Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mordalfus Grea

Pages: 1 ... 11 12 [13] 14
181
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: September 28, 2013, 11:24:00 PM »
It's already happened....

They still get the term "asshole" :P
If there is a Team Asshole then what is the other team then?

182
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: September 28, 2013, 11:00:03 PM »
Kusagari won't appear until later on, as I plan on him literally dropping into the party but my latest character will be appearing when I get an opening for her.
I know her character very well and I bet Elf does too.

Also in response to:
And so many Assholes. I imagine that's going to come back and haunt some of them at some point or other. :3
What happens when someone who is not an Asshole winds up on team asshole?

183
Cross Effects 1.0 Archive / Re: Cross Effects Character Page
« on: September 28, 2013, 10:56:47 PM »
Spoiler for "Seras Victoria":
Name: Seras Victoria

Title: Draculina of Hellsing

Race: Vampire [Draculina]

Age: 19

Height: 5'8"

Weight: 130 lbs

Eyes: Red

Hair: Blonde

Appearance:
Spoiler for "Early OVA Seras":

Spoiler for "Late OVA Seras":
Spoiler for "Cute/Innocent Seras":


Alignment: Chaotic Good

=Stats=
Charisma: B+

Strength: A++

Endurance: A++

Agility: A+

Speed: A+

Luck: B

Mana: A+

Magic Resistance: C

Magic Ability: C-

Other Abilities:
Immortality (Untouched by Time Itself);
Invulnerability;
Clairvoyance (Future Sight);
Superhuman Strength;
Superhuman Senses;
Superhuman Speed;
Superhuman Reflexes;
Advanced Regeneration;
Advanced Marksmanship (Every Shot Counts);
Advanced Combat;
Advanced Sharpshooting (Quick Fire Accuracy);
Shape Shifting (Hidden as Another);
Familiar Summoning (Army of the Dead);
Intangibility (Ghosts of Vampirism);
Defiance & Manipulation of Gravity;
Teleportation;
Telepathy (Thought Speech);
Hypnosis (Subjection of the Mind);
Creation of Fledglings (Children of the Nosferatu);
Memory Absorption (Drained in Blood and in Memory);
High Resistance to most Vampire Weaknesses

Origin: Born a human, died a human, reborn a Fledgling, and Reborn once more as a true Draculina. Seras is the result of her master and sire, Alucard turning her in to vampire of his lineage. She is the daughter of Dracula, she is the Draculina of Hellsing.

Weakness: Large Bodies of Water [Seras is incapable of crossing large bodies of water like the ocean, seas, or even large lakes without some dirt from her birthplace on her possession]

Likes: Medical Blood Packs; Playing with Children; Protecting Humans;

Dislikes: Nazis; Ghouls; Mindless Slaughter;

=Abilities=
Sea of Souls (Blood is the Carrier of the Soul): B/EX Rank - [Reality Marble]
During the final battle for London in 1999 during Millennium's invasion and attack of the city, the last true Hellsing; Sir Integra Whingates Fairbrook Hellsing was mortally wounded. Sir Integra refused Vampiric immortality and simply resigned herself to death, Seras' master and sire chose to honour her wish to die as a human by transferring the souls within his own to his late fledgling; Seras Victoria herself. In the chaos of receiving over three million souls from her master, Seras wound up draining the blood from the entire city as every drop of blood with London and it's country side flowed into her. When the madness of left off, Seras was the vampiric possessor of over ten million souls including members of Iscariot XIII, Millennium, the Wild Geese, the Crusaders, and individuals long dead.

Arsenal of Many (Armament of Thousands): A/EX Rank - [Reality Marble]
Seras has the ability to store any weapon she has ever used or the weapons used by the hundreds upon thousands that she has within her, from swords to firearms. She can call upon any weapon she so desires and she can wield them with all the expertise of those within her would have wielded them, enabling her to master any weapon so long as those within her have mastered its use.

