Ok this is a thread for the purpose of discussing role playing game ideas and gauging interest in my case I have an idea, a post grail war game where the player characters are sent in by the clock tower to stop a calamity from spreading
That is a stereotype of the setting look at bazzet she's not even a bit nasty
point is the character's disposition is up to the player not the job
i'll leave that to be a surprise, clearly bad things have happened
well that's unfortunate but i'm not about to go spoiling things to garner interest.
Hmm, this looks interesting, although I'm not sure who I'd play yet. The Berserker class is a pain to make a good servant for (one that isn't just going to smash everything), but I don't really like most of the other masters, and Tokiomi has a complete dick of a first servant.
Depends largely on the setting
I think digimon has a big enough character list that you won't need to make up oc digimon.True
but I'd be fine with just this ridiculous make it up as you go fantasy setting for equally questionable characters.
Well, what would the player's involvement be?
Which smt would it be based on? I'm a huge smt fan (and I still have the crossover outline for an smt Nasuverse thing idle) but there's five continuities at this point. Further, what level of crossover? Is this an smt incident heaped on the Nasuverse characters or something different?
1) Something like a full on, rule of cool driven parody RP of the likes of Chuunibyou is something I wouldn't mind playing at all, and crossed with Black Rock Shooter it would already provide a lot of elements that fit together neatly with the concept.
2) Man, that just sounds like fun. No kidding it does. I'd play it.
I'd definitely play a Garou Priest. They sound like they can be pretty awesome. And if the brush is anything like the Celestial Brush in Okami.... WIN!You sir have good taste - as usual.
23:28 SolSorrow That's what I wonder, though: could there be a story where you've got someone as stubborn as Yuuno (who went ALONE to recover the Jewel Seeds), is also hurt and can transform, but STILL retains that mentality of needing to be the one to personally resolve things?
23:28 SolSorrow B/c Yuuno ditches that.
23:28 SolSorrow BUT WHAT IF.
23:29 SolSorrow :V
23:30 YOLF Hrmmm.
23:30 YOLF I see what you mean, although speaking on a meta level, you realize you want to make the "helper/mentor" characters the heroes
23:30 YOLF which I don't disagree with, on a lot of cases, it would make stuff interesting.
23:32 SolSorrow Possible plot bunny for a..well, I doubt *this* qualifies as a deconstruction... Though that depends on how hard the "decoy protagonist" jumps at what they think is DA CALL.
2) That noble, solitary figure/ Of this lonely warrior/ Smash that furious blade in!/ Make the era shine, Turn the future gold/ GAROOOOOO~
...Ahem. So, I've come up w/ some ideas for if we do cyberpunk or a lighter variety of it (danke, Burnout). I've noticed I spoke more of GARO's titular Knights last time, so I suppose it's only fair I devote some space to the Priests. In GARO's canon setting, Priests are nowadays the primary support infrastructure for the Knights; once upon a time, though, Priests were the only line of defense against the Horrors, until someone decided that there should be a function-specific caste solely dedicated to actual combat. Hence the Knights, and their unique possession of Madou Armor.
W/ the ushering in of the Knights came in another change: canonically, only men could become Knights, while either gender was eligible to become a Priest. As far as I can figure, the reasoning is kinda-sorta like the case w/ the yakuza's schtick of NO GIRLS ALLOWED in organized crime: you want tough Knights, and yada yada yada biological predisposition yada yada.
It's really just a thing, like how magical girls of their respective genre are the only ones who can have, well, magic. (FUCKING BULLSHIT, but then there's Nanoha, which was okay for a while, until YURI TRAIN HAS NO BRAKES CHOO CHOO.) And yes, this did come up as a significant plot point in GARO's canon, in at least two ways.
Anyway. Priests also receive extensive combat training, though it may or may not be a universal thing; many of the canon ones introduced, though, have been seriously hardcore motherf'ers, and that's counting the women alone. The lack of Armor is the key divider, b/c again, WoD Werewolf-tier. That said, Priests are basically the only true mages of the setting; they have access to tons of arcane knowledge to apply, even if strictly spells-wise we see something rather limited. Also, by the 3rd season we see Priests making use of magitek familiars called Goryuu (or something like that, WHATEVER, GEEZE), which may still not be nearly as powerful, but they can be hella versatile.
