Author Topic: Game development 101 (discussion and idea thread)  (Read 18569 times)

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #60 on: April 27, 2013, 09:19:36 PM »
you can't do another perspective without changing the main character, if we work with shirou as the main character then all rin's route (excepting maybe a final boss change) would largely just be a retread of sakura's route.
It doesn't have to be, it would be about Rin and her issues (which are a lot broader than just "Sakura"), rather than about Sakura and her issues. Sakura would be part of that, but not the only part.

Also, who will we replace her with? There aren't that many choices left....

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we haven't started planning plot, your concern is unwarranted at this stage.
Not really....

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #61 on: April 27, 2013, 09:32:41 PM »
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It doesn't have to be

actually it would largely have to be.

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Also, who will we replace her with? There aren't that many choices left....

no idea what you think a choice is. there's plenty

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #62 on: April 27, 2013, 09:39:40 PM »
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It doesn't have to be

actually it would largely have to be.
Why?

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Also, who will we replace her with? There aren't that many choices left....

no idea what you think a choice is. there's plenty
Well, someone who it makes sense to have a route for.

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #63 on: April 27, 2013, 09:48:34 PM »
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Why?

Rin's major issue is family.

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Well, someone who it makes sense to have a route for.

plenty of characters have reasons for it.

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #64 on: April 27, 2013, 09:51:33 PM »
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Why?

Rin's major issue is family.
Yes, but not just Sakura.

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Well, someone who it makes sense to have a route for.

plenty of characters have reasons for it.
Not really, particularly given the setting.

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #65 on: April 27, 2013, 10:05:57 PM »
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Yes, but not just Sakura.

the only way to resolve that issue beyond sakura is to fight kirei, whoopie one boss fight difference, imo not worth a whole other route.

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Not really, particularly given the setting.

Taiga, caster, rider, avenger, Archer (although i see that as more of a secret unlock thing then a route) and ilya, just off the top of my head.

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #66 on: April 27, 2013, 10:16:12 PM »
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Yes, but not just Sakura.

the only way to resolve that issue beyond sakura is to fight kirei, whoopie one boss fight difference, imo not worth a whole other route.
Well, and dealing with her "magus" issues more generally.

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Not really, particularly given the setting.

Taiga, caster, rider, avenger, Archer (although i see that as more of a secret unlock thing then a route) and ilya, just off the top of my head.
Taiga, how? She's uninvolved in everything.

As for the rest, Ilya was on the original list but is a loli, Rider's issues are "Sakura" (although I guess she could be picked, particularly if it's non-romantic) and Caster is a villain....

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #67 on: April 27, 2013, 10:22:13 PM »
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Well, and dealing with her "magus" issues more generally.

no way to do that within the frame work of the grail war, and further injecting spotty character portrayals and OC's into an otherwise plot.

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Taiga, how? She's uninvolved in everything.

Kiritsugu

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As for the rest, Ilya was on the original list but is a loli

what kind of a game are you expecting with a comment like this?

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Rider's issues are "Sakura" (although I guess she could be picked, particularly if it's non-romantic) and Caster is a villain....

on a surface glance yes. deeper is the way to go.

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #68 on: April 27, 2013, 10:25:46 PM »
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Well, and dealing with her "magus" issues more generally.

no way to do that within the frame work of the grail war, and further injecting spotty character portrayals and OC's into an otherwise plot.
What?

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Taiga, how? She's uninvolved in everything.

Kiritsugu
Yes, and?

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As for the rest, Ilya was on the original list but is a loli

what kind of a game are you expecting with a comment like this?
Well, I was assuming romance, but I guess that's not necessary.

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Rider's issues are "Sakura" (although I guess she could be picked, particularly if it's non-romantic) and Caster is a villain....

on a surface glance yes. deeper is the way to go.
Well, yes, perhaps.

I guess that it does at least provide another angle on Sakura's involvement. Certainly a Rider route would have to handle Sakura.

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #69 on: April 27, 2013, 10:38:40 PM »
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Yes, and?

*sigh*

seriously that's a dismissal that i find crap.

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Well, I was assuming romance

no, it's an rpg, there might be moments with some characters but not every girl is an objective like that and she's his sister.

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #70 on: April 27, 2013, 10:46:41 PM »
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Yes, and?

*sigh*

seriously that's a dismissal that i find crap.
What?

I just don't get what role Taiga has in a story like this.

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Well, I was assuming romance

no, it's an rpg, there might be moments with some characters but not every girl is an objective like that and she's his sister.
Yeah, I guess.

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #71 on: April 27, 2013, 10:53:34 PM »
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I just don't get what role Taiga has in a story like this.

it can be what we want, she has a hook is the point.

KAIZA

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Re: Game development 101 (discussion and idea thread)
« Reply #72 on: April 27, 2013, 11:08:14 PM »
Late reply, but if the story is too ambitious for first game, I can try thinking up a simpler idea.

lantzblades

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Re: Game development 101 (discussion and idea thread)
« Reply #73 on: April 27, 2013, 11:15:45 PM »
well Kaiza i think the big issue is changing so much canon in the first game out would really put people off, I was thinking that an alternate grail war would leave us with enough established ground to do as we like, if you guys are up for the game starting that way.

Cherry Lover

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Re: Game development 101 (discussion and idea thread)
« Reply #74 on: April 27, 2013, 11:18:29 PM »
well Kaiza i think the big issue is changing so much canon in the first game out would really put people off, I was thinking that an alternate grail war would leave us with enough established ground to do as we like, if you guys are up for the game starting that way.
Well, provided we can make it work as an RPG on that basis, I'm OK with that. I'm not sure a Grail War has enough enemies, though.