Arm of Shadows (Living Shadows of a Lost Limb): A Rank - [Physical Marble]
In the fight against a Millennium Agent, First Lieutenant Zorin Blitz, Seras had her left arm at the shoulder cut off but when she awakened her full vampiric abilities by consuming the blood of Captain Pip Bernadette, she gained a shape shifting mass of living shadows in the places of her lost arm. This mass of living shadows and be used to pick up massive amounts of things and a multitude of other uses in combat as well, she can also use her arm to fly.

=Unique Weapons=
Hellsing ARMS 13.7mm Anti-Midians Rifle
Hellsing ARMS .454 'Casull' Auto
Hellsing ARMS 13mm Auto Anti-Freak Combat Pistol 'Jackal'
Hellsing ARMS 30mm Anti-Midians Cannon 'Harkonnen'
Hellsing ARMS Extra Long-Range 30mm Bombardment Firearm System for Localized Defensive Use 'Harkonnen II'
Hellsing ARMS Monofilament Wires

There she is, I wanted to bring in my favourite Hellsing character into the fray since the old forum and here she damn well is.


Spoiler for "Joe Fixit, The Don of Nexus City":
Name: Joe Fixit

Alias: Grey Hulk; The Don of Nexus City; Mr. Bigg;

Race: Hulk

Age: Unknown

Height: 6'6"

Weight: 900 lbs

Eyes: Dark Grey

Hair: Black

Appearance:
Spoiler for "Joe Fixit":









Alignment: Chaotic Neutral

Charisma: B+

Strength: A++

Endurance: A+

Agility: C+

Speed: B

Luck: B-

Mana: A; An ability possessed by all Hulks, Joe Fixit is capable of absorbing Dark like a sponge

Magic Resistance: A+

Magic Ability: N/A

Other Abilities:
Hulk Abilities [Note as Joe Fixit is considered to be the weakest of the Hulks, these powers are lessened to a degree]

Superhuman Strength; On average Joe is capable of bench lifting a maximum of 70 tons without any rage enhancing power up.

Origin: Originally a mindless beast, he was rescued off the streets by a Casino owner in Las Vegas and taught how to be human. That man would even give him his own name to use, Joe Fixit. Joe 'grew' up in Mob influence Las Vegas and knows the system well, well enough to take over should he needed to do so.

Weakness: Link

Likes: Cigars; Fine Suits; Women; Mafioso; Casinos; Organized Crime; The Mob;

Dislikes: Purple Pants; Patch/Logan; Lies;

Next meet one of my favourite Marvel Characters that wasn't an Alien, an experiment, a weaponized human, or a mutant

184
Cross Effects 1.0 Archive / Re: Cross Effects- The RP
« on: September 27, 2013, 09:18:56 PM »
Mu moved through the monsters cutting each one down before they could reach him but despite all of it, he couldn't shake the feeling that someone was watching him as he moved through the ranks of the monsters. The Lizard and boar creatures were the simpler monsters to kill, the magus and stealth monsters were a pain to deal with but they fell like the others. The tiger-like monsters were the toughest of the bunch, they were more capable then the others and were not above calling others to its aid.

BOOM

BOOM

BOOM

The Tiger creature finally fell, it took three consecutive hits to bring the beast down and those .600 caliber rounds were meant to take down an elephant each. Mu looked up for the first time since before the slaughter began and noticed something odd, a massive amount of Prana was being channeled from on top of a near by apartment building. This could be the person behind this whole thing, he had a chance to put a stop to everything and find out who is doing all this.

Mu stashed the Dragoon and Railgun in cloak before withdrawing the Taieki, before dashing towards the apartment building. Upon entering the lobby, he came across a slaughter of innocents and before the slaughterers could react he opened up with the two Taieki.

The sounds of a pair of rune enhanced AK-47 assault rifles blasting away and the various monsters filled the apartment as he blasted his way up the levels, clearing out each level as we went and all the while ignoring the feeling that he was being watched as he made his way up the stairs leading to the roof top with both of the assault rifles clenched tightly in his grip.

