Hamara Antagonist Event, “The White Sun Consecration” will be released soon.
Patch Notes
5 New Instances
- The “Nexus Reconstruction” Corporate Building
o A beautiful piece of engineering, a large skyscraper which has an open area in the center for relaxation and lunch surrounded by the building on three sides.
o Within the Center is the source of one of the White Suns which now hover within the sky. The courtyard is otherwise empty.
o What Trials await you here? No recommendations, this one is a surprise.
o An experience not like the others.
- Viper Den
o And underground Club which is found in a series of tunnels and rooms under a warehouse. Light now exits from the ground to feed the White Sun, particularly though the entrances, revealing itself to the world.
o Traps guard the way to the source of the White Sun originating from this location, but be warned, any who enter here might be in fact simply be pray.
o Recommended to those with great reflexes, speed, or amazing senses.
- Matou Construction Site
o Not related to everyone’s favored worm magus, simply a coincidence.
o A construction site in which is filled with numerous pieces of heavy machinery and partially constructed foundations and walls.
o Within the center sits the source of the White Sun within the area, and it is guarded by a singular man dressed in armor.
o The perimeter is surrounded by numerous guards, however it should not be hard to slip though, especially if one is supernaturally capable.
o Recommended for those with versatile skillsets, or ones that can be used in many ways.
- Rogers’ Theater
o A Theater for the preforming arts, in which the source of the White Sun is located upon the stage.
o No guards within sight, however a man sits in front of the source, accepting all who would come to fight him.
o Here your skill will truly be tested. Recommended to not come alone.
- The Saint
o On top of a skyscraper the Saint sits, and from here the White Sun is maintained and controlled.
o If he is defeated the sun itself will vanish
o Recommended to not face, even with advantage numbers.
General Terrain Effect
As a general trait of all of these areas, abilities which are not human in pure nature are weakened, those of inhuman nature have their physical abilities weakened, while magic and the like is more difficult to maintain decreasing ability to use it.
The structures in each of the areas are infused with the truth of humanity, which means breaking though needs incredible force from a nonhuman source, however to a human source of power it is as durable as any other wall.
Finally, those of inhuman nature which are also beings that are ‘alive’ suffer from slight damage and pain from remaining in these areas. Remaining within it for massive periods of time is highly not recommended, however it should not be an issue due to the duration of the event.
Disclaimer:
As an additional note about my upcoming antagonist event, I would like to say that anyone who enters the event loses most of the protection PCs inherently have.
This is a dangerous situation, and while I will not kill anyone, there might be serious ramifications should people get screwed over at one of the sites. As such, serious wounds are not protected against; if you go to these events please note you will have to anticipate the possibility of serious injury. This even can, depending on how your character acts within it, have serious impacts on them.