
Alignment: Lawful Evil

Charisma: B- (He has an intimidating presence and despite his appearance (or maybe because of it), a strong commanding air about him.)
Strength: D (Stronger than the average metahuman.)
Endurance: D+
Agility: B (Several times more agile than regular metahumans and even trained combatants.)
Speed: B (Incredibly fast movements)
Magic Resistance: C (Natural resistance against any magic. Unfortunately, this goes for friendly effects as well.)
Magic Ability: None.

Other Abilities:
Combat Expertise And Shadowrunning Skills: Monarch is a firearms expert, able to confidently use any weapon from pistols to heavy arms. Particularly, he has mastered the use of automatics, and is of those, most skilled at using submachine guns. He is also familiar with the use of explosives and close quarters combat techniques. Finally, he is skilled at evasive maneuvers and piloting military grade ground vehicles, besides knowing basic first aid, escape artist, and disguise skills.

Miscellaneous: Although his main language is English, he is highly knowledgeable of Japanese, and is conversational in Russian and Sperethiel, the language of the elves. He has know-how about the gangs of Chicago of the Earth of the Sixth Age, as well as knowledge on smuggling and arm dealing throughout North America. He also knows quite a bit about wines.

Armored Skin: An energy-diffusing material is weaved just beneath Monarch's insect skin, providing protection equivalent to personal armor.

Lightning Reflexes and Accelerated Nervous System: Thanks to an enhanced spinal cord and lengthened, improved nerve cells along it, Monarch's nerve impulses are strengthened and accelerated. This translates as heightened reflexes and incredibly quickened actions. He can react extremely fast and perform around three times as many actions as a not similarly augmented human in the same short timespan.

Increased Platelet Production: The ability of Monarch's body to handle physical damage is improved by its fast production of platelets within bone marrow, lessening trauma from large wounds and quickly stopping bleeding.

Low Light Vision: He can see normally in light levels as low as starlight. However, total darkness still renders him blind.

Quick Healing: Monarch has a healing rate noticeably faster than a regular human's, and also recovers more quickly through any sort of treatment.

Smell Sensitivity: The antennas on Monarch's head contain strong olfactory sensors that grant him a powerful sense of smell which is especially sensitive to hormone release. Not only does this allow him to identify individuals and animals by scent, he can detect basic emotional cues from smells and recognize clues to a person's emotional state.

Gear:
- Commlink (universal Matrix access device and all around media and communications gadget)
- Auctioneer Business Clothes (Armored "power suit" providing protection almost equivalent to an armor vest while looking no different from a regular formal suit set. The fedora provides the same protection. Also features a concealed holster inside the jacket)
- Colt Manhunter (Heavy pistol with penetrating power, modified with a an extended clip bringing its stored ammo to 20 bullets, and a firing selection change mod. Capable of semi-automatic and single-shot fire)
- 2x HK 227-X (Powerful but relatively compact SMG with a retractable stock, an integral sound suppressor, and a smartgun system. Modified with a larger clip for ammo capacity of 35 bullets and a heavier barrel for added recoil compensation. Capable of semi-automatic, burst fire, and full auto)
- Vibro Blade Knife (Well crafted all-purpose knife with a blade that vibrates over 20 times per second once activated, massively increasing its cutting power and allowing it to easily slice or saw through people and objects. The vibro blade has a battery life of two hours, and takes one hour to recharge)
- 2x Flash-Bang Grenades
- 1x Fragmentation Grenade
- Combat Visor (A reinforced visor placed over the eyes with visual interface aid and integrated smartlink, designed to offer efficient bullet protection)
- 6 additional HK clips
- 2 additional Colt clips
- Instrument Case (Reinforced instrument case with room for both HKs, spare ammo, and grenades. Includes a strap to carry over the shoulder. Has a genetic lock configured to Monarch that can be shut off for rapid access during missions on multiple occasions)


Origin: Little is really known of the person known as The Monarch, except that he was a Shadowrunner long before he became a Chicago mobster in the late 2070s. With his charisma, quick trigger fingers, and ruthless enforcing (some say applied by a liberal employment of Runners) he cleaned up most of the other uncontrollable criminal factions and established a strict syndicate that let him stay out of the aim of peacekeeping forces and seize power in the older parts of town. His motto is "Clean crime, clean streets, clean running".

Monarch is an extreme example of a class III Changeling, an image he cultivates for a unique style and intimidation purposes. His years of activity as a Shadowrunner supposedly go back before the main explosion of the SURGE phenomena, so suspicions abound in regards to his actual age and past. He simply claims he was once part of a super soldier program that purposely awakened Changelings and enhanced them. To most people, his true metahuman heritage is likewise unknown.

As the most outstanding crime lord in Chicago, he has a policy of liberally hiring Runners to deal with problems in pragmatic fashions, and mercilessly crushes any magic using groups that might cause anarchy or disturb the underground order in his territory, keeping a close watch on the precarious balance of the astral space in town. His forces also make all efforts to remain uninvolved with megacorp business unless ignoring it would do more harm than good.

Currently, he had decided to personally investigate a magical disturbance located in the barrens in person, after several missing scouts and the disappearance of a runner team he had sent. What he found was a growing spacial distortion that promptly exploded on his face after a stray shot from one of his men hit one of the artifacts supporting it.

When he awoke, he found himself in Nexus City.


Weakness:
Cursed Luck: Monarch is plagued with bouts of extreme misfortune which have caused him a great many deal of trouble and put him in very dangerous positions over the years. Despite this however, he managed to get through over ten years of shadowrunning without grievous permanent harm to himself, even pulling through many mishaps from sheer chance. Needless to say his luck is extremely unreliable.

Likes: Wine, a good firefight, smoking, Jazz
Dislikes: Megacorps, dragons, shifty deals, mage cabals
[13:38:37] Helligator: Depends on the god, but gods by definition in Nasuverse are strong because they have divine authority.
[13:38:48] Kat: Even the toilet god?
[13:38:56] Helligator: No one worships toilets.
[13:39:00] Helligator: Don't be a shitlord.

[04:32:08] Helligator: I can't make dragons in power armor like this

[19:50:12] francobull III: [...] why are you being all assive aggressive?

[23:32:37] Helligator: use the narrative as a means to convey an interesting story and cool conflicts with the openness you're allowed
[23:32:43] Helligator: not to CHEAT stories and conflicts

The Man With All The Cute Boats

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Re: Cross Effects Character Page
« Reply #69 on: January 29, 2014, 03:15:37 PM »
Name: Giantdad

Race: Undead

Age: The Legend Never Dies

Height: Intimidatingly tall

Weight: Like a ton or something

Eyes: Mask of the father’s eyes

Hair: Mask of the Father’s hair

Appearance: WARNING THE FOLLOWING VIDEO CONTAINS SWEARING THAT IS NOT SENSITIVE TO CERTAIN PERSONS' GENDERS OR SEXUAL PREFERENCES
Spoiler for Hiden:

Alignment: Chaotic fukc you

Charisma: This stat is dumb, charisma should be apparent in the posts

Vitality: 48/99 (higher stat brings diminutive returns though)
Attunement: 12/99
Endurance: 66/99
Strength: 16/99
Dexterity: 10/99 (He ain’t tellin anyone he leveled that up)

Magic Resistance: Fukken high, he got da best armr

Magic Ability: Black flame: A fire that is black and super heavy for shield breaking. He stacked it twice, so he can use black flame sixteen times before having to sit down for a minute and can use it again after doing so

Other Abilities:
Flippy flip, bithc: He dodges super fast

Chaos Zweihander: It’s a big fucknig sword, and it’s on fire, so it's not even dependent on his str/dex

Grass crest shield: Recovers his stamina faster, for more Zweihander wielding

Mask of the Father: Just look at that fucikng face, looks traumatized as shit but it’s also the last thing you’ll ever see

Ring of favor and protection: More health, more stamina, can carry more weight, it’s everything you could ever need

Invading spirit: Since he’s invading he can’t see or interact with any NPC. Basically everyone who isn’t native to the universe Nexus belongs to looks like a helping spirit/sunbro to him, or like his "target". If killed, he is sent back to his world and can freely attempt invasion again.

Stack of 99 humanities/Twin humanities: Give him a sec to crush a black humanity sprite, and he'll be fully healed up

Origin: The chosen undead of dark souls, possessed by momentary wisdom and madness, comes up with a giantdad build. The rest is history.
Literally. NG+, Bicthes

Weakness: None, he’s giantdad, he’ll get back up and pwn u (You can wreck him though, he’ll just go home and invade again)

Likes: Humanities, Indictments (He finds them funny), souls

Dislikes: Sunbros, not getting humanities, alt+f4

Daiki

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Re: Cross Effects Character Page
« Reply #70 on: February 02, 2014, 08:10:40 AM »
Name: Kyle Teems (self-proclaimed jokingly as Gorgon)
Race: Werewolf
Age: 391, looks 25
Height: 6'
Weight: 170lbs
Eyes: Hazel
Hair: Black

Appearance: Kyle has an athletic but not too muscular body. His skin is on the light brown side of dark and he keeps his hair in intricate yet artistic cornrows, each ending up with a clip taking the shape of a snake head. On his left palm, a pentagram can be easily spotted, proof of his nature. Kyle doesn't like to look at it and covers his hands with leathery gloves.

 He has an intriguing presence and masculine yet rather harmonious traits. His eyes shine strangely in the dark. He sports a thin goatee and his left brow, upper right ear and tongue are each pierced with a set of three diamonds. His left eye is surrounded by a snake tattoo coiling around the left side of his face and ends around his left ear. Surrounding his neck hangs a crow pendent Forest gave him centuries ago.

His default expression consists of a mocking face. He also displays a large range of facial habits such as a closing his left eye when surprised, his contraction of the jaw when irritated or even that twitch of the eyebrow when fascinated.

Alignment:Chaotic Neutral/Good
Charisma: B
Strength:B
Agility: C
Speed: B
Magic Resistance: -
Magic Ability: -
Other Abilities:
As a werewolf, Kyle boasts more strength, endurance and speed than humans. He also possesses the ability to regenerate his wounds and is five senses are superior. He can also shapeshift back and forth at will, although abusing it would exhaust him quickly.