'It all comes down to this' Mu though as he kicked open the door to the rooftop, thinking himself ready for anything that came his way

185
Role Playing / Re: role playing ideas thread
« on: September 27, 2013, 08:44:20 PM »
Hmm, this looks interesting, although I'm not sure who I'd play yet. The Berserker class is a pain to make a good servant for (one that isn't just going to smash everything), but I don't really like most of the other masters, and Tokiomi has a complete dick of a first servant.

For the Berserker issue, why not have a servant with the ability to block out mental pollution allowing for the servant to get all the advantages of Madness Enhancement but none of the disadvantages and dont forget the servant can be your own creation or it can be adapted from another storyline. As for the Archer problem, shy not an alternate version of Gilgako that was summoned by an alternate Shirou in another fifth war instead of saber while Rin got Saber and have a kinder a Shirou influence Gilgako as the second Archer or you could just have a OOC Archerko instead to just troll Gilgamesh.

I think if he got in on this, Milbunk could have his 'Downy Reed' character summoned as the second Caster and OPOI could even use his version of Shirou as the second Rider if he wanted to.

186
Role Playing / Re: role playing ideas thread
« on: September 27, 2013, 09:35:12 AM »
I have an Idea for a RP

This will be a retelling of Fate Zero but with a little twist, the first servants are all the same but the second servants summoned by the masters will be either OC characters of ours or any other character we may want to use, however the characters must be from an alternate branch then canon. Meaning there would be a grand total of seven masters, fourteen servants, and at least five observers

Servant Stats
Servant: [Class Name]
Master:
Identity:
[True Name of Servant, Titles associating with Servant for history or from legend]
Series/Universe/Creator:

Alignment:

Stats
Strength:
Endurance:
Agility:
Mana:
Luck:
Magic Resistance:
Noble Phantasm:

Class Skills:
Skill Name: Rank: Information on Skill and prowess of skill
Personal Skills: Unique skills or mindsets possessed by the servant in question in life or in legend
Skill Name (Element or Title): Rank: Information on skill and Prowess of skill
Noble Phantasm:
Name of Noble Phantasm (Element or Title): Rank:[/i] (Classification): Information on Noble Phantasm

For example

Spoiler for "For Example":



Servant: Rider

Master: Waver Velvet

Identity: Jack Sparrow, Captain of the Black Pearl, Pirate Lord of the Caribbean

Series/Universe/Creator: Pirates of the Caribbean, Disney

Alignment: Chaotic Neutral

Stats
Strength: B-

Endurance: B-

Agility: C+

Mana: C

Luck: A++

Magic Resistance: D+

Noble Phantasm: A++

Class Skills:

Riding: B+
The expertise to ride animals and vehicles.

Rider is extremely talented at commandeering naval vehicles, and to an extent horses and other animals, but cannot ride any magical beasts or very modern vehicles.

Independent Action: A
Independent Action is the ability to remain independent even when rejecting the prana supply from the Master

Rider remain in this world for a week even after losing his Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.

Personal Skills: Unique skills or mindsets possessed by the servant in question in life or in legend

Disengage (Run away today, live to run away another day): A
The ability to break away from combat.

Rider is very adept at breaking away from combat and fleeing the scene. He is capable of fleeing all but the swiftest of Servants, assuming even those Servants can track his escape.

Nature of a Rebellious Spirit: A+
The temperament to never remain at one location and never embrace a lord. A wandering star that does not have the capacity to be king nor is capable of finding his own king.

Rider has lived his whole life on the principle that freedom is the most important thing in his life. This principle has been so integral to his existence that it is impossible for him to be swayed by any Charisma or offers made to him to serve under someone.

Pioneer of the Stars: EX
All difficult voyages and challenges which are considered "impossible" turn into "events that can be realized."

Rider is unsurpassed in the art of turning the impossible into the possible. Events and abilities considered beyond the natural law can be performed if they are made to facilitate a voyage or task. Even in life, Rider was adept at performing such feats, coming back from the dead on one occasion.

Eye of the Mind (True): C
The heightened capacity for observation, refined through experience.

