Name: [REDACTED]
Class: Archer
Master: Tohsaka Rin
Alignment: Lawful Good
Stats:
Strength: C+
Endurance: B+
Agility: C+
Mana: C (A+)
Luck: E (A)
Noble Phantasm: EX
Skills
Living Spirit EX Rank:
This replaces Independent Action that most Archer’s have, representing Archer’s nature as a living being summoned as a Servant.
Archer needs no support from his Master to respire Prana or resist the effects of Gaia’s attempts to correct him. However, Archer is unable to exist in this world without a Master to anchor him.
Magic Resistance A Rank
Prodigy B Rank:
The Servant is able to learn at an absolutely prodigous speed provided certain conditions are met about either how the knowledge is gained or the kind of knowledge.
When Archer is being taught a skill, he learns 40 times faster than a normal person.
Reservoir of Knowledge A+ Rank:
Archer has a massive pool of knowledge and skills to draw from. It can reasonably be assumed that he is able to perform any learnable skill at C rank. He is able to use the following skills at A rank: Riding, Eye of the Mind (True), Presence Concealment, Instinct, and Military Tactics.
Traveler’s Magic EX Rank:
Archer has a solid understanding of many different forms of magic of many different disciplines and is considered an Archmage in many worlds.
While the amount of prana he has available is relatively small, he can do things with it that would boggle the minds of even Mages from the Age of Gods.
This Skill represents Archer possessing the following skills at A rank: Territory Creation, Thaumaturgy, Rune Magic, Arcane Language, Mana Manipulation, Fade Magic, Clairvoyance, His effective Mana rating is much higher than his actual listing and is noted in his statline.
Item Creation EX
Archer can create A rank Noble Phantasms provided the time and materials.
Divinity D Rank
While himself not a demigod, Archer stole the spark of divinity from a powerful Demigod of Murder.
Weaponmaster A Rank:
Archer magically resonates with any weapon he wields, and may lay claim to any weapon he touches. While wielding a weapon, he increases all of his physical stats and skill by half a rank. This is already accounted for in his statline as his ever-present armor counts as a weapon.
Battle Continuation A+ Rank
While Lancer’s represents his determination to never give up and Berserkers represents his ability to not die, Archer’s represents a combination of his resilient body and his intense regenerative abilities. Any wound that is not decisively fatal will be healed within a day unless it bypasses his regeneration. Dragon-Bane weapons, weapons of sunlight or purifying weapons bypass his regeneration.
Uniquely, the only truly fatal blow for Archer is a blow to the head. Archer has multiple hearts that may be damaged or destroyed without damaging his spiritual core.
Transformation EX Rank
Archer can transform into one, and only one other form. That of a Dragon. In this form, Archer is unable to use his Noble Phantasms other than Fateless and most of his Skills are useless, but his Strength, Agility, Endurance, and Mana are all EX rated.
Noble Phantasms
Armor of the Traveler EX Rank Support
One of the most powerful Defensive and Support Phantasms to ever exist, this suit of armor combines magic from the Age of Gods and technology from both far flung potential futures and distant pasts. It is the greatest work of the King of All Craftsmen, and it shows.
Any attack with a physical presence in the world has its power reduced by four ranks as its power is converted harmlessly into light. Additionally, the power of any elemental or physical attack is reduced by a further three ranks as they are stopped by azure ripples in space.
The armor has a final barrier, a combination of mighty technology and powerful magic. Crystalizing Mana and plasma around the wearer, creating a glowing field and runic inscriptions around them while active. In Fuyuki City or other Leyline areas, it allows Archer to ignore any attack of C rank or lower. An attack that pierces this defense has its power reduced by 3 ranks, but reduces the strength of this barrier by half a rank. In areas of normal prana distribution, the power of this defense is reduced
The armor proper is nearly indestructible; any attack of D rank after piercing his shields simply fails to affect him. It reduces the power of any attack that hits Archer by two ranks.
The armor also increases its wearers’ physical stats by one rank.