Origin:
Unwanted child born from an abusive master and a slave mother in 1623. He grows up in Virginia and learns to work at three. When he reaches his six year of existence, he's sold as a sex slave to an European Aristocrat traveling back to England. The child is quickly put to 'work' and starts a miserable life devoid of any hope. Docile and patient, he waits for a good opportunity to escape. This chance his granted to him two years later when he managed to run away from town and makes his way into the nearby woods. Thinking himself in security for the first time of his life, he doesn't bother to look behind as he goes deeper and deeper inside tortuous paths. As he starts to wonder how he will find food in this dark place, he finds a seemingly desert campfire with what looks like a roasting rabbit on it. Hoping nobody would find out, he snatches the piece of food and run away. As he stops to catch his breath, Kyle finds three people surrounding him. The trio neutralizes him quickly then decide that he's far too skinny to make a really good meal. One argues that he's only interested in devouring his heart but the others two propose to turn him so that he can lure more people into the woods for them. Without a way to defend himself, Kyle become their plaything. He follows their orders and help them feed. After a while, the group starts getting closer to the town, much to Kyle's terror. Eventually, the young boy managed to bring a blond woman with him but, when his comrades surround her, she makes short work of them. Kyle tries to flee, in vain.

The vampire presents herself and explains him that she was sent to inquire about the disappearance of several persons in the vicinity. Kyle explains that what he made was wrong but didn't have a choice. He asks for forgiveness in tears but instead of the cold silver kiss, she gives him a hug and promises to not hurt him. From this point onwards, the two travels together as Forest teaches him how to control his instincts. She gives him a short but strict education and the little wolf is happy to learn. They only stay together for a couple of weeks before she brings him to a vampire's couple who would raise him as their son. Kyle refuses to part ways but Forest answers that she couldn't guarantee his safety. She gives him a crow pendent and leaves shorty after.

Years, decades and centuries passed and the two crossed paths here and there. They wouldn't stay much together, nor would they talk all that much, only enjoying their time as they work and split ways a bit later.

In the Nexus, Kyle only bumped thrice into Forest and each time for work. While he would like to spend more time with her, he's been quite busy the past months with the werewolves going wild on the population and the vampires from Deacon's faction taking over.

If he ever had a love in life, it would be his sportbike, named after the Greek goddess of beauty, glory and magnificence, Aglaea.

He seems unable to maintain a proper relationship, mostly because he gets easily bored.

Personality:
Kyle is a carefree, sincere, independent, curious, mischievous and stubborn individual. He can be cunning and difficult to deal with at times. He also has a selfish side and would raise complaints if his companions involve him in troubles. He usually acts casually, being overly friendly even with people he barely knows. He's not above dirty fighting and will gloat profusely if he wins at anything, even if said results comes from cheating. Honor bears no meaning and he cares little for human laws. He likes to make crude innuendo, teasing others and counting his sexual exploits in details. He doesn't mind complimenting attractive girls and wouldn't hesitate hitting on them, unless they exude a 'bad vibe'.

Kyle greatly respects and admires Forest. He considers her as his own mother, although he would never voice it again. He feels gratitude towards the vampire and wouldn't think twice about giving her a hand. He only happened to call her 'mother' once, saw the complex expression she had and never brought it up again. He has a physical interest in Wynn, yet, never dared to approach her ('bad vibe'). He is somewhat jealous of Gabriel for being the one raised by Forest and keeps calling him Lucifer. While he may not like Gabriel much, he utterly loathes Quinn after they almost killed each other on a 'supposed' cooperation job. Kyle will badmouth the Dhampir on any occasion available since then.

Weakness: Silver, decapitation, brain destruction. Dealing more damage that he can sustain with regen. Taking his bike as hostage.
Likes: Forest, Wynn's body, money, challenging traditions, a good laugh, rough sex with Succubi and Faeries, carefree people, grapes and rum.
Dislikes: Quinn, stuck up people, rogue werewolves, sex with werewolves.



« Last Edit: February 02, 2014, 08:17:53 PM by Daiki »

Ivan The Mouse

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Re: Cross Effects Character Page
« Reply #71 on: February 03, 2014, 08:06:21 AM »
Name: Yukina Aikawa
Race: Human
Age: 98, looks 18
Height: 5'
Eyes: Dark Brown
Hair: Dark Green; Black (In realistic settings)
Appearance:
Spoiler for Hiden:

Her two distinguishing features are her yukata, which she seems to wear regardless of weather and usually colored dark green with gingko leaf patterns, and her hair tied at the back, which either becomes a ponytail or a bun according to her whims or circumstances. Her yukata sometimes changes color and pattern, usually connected to the surrounding mood of the Order, and she changes to a more formal furisode on special occassions, again with color or pattern according to the occassion itself. Neo once commented that the only reason that people don't mind her style of clothing too much is because "they think she's a Japanese woman cosplaying a Japanese woman."
Alignment: Neutral Good
Charisma: 15/100
Strength: 30/100
Agility: 40/100
Speed: 40/100
Weapons:

Spoiler for Hiden:
When going out in public, she usually hides a kaiken, or Japanese dagger, which has a length of 8 inches and double-bladed, personally forged and created by her from the scraps of a kitchen knife, old nails and a leg of a broken chair. She usually keeps it hidden in her left sleeve. However, when fully prepared for battle, she usually carries a pair of swords, a 12-inch tanto blade and 24-inch wakizashi. Both are worn on the back of her hips and drawn from the left side, with her holding the wakizashi on her right hand and the tanto on her left. She uses the shorter blade for parrying and the longer for striking back. When assigned to a ranged role, she uses a compound bow for combat, as the traditional yumi bow proves to be rather impractical because their limited range.

Later on, she forges a katana, which she named Shiromaru after her father who taught her smithing. She created the blade using the traditional process, employing the Soshu Kitae method of folding the steel. She, however, replaces the hagane or hard steel of the sword with tungsten carbide to improve the hardness of the blade's edge, as well boron-alloyed tool steel for the shigane or soft steel to improve its toughness, sacrificing a crucial traditional point for the blade's overall strength. Although she states that she will use it "at some point", it has yet to see action for unknown reasons.

Magic Resistance: Paradoxical, can be affected by negative debuffs but cannot be killed by such.
Magic Ability:

Spoiler for Hiden:
Limited Immortality
This kind of trait allows her to stop aging indefinitely and fend off fatal attacks, although the progression of the healing of his body is still natural unless with scientific or magical intervention. Since this source of immortality came from a unknown source, Yukina has no way knowing how to replicate it's results.

Non-Magical Abilities:

Spoiler for Hiden:
Rattus commented that "Yukina has two strong contributions in this group. Smithing and mechanical troubleshooting. Everything else is just an added bonus to us." Because of her work experience, Yukina is able to repair and, to some extent, create machinery for the group, such as engines or firearm mechanisms. Also, because of her training under her father, she is able to forge bladed weapons, mostly Japanese-style swords, although she notes that she usually cannot do nihonto in a fully authentic style, because "that would be really time consuming, as well as impractical in fighting people nowadays."

In fighting, she usually uses a style of swordsmanship that resembles kendo, which she took up during her 17 years of mechanic training as hobby and therapeutic exercise, but actually lacks distinctive moves that can be associated to any school of Japanese swordmanship, as well as uses two shorter swords. She also seems to focus on countering rather than outright attacking her opponent, in which she usually dodges or parries first, then strike back. As a result, her style of fighting is highly unpredictable and defensive, which sometimes becomes her weakness, other times becomes her strength. She also took up a bit of kyuudou, or archery, in the same period as her kendo training, although she admits that she focused on its calming effect than improving her performance.

Origin:

Spoiler for Hiden:
Yukina hails from the city of Hiroshima, Japan, although she implied one time that it might not be her actual place of birth, but she herself wasn't so sure, saying "Father might actually be joking, as he always do sometimes". Her mother, Midoriko, was a housewife and her father, Shirou, was a blacksmith, with her being the eldest of three children, all of them gapped by two years. Although her father was mainly training his little brother, Tetsuo, in smithing, Yukina and Saori, her little sister, would always join him and attend their father's lectures regarding the profession, which is why she picked up her skills in the profession. During this time of her childhood, she met Shinichi Kimura, a Zainichi Korean and her future fiance, as well as witnessing the slow descent of the Japanese Empire to deep ultramilitarization, starting with her brother's conscription to the Imperial Japanese Army on 1936 and her father's employment to Kure Naval Arsenal on 1937.

In 1938, during the ongoing Sino-Japanese War, one of Tetsuo's fellow soldiers, Satoshi Asahina, came to visit the Aikawa household after his mandatory service is over. He handed over a letter, which turned out to be Tetsuo's suicide note, citing his unwilling participation to a "great and mindless slaughter" back in 1937 and subsequent guilt as the reason. Satoshi also revealed that his body was found hanging on a forested area nearby and was thrown into a river under the orders of his squad officer. The news eventually infurated the family and reduced them to mourning, especially Shirou, who was appalled by the Army's treatment of his son's body.

When the battleship Yamato was launched from Kure Naval Arsenal in 1940, Shirou revealed that this was what they were building at the shipyards and also expressed his whole interest in serving as a crewman to the ship, wanting to make up for his son's "dishonorable actions" back at the Army. Despite his family's resistance and disapproval to the idea, he becomes a mechanic to the ship's boiler room a month later. A year later, World War 2 in the Pacific started, making the rest of the household worry.

Shinichi, under a bout of major depression after being disowned by his racist father for his relationship with Yukina, decided to volunteer in joining the Imperial Japanese Navy Air Service in 1944, when the Allied counter-offensive is slowly crushing the Japanese forces, volunteering in a "special attack unit" named Yamato. A day before enlisting to the Air Service, he met Yukina in the playground where they first met and promised her marriage after the war, despite knowing that he will not be able to do so.