Rider is not one to panic under a given situation when things appear dire, he is quick on his feat and will often find a way out. He is capable of escaping many situations through the most insane and craziest of plans, his sense of cunning is his greatest attribute.

Battle Continuation: A
The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated.

Allows for Rider to fight even with deadly injuries and can remain alive so long as he does not receive a decisive fatal wound.

Charisma: C
The natural talent to command an army. Increases the ability of allies during group battles.

Rider is a capable leader of his crew and can rally them for a fight or for retreat, more often than not it is the latter. He is capable of talking his way through difficult situations and convincing others to follow his lead, he can be charming at times but it can backfire as it has for Rider many times in his life as a Pirate.

Piracy: A+

Rider is never one to play fair, if he can get an advantage he would do so in an instant and if he had to play dirty then he'd play dirty. Rider would rarely ever face someone on their own terms, he'd rather move about and catch his opponent in a moment of weakness. Every opportunity counts in Piracy, every fistful of sand to their eyes and every backstabbing attack adds up.

Noble Phantasm:

Trusty Hanger (Keep 'em at a Distance): D: (Anti-Unit): Longer than the standard cutlass that most pirates favor, Rider would have used this sword through some of his many adventures. In battle, Rider wields this sword to keep his enemies a couple of extra inches away but he also kept his sword in a leather sheath, protecting the sword's blade. In combat he has a chance of disarming his opponent and if his sword is broken, it can be repaired by replacing it into its sheath for a period of time.

The Compass (Seeking the Hearts Desire): C: (Anti-Self): A magical compass gifted to Rider by a witch he knew in life, it points to the direction of whatever the person holding it desires for the most.

The Black Pearl (The Uncatchable Blackened Ship): A++: (Anti-Army/Anti-Fortress): Rider's signature mount in life, The Black Pearl is a large, Georgian-era pirate gunship. The fastest ship on the seven seas, it is capable of outperforming any other naval vehicle, even ones developed later in the future. Each of the Pearl's 32 12-pounder cannons count as an individual C rank noble phantasm cannon each and they can fire at a rate impossible for a normal ship of her age, the Pearl is a mighty ship. Once summoned forth by her captain, the Pearl can sail on land and through the air as if she were sailing through the ocean herself. Rider also calls forth the crew of the ship to fight alongside him from any point in time, some of those Jack is able to summon are also heroic spirits in their own right [Hector Barbossa, Will Turner, & Tia Dalma]. If the crew are killed when outside of the ship, they return to it; if killed when on the ship, they do not return for that Grail War.

Anyways, I think you guys get the idea, Right?

Fate Zero - Take Two

187
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: September 24, 2013, 05:34:33 AM »
Mu's current arsenal that he is wielding, consist of a rune enhanced pistol [Railgun] that fires a .55 caliber armor piercing bullet at high velocity and a Thompson Contender Encore Hunting pistol that fire the massive Nitro Express .600 Caliber rounds at the same velocity as the Railgun would. Both weapons are capable of killing very easily, despite the variety of monsters that Mu would face I doubt they had ever fought against a rune empowered assassin.

188
Secret Garden / Spoof-A-RP / RP Omake Thread
« on: September 23, 2013, 07:23:59 AM »
Okay this thread is solely for Spoofing any scene in any ongoing RP or creating a humorous scene using any on going RP and its events as a basis for a spoof.

Spoiler for "First Spoof/Omake":
Downy Reed was enjoying a nice cup of tea when he heard a news update on a nearby television

"....In other news, another Monster invasion via a mysterious portal was foiled when the Magical Girl Union purified the monsters and laid waste to the portal in which they were coming from, in related news citizens are not to panic when encountering large crater and potholes in the ground as the MGU takes no responsability for the defense of Nexus city. And now on to the weather report!"