Oh, and just as Knights are iconic for their Armor, Madou Swords (not always a sword, shut up), Madou Lighter (seriously, shut up), and familiar-as-talking-jewelery, Makai Priests are distinguished by...a magic brush. SHUT. UP, it's still awesome.
7) FINALLY, something more familiar: a Nasuverse campaign. FINALLY FINALLY, one that's also not a cookie cutter Grail War clone where NOTHING CHANGES, HOW CAN THIS BE, WE HAVE FANFICTION WRITERS AMONG US, FOR GOD'S SAKE, MAYBE FUCKING GO CONSULT THEM OR SOMETHING.
This one will be set in the Siberian wilderness, and be much more of a murder/mystery/horror story. Sadly, I don't think the world is ready for a Silent Hill rendition of the Nasuverse, so that'll be kept on the back burner for another day...
A Silent Hill Crossover with the Nasuverse would be actually cool. But not in the setting of a Grail War. Maybe an investigation held by the MA and the Church?
I love you more, brother. Garo is fucking awesome.
QuoteA Silent Hill Crossover with the Nasuverse would be actually cool. But not in the setting of a Grail War. Maybe an investigation held by the MA and the Church?
Oh, for sure! Full agreement since the beginning; Grail War RPs need serious revamping to be worth it. Seriously, we've got all kinds and qualities of fanfiction writers, yet we just do the same cookie-cutter shit over and over? ALL OF MY WHAT.
Silent Hill x Nasuverse would have worked out best w/ the basic premise of Melty Blood. That said, I still adore what canon MB turned out as, but yeah.
A story/campaign w/ a strong horror/thriller theme seems like it'd be preferable. I've got a basic outline for the Russia-set one, and I'm accepting suggestions for alternate proposals.QuoteI love you more, brother. Garo is fucking awesome.
YOU KNOW GAROOOOOOOOOOOO~?!?
D:
DUDE. HIT THIS SHIT UP.
XD
So, I've got several ideas but I want to know what you guys want to play, in general I mean.
Define quest Sol.
I can do several fantasy genre types.
super robot wars is easy given my mecha knowledge (not all encompassing but fairly decent)
I can do the X time line, I know enough mega man to do any time period. But for a point of fact it was an alternate time line after the classic period to lead into the X time period based on the theory that Zero killed classic mega man. That was the RP I had. Still X time line would be fun. Just don't expect mercy in regards to the boss fights and missions.
Anybody wanna do dragonball/Z?
Shouldn't Meido quest be moved to Lantz Fics section? It's not even RP, it's like School Daze.
Seriously, like School Daze it's only bunch of one liners with one player. Choose-your-=own-adventure style.
It is not "choose your own adventure", in fact the "one-liners" thing is part of what makes it an RP and not a fanfic.
If we moved it and then 10 new people came and started posting in that thread, by your logic we'd have to move it back, and that is utter lunacy.
QuoteIt is not "choose your own adventure", in fact the "one-liners" thing is part of what makes it an RP and not a fanfic.
Look at Cross Effects RP. One liners are something extremely rare. Roleplaying implies you actually try to play a role and interact through your character with the world actively.
It is not "choose your own adventure", in fact the "one-liners" thing is part of what makes it an RP and not a fanfic. Fanfics have longer chunks. And, the number of players is irrelevant because that is not an intentional part of the set-up. If we moved it and then 10 new people came and started posting in that thread, by your logic we'd have to move it back, and that is utter lunacy.
Also, this is definitely not the place to have this discussion. This is a thread for ideas, not a thread for complaining about administrative decisions....
Except that the Law side is really obviously evil, and every bit as bad as if not worse than the Chaos side....Not necessarily; it depends on the game, and the character in question. The removal of free will is usually just YHWH's schtick, and he's pretty much the extreme. Rest of Law tends to be more about the judgement and such, and maintaining order at all costs.