The news of Shirou's death came during the month of April in 1945, a week after the battleship Yamato was sunk by American forces while en route to Okinawa. Five months later, on August 6, the town of Hiroshima was struck with an atomic bomb, the first atomic strike in human history, destroying it. Midoriko dies trying to protect her children from falling debris. Two days later, Saori dies of an unknown illness, rendering Yukina the only surviving member of her family and driving her to vagrancy, which also makes her question why she survived the bombing. A month later, Japan is officially occupied by the Allied forces.

In 1947, Yukina found permanent employment after two years of vagrancy in an auto plant in Aki District, Hiroshima as an intern mechanic. After two years, she was fully employed by the company and in 1953, after four years of working with the company, she formally left, saying that she wanted to expand her skills in the field of Mechanical Engineering. During this time until the early 1970s, she worked as a mechanic on different companies, read books and attended seminars in order gain more knowledge.

She finally met Rattus and Neo in 1971 at Tokyo, when they were attacked by the Gotou-gumi. She hotwired a car and crash-dived it into the car chasing the duo, disabling it and killing a couple of people in the car. Only one survived, who managed to get out of the car and shoot her three times. The two men that were being chased eventually came back to see the wreckage, which lead to her discovery. After she was sent to the local hospital to be treated, Rattus personally interviewed her, which made her tell her life story, making Neo conclude that she might be another immortal, albeit the reason was "God knows why". She was asked for be a part of the "entourage", and quickly accepted the offer.

Personality:

Spoiler for Hiden:
Yukina appears to be optimistic, lady-like and polite, sometimes girlish, even when doing machinery and dealing with hostilities, to the point of near-absentmindedness, which sometimes makes her get caught off-guard, such as when Neo tricks her with his jokes or when the Manor was being raided a couple of thieves. However, she also doesn't have an adversion to lying, especially when recognizes that the questions being asked have answers that can outright put any member of the Order or her friends into grave danger, although there were times that she blurts out an answer and only realized later that it can be used against them.

She seems to be very patient and hardworking, and explicitly states that she likes manually working as a mechanic and blacksmith and considers it as her "hobby". When Rattus asked her about her interest in engineering, she states that, aside that she thinks she has a high aptitude with field of Engineering, she believes that ironsmithing and mechanical engineering are like "two wheels in a cart". She said that she hates it when machines suddenly get on fire and it does trigger a phobic reaction from her, which Neo comments that "it's so fucking ironic, if you're working with machines, you shouldn't be afraid of fire suddenly coming out of it."

Aside from sudden fire, another thing that seemingly triggers a reaction from her are blindingly bright lights and widespread rubble, in which she finds a place to hide and shows signs of catatonia, followed by muttering. She also has a certain discomfort in sharing her life experiences to anyone else, although she only does so if the listener has genunine interest and will vow to listen carefully. She also has an overprotective demeanor and a strong motherly instinct, which usually manifests when the other members of the Order are in danger. She frequently declares that she dislikes using violence, although she will fight if pressed to do so. Because of her mother's last reminder to forgive people "even if it kills", she seems to take those words by themselves, which usually means forgiving everyone even those who heavily injured her in battle.

She usually can be seen playing games on a handheld console or reading manga, sometimes boy's-love doujinshi. She said that she only likes to watch anime if she hears that it is well-recieved, although she does an exploration of her own, usually romance anime or BL. She has a habit of collecting plushies from anime, games or VNs she has watched or played, as well as other things like cards or figmas, which she considers cutesy and endearing. She also has an infrequent tendency to eat someone's food without permission, in which Rattus noted "I will rather entrust a cat to watch over a whole plate of fish than to make her watch over these muffins and not expect that one of them has already been eaten and gone. And I do not even trust cats."

Weakness: Although immortal, her lack of regenerative abilities render her vulnerable.
« Last Edit: February 03, 2014, 08:14:29 AM by Ivan The Mouse »




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Re: Cross Effects Character Page
« Reply #72 on: February 03, 2014, 08:07:32 AM »
Name: Jan Neo Langraad
Race: Human
Age: 126, looks like 20
Height: 6' 1'
Eyes: Blue
Hair: Blonde (both in anime style and realistic settings)
Appearance:
Spoiler for Hiden:
Neo's yellow blonde hair is at shoulder length, although there are strikingly noticeable strands of hair that are light brown in coloration and/or of irregular length, as a result of his frequent change of appearance from the past decades. He usually wears a t-shirt, usually tie-dyed, plain or has a political statement or a band logo written on it, denim pants and brown sandals, although he will wear a leather jacket according to the weather or situation. He could be occasionally wearing a green-tinted Lennon-style pair of glasses to his whims and, less often, a shot shell bandolier during mission runs, ordered by Rattus or otherwise. He also wears a ball chain necklace with four pairs of dog tags, two from the World Wars made with monel and steel respectively, one from Vietnam wrapped with rubber silencers and one with his real name written on it, with the words 'FCKYOUFGT" replacing the religious preference field.
Alignment: Chaotic Neutral
Charisma: 45/100
Strength: 60/100
Agility: 65/100
Speed: 70/100
Weapons:

Spoiler for Hiden:
Neo concealed-carries either a butterfly knife, a M1911 Colt pistol or both when going out in public during times when the Order is at its peaceful state. When accompanying his fellows, however, he replaces the M1911 with a Winchester M12 shotgun, with its stock and barrel sawed-off, making it easy to conceal inside his leather jacket.

Aside from the after mentioned weapons, he also carries with him an assortment of medical and combat potions, usually two or three flasks, mainly when undertaking larger, offense-oriented missions. The most commonly used potions by Neo are the orange-colored "Exploding Potions", which is somewhat similar to a Molotov cocktail; "Space Bombs", which are actually potion flasks containing vaporized cannaboids and mainly used for disabling enemies who have never taken any type of illicit drugs and the green-colored and aptly-named "Healing Elixir", which generally speeds up regeneration of wounds and restores lost energy.

He had also used all sorts of improvised weapons, especially in areas where proper weaponry is either scarce or heavily regulated, some of them with a psychological impact, such as a pencil or a crucifix. In addition to this, he is also very fond of using his environment for his advantage, which translates to utilizing any potentially combustible or explosive material he finds as booby traps, as an example.

Magic Resistance: Paradoxical, can be affected by negative debuffs but cannot be killed by such.
Magic Ability:

Spoiler for Hiden:
Spitfire
As a magus, Neo seems to have an elemental affinity for fire, as manifested by his ability to create a small flame at the flick of his fingers, but it is usually employed by Neo as a lighter for his cigarette smoking habit, so the extent of this ability is unknown.
Range: Candle-like
Targets: One

Alchemy
According to him, his main role in the Order is alchemy, and indeed he is capable of concocting various potions and mixtures which could either be used in medical or combat purposes. Because of the childhood training he received and general temperament, he specializes in using these combat potions to cause non-fatal but astringent pain in his opponents, as well as psychological intimidation and sensory deprivation. He is also not adverse to using controlled substances such as PCP or LSD to either improve the combat abilities of his allies or degrade his enemies' fighting abilities. He has shown himself to be capable of transmuting many metals to other metals and making new compounds, given the time, space and privacy, although he could also work in a fairly efficient manner under stressing combat conditions.

Limited Immortality
This kind of trait allows him to stop aging indefinitely and fend off fatal attacks, although the progression of the healing of his body is still natural unless with scientific or magical intervention. Since this source of immortality is crafted as an accident, Neo has no way knowing how to replicate it's results.

Non-Magical Abilities:

Spoiler for Hiden:
Rattus notes that "Neo does very little killing with his alchemy although he is capable of doing so. He refers to be lethal in a very physical way." Given his background, he proves to be very fond of physical combat, in which he employs non-alchemical means of disabling or taking down the enemy. He also outright stated that his fighting style is "all about fucking with the enemy", which means that he has no specific fighting style and his focus is sapping his opponent's will to fight, as psychological warfare seems to be his staple of his whole combat doctrine. However, he will not hesitate eschewing this kind of strategy and could resort to focus on killing his opponent swiftly, although he usually does this under Rattus' commands.

Origin:

Spoiler for Hiden:
Neo's childhood home is an abandoned medieval castle located somewhere near the Franco-Belgian border, where he once lived alongside Klaaus Langraad, a Danish-born English magus and alchemist who adopted him after he found him as an infant in the docks of Kristiansand, Norway. Unbeknownst to both him and his father, he is the love child of Niels Ullmann and Eila Linkola, an alchemist couple wanted by the Mages' Association for their radical and outspoken beliefs against the maintained secrecy of magecraft, as well as for bombing the workshops of prominent Association members all over Scandinavia. They apparently left him in the docks while trying to go out of Norway, due to their fears that their child will unnecessarily get caught in their situation. Neo started his magecraft and alchemical training under Klaaus at the age of six, and witnessed his first human experimentation at the age of seven, then did his own human experimentation at the age of eight. He did not go outside the castle grounds until 1897, when they visited a local fair and carnival in Dunkirk.

It was in 1901 that Neo discovered his being an adopted son, five years before Klaaus dies of heart attack at the age of 59. Neo was 18 during his adoptive father's death, and continued training himself and experimenting after Klaaus' untimely demise. On 1908, he met an alchemical accident during one of his costliest and most time-consuming experiments, rendering him immortal. He also ran dry of funding during those days, so he decided to immigrate to North America to find a steady source of income, as well as a venture to the outside world.

Upon arrival at New York, he first took residence in an apartment in Brooklyn and worked various odd jobs, such as store caretaker or chimney sweeper. After a month later, he decided to move out of his apartment room and deliberately become a vagabond, to reduce living expenses. Boredom from working and wanting an outlet for aggressive simulation, he resorted to robbery-homicide, with a local neighborhood man has his first victim. On 1911, he moved to the State of New Jersey and acquired a Colt M1892 revolver, his first firearm, through one of his victims, an off-duty police officer, and then another victim before leaving the state near the end of the year.