Downy sipped his tea as he began to plot on how to start over again, though a thought entered his mind What the hell is a magical girl

Elsewhere at the Magical Girl Union HQ aka Pink Princess' Candy Shoppe

Tohsaka Rin was raving "Why am I not eligible to join this union! I have a magical staff, a transformation and an outfit that fits!" she demanded of the union member on staff, a woman with the name tag 'Usagi' with blond hair and for a second there Tohsaka thought the woman went cross eyed for a second there

"What was I doing again?" the woman asked in a clueless voice, telling Rin that this airhead had forgotten everything they had mentioned in the last five minutes. Rin resisted the urge to facepalm, face fault, and slam her head into the nearest hard surface repeatedly.

189
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: September 23, 2013, 05:11:33 AM »
I have officially altered my last post, Mu has now officially met a few of Downy's 'pets'

190
Fanfiction / Re: Crossover ideas thread
« on: September 22, 2013, 11:10:57 PM »
It is sorta subtle in this storyline, certain magus lines [*Cough*Emiya*Cough*] exist and many of our favorite immortal dead apostles would make appearances in this new reality. Though seeing as magic/magecraft is publically accepted, they would not be hiding and the art of Faking could possibly be something that stayed with Shirou's descendants.

Ah, OK, so it's basically OCs, aside from a few Dead Apostles?

OCs, Dead Apostles, Magus, Heroic Spirits, Additional Planetary Spirits [aka Children of Gaia] and Magecraft.

The Planetary Spirits aka Children of Gaia are basically children spirits created by Gaia and Akasha that become the Planetary spirits of human colonized worlds, allows for Gaia to watch over the human race on various different worlds except the mother spirit is in direct connection with all of it's "children".

The heroic Spirits both pure, distorted, corrupted and misguided are given free roam as new Counter Guardians to watch over the Human race as advisors, generals, leaders, politicians, defenders and protectors. This would mean that both heroes and antiheroes roam this universes human territory, however they cannot go against Alaya and avalon's wishes without the risk of having their freedom from the afterlife revoked. So individuals

Quote
Maybe making Sakura his wife, having Rin stick by their side out of Sisterly protection and their servants also being with them. Though I'll change Archerko back to EMIYA, I still wanna keep Taiga in on all this. So Taiga was hired to be the private tutor for Mikogami Hayato and upon seeing Mikogami, well her older sister instincts kick in. Mutsu is not winged by Mikogami but by Taiga instead, so Taiga's pairing would be between herself and Mutsu.

Instead Shirou takes the job at MBI and his stipulation is that his wife [Sakura], her two bodyguards [Rider & Saber], his sister-in-law [Rin] and her bodyguard [EMIYA] will be provided housing to MBI with no questions asked. Meanwhile Mikogami, Mutsu and Taiga are running about Shin Tokyo; Though it is mostly Mikogami getting distracted by the things in the city, Taiga following along and dragging Mutsu along for the ride.
Shirou does wind up in a Sekirei Harem but his first love is to Sakura, so she would be at the top of the pile and would be the alpha-female of Shirou's Harem. Archer's main interest is towards both Rin and Saber, so expect a love triangle between the three of them. Rider has no pairings as of yet decided.

Main Pairings V2: Shirou x Sakura; Archer x Rin x Saber; Taiga x Mutsu;

Yeah, I think that definitely makes sense.

There's nothing necessarily wrong with having Shirou love more than one person. However, it doesn't really work unless the girls also love each other and, if there are a lot of them, they need to have additional partners (possibly each other...) since there is no way Shirou will be able to satisfy four or five girls of a similar sexual appetite to him.

Personally I don't have an issue with polyamorous relationships. However, harems like the one you originally suggested are inherently unequal, since the guy can get as much sex as he likes and the girls have to wait for him to choose them. Such a relationship is only going to work if the girls also love one another and, thus, do not need Shirou to be with them all the time. And, like I said, it is simply not possible (barring a significant change in the law) for Shirou to marry more than one person, full stop.

If Shirou has a harem  in the way that you suggest here, it might make sense to include Rider, who would obviously be loyal primarily to Sakura rather than to Shirou. She's also bisexual, which helps....
Does make sense, to some of us

Sekirei and Fsn, having seen the former in full and played the latter in full I can say that as crossovers go you are doing it wrong. The logic is lackluster here and the two have nothing in common.
If I am doing it wrong, then how would I go about fixing it?