In addition to its numerous lesser effects, the armor may shift its appearance at a minimal prana cost, appearing to all natural senses to be its new form, but it's protections and weight do not change.
Barrier Shield A+ Rank Defensive
Based on the same defensive principles as his armor, the Barrier Shield is an extremely powerful defensive phantasm in of itself. Creating a plane of various crystalized forces in front of the shield proper. The shields reduce the power of any attack with a physical presence in the world by a total of seven ranks, any attack of D rank or less that pierces that simply fails to go further and reduces its power by two ranks. The shield itself has A Rank magic resistance which stacks with Archers own.
Unlike his armor, the Barrier shield may spread its barriers to encompass a much larger area rather than just the user.
The shield itself is very large and heavy, being nearly 60 cm in diameter, made of nearly indestructible material, it is able to witstand absolutely tremendous forces and can be used as a D rank weapon in of itself with its sharpened edges.
Impossible Knowledge B Rank
Archer bears knowledge from the depths of the Kalediscope, knowing things he should not know.
Eyes of the Demon C Rank Support
Archer's eyes pierce through all illusions regardless of their rank and allow him to perform D-rank Hypnosis or D-Rank Stat reduction on any that meet his gaze.
Arsenal of the Traveler D – A+ Rank Anti-Personnel
An arsenal of weapons collected from the depths of the Kalediscope and crafted by Archer’s own hands. Weapons from potential future and Ages of the Gods, weapons of advanced technology and powerful magic.
Some standouts in this arsenal include Derflinger, the Null Magic sword, Babbo, the Hammer and Flail, the Widowmaker, a rifle that fires slugs of metal at hypersonic speeds, Deadeye, the plasma sniper that fires concentrated blasts of superheated plasma, and Carsomyr, a powerful holy blade.
Arsenal Bow A+ Rank Anti Personnel
This massive recurve bow stands as tall as Archer himself and its center is far bulkier than normal. Any arrow fired from this bow flies at an astounding speed, few arrows can even survive the hypersonic transit. Anything fired by the bow also swerves around obstacles as it seeks its target. This bow is used by Archer to fire blades from his Arsenal of the Traveler at his foes like Arrows.
Interitus A Rank Anti-Unit
The single greatest Weapon Phantasm that Archer possesses. It is a sword designed by Archer, for Archer. It is an extremely strong and dense material mixed with a fraction of Starmetal, several times heavier than a normal sword, it is suffused with prana, forged in dragon fire, with liquid Prana runes worked into its length and was quenched in his own tainted blood.
The blade vibrates faster than the eye can see at a microscopic level, the sword tearing through anything it hits like a chainsaw. It hums and moans while drawn and swung, but when it cuts it screams like twisting metal and tortured souls.
The sword is unholy, tainted by his blood, and should any other attempt to wield the sword, it shall consume a portion of the wielders health, and it is strongest in his hands. The blade reeks of hatred, enhanced again and again to be the bane of various beings and powered by its’ tainted nature and its wielders instinctive hunger it has been suffused with both. That which would harm, that which is corrupt, these are the things the blade particularly hates and seeks to destroy and consume. Even as an Unholy blade, it is also powerful against other Unholy weapons as it consumes their power.
However, while the swords’ core is the concept of “Projection and Amplification of Energy”, the weapon is a crystallization of Archers’ travels through the Kalediscope, a weapon of “Beyond”, beyond destruction, beyond time and space, beyond the Earth itself. As such, it is a weapon capable of countering Ea with its own concepts.
Its greatest power is when invoked, flooded with Archers’ Od and the surrounding Mana, it converts it all into a destructive wave of energy.
Fateless A Rank Anti-Fate
Archer is utterly immune to the powers of Fate, Destiny, and Luck. No effect drawing on these can touch him unless he chooses otherwise. Increase the power of his attacks against those particularly bound by Fate by one rank.
Archer has no luck one way or the other, represented by his E-rank Luck stat. But he may choose to have whatever luck rating he desires when facing a Luck Check.