In 1912, he claimed the lives of three more people in the states of West Virginia and Kentucky, before being heavily wounded in a failed residential break-in in Tennesee. He then decided to recuperate from his wounds in Mississippi and trade his revolver with a Colt 1911 from an underground arms dealer. He also met in this state a group of armed robbers calling themselves as The Mississippi Merrymen, comprised namingly of John Henry Stone, their leader; Jane Donahue, Neo's future first girlfriend and the brothers William "Bill" and Christopher "Chris" Roberts. He decided to join the group and move to Louisiana with them, in which they started robbing stores and amassing money for themselves. On August 22, Neo was arrested by the authorities of New Orleans for his involvement with the activities of the Merrymen, and is sent to Louisiana State Penitentiary. He was prison raped by his cellmate upon arrival, which prompted him to do the same thing against his attacker. For the course of 5 months, he and the Merrymen discreetly planned his escape from the facility, culminating on Christmas Eve, which involved Neo successfully feigning his own death.

For the first 4 months of 1913, the Merrymen stopped all overt actions in the state of Texas until May 1, when they successfully robbed a bank in Corpus Christi, which started their streaks of successful bank robberies. However, on July 17, an encounter with the police in Fort Worth leads to a fire fight, killing John Henry in the process. Upon his death, Jane takes her place as his successor and continued their operations with greater caution. On September 11, Neo's birthday, Bill and Chris were killed in a botched bank robbery on Dallas, which prompted both Jane and Neo, the last two remaining Merrymen, to move toward Ouchita Mountains in Oklahoma two days later. They stayed there for the rest of the year and hunted and farmed for sustenance.

On July 16, 1914, almost a year after they stopped all illicit activity, they successfully robbed a major bank in Tulsa, only for Jane to get killed by the police in a shootout a day later. After 8 days, Neo launched an undetected but massive attack using an alchemized poison in order to take revenge for Jane's death, killing 32 officers, including the Chief of Police. After the attack, Neo assumed the name Henry Wilson Smith, and moved to Kansas on July 28, where he claims 10 more lives during the course of his stay due to robbery-homicide.

By the start of 1915, Neo moved to the town of Pueblo, Colorado and found work there as a pharmacist, as well as meeting Hannah Meier, a first generation German immigrant and Neo's future second girlfriend, who frequently visited the drugstore where he used to work. The United States entered the First World War by the latter half of 1917, which meant that Neo, still under the name Henry Wilson Smith, was drafted to join the American Expeditionary Forces and was eventually sent to Europe. He returned home in November 1918, when armistice was signed, only to discover that Hannah died from contracting the Spanish flu, which was an epidemic during and after the war.

Neo then moved to Utah the following year and made a living selling alchemized "patent medicines", under the name Dante de Medici. Aside from the growing cynicism from consumers and larger rivaling brands of medicines, he did not extensively advertise his products, which might be the reason why he was not able to sell well, although they did work as promised.

The Eighteenth Amendment to the United States Constitution took effect on January 17, 1920, marking the start of the Prohibition Era. Neo, not meeting the expected success in Utah, moved to Las Vegas, Nevada three days after start of Prohibition. Three more days later, he meets Vincent Montagna, a caporegime from the Della Valle crime family's local faction, through an encounter where Neo assisted Vincent's men in a gang firefight. This course of action marked the start of his association with the family, as Vincent first referred to Neo as such on February 19, introducing him as "a friend of ours" to Giuseppe Montagna, Vincent's older brother and the boss of the Las Vegas faction. Neo furthermore cemented his status within the family when he killed a police informant to prevent a bootlegging operation from being uncovered.

In 1925, Neo was incarcerated when he was charged with aggravated assault with a motor vehicle for allegedly trying to run a pedestrian over due to a disagreement, in which Vincent monetarily bailed him out jail. He also met Maria Angela Romano, Vincent's confidante first cousin and Neo's third girlfriend, during this time. In 1931, the Della Valle family opened its books for new made men and Neo was recommended to be a Soldier, sponsored by Vincent and Angela. After he successfully assassinated a suspected turncoat by the orders of Giuseppe, Neo finally took the oath on March 19, making him a Soldato of the Della Valle family under Vincent's crew.

In March 14, 1933, Vincent was wrongfully accused and was found guilty of murdering a well-known card shark and was held at Nevada State Prison. Wanting to reciprocate the help given to him when he was jailed in 1925, Neo decided to be the temporary capo of the crew, in order to break him out of jail. His first attempt was on March 18, when he sent out five of his fellow crewmen to retrieve Vincent from the State Prison. The result was unsuccessful, with all five of them dying during a fire fight with the police underway. This frustrated attempt forced Neo to resort on using alchemy again and after two days, he sent another five men to attempt another jailbreak. The result was successful, but Vincent was disappointed with Neo's decision to border on breaking the Omerta by helping him escape out of jail, as well as his failed first attempt where five of his crewmen died and the notoriety gained by the family as a whole for the successful second attempt. Neo was also almost kicked out of the family for his unwarranted and unauthorized actions, but was kept in anyway because it showed his potential to be a capo, in addition to his decent reputation in the family. By the end of year, the Twenty-first Amendment took effect, which legally ended the Prohibition. In the following year of 1934, Don Montagna foresaw the potential loss of profits from the effects of alcohol re-legalization, so he allowed the family to venture into dealing marijuana and do labor union rackets. In 1935, Neo was found by Angela to be cheating with another woman, which prompted her to end their 10-year relationship. According to Neo, he deliberately cheated and provoked Angela to break up with him in order to hide his immortality, although he also states that she was already frustrated from his lack of decision about marrying her and "was just grasping on straws", waiting for a reason to validly break-up with him.

Both Vincent and Neo were caught in a fire fight with the police while driving their way to Carson City to meet a family friend for a drug deal in 1937, which claimed the life of Vincent. Neo then drove their car towards the Carson River in order to detract their pursuers and use the opportunity to escape from the state and into California. Neo then hid in the town of Lincoln in Placer County, under the name of Fabro Metzger, and worked as a pharmacist.

In 1940, Neo decided to join the United States Marine Corps, still known as Fabro Metzger, and was placed at the 1st Battalion, under the command of the 1st Marine Division. He fought in the Guadalcanal campaign, the battle of Peleliu and Okinawa, and the latter which he boasted that he made his whole squad survive "under a Typhoon of Steel". He also hinted that he raped Japanese civilians after the battle of Okinawa, saying "that's the first time I liked the sound of Jap women crying like the spineless bitches that they are." In 1947, two years after the war has officially ended in the Pacific, Neo went back home to Lincoln, then moved to San Luis Obispo County, in the town of Harmony and assumed the new name of Joseph Nestor. He layed low in this town and worked as a waiter from 1948 to 1961, occasionally trill killing in neighboring towns and cities, which increased his number of victims by 20 people.

Neo got drafted to serve in the US Army for the second time in 1962, during the rising stages of the Vietnam War. During his tour of duty, he noted that, aside from the fact that he had a hard time engaging Viet Cong forces due to their use of guerilla warfare, he also stated that he predicted at first that the US would eventually just withdraw from the war, citing logistic and tactical reasons, such as the frequent failures of new M16 rifles. Nevertheless, he continued serving during that time because he saw it as an opportunity to kill people with very little restraints. His service ended when he chose to leave in 1966, when the situation fully escalated, thinking that the US "might win after all", although he also decided to view the war as pointless, unnecessarily tiring and detrimental to his ego.

In 1967, Neo or "Joseph" decided to move to Haight-Ashbury in San Francisco, during the Summer of Love, where thousands of college students from their spring break came to the city to take part of the then-vibrant hippie counterculture. He was able to fit in because of his dislike of Vietnam War, which the other hippies mistook as an opposition to all war, although he deemed their confusion to his ideals as irrelevant because he also expressed opposition to working. While attending the Monterey Pop Festival in June, he met "The Rainbowheart Tribe", a group mostly composed of Romanian-descent people who are also drawn to the counterculture. One of them was Martha Enescu, also known as "Starlight", a self-proclaimed vampire and Neo's fourth girlfriend. Since most of the tribe adapted nicknames after confectioneries, such as "Captain Jelly Baby" and "Miss Liquorice", Neo opted to take the nickname "Captain Candy Floss", a name which he proudly refers to himself up to this day. After being inducted into the Rainbowheart, he then moved to an abandoned industrial block located half a mile from the outskirts of San Francisco and was refurbished by them as a commune, which they then named as "The Candy Factory". Neo continued training his alchemy in this commune, avoiding human experimentation, which he now saw as "boring and repetitive ", and focusing on regeneration and growth, mainly to help the tribe agriculturally and medically. Because of this, the whole tribe became aware of his skills as an alchemist, and he opted to give them basic lectures on it, including the philosophy behind alchemy. In the following months, the numbers of the tribe started to dwindle due to some of them wanting to pursue other interests, although Neo already thought them enough at this point. Since the tribe's leader, "The Great Chocolate Man", was tolerant and supportive of his tribe people, he allowed leaving the Factory in peace. In November of 1968, only five of the tribe was left, and they finally decided to desert the Factory at the end of the month, as Chocolate declared that the commune's purpose has already been achieved. Neo and Martha also decided to part ways in good faith, with a promise of meeting again someday to each other. After this, Neo moved southward to Los Angeles.

In June of 1969, Neo flew back to New York City, the first time he ever did so, to visit "Fruitcake", an old friend and tribesman working in the Stonewall Inn, due to the latter's plead to help him "battle this unknown disease", which alchemy could not seem to fight or heal. They talked and exchanged knowledge in alchemy for the whole day of June 27 until the early morning hours of the next day, in which a riot between the bar patrons, including the two of them, and police raiding the place erupted. Neo stayed with him to help in finding a cure, only to have Fruitcake die a month later, after being hit by a moving vehicle which he failed to see due to the retinitis associated with his sickness. Neo opted to stay in New York even after his death, due to his nostalgia with the city and his continued studies on Fruitcake's work, as well as circulating rumors of a concert that will take place upstate. On August 15, he attended the rumored concert, now known as the Woodstock Festival of 1969, and actually met many of his former tribesmen, including Starlight herself. A month later, Neo goes back to Los Angeles and takes Fruitcake's research material with him, which deviated to making a panacea and he still continues until today. In December of the same year, he attended the Altamont Free Concert in northern California, which turned out to be infamous of its disorganization, chaos and violence. This event convinced Neo that the idealism of the sixties were over, calling it as "the day Sixties ended and died".