Spoiler for "Crossover Idea #4: Fate/Zero & Fate/Stay night x Digimon":
This idea actually came to me last night, so it is still fresh in my head. Anyways, this crossover is primarily a retelling of both the fourth and fifth holy grails wars but with a twist. The servants are the same as in canon, their noble phantasms are the same, their genders are the same, but their species is not the same. The Servants of the holy grail are summoned as Rookie [Child] Level Digimon of various species, they have the ability to digivolve and de-digivolve but like with actual digimon they need to discover the ability first. How will both holy grail wars fair when the servants have all been transformed into Digimon?

The Digimon that the servants become must reflect their nature, so don't expect for Gilgamesh to become a 'lowly' Patamon.

Saber =
Archer =
Rider =
Lancer =
Berserker =
Caster =
Assassin =

191
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: September 22, 2013, 10:45:36 PM »
Mu will act after either the next post or when Milbunk's character (Downy?) makes his next move

192
Role Playing / Re: Mecha Heroes - Sign-Up and Concept Discussion Thread
« on: September 22, 2013, 08:14:22 PM »
I may join sometime, I am a pretty huge Gundam fan and I have created a lot of OC Mobiles suits over a period of time. So I gotta find a few, remodel them to work for this RP and gauge their stats

193
Anime and Manga / Re: Digimon
« on: September 22, 2013, 05:48:26 AM »
Is it bad that Megidramon is my favorite Digimon?

194
Cross Effects 1.0 Archive / Re: Cross Effects- The RP
« on: September 22, 2013, 05:35:17 AM »
Mu sipped his tea as he stared at the Cafe's television as it streamed the local news, he had a slow start in Nexus and it wasn't picking up much. He wasn't really short on cash, it was more along the lines of boredom and lack of interesting activity.

Mu stood up as he finished off his tea and placed the empty cup on the table with a well sized tip under the cup, he grabbed his briefcase as he exited the Cafe.

He moved into the crowd of citizens, none of them aware that an assassin walked among them. Or at least those incapable of spotting his movements, to the untrained eye he appeared to move like retired soldier returning to civilian life but to the experienced eye he walked and moved like a trained assassin. Mu knew this, after all a tiger can never change his stripes and he could never hide his origin from those of the same deadly past as him own.

He moved through the crowd aimlessly, his face set in blank slate revealing nothing to all but the most skilled facial expression readers. Silently Mu wished something exciting would happen, he was fairly bored and in need of some excitement after all.

That was when the screams for help started, Mu whirled about in the direction of the screams and made his way towards the screams for help as the crowd began to panic while fleeing the area.

Mu drew forth his trusted Railgun in preparation for the worst, just as he rounded the next corner he was confronted by a series of monsters attacking the innocent people of Nexus. Before any of the creatures could so much as respond to his presence much less notice him, Mu had his sights on a monster that had cornered a woman with two children and in an instant he appeared on the collective radars of the monsters in the vicinity as he squeezed off his shot.

The boom and the Railgun firing was quickly followed by said afore mentioned monster's head exploding in a mess of a gore, two more boom sounds followed as the two monsters preventing the family's escape met the same fate. He placed his briefcase into his coat before using the same hand to draw forth Dragoon from within his coat, now duel wielding a pair of powerful pistols in the face of a large number of monsters set on slaughtering those in the city.

It was a slaughterfest and not in the favor of those same monsters, Mu cursed himself for his wish of excitement earlier.

195
Cross Effects 1.0 Archive / Re: Cross Effects - Sign Up, Discussion Page
« on: September 22, 2013, 05:30:55 AM »
I am asking because Mu needs something to do and I am setting him up so that he can be spotted by other characters, an assassin can hide their appearance but they cannot hide their stance when walking at least not the human ones like Mu or Kusagari.

Pages: 1 ... 11 12 [13] 14