Except that the Law side is really obviously evil, and every bit as bad as if not worse than the Chaos side....Not necessarily; it depends on the game, and the character in question. The removal of free will is usually just YHWH's schtick, and he's pretty much the extreme. Rest of Law tends to be more about the judgement and such, and maintaining order at all costs.
Remember, it's all about extremes and the dangers therein. For example, YHWH is the main villain in SMTII, even for the Law side. Hence why Neutral tends to be seen as the true route, since it works on balance. Also, the Good/Neutral/Evil scale is separate from the other scale.
@Sol
if you guys wanted that then I wouldn't have a problem using that mechanic. I know basically every smt game out (I'm fairly certain I own all the ones released in the west, if not the original version then a port there of)
biggest fan of DDS 1, Nocturne, Devil survivor over clocked and the persona series (4 more than 3, although I own all the versions of both)
Create your own idea is precisely how Nocturne worked. A reason is a rule or law by which the new world would be created and self govern it's existence. I think it would be best for player involvement.
the extremes of law and chaos are indeed unpalatable for the most part but their moderate counterparts are more well received by whomsoever falls in the general law or chaos rings.
>Musubi -- "I am the center of the world."
Musubi is the reason of Isamu Nitta. It is based on solitude and isolation. The self is absolute, and every living being would live in an independent world, completely separate from all other living beings. The individual could use their mind to shape their world at will into their own personal paradise, without consequences or unwelcome interference of others. The name Musubi may possibly refer to the mystical power of becoming or of creation in Shinto religion. It is an isolationistic, solitary reason which resembles the philosophy of René Descartes.
Well, true, you would likely come to blows if you supported opposite ideals but that's true of anything, I have some ideas if you wanted to avoid pvp stuff.
a moderate interpretation of chaos would be restoration of the world while keeping the demons around. Or, as Sol said.
solsorrow: But is it actually fuinctional, is the point? :V
solsorrow: *functional
YOLF: I think it is?
YOLF: But it would have to be handled carefully and you'd have to consider what each post episode fortune also means in terms of character progression, if the RP is intended to have it.
YOLF: Also think carefully about how to handle rolling for that fortune, because you could end up with players who accomplished more than others feeling disatisfied due to bad rolls in comparison to others.
solsorrow: Hmmm. What if it was a guarantee if everyone drew a new Arcana, but the roll decided it's "position"; in other words if the Arcana represented something of a boon, a neutral progression, or if danger loomed on the horizon?
YOLF: Less chance of that dissatisfaction, but again, unless you can ensure that everyone would always get some degree of progression, as opposed to cases like unluckily getting shafted even though they accomplished the most, it's not without its flaws.
YOLF: Unless from conception it's supposed to have those flaws and everyone comes in knowing that's how it works.
solsorrow: Well, even if you did great in the episode, I think it'd be fair to end up w/ a fortune that hints at things taking a potentially sour turn for you in the next.
YOLF: Perhaps, but you understand that not everyone might see it that way?
YOLF: Especially if someone ends up getting metaphorically shafted in comparison to everyone else.
solsorrow: The idea is for everyone to have their own personal circumstances remain that, and not share in the glories or failures of someone else (or the whole group's). That carries its own degree of risk that you'll maintain high times or take a turn for the worse. Plus, it's meant more for narrative purposes, since I have come to dislike doing things the old timey RPG-party sort of way.
solsorrow: An alternative is to do something like you guys have mentioned in SR.
solsorrow: Which is use accumulated Karma to buy off poor fortunes from earlier readings.
YOLF: > not share in the glories or failures of someone else (or the whole group's).
That's the stickler point. Some people might not like this. Or the fact that even if you obtain a personal victory, you might not really gain anything from it.
YOLF: > solsorrow: An alternative is to do something like you guys have mentioned in SR.
solsorrow: Which is use accumulated Karma to buy off poor fortunes from earlier readings.