Neo decided to go back to robbery-homicide on 1970, which lead him to get discovered by Rattus, who was selling weapons to the Mafia during that time, after he tried to rob and kill him. Neo stabbed him on the neck and got shot five times in his chest as a response, which lead to both men discovering that both of them were immortal. He then asked of his life story and skills and, after finding out of his skills in alchemy, offered him to be part of the "entourage". Neo declined the offer and just opted to be his informant around the city. However, after a month has passed, he offered him again, under promises of having a "steady but negotiable" pay, and Neo quickly accepted.

Personality:

Spoiler for Hiden:
Neo can be described as cocky, sassy, egoistic, rude and facetiously sardonic, although he freely admits to these quantities and is seemingly unashamed because of them. However, he sometimes berates other people for saying that he is egocentric, saying that egoism is different from egocentricism, as he could he "could put himself on other's shoes", but only ignores doing so, either because he already experienced such or he deems it as inappropriate. Albeit he shows signs of cynicism, he dislikes outright and excessively cynical people, saying that they are ruining everyone's lives by being "so self- absorbed, thinking that they've seen it all when you can never actually see it all".

He seemingly has no moral sensitivities on murdering someone, although he does have reservations on it because of its unacceptability in modern society, which makes him worry that excessive killing will not be good for his reputation and deems rape as something greater than murder, although he also states that "rape ain't that too bad as they make it either" and a large kill count could be used for basic psychological warfare. He also has hints of sexual sadomasochism and has outright stated that he could engage in bondage with some moderation and limits. His moral fiber is usually deemed either by his force of habit or the amount of satisfaction he will derive from an action, which meant that he will not do something considered traditionally unethical if he does not feel comfortable with it or he does not feel like doing it.

He also has a habit for spouting pop culture references unashamingly, even at inappropriate times or when it annoys other people, which sometimes push him to amplify this practice. In addition to this, he sometimes insults people's personality or mistakes just for the sake of insulting them, which usually elicits a reaction from the offended party, ranging from subtle to violent. His insults could sometimes touch the person's race, intelligence, sexuality, creed or age, and he intentionally uses politically incorrect, vulgar or offensive language, even when talking favorably about a particular group. He also has a liking for sexually harassing women or even men and states that being sexually harassed himself arouses him. Ironically, Rattus asks Neo to correct him if he uses a outdated word, much to his amusement and chagrin.

Neo has a particular liking for reading Western comics and playing video games, although he does watch anime sometimes, usually of pornographic nature, which he views as a good source of comedy. He usually spends his time surfing the Internet to chat, post on numerous forums, read articles or watch or read pornography, if not "continue his research", his all around excuse to keep his door locked, in which he either tells the truth or consumes marijuana or LSD, the only time when his personality radically changes. He also said that he played some visual novels before and has a liking for train groping or rape-themed ones. Since his room is sound-proofed, he could be heard playing music at high volume, usually an old or classic song that's appropriate or ironic to the Order's general mood or situation.

Weakness: Although immortal, his lack of regenerative abilities render him vulnerable.
« Last Edit: February 03, 2014, 08:15:48 AM by Ivan The Mouse »




Ivan The Mouse

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Re: Cross Effects Character Page
« Reply #73 on: February 03, 2014, 08:08:01 AM »
Name: Rattus von Engles
Race: Human
Age: 242, looks to be 27
Height: 5' 12"
Eyes: None (Suffering from Aniridia)
Hair: Blue; Brown (in realistic settings)
Appearance:
Spoiler for Hiden:

Aside from his temple-length wavy hair, Rattus can be easily distinguished among his fellow Order members for his stereotypical corporate attire, consisting of a black suit, dress pants and a necktie, as well as a white dress shirt. He sometimes breaks the monotony of his clothing by changing the overall color of his outfit, albeit the colors employed still does not seem to deviate very far from the darker and conservative-looking hues. He also wears black suspenders underneath, or a waistcoat matching the color of his suit if he deems it appropriate for the situation. Another noticeable feature is his thick and rectangular glasses, which he wears because of his eyesight problems and mainly obscures the dark circles around his eyes, which come from his lack of sleep. When doing business involving arms dealing or other clandestine activities, he wears black leather gloves to eliminate any forensic fingerprints. He usually can be seen wearing black leather shoes, although he will ditch these for black steel-toed military style boots when taking direct action, as well as wear a leather double-breasted black trench coat in place of his suit.
Alignment: True Neutral
Charisma: 75/100
Strength: 30/100
Agility: 60/100
Speed: 70/100
Weapons:

Spoiler for Hiden:
Rattus' weapon of choice is the iconic German-made handgun, the Pistole Parabellum 1908, also known as the Luger, which was a keepsake from his time at the Defense of Somme in the First World War. According to him, the weapon is "built more like a sporting pistol than a proper sidearm", so he usually keeps it clean and well-oiled due to its susceptibility to dust or sand making its action jam, as well as its inability to cycle low-pressure rounds. He usually keeps the gun holstered inside his coat, along with a few magazines.

Aside from the pistol, he, in times of direct action, might carry either a Nahkampfmesser combat knife, a Seitengewehr 98 bayonet, in a situation he deems right, his Pattern 1811 Bluecher sabre, which is the Prussian copy of the British Pattern 1796 light cavalry sabre. While the application of the three weapons are practically the same in combat, he tends to favor the combat knife during covert operations, the bayonet when he expects encampment and the sabre for psychological and intimidation reasons. Neo summed up Rattus' intended use of the sabre with the remark "He carries that thing to battle to make the mooks see it and ask themselves 'Who the fuck carries a cavalry sabre into a fight nowadays?' “When bringing the sabre, Rattus holds it on his right hand, with the Luger on his left, obviously indicative of his background as a cavalryman.

Magic Resistance: Paradoxical, can be affected by negative debuffs but cannot be killed by such.
Magic Ability:

Spoiler for Hiden:
Limited Immortality
This kind of trait allows him to stop aging indefinitely and fend off fatal attacks, although the progression of the healing of his body is still natural unless with scientific or magical intervention. Since this source of immortality came from a dubious source, Rattus has no way knowing how to replicate it's results.

Non-Magical Abilities:

Spoiler for Hiden:
Due to his experiences as a soldier and current employment as an arms dealer and corporate stockholder, Rattus has a great understanding of strategy and logistics, both in business and military fields. He can provide advice and plan against his opponents, and could as well as acquire a huge variety of modern weaponry from the black and white market, and may also enlist his fellow Order members to manufacture weapons and modifications. He could also employ private military contractors, deception or a sometimes indirect legalistic and corporate strategy to severely hamper his opponent’s fighting doctrines.

Some of his principles in general strategy also carry over to his style of personal fighting, as he emphasizes speed and efficiency when taking down enemies, which means he generally finds ways to quickly end an encounter, even if it means employing some under-handed tactics. As a former Prussian Hussar officer, he is devastatingly deadly when on horseback; although he admits that his skills as a cavalryman are irrelevant nowadays due to its obsolescence in the modern battlefield. He also has an apparent skill in marksmanship which, combined with his handgun of choice, is another thing that contributes to his reputation as a former soldier.

His short-lived but substantial career of being a steelworker has lead to him having some knowledge on how to make some steel alloys, although Neo's skill as an alchemist and Yukina's smithing background contribute more to the application of this know-how.

Origin:

Spoiler for Hiden:
Rattus was born on an agricultural estate just outside Berlin, which became his childhood residence. His father, Reinhard von Engels, was a Junker and a former Prussian cavalry officer, and his mother, Mariya Leonora Nemov, was an eccentric but intelligent Volga German noblewoman from Russia. Leonora's endless fascination with biology eventually leads to her naming her first-born son after the black rat's older scientific name, Mus rattus, which caused disappointment from Reinhard. Rattus is the eldest of seven children and, as per family tradition, he was trained by his father in the arts of war and combat as early as eight years old, to serve the Prussian Army in the future. He had finally enlisted in the Army on 1792 as a Hussar, during the outbreak of the War of the First Coalition, which was an effort of several European monarchies to contain Revolutionary France. A year later, Rattus fights his first battle at Primasens, which was a Prussian victory.

On 1795, however, France had peace talks with Prussia, which manifested in the First Treaty of Basel, making Prussia withdraw from the Coalition and remain in an armed neutral state, which meant that Rattus can go home and rest with his family. During this time, many developments happened in the von Engels household. Markus, the fifth youngest sibling, entered the seminary to become a Jesuit on 1796. Ruprecht, the third eldest, committed suicide a year later, because of his frustrations regarding his homosexuality. And another year later, Adelina, the fourth sibling in the family, eloped with Gerard Wulfenbach, a Dutch-German merchant, and their whereabouts remained unknown for a long time.

Wanting to cool his head from the incidents that had happened in the past few years, Rattus went on an excursion to the Electorate of Hanover in 1799 for a year, which was also a opportunity for him to train his capabilities as a cavalry soldier. During one of his horseback riding sessions, a young woman, who Rattus poetically described as "with skin and hair as white as snow and eyes red like blood or fire", approached him while he was resting on a tree stump, offering him a red liquid in a flask, which looked like red wine, while telling him that the drink will make him "taste eternity". Tired from the riding and seeing nothing wrong with the beverage, Rattus quickly received it and drank the concoction, conclusively making him immortal, although its effects were not immediately felt by him, even after he went home the following year.

On 1805, Rattus goes back to his Cavalry Regiment, midst rumors that the Kingdom of Prussia will go to war again. The War of the Fourth Coalition did happen the following year but the Prussian Army, still using tactics dating back from the late King Frederick the Great's reign, were decisively defeated at the Battle of Jena-Auerstedt by Napoleon's Army. It was during this battle that Rattus discovered his immortality, when he managed to wake up after being caught in the range of a cannon's canister shot hours after the fight itself. The city of Berlin and, by extension, the whole Kingdom was soon occupied by the French Empire, which forced the remnants of the Army to retreat at Koenigsberg. On November of 1806, the Prussians tried to fight against the French forces at the city of Halle, but were still utterly crushed and captured. Rattus took part in the battle and, when he saw that Army's resistance failed, promptly hid to the Harz Mountains, in order to start a individual guerrilla-style warfare against the French. During this time, he avoided wearing his standard Hussar uniform and, instead, sewn a uniform made out of sackcloth. While his strategy in dealing with the French remained Hussar-like, he modified it to be more efficient as an individual cavalryman, which involved luring small squads into forested areas and then attacking them. This method earned him scores of fatalities under his name and earned him a reputation among Prussians and French alike as "The Sackcloth Hussar", although Rattus himself remained unaware of this and, in turn, no one really had an idea on his exact identity.

However, through investigating, the Duke of Brunswick-Wolfenbuettel found Rattus' location and promptly confronted him, inviting him to join his "personal army" to reclaim the invaded Duchy of Brunschweig. Rattus, although reluctant at first to fight for a state that he does not have an allegiance, was finally convinced to join "The Black Horde" after the Duke argued that it would be a fight for the "German Realm" itself, as well as a chance for revenge against the French Empire for the occupied Kingdom of Prussia. According to Rattus, this was the first incantation of his then-emerging German nationalism. On the same year, the Black Horde mobilized to capture Brunschweig from the French, which as a successful endeavor. This action earned the Duke's corps the nickname "The Black Brunswickers". However, the Brunswickers were quickly driven out of the city, but the Duke was able to escape to England to join his cousin and brother-in-law, the future King George IV, along with his troops. Rattus was not willing to leave Continental Europe along with the Black Horde, but was convinced by the Duke after making a wager that he would be dismissed from the corps after a year of service. Nevertheless, Rattus left the Black Brunswickers in 1811, two years after his recruitment into the corps, as he volunteered to serve for one more year, in order to train and learn from his fellow Brunswicker hussars.

On 1812, after a year of hiding and ceasing all fighting activity, Rattus resumes his Sackcloth Hussar persona, albeit he colored the uniform black and rode a black horse, as a tribute to his fellow Brunswickers and to terrify the French. On December of the same year, General Yorck of the Prussian Army, who are now supporting Napoleon's invasion of Russia, negotiated with Field Marshal Hans Karl von Diebitsch after being isolated by his superior. This led to the Convention of Tauroggen, which neutralized Prussia out of the invasion. This made the Prussians enthusiastic, and intensified Rattus' will to fight for the freedom of his Kingdom. And on the following year, February of 1813, The Treaty of Kalisz is signed between Prussian and the Russian Empire to make an alliance against Napoleon's France, leading to a declaration of war by the King Frederick William III of Prussia a month after. He then made a speech addressed not only to Prussians, but to all Germans, for a war of liberation, in a proclamation now known as "An Mein Volk". Rattus subsequently abandons his Sackcloth Hussar uniform and joins the newly reformed Prussian Army on April 11, his birthday, of the same year, as a gift to himself. He was then assigned to the 1st Life Hussar Regiment, known as Death's Head Hussars for their black uniform and silvered skull and crossbones badge. On August 23, the Battle of Grossbeeren, Rattus' first battle for the Prussian Army after 7 years of non-enlistment, was won by the Prussians. And on October, the Sixth Coalition, which included the Prussian Army, took part in the Leipzig Campaign, the largest and bloodiest battle of the Napoleonic Wars, and was decisively won by them against the French.

The Battle for Paris and its subsequent capture by the Coalition forces on March 31 of 1814 led to Napoleon's abdication on April 6, which was further cemented by his ratification of the Treaty of Fontainebleu on April 11, ensuring his exile to the island of Elba. On May 30, peace between the Sixth Coalition and the French Empire was established upon the Treaty of Paris, also known as the First Peace of Paris. By the end of the year, Rattus decided to retire from the Prussian Army to a family rest house in Brandenburg, which later becomes the Von Engels Manor. At the same time, the Congress of Vienna is ongoing and is making talks regarding the restoration of the borders of European nations.

On February of 1815, Napoleon escaped from the island and entered Paris on March 20, with the French people still backing him up, starting the now-called Hundred Days of Napoleon. The Great Powers of Europe then ratified the Treaty of Vienna on March 25, prompting Rattus to go back to the Prussian Army again. It was during this time that one provision of the Final Act of Congress of Vienna formed the German Confederation, lead by the Austrian Empire. On June 18, The Battle of Waterloo takes place, which marked Napoleon's final major defeat, making him leave the Imperial French throne once again four days later. Graf von Zieten's I Corps, the unit which Rattus belongs to, was the first Coalition unit to enter Paris after the war. After Louis the XVII is restored to the French throne on July 8 and Napoleon is exiled to the island of St. Helena on October 16, Rattus, after assuring himself that the Kingdom of Prussia's future is secured, resigns from its Army on November 20 and goes back to hiding in his rest house. On 1816, Rattus starts an agricultural estate in Frankfurt an der Oder as a business venture, marking the start of his first military dormancy.

In 1848, Rattus, while on his way to a business dealing in Berlin, witnessed King Frederick William IV, along with some ministers and generals, parading in the streets wearing black, red and gold, which were the revolutionary colors during that time. Rattus cites this event as his reason of fully supporting German unification, which was a liberal idea during that era. At the same time, the Duchies of Schleswig and Holstein wanted independence from the Kingdom of Denmark, which sparked the First Schleswig War, with Prussia backing the two duchies. The war, however, was won by Denmark as they regain their control. This eventually influenced Rattus' decision to return to the Army on 1860, wanting to compensate for his absence during this war. Otto von Bismarck became the Prime Minister of Prussia and Foreign Minister in 1862, and the situation regarding the two duchies escalated in 1863 when troops from the kingdoms of Saxony and Hanover occupied Holstein, which lead to the Second Schleswig War in 1864. This was won both by the Prussians and Austrians against the Danes, and Schleswig and Holstein was finally given the Confederation.

The Schleswig-Holstein Question, however, was not answered by the last war. In 1866, the Kingdom of Prussia and the Austrian Empire went to war over the disputed territories, now known as Austrio-Prussian War. Twenty days after the Prussians win the decisive Battle of Koeniggraetz, the Peace of Prague was signed, which not only ended the war, but also dissolved the German Confederation and transferred the administration of Schleswig and Holstein to Prussia, becoming a single province. Bismarck will then be appointed as the Chancellor of the North German Confederation, which was formed on 1867, along several smaller German states.

On the other hand, France, still feeling the effects of its defeat in the Napoleonic Wars as well as alarmed by its quick fall from its socio-political dominance, were one of the opponents against German unification. Bismarck knew that a war against them was necessary to facilitate the formation of a unified German nation, so he publicly published the Ems Telegram on July 13 of 1870, which was a transcript of a friendly conversation between King William I of Prussia and Count Vincent Benedetti, France's ambassador to the Kingdom. Bismarck edited the transcript to make it look like the two participants insulted each other. Six days later, France declared war against Prussia over this, which started the Franco-Prussian War. It, nevertheless, was won by the Kingdom of Prussia and was ended the Treaty of Frankfurt. William I was also proclaimed as the first Emperor of the newly founded German Empire, which was formed during the course of the war. On 1872, Rattus turns a hundred years old, and he decides to resign from the Army, which began his second military dormancy.

On 1914, Archduke Franz Ferdinand, heir presumptive to the Austrian throne, was assassinated by Serbian nationalists. This caused Austria-Hungary to declare war against Serbia, which sparked a chain of alliances created by the previous decades to be mobilized. Approximately a month after his assassination, the First World War started, prompting Rattus to join the Imperial German Army and end his second military dormancy. After fighting unsuccessfully in the Somme Offensive and witnessing the different technologies that were developed and used in it, Rattus, in his own words, began to see the war as "something horrifying and too peculiar for him", making him to feel alienated, which caused him to swore off front line duty after the war ended. His experiences regarding the war was exacerbated during 1917, in which the lack of military rations drove Rattus and his men to resort to cannibalism, as well as a botched practical joke involving a trench mortar leading him to be sexually impotent for the rest of his life. On November 4, 1918, a rebellion broke out rooting from the port city of Kiel, beginning the so-called German November Revolution, which caused the Emperor to abdicate from his throne. Six days later, a German Republic has been announced by Philipp Scheidemann in Berlin, which became a separate Provisional Government from the communists' "Workers' Republic". And on November 9, representatives from the two sides of the war met at Compiege, France in a railway carriage to sign an armistice, which marked the end of the First World War.

In 1919, the infamous Treaty of Versailles was signed at June 28, which pinned the blame on Germany and its allies, substantially weakened their armed forces and forced them pay huge amounts of war reparations to Great Britain, United States and France. This, coupled with the signing of the new German Republic's constitution on August, which started the Weimar Republic, brought great anger to many Germans, especially Rattus himself, making him quit the Army. This started his third military dormancy. In 1921, hyperinflation caused by the payment of war reparations hit Germany, and he was reduced to poverty, and needed to work in a labor position for the Krupp steel manufacturers. He was hit with alcoholism during this time, while still ardently keeping up the demands of his job, which slowly deteriorated his mental health. His employer, noticing Rattus' fatigue, forced him to take a month-long vacation in October, and he headed out to Coburg to take a rest. On October 10, Rattus witnessed the first public rally of the National Socialist German Workers' Party, or the Nazi Party in the same town, and his first personal encounter with Adolf Hitler himself, who asked him for directions to the town square. The Nazi Party eventually left the town victorious against the Marxists who had hold on Coburg, which left Rattus impressed on Hitler's enthusiasm, but still skeptical enough of the Party's anti-Semitism.

More than a year after the incident at Coburg, the Nazi Party attempted an armed revolt in their base town, Munich, which came to be known as Beer Hall Putsch. It failed, however, with 16 Nazi party members dying in the armed struggle and eventual arrest of Hitler in 1923. In 1924, he was sentenced to five years of imprisonment for high treason and during this time, Rattus heard about the Nazi Party's failed coup and visited Hitler in Landsberg Prison, where he was held during that time. He confronted Hitler and asked him about his intentions, and this discussion lasted for a whole day, which finally revealed Hitler's philosophy. Rattus, while still isn't impressed by Hitler's extremist ideas, was left more impressed by Hitler's unbridled enthusiasm and optimism, as well as determination to take the Versailles Treaty down. Hitler was released from prison in the same year, when he was given pardon by the Bavarian Supreme Court.