This is probably a good balancer, yes.
solsorrow: Since I don't think Lantz is the sort to do "extra build points if you take disadvantages", this mechanic takes on that role mid-game as opposed to pre-game. You can either be a PC who has tons of exp to spend on stuff at the cost of having all kinds of accumulated portents, or you are not as high-level as you (or others) could be, but you also are much more stable in your anticipated events.
solsorrow: It's also kinda like that thing from systems like Dark Heresy where you can burn Edge or Fate Points.
YOLF: > You can either be a PC who has tons of exp to spend on stuff at the cost of having all kinds of accumulated portents, or you are not as high-level as you (or others) could be, but you also are much more stable in your anticipated events.
That said, this is an interesting set of options and one that could definitely be a strength of the RP.
YOLF: or character creation anyways.
solsorrow: It just seems to make sense when taken in the context of the SMT setting; Persona notwithstanding, tarot is a staple motif.
solsorrow: So might as well adapt it so it's more accessible and immediately relevant.
I think that's not quite right but Sol and YOLF are the parties involved in the ideas creation. So they need to be the ones to clarify it.
Missed the SMT RP discussion, but I'd like to recommend to Mike that he stay out of such an RP. Given his belief system on the subject matter, I feel it would turn volatile quickly.
Why? It seems like it would fit me very well.Perhaps you'd be a Neutral-leaning-Chaotic player and enjoy it, but you may not like the subject matter that SMT entails. AFAIK, much of it is about metaphysics and spirituality and neither Law nor Chaos - or even Neutrality - are clear-cut black and white: meaning you may be in over your head, given your moral stances.
Why? It seems like it would fit me very well.Perhaps you'd be a Neutral-leaning-Chaotic player and enjoy it, but you may not like the subject matter that SMT entails. AFAIK, much of it is about metaphysics and spirituality and neither Law nor Chaos - or even Neutrality - are clear-cut black and white: meaning you may be in over your head, given your moral stances.
I would say a sort of combination of becoming a demon and summoning.
Sorta like Nocturne only everyone is demi-fiend.
Magatamas for everyone!
This is a totally impartial suggestion, having nothing at all to do with the game I am currently in the process of stealing off the internet, due to not getting to finish it the first time.
NOPE totally without bias.
Typically it is implied in the games where you contract demons that the player gains demonic power themselves
Typically it is implied in the games where you contract demons that the player gains demonic power themselves,Actually, in all the mainline SMT games I've played (I and IV, not gonna count III because Demi-Fiend), contracting with demons does not give you demonic powers. It doesn't give you any powers period. In fact, in I, the protag can't even learn any spells (nor skills I believe) at all. In IV, you can learn spells from the demons once they get all their skills, but it's more the demon giving you a skill, rather than as part of the contract; and in neither case is it implied plot-wise that the contract gives you demon powers. There are methods, but contracting is not one of them.
You obviously need to check yourself Arch, your opinion is not a message from god. Far as I'm concerned whitewolf sucks as does vampire the masquerade. SMT is way better as I see it. I don't care to discuss theme or any such nonsense, if I did I would have brought it up in my reply above.
@KaizaWhat does Persona have to do with anything? Again, in none of the mainline SMT games (and even in the spin-offs, I believe) is it implied contracting gives you demonic powers. At least tell me where you got this from.
yes but that's like claiming persona doesn't have a terrible world ending crisis because the first one didn't.
100% incorrect YOLF. I have been playing pen and paper rpgs since I was seven, I've been playing solidly for over fifteen years and am very much knowledgeable about D&D, whatever people have claimed or you have chosen to believe is wrong. D&D 1-4th edition, mutants and masterminds, Besm 2&3rd edition, vampire the masquerade as well as dozens of other p&p games are among those I'm familiar with not to mention creating several systems for specific media.
@Kaiza
yes but that's like claiming persona doesn't have a terrible world ending crisis because the first one didn't.