On October 29, 1929, United States, which were handing out loans to Weimar Germany for the rebuilding of its economy, was hit with its most devastating collapse in its stock market, which started the now-called Great Depression. This made the US stop giving out loans to Germany altogether, which proved to be devastating to its economy. Many people during this time lost their jobs, and Rattus himself was laid off from being a steelworker a year later. This mainly became one of his reasons in joining the Nazi party, which was flourishing and popular during that time, and he joined the Schtuzstaffel mainly because, in his own words, he thought it was just a bodyguard duty. In 1932, the Nazi Party became the majority in the German parliament after the elections and by late January of 1933, President von Hindenburg was forced to appoint Hitler as the chancellor after two elections in the parliament.

On February 27 in the same year, an arson attack on Reichstag, the German parliament building in Berlin, was conducted by unknown assailants. The Nazis blamed this attack to the communists and on the next day, they passed the Law for the Protection of People and State, also known as Reichstag Fire Decree, which virtually took away many of the democratic liberties in the Weimar constitution from the German people. A month later, The Dachau concentration camp opens, and Rattus was assigned there to work as a warden, which initially was a prison for German political prisoners. On March 23, The Law to Remedy the Distress of the People and The Nation, also known as The Enabling Act of 1933, was passed, effectively allowing the Nazi-dominated cabinet to enact laws without any intervention from the parliament. Adolf Hitler declared the so-called "Nazi revolution" a success on July 6 in a meeting with higher-ranking officers, and then the Nazis ban all other political parties 9 days later.

The Nazis, now being the political majority, started a series of murders against the percieved enemies or traitors of the regime on June 30, 1934, also known as the Blood Purge or The Night of The Long Knives, and severely affected the Nazi paramilitary organization Strumabteilung, or SA, which previously helped Hitler in his rise to power. Then-president Paul von Hindenburg also died during that year, which made Hitler illegally combine his Chancellor position to von Hindenburg's now-empty post. On August 19, seventeen days after von Hindenburg's death, a referendum took place in order to get the German public's vote regarding this action taken. The results showed that 90% of the voters approved Hitler's fusion of the two posts, making it legalized. According to Rattus, who witnessed the following events, he regarded the year 1934 as "the year that the old Prussia he knew died", especially upon von Hindenburg's death, in which he abstained from drinking alcohol when he heard of his demise.

On 1935, a series of anti-Semitic laws, known as The Nuremberg Race Laws, were implemented to legally deprive the Jews of German citizenship and right to marriage. And on March 7 of the following year of 1936, nineteen German infantry battalions and a few planes occupied the industrially-essential region of Rhineland, which was against the terms stated in the Versailles Treaty. Rattus' unit during this era, The SS-Totenkopfverbaende or SS-Death's Head Group, was established on the same month, with the purpose of administering the concentration camps. Near the end of the year, Nazi Germany forms a military alliance with Fascist Italy and signed the Anti-Comintern Pact with Japan, in which Italy eventually joins after a year.

The German Army marched onto Austria and subsequently annexed it on March 1938 in defiance to the Treaty of Versailles, an event now known as Anschluss. On the same year they managed to annex many more territories that were lost after the dissolution of the German Empire, as well as new ones that were never a part of it, like the industrial Czechoslovakian region of Suetenland. But also on the same year, a coordinated attack, which was a response to the assassination of a German diplomat by a Jewish refugee in Paris, was executed by the Nazis against Jewish people and property and was well-disguised as a pogrom. It happened on November 9 to 10, now known as the Night of the Broken Glass. Thousands of Jews were beaten and sent to concentration camps during this period, although many of them were released in the course of three months. Rattus, upon the arrival of the Jews in Dachau, was discreetly trying to make their sentence in the camp more pleasant, although he was being held back by his fears of being labeled as a sympathizer, and thus his work was ineffective and ultimately futile.

On 1939, the German Army finally invaded Czechoslovakia on March 15 and Poland on September 1. The latter attack prompted Great Britain and France of declare war against Germany, therefore marking the end of the appeasement policy and starting the Second World War. On the first two months of 1940, there were talks of opening a new concentration camp in Oswiecim in Poland and on April 30, Rattus, along with Rudolf Hoess and four other SS officers, arrived in the newly-built Auschwitz concentration camp. It only, however, was rendered officially opened for service with the arrival of 30 German criminal prisoners on May 20. The first crematorium in Auschwitz began operation on August 15, and Rattus was assigned to lead the SS men guarding these facilities, as well as sign the papers authorizing their usage.

Heinrich Himmler, the head commander of the SS, visited Auschwitz on March 1 of 1941 and orders an expansion of the camp, which was why the construction of the second main subcamp, Birkenau, started on this year and consistently expanded throughout the course of the war. On September 3, Rattus witnessed the first gassings in Auschwitz against 600 Soviet prisoners of war and 250 ill and weak Polish prisoners, which unnerved him. It was then the first use of Zyklon B, as suggested by Karl Fritzsch, an SS Hauptstrumfuehrer who will be later known for his cruelty. The "Wall of Death" was used for the first time on November 11 to execute 151 Polish prisoners by firing squad.

Himmler ordered all Jews in the German concentration camps to be sent in the Polish concentration camp on October 5, 1942, in accordance to the plans laid out by Reinhard Heyrich in the Wannasee Conference regarding the "Final Solution" earlier in the year on January 20, just before his death on June 4 after being fatally wounded in the assassination attempt by Czech Underground agents. On December 10, the first transport of German Jews arrived in Auschwitz, and thus Rattus finally realized Hitler's true plan regarding them, which was outright killing the Jews, leading to his disillusion and disgust at the Nazi regime when he saw a few of the inmates at Auschwitz present their documents which proved that they saw service back in World War 1. However, he continued to carry out his duties at Auschwitz due to his cynicism combined with his sense of duty or "Pflichtbewusstsein", saying that as much as his Prussian values made him hate Nazism, it also was, paradoxically, the reason why he stayed working in the camp, thinking that "evil had won over us, and this is how it has to be now, so I thought I had no choice anymore but to carry out the duties given to me until this world ends itself", in his own words.

The Romani and Sinti people, better known as Gypsies, were also subjected to the same treatment by the Nazis on January of 1943 and on March 14, the Krakow Ghetto, one of the largest ghettos for the Jews, have been liquidated, with many of its inhabitants sent to concentration camps. Many more crematoriums have been rendered operational during this year, as well as it also marked the arrival of Josef Mengele, Auschwitz's infamous "Angel of Death", who Rattus described as having a "horrifying" personality. On 1944, when the war was turning in favor of the Allies, the advancing Soviet forces eventually liberated Majdanek on July 24, which as very close to Auschwitz. The Sonderkommandos, prisoners who were assigned to clean the gas bunkers and dispose the inmates' corpses into the crematoria, were notified by the camp resistance about plans of killing them. Thus, on October 7, they revolted, which resulted in the destruction of Crematoria IV, death of 3 SS personnel and eventual suppression of the revolt, in which around 450 of the Sonderkommando were killed or executed. Rattus almost gets his immortality discovered because of his ardent refusal to shoot back at the prisoners during this revolt, although he, after this event, realized that it "wouldn't have made any difference on his record" if he shot back at them. Nevertheless, he remained steadfastly against directly being violent to the prisoners, attracting some suspicions from his fellow SS-Death's Head. The last gassings in Auschwitz took place in October 30, and Himmler ordered the destruction of the camp crematoria on November 25, in order to hide any evidence of the Final Solution ever taking place, in which Rattus was reassigned to lead the men under his command on guarding the camp in general.

On January 17 of 1945, nearing the last days of the war, the SS troops start to evacuate 60,000 prisoners from the camp, leaving behind 7,500 prisoners, who were too ill or weak to walk, as well as a few SS members, Rattus and some of his men included. There were orders from the SS command to execute any remaining prisoners in the camp, but it was never carried out due to the increasingly confusing state of the war, especially for Germany. On January 19, the Soviet Army liberated Krakow and Warsaw as a part of the Vistula-Oder Offensive and are now heading towards the camp itself. Rattus, along a few of his men, then began their escape from Auschwitz on the next day, riding a car towards Berlin, under the guise of directly reporting the situation of the camp to Hitler himself, who had already retreated to the Fuehrerbunker on January 16. Auschwitz itself was finally captured by the advancing Soviet Army in January 27, liberating the remaining prisoners in the camp.

After Hitler gave his permission to the personnel of the bunker to leave, Rattus finally sought to confront him for the last time on April 23, on his private quarters, to directly state his ire about being assigned to the concentration camps, as well as to rebuke Hitler himself about the whole concept of the Final Solution. This confrontation lead to a short argument between the two of them, which Hitler revealed that he always viewed Rattus with suspicion and contempt, calling him as "a demonic presence" and accusing him of conservative royalism. Rattus, in turn, affirmed that he is indeed a conservative royalist, and only supported him in order to defy the Treaty of Versailles, as well as telling Hitler that he "ruined Germany". Hitler then accused Rattus of being weak, stating that "you really think I did ruin this country, yet you served me!" This effectively silenced Rattus, and instead just changed the topic to him requesting permission to leave the bunker. Hitler did give the permission, but not without stripping him of his rank and his membership from both the SS and the Nazi party, as well as giving him the last order of burning the contents of the three suitcases handed to him, the latter being an errant decision which Rattus attributed to the fact that Hitler "looked like he was using drugs" during their argument. The three suitcases are still in Rattus' possession, remaining unopened until today. After the midnight on April 29, Hitler married his long-time mistress Eva Braun and then dictated his last will and testament to his secretary. And on the afternoon of the next day, Hitler committed suicide. Despite being stripped of rank and membership from the SS, Rattus fought against the Soviets in the Battle in Berlin, the only military engagement he did during the Second World War, until General Helmuth Weidling surrendered the city on May 2, which prompted Rattus to retreat to the Von Engels manor, marking the start of his 13-year self-imposed social isolation.

On 1960, Rattus ends his isolation and starts his profession as an arms dealer, for undisclosed personal reasons rather than monetary gain.

Personality:

Spoiler for Hiden:
Rattus shows himself to be serious, orderly, professionally steadfast and mostly detached or sometimes outright stoical, as a result of his highly militaristic past. He seems to be very focused on any activity he is currently doing, sometimes up to the point of absurdity. Neo once commented that, if not for him and Yukina, Rattus' daily life will be overly regimented and routine, without any time for leisure or light rest. This personality, combined with his somewhat monotonic and pedantic way of talking, could put people off him. However, he also, at many times, expressed his emotions at certain situations, although these tendencies are done in his usual impersonal manner, which can become unnerving, awkward or comedic, depending on the situation.

Aside from being aloof, he also has a tendency to do any task in an efficient but mechanical manner, even those tasks which he does not consider as work, such as playing an organ when he was asked by Yukina to perform a piece by Bach, which elicited her to say that his performance was "heartless". While this attitude contributes to his ruthlessness when it comes to fighting, he outright stated that it does not mean that he lacks a moral compass, saying that making a fight longer will neither be economically beneficial nor psychologically healthy for both participants, as well as wanting to minimize the suffering created in it. However, he would also make alliances with certain people, then logistically encouraging them to prolong their fights, either to teach them a lesson or to outright destroy them.

But his stoical demeanor is even subject to question itself, whether it was self-imposed or simply a result of both his military experience and lack of real life experiences. Aside from his irascible streak which manifests when he sees something he perceives not done in the right way, he also seemingly has trouble understanding sexual or romantic conversations in a casual setting, something he attributes to his complete apathy to the subject manner. He also is suffering from alcoholism, which manifests in his frequent consumption of unlouched absinthe from his wine flask when stressed, which leads him to drunkenly narrate a story or rant profusely, usually about his war experiences. While he claims himself to be a "normal person who can feel like anyone else", he has a tendency to be brutally honest about his personal experiences and general sentiments in his usual manner of talking, even when it can damage his reputation.

He can be seen playing video games or watching various television shows with his housemates in the living room, which usually becomes a ground for discussion among the members of the Order. While he had admitted to gaming in his spare time, he is more likely to read books about military or political philosophy as a hobby, usually coming from German authors or disassembling and cleaning the firearms in the Manor's armory when not working on his documents. When asked about why he does his own paperwork and not entrust it to a secretary, he simply replies that he uses it to pass the time, aside from making sure he knows what went into the document or spreadsheet, ever since modern technology has made it easier to do such things. He has a lot of novelty office toys in his work desk inside his room, most notably a Lucite deal toy encasing an 2nd Class Iron Cross medal dating back from 1917. He also can generally play keyboard instruments well, and said that he once wanted being a pianist, albeit his performances are mechanical.

Weakness: Although immortal, his lack of regenerative abilities render him vulnerable.
« Last Edit: February 03, 2014, 08:17:28 AM by Ivan The Mouse »




Mooncake

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Re: Cross Effects Character Page
« Reply #74 on: February 04, 2014, 12:57:27 AM »
Name: Wanderer
Spoiler for Hiden:
War, Horseman of the Apocalypse

Race: ??

Age: ??

Height: ~5’ 11” (180cm)

Weight: Heavy - He’s got a fair bit of muscle.

Eyes: It varies

Hair: Dark Brown

Appearance: Wanderer looks like your typical cowboy - leather coat, cowboy hat, boots, some stubble, and so on. He has brown hair that comes down to his shoulders and a lean build.  In his true form, he is cloaked in writhing shadows and flame - when he opens his eyes and mouth, they look like the inside of a furnace, and he gives off tremendous heat.

Alignment: True Neutral/Chaotic Neutral in his true form. As a person, he has some Chaotic Good tendencies too.

Charisma: Names is right, this should be apparent in posts.

Strength: B+ (A+)

Agility: C+ (B+)

Speed: B (A)

Magic Resistance: A+, only the most powerful spells can really affect him (not counting religious rituals). Of course, spells with positive effects can't touch him either.

Magic Ability: He’s got his own skills, but he’s had a little practice with the very oldest forms of magecraft. Enough to maybe recognize a few of those spells, but not enough to actually use them.


Other Abilities:
The Weapons of War: Wanderer can wield any weapon he desires with the skill of a master. He can call forth only one weapon at a time, from all the weapons that have been used in a war on Earth. However, while he could theoretically use, for example, Excalibur, abilities that are not passive [the Excali-blast and Strike Air] would be off limits to him. Only one weapon at a time can be called forth when he is not in his true form (nowadays it's generally guns).
 
Ruin, The Red Horse of War: "Wanderer's" horse. He doesn't (and won't) ride it in his normal form, relying on other means of transportation. It takes the form of a dark red horse wearing a cloak of flame and shadows, with chains for the reins and a leather saddle. When called, it bursts forth from the ground. It can run faster than sound at top speed, and leaves flaming footprints on the ground as it moves. It has the ability to run on any surface, from land to clouds to water. Ruin cannot die, but it can be destroyed by sufficiently powerful attacks, leaving it unable to be called until some time has passed (at least an hour). Can only be called forth when Wanderer assumes his true form.

The Fog of War: A passive ability. When not in his true form, it is very hard to realize who (or what) Wanderer really is. Sufficiently powerful spiritual beings might realize what he is, and he gives many other creatures a feeling of unease, though they most likely won't be able to guess Wanderer's true nature. This is the ability that allows him to assume a more human form at the cost of reduced capabilities.

The Face of War: The counterpart to his concealing ability, this is what lets Wanderer assume his true form. When he does so, his capabilities are restored to their full power, and he allows himself access to his horse and sword. The problem with this is that Wanderer will not take his true form for any longer than needed, since this is the form he will take at the end, and as such exposure of his true form to the world for too long will have negative side effects to the Earth; it might even begin the end if he does not resume his human form. This problem is shared between Wanderer and his brothers. He uses his true form rarely, and only when it really is truly needed.

Eternal War: Due to his true nature, Wanderer is immortal. It is written that he will be there at the end of the world, so he cannot die before that time. His body may be destroyed, but he will eventually reform in a matter of days, weeks, or even years.

The Presence of War: Wanderer's presence incites conflict. It may not happen in the exact area he's in, but if Wanderer stays in one place long enough, war will break out, escalating in size and brutality the longer he stays. To avoid that, he wanders from place to place. Now that he's in Nexus City, he tries to mitigate the effects of his presence by moving from place to place as much as he can.


Gear:
- Double Barrel Shotgun (A gift from Lacie that never breaks or jams. Other than that, it's a normal shotgun, break-action, with a 19 inch [49 cm] barrel. He doesn't want to know how she got it.)
- Blade of Armageddon (A jagged, flaming sword that is Wanderer's signature weapon in myth. While it may not cut through anything, it will harm any being it touches, regardless of their current status. Its' flames can be sown throughout the battlefield as well. Can only be brought out in the most dire of situations, and even then very sparingly, as this is the weapon Wanderer will use at the end. He refuses to use this in his normal form.)
- Redemption (A strange, 12 shot revolver that was a gift from one of Wanderer's brothers. The bullets can penetrate through most things, but Wanderer uses it sparingly. He seeks to return it to his brother.)


Origin:
Spoiler for Hiden:
One of the Four Horsemen of the Apocalypse, Wanderer (better known as 'War') walked the Earth along with his brothers, Famine and Death, awaiting the birth of Conquest, the Anti-Christ, who was supposed to signal the beginning of the Apocalypse and the ride of the Four Horsemen. He was born when the War of Heaven began, and is the second oldest of the Horsemen, with Death being the oldest.

The world that Wanderer comes from is full of varied climates and land types, with a large chunk of the world being very similar to the Wild West, which is where Wanderer spent most of his immortal life. Where he walks, conflict grows, so he spent his time wandering through the land and never staying in one place for very long, unless he felt a war needed to start.

As the years passed he eventually grew more attached to humanity after spending so much time with them in a form like theirs; he started to wander more, which led to wars decreasing in that area. Along the way, he picked up the simple name of "Wanderer", since he refused to give his true identity to those who asked. At one point in time, he came across an orphaned girl named Lacie, and ended up letting her follow him for a little while. She seemed to be immune to his presence, and they traveled together for some time.

Eventually, Lacie settled down in a town, and Wanderer infrequently came back to see her until her death. Since then, he began to distance himself from humanity a little, but began to show up in random places, walking across the land to do things he thinks Lacie would have liked until one day, as he wandered, he walked right into a portal to Nexus City.


As a person, Wanderer is actually rather calm, tempering his words with humor and sarcasm. Before humanity began to grow on him, he was almost as monotonous as his brother, Death, and much more violent. After Lacie's death, he ended up walking around for a while, doing generally good things. He still holds some of his nature as a Horseman, however, and certain human concepts are unfathomable to him. He also does not believe he has free will, as that is a gift that only humans receive (or so he says, at any rate).

When he is in his true form as War, he is truly neutral, and will not stop for anything that crosses his path.



Weakness: He doesn’t have a lot, to be honest (at least in his true form). You’ll need some really strong spells to take him down if you want to go that route. Alternatively, religious (specifically Christian, though others work as well) rituals work well enough, but the person who uses them has to have true faith. If you’re strong enough, or fast enough, beating him to death might work. You’d have to not pull any punches, though, and be ready for anything he might try to throw at you. He can also be summoned if you know the right way, so a summoning plus a binding is probably your best bet. While Wanderer may be immortal, he isn't invulnerable, so a sufficiently powerful attack that he can't see coming (long-range) is another good choice to take him down. In his human form, he's not at full strength, either.

Likes: Weaponry, Horses, Lacie, His Brothers

Dislikes: Using Magecraft/Magic, His Brothers
« Last Edit: April 27, 2014, 06:44:48 PM by Mooncake »
Spoiler for Hiden:
[img=http://wallpaperus.org/wallpapers/03/103/gilgamesh-fate-1950x800-wallpaper-1718691.jpg][/img]