@KaizaI believe you mean the Devil Summoner series (Raidou came later)...anyhow, I'm not saying characters can't have powers beyond the contract; but those aren't usually of demonic origin nor gained (they usually involve reincarnation). That and contracting doesn't give you those powers. A demon/angel can give a human powers, though, without actually contracting; which is probably what you meant to say.
you're still judging this as if it's soul hackers to the rest of the raidou series. When I say typically I mean that in most cases the characters have a power beyond the contract. Further you're arguing semantics for no good reason because I brought up the point to support an idea for a fucking role playing game not to debate the fucking series
@Kaizaactually yes, you did presume me ignorant, which is why I corrected you. You've also misunderstood the context of a number of other things but I'm busy so I can't get into how you've gotten it wrong.
100% incorrect YOLF. I have been playing pen and paper rpgs since I was seven, I've been playing solidly for over fifteen years and am very much knowledgeable about D&D, whatever people have claimed or you have chosen to believe is wrong. D&D 1-4th edition, mutants and masterminds, Besm 2&3rd edition, vampire the masquerade as well as dozens of other p&p games are among those I'm familiar with not to mention creating several systems for specific media.
the fluff hasn't changed from Old WoD or New Wod
It was severely faulty communication YOLF, I mentioned vampire the masquerade specifically because it's world of darkness, it also highlights every fucking problem with the world of darkness that I have. The phrase "which is more than you can say" is rude, ignorant and sounds very much like a denial of my time spent playing and GMing these games.
onyx path is a group of people from white wolf who specifically publish the world of darkness stuff because white wolf discontinued publishing it. It's effectively the same people involved in it from before, at least that's how I understand onyx path publishing thus far, the fluff hasn't changed from Old WoD or New Wod, so in the end my opinion regarding the subject remains firmly in the same place.
until you clean up your offensive language I don't care what you think.
I didn't say that new and old were the same, I said that onyx pathing hasn't done anything to change the status quo in any way, so I think the setting is still just as dumb.
no I'm fucking not, Jesus christ pay attention, I'm already aware that new and old are different but they suffer from the same overall problems. And onyx pathing hasn't done anything to change things in the NWoD
the fluff hasn't changed from Old WoD or New Wod, so in the end my opinion regarding the subject remains firmly in the same place.
YOLF , if you aren't going to bother listening then do not speak to me. I'm not about to put up with this shit. Either listen to what I'm saying or piss off, I'm not about to tolerate twisting fucking nonsense, stop putting words in my mouth, its fucking rude.
For one thing, Demons of OWoD and NWoD are so different that you cannot mistake one for another.Note that the computer may or may not in fact be God.
OWoD- Demons of Abrahamic mythology
NWoD- biomechanical "constructs" that disconnected from alien occult computer that used them as tools.
Maybe, let's ignore him and hijack the thread so it becomes WoD thread, since nobody cares about his RP ideas anyway.
If you guys would actually pay attention instead of shoving words in my mouth then you might actually understand what I'm talking about. But since I really am sick of being attacked I'll cut it out here. Have fun assuming what I'm talking about since you won't listen.Please. Repeat your statements so we don't assume. Give us the facts Lantz.
(...) the fluff hasn't changed from Old WoD or New Wod, (...)
You're full of shit. Compare Requiem to Mascarade and you can tell the fluff is entirely different. So's the Crunch.
Even Requiem under WW was different system wise. All those old clans? Gone. Blood points? Renamed. Generation? Ditched entirely. Your average vampire? Weaker. The world spanning conspiracies involving the apocolypse? Nope, don't see any here.You're full of shit. Compare Requiem to Mascarade and you can tell the fluff is entirely different. So's the Crunch.
Magos he's talking about Requiem under WW compared to Requiem under OP.
I consider readibg A Song of Ice and Fire RPG. Just out of curiosity.
How would that work? Wouldn't everyone just die...?
It works as an RP concept, it's been done before.
I might do it, I don't know. I'd only do it with Sakura though.
Sakura would really be the only one I'm interested at all in, sorry.
Well the candidates for Masters would be something like the 6 canon ones (Shirou, Sakura, Rin, Shinji, Bazett, Kuzuki) and then some outliers like Kotomine, Ayako, the track trio, and even Zouken.
But of course I'd be willing to work with ideas depending on what they are.